This is Alarm.level = 0. The "no alarm" state and resting position all levels will reset to
when done their "thing".
11.10.2.1Program: Alarm level 0
If
$sAlarm.level is 0
Then
Set 'Mudroom / MudRm Beeper' Off
Set 'Utility Room / Util Beeper' Off
Wait 1 second
Run Program 'Alarm level 0.1' (If)
Else
- No Actions - (To add one, press 'Action')
11.10.2.2Program: Alarm level 0.1
If
$sHouse.armed is $cFALSE
And $sAlarm.level >= 4
Then
Set 'Alarm scene flasher' Off
Else
- No Actions - (To add one, press 'Action')
We don't want normal house lighting turned off for low level alarms like Low Batteries etc.
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