The Assignable Operating Desk; Basic Desk Functions - Studer D950 Operating Instructions Manual

Sw v 3.3
Table of Contents

Advertisement

D950 Digital Mixing System
2.5

The Assignable Operating Desk

2.5.1

Basic Desk Functions

2-16 Getting started
The D950's Operating Desk basically consists of two parts:
• The Channel Strips;
• The Central Section(s).
The Channel Strip consists of three parts:
• The Fader;
• The Processing and I/O panel;
• The VFD Meters.
The Central Section consists of a variety of functional modules, and is laid
out individually for each console (annotated drawings of the two basic
console versions – D950B and D950S configurations – with their Desk
parts can be found on the next two pages.)
The D950 Operating Desk is assignable in two important respects:
• Any DSP channel can be assigned to any channel strip;
• Every channel strip has up to 10 layers for channel assignment.
By using the system's Channel Strip assignability, it is possible to lay out
the desk operating surface in the most appropriate topology. Because all
Channel Strips are identical, Input Channels, Multitrack Monitor Chan-
nels, AUX Channels, Group Channels, and Master Channels can be as-
signed to any Strip and in any order. The actual assignment is performed
within the Graphic Controller using the Strip Setup page and then stored
(refer to
chapter
proper Strip Setup is recalled when Titles are loaded. Using this combina-
tion of facilities Strip Setups can be customized for each application or
project and easily recalled.
Layers
An assignable desk with layers provides the unique ability to make the
desk more compact, while still retaining full operational power. Consider
the following way of visualizing the use of layers:
Assume that your studio or facility did not have sufficient space for a 96-
fader analog console, and you wanted to reduce its size. Let us also again
assume that it was technically possible to divide the console into two
identical and separate halves, and yet that it would still be fully functional.
Now, let us cut the console in half and stack the two 48-fader parts one on
top of the other to save space (thereby creating two layers). If you want to
work on fader #24, you just use the top layer. If you need to access fader
#76, you simply use a forklift to remove the top layer – with faders 1
through 48 – on the floor, and then stack the second layer – with faders 49
through 96 – on the top, and reach for the fader #76. It's as simple as that.
SW V3.3
4.4.6). A pointer is stored with each Title to assure the
(continued...)
Date printed: 03.09.03

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents