Overview ................................................... 277
Control ............................................. 283
Timeline ........................................... 284
Cueup & Play ............................................ 291
Timeline ........................................... 293
Operations ...................................... 295
Chapter 13 Keyframes
Regions ................................................... 297
Registers ................................................. 298
Keyframes ............................................... 298
Effects ........................................................ 298
Paths .......................................................... 300
Points ................................................ 309
Pause .......................................................... 313
Effect Execution (Utility/Shotbox Control
Block) ............................................. 321
8