Studer D950 Operating Instructions Manual page 346

Sw v 3.3
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D950/Vista7 Digital Mixing System
Static Objects:
Independent Automation Modes:
Touch Record Function:
Touch Hold Function:
Held Plays Mix:
Mix Pass Control:
Enhanced Glide Control:
5-16 AutoTouch+
Tree will be available to the new session. The Mix Tree may also be hid-
den so that all mix management can be done within the Mix Pass Stack. At
any time the Mix Tree may be made fully visible again. Mix Passes may be
named and comments may be added. A full mix link history is maintained.
When a mix is first created (when a Mix Tree is first opened) all auto-
matable controls are Static Objects. Static objects act just like manual
controls except that their final setting is remembered by the automation.
All controls remain Static until a Dynamic move is recorded.
Any switch, fader or rotary control (automation objects) may be classified
as a Static object. They may be adjusted at any time during the mix process
without needing to put them into a WRITE or RECORD automation mode
(similar to mixing on an analog console). The value of all static objects is
maintained on a pass-by-pass basis. This simplifies the "tweaking" of the
hundreds of controls within a mix session that must be adjusted, but will
never change at timecode locations. Should a Dynamic move be required
for a Static object, the move can be simply written into the mix, and the
object is transformed automatically into a Dynamic automation object.
This simple and effective system will greatly enhance the mix process and
dramatically improve mix efficiency.
Different channels may be in different automation Control Modes. For
example some channels may be in WRITE while others may be in TRIM.
In addition, different controls (objects) within channels may be in different
modes. For example the fader may be in TRIM, while the mute is in
WRITE, and the rotaries are in READ. Any combination is possible.
Touch Record allows an enabled control to enter RECORD when touched.
With Touch Record turned off, a control be auditioned before it is
punched-in to Record. With Touch Record engaged touching a Held en-
abled control will permit an intentional "jump level" punch-ins if the
Audition value is different from the Read Mix value.
With Touch Hold engaged, the setting of a touched control will be main-
tained when it is released. If Touch Record was enabled before the control
was touched, it will stay in RECORD upon release. Touch Hold can func-
tion for faders, rotaries, and switches and can work in READ, WRITE, and
TRIM modes.
This feature allows the read mix to be heard, even though one or more
objects are being held in an audition state awaiting a punch-in. This allows
true emulation of the resultant mix, while the mix pass is being run.
Full flexibility is allowed for how a new Mix Pass automatically merges
with the Active Pass Read Mix data. The setting of a control when it is
punched out may be written to the punch-out point; the next data change in
the read mix; when a level match occurs (auto-takeover); or the end of the
mix, the end of time (23:59:59:2x), or a fixed cue point. In addition, the
setting at the punch-out point may be extended back to the punch-in point,
the beginning of the mix, the beginning of time (00:00:00.00), of a fixed
cue point.
When the Glide function is active, every transition between the Read Mix
data and the new pass will Glide from one to the other according to the
current glide time. In addition, some Glide transitions may be optionally
set to "back time" the Glide so that they are completed at the desired edit
SW V3.3
Date printed: 27.08.03

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