DX100
11.3
JUMP
Function
Additional
Item
Example
*
Function
Additional
(label)
Item
Example
CALL
Function
Additional
Item
Example
RET
Function
Additional
Item
Example
END
Function
Additional
Item
Example
NOP
Function
Additional
Item
Example
TIMER
Function
Additional
Item
Example
IF
Function
statement
Additional
Item
Example
11
Table of Basic Instructions
11.3 Control Instructions
Control Instructions
Jumps to the specified label or job.
* <label character string>,
JOB:<job name>,
IG# (<input group number>),
B<variable number>,
I<variable number>,
D<variable number>
UF# (user coordinates number)
IF statement
JUMP JOB:TEST1 IF IN#(14)=OFF
Indicates a jump destination.
<jump destination>
*123
Calls the specified job.
JOB:<job name>,
IG# (<input group number>),
B<variable number>,
I<variable number>,
D<variable number>
UF# (user coordinates number)
IF statement
CALL JOB:TEST1 IF IN# (24)=ON
CALL IG#(2)
(The job is called by the patterns of input signal. In this example, Job 0
cannot be called.)
Returns to the call source job.
IF statement
RET IF IN#(12)=OFF
Declares the end of a job.
END
No operation.
NOP
Stops for the specified time.
T=<time (seconds)>
TIMER T=12.50
Evaluates the specified condition and makes a judgment accordingly.
Described after an instruction that specifies a certain action.
Format:<Item1>=,<>,<=,>=,<,><Item2>
<Item1>
<Item2>
JUMP *12 IF IN#(12)=OFF
11-6
8 characters or
less
0.01 to
655.35 s
544 of 554