Plug-ins Using plug-ins
■ How DSP resources and scene memories are related
Plug-ins and GEQ/PEQ information that are saved as part of a scene memory also utilize the DSP
resources that are used by plug-ins and GEQ/PEQ. All plug-ins and GEQ/PEQ information used by
scene memory (x1,000), current memory (x1), and UNDO buffer (x3*) are placed together on the
DSP, and allocated DSP resources. (* UNDO buffer includes scene recall UNDO, scene update
UNDO, and scene delete UNDO.)
DSP resources are allocated for plug-ins or GEQ/PEQ that exist in any of the 1,000 +4 memories.
For this reason, even after you remove all plug-ins from current memory, the DSP resources are still
allocated, and thus are still being consumed.
Press the RACK&REC button on the menu bar to access the RACK&REC screen.
This screen includes several pages, which you can switch between using the tabs located at the
top of the screen.
Press the RACK1 tab, in which you want to mount a plug-in.
The RACK1 page appears.
This page contains the following items.
Switches Recall Safe on/off for the rack.
RIVAGE PM10 Operation Manual