A new empty Pattern is created in the selected Pattern slot. The new Pattern is loaded in
→
the Pattern Editor with an empty Event area. Furthermore, this Pattern is referenced by a
Clip for the selected Group in the current Scene in the Arranger. This Clip replaces any
previous Clip for the Group in that Scene (see chapter
more on this).
10.7.3.1 Creating a New Pattern on Your Controller
To create a new empty Pattern in the current Pattern bank, press
►
pad.
A new empty Pattern is created at this position in the current Pattern bank. Additionally:
→
▪ The new Pattern is selected and displayed in the software's Pattern Editor. You can then
modify it both from your controller and in the software.
▪ The new Pattern is referenced by a Clip for the selected Group in the current Scene. This
Clip replaces any previous Clip for the Group in that Scene (see chapter
ranger View
for more on this).
You don't need to explicitly create a new empty Pattern before filling it with events: If
no Pattern is selected, as soon as you record events a new Pattern will be created for
them! See section
events.
10.7.3.2 Inserting a New Pattern after the Current Pattern on Your Controller
You can also insert a new Pattern right after a particular Pattern:
1.
Press and hold
PATTERN
2.
Press Button 7 and 8 to select the desired Pattern bank.
3.
Press the pad corresponding to the Pattern after which you want to insert a new Pattern.
4.
Press Button 5 (CREATE).
A new empty Pattern is inserted right after the selected Pattern. All following Patterns are
→
shifted to the next slot.
↑10.4.2, Creating Events/Notes
to enter Pattern mode.
↑15.3, Using Arranger View
PATTERN
↑15.3, Using Ar-
for more information on creating
Working with Patterns
Managing Patterns
for
+ any unlit
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