Transparency Render Mode - Zeiss LSM 880 Operating Manual

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ZEISS
Center Screen Area / Image Containers - Display and Image Analysis
Fig. 639
3D View Control Panel, Transparent
Basic
Advanced
Fig. 640
Image Display window, 3D display, Transparency projection, Advanced
454
CHAPTER 1 - SYSTEM OPERATION
Transparency rendering (voxel based) (CPU)
Transparency rendering (voxel based) with textures (GPU)
000000-2071-464
6.9.2

Transparency Render Mode

Principle:
In the Transparent mode a three-dimensional
image with a transparent effect is calculated. At
least
two
two-dimensional
(computed from two different angles) are used
depending on the volume orientation. In contrast
to the Shadow mode the scene here is illuminated
by diffuse white light from the rear. By changing
the available parameters one can mix different
channels
and
reveal
information in those channels. This view is
particularly useful for visualizing the three-
dimensional
relationships
within the volume. This mode can be displayed
both in CPU based Voxel mode (Basic) and also
(with the help of a suitable graphics card) with
accelerated calculations in so-called OpenGL mode
(Advanced).
LSM 880
texture
stacks
relationships
between
between
structures
10/2014 V_01

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