Texas Instruments TMS320C6A816 Series Technical Reference Manual page 146

C6-integra dsp+arm processors
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SGX530 Graphics Subsystem
This is achieved through a multithreaded architecture using two levels of scheduling and data partitioning
enabling zero-overhead task switching.
The SGX subsystem is connected to the L3 interconnect by a 128-bit master and a 32-bit slave interface.
1.5.1.1
POWERVR SGX Main Features
2D graphics, 3D graphics, vector graphics, and programming support for GP-GPU functions
Tile-based architecture
Universal scalable shader engine ( USSE™) – multithreaded engine incorporating pixel and vertex
shader functionality
Advanced shader feature set – in excess of Microsoft VS3.0, PS3.0, and OpenGL2.0
Industry-standard API support – Direct3D Mobile, OpenGL ES 1.1 and 2.0, OpenVG v1.0.1
Fine-grained task switching, load balancing, and power management
Advanced geometry direct memory access (DMA) driven operation for minimum CPU interaction
Programmable high-quality image anti-aliasing
POWERVR SGX core MMU for address translation from the core virtual address to the external
physical address (up to 4GB address range)
Fully virtualized memory addressing for OS operation in a unified memory architecture
Advanced and standard 2D operations [e.g., vector graphics, BLTs (block level transfers), ROPs
(raster operations)]
32K stride support
1.5.1.2
SGX 3D Features
Deferred pixel shading
On-chip tile floating point depth buffer
8-bit stencil with on-chip tile stencil buffer
8 parallel depth/stencil tests per clock
Scissor test
Texture support:
– Cube map
– Projected textures
– 2D textures
– Nonsquare textures
Texture formats:
– RGBA 8888, 565, 1555
– Monochromatic 8, 16, 16f, 32f, 32int
– Dual channel, 8:8, 16:16, 16f:16f
– Compressed textures PVR-TC1, PVR-TC2, ETC1
– Programmable support for all YUV formats
Resolution support:
– Frame buffer maximum size = 2048 x 2048
– Texture maximum size = 2048 x 2048
Texture filtering:
– Bilinear, trilinear, anisotropic
– Independent minimum and maximum control
Antialiasing:
– 4x multisampling
– Up to 16x full scene anti-aliasing
– Programmable sample positions
146
Chip Level Resources
Preliminary
© 2011, Texas Instruments Incorporated
www.ti.com
SPRUGX9 – 15 April 2011
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