Best Practices For Render Appearances - Autodesk 256B1-05A761-1301 - AutoCAD Revit Structure Suite 2010 User Manual

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To specify an image file
1 For Image File, click
2 For Sample Size, specify the size that the image represents.
3 For Rotate, specify degrees of rotation in a clockwise direction.
4 If you are specifying an image file to define a custom color, for Brightness, specify a value.
5 To reverse the image, click Invert.
6 For texture properties, such as Finish Bumps and Bump Pattern, specify a value for Amount.

Best Practices for Render Appearances

When modifying or creating render appearances for materials, consider the following strategies:
Start with something similar
To create a render appearance, first find an existing material and render appearance that are as close as
possible to the new material and render appearance. For example, the existing render appearance should
have the same class as the new render appearance. It should also have many properties that are the same as
or similar to the new render appearance. This strategy reduces the amount of work you must perform to
define the new render appearance. It also increases the likelihood that the new render appearance will
perform as expected.
Glass, glazing, and mirrors
Revit Architecture provides the following render appearances for glass-like materials:
Glazing: Use a glazing render appearance for windows, curtain walls, and other objects that require flat
sheets of thin glass. These render appearances include the word glazing in their names and keywords.
Glass: Use a glass render appearance for objects made of glass, such as vases and pitchers. For a solid glass
block, use the render appearance named Glass Block.
Mirrors: Depending on your needs, you can either use a mirror render appearance, or use a glazing or
glass render appearance and specify a high Reflectance value.
To see these render appearances, in the
Textures and bump maps
To specify a texture or bump map for a material, use a photo or a drawing. Revit Architecture uses the image
to define the surface to give it texture. See
486 | Chapter 10 Customizing Project Settings
Revit Architecture supports image files of the following types: BMP, JPG, JPEG, and PNG. See
Best Practice for Storing Image Files
For example, if the image represents 100 mm, enter 100.
You can enter a value between 0 and 360, or use the slider.
Brightness is a multiplier, so a value of 1.0 makes no change. If you specify 0.5, the brightness
of the image is reduced by half.
For an image that defines a color, Invert reverses the light and dark colors in the image. For an
image that defines a texture, Invert reverses the high and low points of the texture pattern.
This value specifies the amplitude of surface irregularities. Enter 0 to make the surface flat. Enter
higher values to increase the depth of the surface irregularities.
(Browse), navigate to the file, and open it.
on page 519.
Render Appearance
Library, for Class, select Glass.
Specifying an Image File for a Render Appearance
on page 485.

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