Autodesk 24000-000000-9860 - Revit Architecture - PC User Manual page 508

User guide
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Property
When viewed directly
When viewed obliquely
Transparency
Transparency
Translucency
Index of Refraction
Cut-outs/Perforations
Cut-outs
Self-Illumination
Luminance (cd/m^2)
Color Temperature (Kelvin)
Filter Color
Bump
Bump Pattern
470 | Chapter 9 Customizing Project Settings
Description
Measurement of how much light the material reflects when the surface is directly facing
the camera. Enter a value between 0 (no reflections) and 1 (maximum reflections).
Measurement of how much light the material reflects when the surface is at an angle
to the camera. Enter a value between 0 (no reflections) and 1 (maximum reflections).
Measurement of how much light passes through the material. Enter a value between
0 (completely opaque) and 1 (completely transparent). When Transparency is 0,
Translucency and Index of Refraction are not available. See
lucency
on page 475.
Measurement of how much of the Transparency light is scattered by the material, so
that objects behind the material cannot be seen clearly. Enter a value between 0 (not
translucent) and 1 (completely translucent, such as frosted glass). See
and Translucency
on page 475.
Measurement of how much a ray of light bends when it passes through the material.
Select a predefined index, or select Custom to specify an index number between 0
(no refraction) and 5 (most refraction).
Shapes cut into the surface of the material. Select a shape, or select Custom to define
cut-outs using a black-and-white image, leaving holes where the black areas occur.
See
Specifying an Image File for a Render Appearance
Brightness of the light emitted by the material, measured in candelas per square meter.
Select a predefined value, or select Custom to enter a value.
Color temperature (warmth or coolness) of the light emitted by the material, described
in terms of degrees Kelvin (K). This is useful for describing color values that are close
to white. Select a predefined value, or select Custom to enter a value.
Color transmitted through a transparent or semi-transparent material, such as glass.
See
Specifying a Render Appearance Color
Bump pattern to use on the finished surface. A bump pattern defines raised and
lowered areas based on dark and light areas of an image file. To define a custom
bump pattern, select Custom. See
on page 476.
Transparency and Trans-
on page 476.
on page 476.
Specifying an Image File for a Render Appearance
Transparency

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