Figure 1-2. Display Buttons; Table 1-1. Display Button Descriptions - AT&T MERLIN LEGEND Release 2.0 System Programming Manual

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Programming Overview
Console Buttons
System programming can be done using the console's 14 display-area buttons.
These buttons are arranged in two columns of seven buttons, as shown in
Figure 1-2.

Figure 1-2. Display Buttons

The top two buttons in each column have the same labels and functions
regardless of the display. Table 1-1 describes these functions.

Table 1-1. Display Button Descriptions

Function
Button
Home
Return to normal call-handling mode after you finish programming. This button
displays the Home screen.
Menu
Display the Main Menu shown in Figure 1-2.
Display more menu items when a menu is continued on more than one screen
More
(indicated by a ">").
Inspct (Inspect) View a list of lines or telephones on which a feature is programmed.
The five unlabeled buttons on each side of the screen are used to select screen
commands or items on a menu screen. The functions of these buttons vary,
based on the option you select.
If you are using SPM for system programming, the simulated MLX-20L console
screen on your PC screen shows the functions keys that correspond with the
console screen selections. This manual indicates a function key in a box. For
example, to save your entry, you select Enter or press
details on using function keys and other information on SPM, see Chapter 2.
1-6
System Programming Console
[ F10 ]
on your PC

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