Property
Bump Pattern
Concrete Properties
You can define the following properties for concrete materials on the
dialog.
Property
Color
Finish
Sealant
Weathering
Generic Material Properties
You can define the following properties for materials on the
In general, use a generic material when other types of rendering shaders do not provide the desired properties
or controls.
Property
Color
Glossiness
Reflectivity
When viewed directly
When viewed obliquely
Transparency
Transparency
Description
An additional bump pattern, superimposed on the Finish Bumps pattern (for example,
to define grout lines). To define bumps using an image, select Custom. See
an Image File for a Render Appearance
Description
Color of the render appearance for the concrete. See
Color
on page 485.
Texture of the finished surface. To define the finish using an image, select
Stamped/Custom. See
Specifying an Image File for a Render Appearance
Substance used to seal the surface.
Discoloration due to weather. To define a weathering pattern using an image, select
Custom. See
Specifying an Image File for a Render Appearance
Description
Color of the render appearance for the material. This color affects the diffuse reflection
as well as the transmittance of light in the material. See
Color
on page 485.
Measurement of the glossy quality of the surface (or its roughness), which affects both
reflectivity and transparency. Enter a value between 0 (dull) and 1.0 (a perfect mirror).
By changing the glossiness, you can change the size and intensity of highlights. Reduce
glossiness to create matte surfaces or frosted glass.
Measurement of how much light the material reflects when the surface is directly facing
the camera. Enter a value between 0 (no reflections) and 1 (maximum reflections).
Measurement of how much light the material reflects when the surface is at an angle
to the camera. Enter a value between 0 (no reflections) and 1 (maximum reflections).
Measurement of how much light passes through the material. Enter a value between
0 (completely opaque) and 1 (completely transparent). When Transparency is 0,
Changing the Render Appearance of a Material | 479
on page 485.
Render Appearance tab
Specifying a Render Appearance
Render Appearance tab
of the Materials dialog.
Specifying a Render Appearance
Specifying
of the Materials
on page 485.
on page 485.
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