Maximum Mode; Surface Render Mode - Zeiss LSM 880 Operating Manual

Table of Contents

Advertisement

LSM 880
Center Screen Area / Image Containers - Display and Image Analysis
By means of the Depth Coding
(Fig. 641), the Z-information contained in a
sequence can be colored with the colors of the
rainbow, in which case "blue" stands for higher
values and "red" stands for lower values.
The 3D Textures option can be used for faster
and better rendering of transparency renderings.
Note that this function is only available in
Transparency and Maximum Intensity
Render Modes.
6.9.3

Maximum Mode

Clicking on the
dimensional view of the data by only showing pixels of the highest intensity along the projection axis.
This view is particularly useful for displaying three-dimensional images in two dimensions, e.g. in
publications, and guarantees a maximum possible degree of transparency. The display in this mode can
be calculated by the main processor (CPU) of the computer (Maximum basic) or the graphics card
(Maximum advanced) in OpenGL mode.
Note that this is a rendering. If desired 1:1 Maximum Intensity Projections can also be done in
the Processing tab in Maximum Intensity Projections (see section Processing – Maximum
Intensity Projection). With these Images exact Intensity Measurements can be performed.
Maximum Basic
Maximum Advanced
6.9.4

Surface Render Mode

In the Surface mode (Fig. 642) grey values in the
image are computed as solid surfaces (also known
as Iso surfaces) instead of soft transparent shades.
This display mode is useful to focus the attention
on certain structures (e.g. plant cell walls, nucleoli,
intracellular vesicles) while potentially hiding
additional structures deeper within.
In this mode you also can select between Voxel
(CPU)
[basic]
and
[advanced] display.
The [full resolution] projection is based on a high
precision calculation method for 3D information on
the basis of triangles with maximum resolution.
10/2014 V_01
CHAPTER 1 - SYSTEM OPERATION
function
button switches to Maximum projection mode, which calculates a three-
Maximum Intensity CPU based
Maximum Intensity GPU based
OpenGL
(graphics
000000-2071-464
Fig. 641
card)
Fig. 642
3D toolbar – Transparent – Depth
Coding
3D toolbar – Surface
ZEISS
455

Hide quick links:

Advertisement

Table of Contents
loading

This manual is also suitable for:

Lsm 880 nlo

Table of Contents