Samsung S5PC110 Manual page 1383

Risc microprocessor
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S5PC110_UM
5.1.2 3D FEATURES IN G3D
The 3D features in G3D include:
Supports deferred pixel shading
Uses on-chip tile floating point depth buffer
Supports 8-bit stencil with on-chip tile stencil buffer
Provides eight parallel depth/ stencil tests per clock
Supports scissor test
Supports textures such as:
Cube Map
Projected
Non-square
Supports texture formats such as:
RGBA: 8888, 4444, 565, 1555, and 1565
Monochromatic: 8, 16, 16f, 32f, and 32int
Dual channel: 8:8, 16:16, and 16f:16f
Compressed textures: PVR-TC1, PVR-TC2, and ETC1
All YUV formats (programmable)
Supports the same resolution for both frame buffer maximum size and texture maximum size
Frame buffer maximum size = 2048 x 2048
Texture maximum size = 2048 x 2048
Controls texture filtering
Bilinear, Trilinear, and Anisotropic
Independent minimum and mag control
Supports anti-aliasing
4x Multisampling
Programmable sample positions
Supports indexed primitive list
Bus mastered
Provides programmable vertex DMA
Supports "render to texture" including twiddled formats
Generates auto MipMap generation
Multiple on-chip render targets (MRT) is dependent on the availability of on-chip memory used as intermediate
data stores (not included in the SGX540 core)
5 4BG3D
5-2

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