Kidde ARIES Installation, Operation And Maintenance Manual page 272

Fire alarm/suppression
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Handheld-Programmer Operating Instructions
Code
E00
Programmer Trouble - An internal trouble condition has been detected within the Programmer.
Remove all power. Re-energize and allow the Programmer to re-initialize. If it does not
operate (Programmer Trouble remains), return Programmer to factory for repair.
E01
Alarm Test Fail - The connected device has failed Alarm Test. Remove device and allow
Programmer to clear. Re-attach failed device. Change address of device. Allow Programmer to
complete entire process before disconnecting leads from the device. If device fails test again,
return device for repair.
E02
Addressable Set Trouble - The Programmer has detected a trouble condition during address
setting of connected device. Disconnect Programmer and allow it to clear. Reattach device and
set address in device. If device fails again, return device for repair.
E95
Internal Device Open - The Programmer has received a trouble condition from the connected
device. Verify connected device has E.O.L. resistor connected (AI/ASM only). If the E.O.L. is
not connected, connect it to the device as required. Disconnect device from Programmer and
allow it to clear. Reattach unit to Programmer and set address on device.
E96
Device Open - Programmer has detected the connected device as being disconnected. Verify
SLC connection to Programmer and allow it to clear. Reattach and retry.
E99
SLC Short - SLC leads of Programmer have became shorted together.
D-4
PREPARE THE PROGRAMMER FOR OPERATION WITH INTERNAL BATTERIES
1. Connect Interface Cable to the SLC connector on the top of the Programmer.
2. Set the power switch to the "On" position (up direction).
3. Verify that the green "Power On" LED is lit and that the display is flashing each of the
segments used to display characters.
4. If the "Bat. Failure" LED is lit or no LEDs are lit, charge the batteries according to the
Battery Charging procedure.
D-5
BATTERY CHARGING
If the "Bat. Failure" LED lights on the Programmer, go to AC operation to charge the batteries
as described below:
1. Ensure that the power switch is in the "Off" position (down direction).
2. Connect the small plug of the power pack to the DC IN connector on the top of the
Programmer.
3. Plug the line cord into a 120 Vac, 60Hz outlet.
4. Verify that the "DC Input" and "Bat. Charger" LEDs are lit.
5. Charge batteries for at least one hour. If the "Bat. Failure" LED is illuminated after the
charge, replace the Programmer's batteries.
D-6
CHANGE OR SET THE ADDRESS OF A DEVICE
1. Connect the alligator clips of the interface cable to the terminals of an addressable device.
2. After about 17 seconds, the top row of the display should indicate the device address (000
to 255), and shortly after, the bottom row of the display should indicate "000."
Note: All new addressable devices should have an address of 000.
3. Refer to the Trouble Code Table if the Trouble LED lights, if the Programmer beeps, or if a
trouble code is displayed.
4. To change the address, enter a value between 001 and 255 into the keypad. The entered
value will appear in the bottom row of the display. Press the <ENTER> key.
August 2013
Table D-1. Trouble Code Table
Trouble
D-2
P/N 06-236530-001

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