Studer D950 Operating Instructions Manual page 490

Sw v 3.3
Table of Contents

Advertisement

D950/Vista7 Digital Mixing System
5-160 AutoTouch+
WRITE TO: END – The Last Recorded Value will be applied until the user-
specified End Time. All previously recorded values between the Last Re-
corded Value (typically Punch-out) and the End Time will be erased.
WRITE TO: PUNCH IN – Extend the Last Recorded Value back to the punch-
in location.
WRITE TO: BEGIN – Extend the Last Recorded Value back to the specified
Begin Time.
[7]
Mix Pass WITH: GLIDE (see also
WITH: GLIDE – Activates the Glide function.
[8]
STOP FRAME (see also
STOP FRAME ON – Activates the stop frame automation.
STOP FRAME TC OFF – Stop Frame recording is suspended. This allows
timecode to be moved backward or forward so a timecode location may be
found. No control values will be written while TC OFF is engaged.
[9]
MIX ON – Turns the Automation system on (see also
READ LOCK – Forces all controls into Read and blocks out all other con-
trols. Nothing can affect playback of Read Mix (see also
KILL PASS – If engaged when timecode is stopped, the new mix pass will
not be written. To prevent a new Mix Pass from being written, press KILL
PASS before playback of timecode stops. (see also
UNDO – Sets the Read Mix to the previous pass in the Mix Pass Stack (see
also
chapter
5.5.1.2).
REDO – Sets the Read Mix to the next pass in the Mix Pass Stack (see also
chapter
5.5.1.2).
VIEW – When held, dynamic objects are lit on the surface (see also
5.14.2).
[10]
SCENE (see also
A Scene is a global snapshot of the automation state of each control within
the system. There are two buffers in which Scenes may be stored. Scenes
will be stored and can recalled during subsequent sessions.
SCENE CAPTURE – Holding the STORE key (see item [11] in the Auto-
Touch+ Panel description) and pressing SCENE CAPTURE will "capture" a
Scene in the first buffer. Holding AUTO MODE and STORE and pressing
SCENE CAPTURE will "capture" a Scene in the second buffer.
SCENE RECALL – Will illuminate when a Scene has been captured. Press-
ing SCENE RECALL will "recall" the Scene stored in the first buffer.
Holding AUTO MODE modifier key and pressing SCENE RECALL will recall
the Scene stored in the second buffer.
LOCAL, LOCAL EDIT, LOCAL CLEAR – Not implemented in V3.2
[11]
OPTION A1 / A2 – Not implemented in V3.2
[12]
SW V3.3
chapter
chapter
5.15).
chapter
5.14.7).
5.9.3).
chapter
5.14.1).
chapter
chapter
5.5.1.3).
Date printed: 27.08.03
5.15.2).
chapter

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents