Native Instruments Maschine Manual
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  • Page 1 MANUAL...
  • Page 2 The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu- ment is subject to a License Agreement and may not be copied to other media. No part of this...
  • Page 3 6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 www.native-instruments.com NATIVE INSTRUMENTS K.K. YO Building 3F Jingumae 6-7-15, Shibuya-ku, Tokyo 150-0001 Japan www.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp Street London EC2A 4NU www.native-instruments.co.uk © NATIVE INSTRUMENTS GmbH, 2016. All rights reserved.
  • Page 4: Table Of Contents

    Where to Start? ........................... 21 Manual Conventions ........................23 Basic Concepts ......................25 Names and Concepts You Should Know ..................25 Adjusting the MASCHINE User Interface ..................27 2.2.1 Adjusting the Size of the Interface ................28 2.2.2 Showing/Hiding the Browser ..................29 2.2.3...
  • Page 5 2.6.8 Controller Menu in the Hardware Page of the Preferences Panel ....... 76 2.6.9 Preferences – Colors Page ..................78 Syncing MASCHINE using Ableton Link ..................81 2.7.1 Connecting to a Network .................... 81 2.7.2 Joining and Leaving a Link Session ................81 Browser ........................
  • Page 6 Navigating to Recent Locations ................. 126 3.6.5 Using the Result List ....................127 3.6.6 Importing Files to the MASCHINE Library ..............130 Locating Missing Samples ......................132 Using Quick Browse ........................134 Managing Sounds, Groups, and Your Project ............... 136 Overview of the Sounds, Groups, and Master ................
  • Page 7 Copying and Pasting Groups ..................161 4.3.7 Moving Groups ......................163 4.3.8 Deleting Groups ......................164 Exporting MASCHINE Objects and Audio ..................165 4.4.1 Saving a Group with its Samples ................165 4.4.2 Saving a Project with its Samples ................167 4.4.3...
  • Page 8 Page 4: Modulation ....................205 5.2.5 Page 5: LFO ....................... 207 5.2.6 Page 6: Velocity / Modwheel ..................208 Using Native Instruments and External Plug-ins ................ 210 5.3.1 Opening/Closing Plug-in Windows ................210 5.3.2 Using the VST/AU Plug-in Parameters ............... 213 5.3.3...
  • Page 9 Which Parameters Are Modulatable? ................. 252 6.4.2 Recording Modulation ....................253 6.4.3 Creating and Editing Modulation in the Control Lane ..........254 Creating MIDI Tracks from Scratch in MASCHINE ............... 260 Managing Patterns ........................262 MASCHINE 2 - Manual - 9...
  • Page 10 Configuring the Main Output of Sounds and Groups ..........295 7.1.3 Setting Up Auxiliary Outputs for Sounds and Groups ..........300 7.1.4 Configuring the Master and Cue Outputs of MASCHINE ..........303 7.1.5 Mono Audio Inputs ..................... 309 7.1.5.1 Configuring External Inputs for Sounds in Mix View ........310 Using MIDI Control and Host Automation ..................
  • Page 11 Panel for the Sampler ....................364 8.4.4 Custom Panels for Native Instruments Plug-ins ............367 8.4.5 Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) .... 371 Using the Drumsynths ....................374 Drumsynths – General Handling ....................375 9.1.1 Engines: Many Different Drums per Drumsynth ............
  • Page 12 9.3.7 Snare – Chrome ......................411 9.3.8 Snare – Iron ....................... 413 9.3.9 Snare – Clap ......................415 9.3.10 Snare – Breaker ......................417 The Hi-hats ..........................419 9.4.1 Hi-hat – Silver ......................420 MASCHINE 2 - Manual - 12...
  • Page 13 Using the Side-Chain Input ..................466 10.2 Applying Effects to External Audio ....................469 10.2.1 Step 1: Configure MASCHINE Audio Inputs ..............469 10.2.2 Step 2: Set up a Sound to Receive the External Input ..........471 10.2.3 Step 3: Load an Effect to Process an Input ..............471 10.3...
  • Page 14 FM ..........................504 11.3.4 Freq Shifter ........................ 505 11.3.5 Phaser ........................506 11.4 Spatial and Reverb Effects ......................508 11.4.1 Ice ..........................508 11.4.2 Metaverb ........................510 11.4.3 Reflex ........................511 11.4.4 Reverb (Legacy) ......................513 MASCHINE 2 - Manual - 14...
  • Page 15 11.7.5 Ring ........................... 546 11.7.6 Stutter ........................548 11.7.7 Tremolo ........................551 11.7.8 Scratcher ........................553 12 Creating a Song Using Scenes ................... 556 12.1 Arranger Basics .......................... 556 12.1.1 Arranger Overview ..................... 558 MASCHINE 2 - Manual - 15...
  • Page 16 12.2.11.1 Adjusting the Length of a Scene Using the Software .........590 12.2.12 Enabling Scene Auto Length ..................592 12.2.13 Looping ........................592 12.2.13.1 Setting the Loop Range in the Software .............593 12.3 Playing with Scenes ........................594 12.3.1 Selecting a Loop Range ..................... 594 MASCHINE 2 - Manual - 16...
  • Page 17 Table of Contents 12.3.2 Jumping to Other Scenes ................... 597 12.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only) ..............599 12.5 The Arrange Grid ......................... 600 13 Sampling and Sample Mapping .................. 602 13.1 Opening the Sample Editor ......................602 13.2...
  • Page 18 Using the Touch Strips ....................... 682 14.7 Recording Modulation from Your Keyboard ................. 688 14.8 Adjusting the Settings for Your Keyboard in the MASCHINE Preferences ........692 14.9 Arp Hold Mode ..........................694 14.10 Support for KOMPLETE KONTROL S88 ..................695 15 Troubleshooting –...
  • Page 19 Using Loops to Cycle Through Samples ..............703 16.3.3 Using Loops to Cycle Through Samples ..............703 16.3.4 Load Long Audio Files and Play with the Start Point ..........703 17 Glossary ........................704 Index ........................716 MASCHINE 2 - Manual - 19...
  • Page 20: Welcome To Maschine

    However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.
  • Page 21: Where To Start

    The Setup Guide will guide you through the software and hardware installation of MASCHINE, from the very beginning to the first sound coming through your speakers. First read the Setup Guide. Then proceed with this MASCHINE Getting Started to get more fa- miliar with MASCHINE.
  • Page 22 After reading the Setup Guide and following its instructions, your MASCHINE should be up and running. The next step is to read the MASCHINE Getting Started. This gives you a practi- cal approach to MASCHINE via a set of tutorials covering easy and more advanced tasks in or- der to help you familiarize yourself with MASCHINE.
  • Page 23: Manual Conventions

    ▪ Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen. MASCHINE 2 - Manual - 23...
  • Page 24 → Naming Convention Throughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer. The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA- SCHINE software and hardware.
  • Page 25: Basic Concepts

    Projects, Groups, Sounds, instruments and effect presets, and Samples. Each of these can be stored and tagged in a way that allows you easy access to all of them. MASCHINE’s factory library is already completely tagged, as well as factory libraries of any Native Instruments prod- ucts installed on your computer.
  • Page 26 Names and Concepts You Should Know Sound Sounds are the building blocks of all sound content in MASCHINE. A Sound is made up of any number of Plug-ins. Each Sound of the selected Group is mapped to one of the 16 pads on the hardware controller, so you can play the Sounds by pressing the pads.
  • Page 27: Adjusting The Maschine User Interface

    Plug-ins. Effect MASCHINE comes with many different effects in the form of Internal Plug-ins. You may also use Native Instruments or third-party VST/AU effect plug-ins. Each Sound, each Group, and the Master can hold any number of effects that will be applied as insert effects. The flexible routing system also allows you to create send effects, multi-effects, and side-chains.
  • Page 28: Adjusting The Size Of The Interface

    Application Menu Bar and from the View submenu in the MA- SCHINE menu you can select one of four different sizes to display MASCHINE’s software GUI: The View menu in the Application Menu Bar (Windows depicted). The View submenu in the MASCHINE menu.
  • Page 29: Showing/Hiding The Browser

    Mix view. You can also select Arranger or Mixer from the View menu in the Application Menu Bar or from the View submenu in the MASCHINE menu. The Mix View button. MASCHINE 2 - Manual - 29...
  • Page 30: Minimizing The Mixer

    2.2.4 Minimizing the Mixer When MASCHINE is in Mix view, you can minimize/maximize the Mixer in the top part of the MASCHINE window: Click the arrow button at the bottom left of the Mixer to show and hide the channel de- ►...
  • Page 31: Common Operations

    Common Operations Click the arrow button at the bottom left of the Pattern Editor to show/hide the Control Lane. Common Operations This sections introduces a few very common operations in MASCHINE you will encounter in numerous situations. 2.3.1 Setting the Focus on a Group or a Sound To display the content and parameters of a particular Sound or Group, you first need to put it in focus.
  • Page 32 Basic Concepts Common Operations We show here how to put Sounds and Groups in focus when the MASCHINE software is in Arrange view (default view). For instructions on putting Sounds and Groups in focus in Mix view, please refer to chapter ↑8.2.3, Selecting Channel...
  • Page 33 You can also select multiple Groups at once to apply changes to all of them. See section ↑4.1.3, Selecting Multiple Sounds or Groups for more information. Setting the Focus on a Sound To put a Sound in focus: MASCHINE 2 - Manual - 33...
  • Page 34 The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns of that Group. Click the desired Sound slot in the Sound List of the Pattern Editor: The focused Sound slot is highlighted. → The focused Sound slot is highlighted. MASCHINE 2 - Manual - 34...
  • Page 35: Switching Between The Master, Group, And Sound Level

    Sound, Group or the Master. To select a particular Plug-in or a particular set of Channel properties, you first need to display the parameters of the Master, the desired Group or the desired Sound. MASCHINE 2 - Manual - 35...
  • Page 36 Channel properties. The selected button is highlighted and the parameters of the selected Channel properties → appear in the Parameter area (the right and biggest part of the Control area). MASCHINE 2 - Manual - 36...
  • Page 37 In the software the names of the available pages are displayed at the top of the Parameter area. The name of the page currently displayed is highlighted. Click the desired page name at the top of the Parameter area to show the corresponding ► Parameter page. MASCHINE 2 - Manual - 37...
  • Page 38 Click the left or right arrow to access additional pages. ► Adjusting the Parameters In the Parameter area, each parameter includes a control element and a label. Following types of control elements are available: MASCHINE 2 - Manual - 38...
  • Page 39: Undo/Redo

    Note: If you save your Project, you will no longer be able to undo or redo any actions performed before saving! MASCHINE 2.0 provides two different undo/redo features, each of them being suited for spe- cific situations: ▪ Step Undo allows you to cancel your last single action.
  • Page 40 Mac OS X). To re-execute your last action (Step Redo), press [Ctrl]+ [Shift]+ [Y] ([Cmd]+ [Shift]+ [Y] on Mac OS X). You can also select Undo Step and Redo Step from the Edit menu in the Application Menu Bar or from the Edit submenu in the MASCHINE menu. The commands in the Edit...
  • Page 41: Pinning A Mode On Your Controller

    (i.e. as a MIDI controller) at the same time as the other controller(s). See the Con- troller Editor Manual for more information on MIDI mode. You can choose which controller you want to use with the MASCHINE software. This can be done both from your controller and in the software.
  • Page 42: Native Kontrol Standard

    Application Menu Bar or from the Controller submenu in the MASCHINE menu: Click the Controller menu (left) or the Controller submenu in the MASCHINE menu (right) and select the controller you want to use (Windows depicted). Hardware On the controller you want to use with the MASCHINE software, do the following: ▪...
  • Page 43: Installing Kontakt Instruments With Nks Support

    NKS and KOMPLETE Instruments. When you load a preset from an NKS instrument, all of its parameters are mapped to the controls on your MASCHINE hardware in a meaningful way, just like any preset from your KOMPLETE Instruments.
  • Page 44: Loading Nks And Third-Party Plug-Ins From The Plug-In Menu

    Basic Concepts Native Kontrol Standard To add a KONTAKT instrument with NKS support to your MASCHINE Library, drag the ► instrument folder onto the MASCHINE Browser. The KONTAKT instrument is now available in the Library pane of the MASCHINE Brows- →...
  • Page 45: Stand-Alone And Plug-In Mode

    6 “Working with Plug-ins” in the MASCHINE manual. Stand-Alone and Plug-in Mode You can run the MASCHINE software as a stand-alone application or integrate it into your fa- vorite Digital Audio Workstation (or DAW, in short) by loading it as a plug-in. The MASCHINE software is available in the VST, Audio Unit, and AAX plug-in formats.
  • Page 46: Differences Between Stand-Alone And Plug-In Mode

    MASCHINE, nor modify the tempo or the time signature of your Project within the MASCHINE plug-in itself — these are synchonized to your host’s own transport functions and tempo settings.
  • Page 47: Switching Instances

    Multiple Plug-in Instances When you are using MASCHINE as a plug-in within a host application, you can open multiple MASCHINE instances. Actually, you can load as many instances of MASCHINE as your com- puter and your host application can handle CPU-wise. In contrast to the stand-alone applica- tion, they are always synced to the host.
  • Page 48: Preferences

    Basic Concepts Preferences Preferences Preferences panel lets you specify various settings for MASCHINE. To open the Preferences panel, click Preferences… in the Maschine menu (Mac OS X) or ► File menu (Windows) of the Application Menu Bar, or in the File submenu of the MA- SCHINE menu: Preferences…...
  • Page 49: Preferences - General Page

    2.6.1 Preferences – General Page General page holds a few global settings. To display the General page click the General tab on the left of the Preferences panel. ► The Preferences – General page. MASCHINE 2 - Manual - 49...
  • Page 50 Audio and MIDI Settings panel (see --- MISSING LINK ---), you may experience a lack of synchronization between MASCHINE and the external MIDI Master. To compensate, you can adjust this Clock Offset value. An easy way to do that is to...
  • Page 51 Setting Description Default MIDI Input Mode MASCHINE lets you play your Sound(s) via MIDI notes, for example, from a MIDI keyboard. By default and without any configuration, incoming MIDI notes on any MIDI port and any MIDI channel will trigger the pitch of the focused Sound. In...
  • Page 52: Usage Data Tracking

    MASCHINE software. However, we encourage all users to keep Data Tracking enabled as it pro- vides a valuable tool for understanding the performance of Native Instruments applications when they are used in real life situations. The data sent to Native Instruments is one hundred percent anonymous and will not affect performance.
  • Page 53: Preferences - Audio Page

    Preferences – Audio Page Audio page holds settings related to your audio interface. Routing section allows you to configure the connections between the virtual inputs/outputs of MASCHINE and the physical inputs/outputs of your audio interface. MASCHINE 2 - Manual - 53...
  • Page 54 Basic Concepts Preferences To display the Audio page click the Audio tab on the left of the Preferences panel. ► Preferences – Audio page. Setting Description Interface Driver Select your audio driver here. MASCHINE 2 - Manual - 54...
  • Page 55 This shows you whether your audio interface is currently running. Sample Rate This displays the selected sample rate of your audio interface. Please restart MASCHINE after changing the sample rate. ASIO Config (Windows only) Click Open Panel to access specific controls related to your Soundcard.
  • Page 56: Preferences - Midi Page

    By clicking Inputs, you can define which inputs on your audio interface should be used for the four stereo inputs of MASCHINE. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the available Inputs.
  • Page 57 Basic Concepts Preferences The Preferences – MIDI page. MASCHINE 2 - Manual - 57...
  • Page 58 By adjusting the Clock Offset value you can set an amount of latency to be compensated (in milliseconds). MASCHINE will then send MIDI Clock events ahead of time as defined. Devices MASCHINE 2 - Manual - 58...
  • Page 59: Preferences - Default Page

    If you want MASCHINE to send other MIDI messages than MIDI Clock, in particular if you want to control other MIDI-capable devices via the notes played in MASCHINE, please refer to section ↑7.2.5, Sending MIDI from...
  • Page 60 Basic Concepts Preferences The Preferences – Default page. MASCHINE 2 - Manual - 60...
  • Page 61 Project selected for use. Click the folder icon to select another Template Project. Any Project file can be used as a template, this can be from the MASCHINE Library or you can create a file, for example with your preferred instruments and effects loaded into the Plug-in slots.
  • Page 62: Preferences - Library Page

    Pattern Length for more information on the Pattern Length. 2.6.5 Preferences – Library Page Library page allows you to edit the locations of all MASCHINE library files (both factory and user) that appear in the LIBRARY pane of the Browser. LIBRARY pane of the Browser is described in section ↑3.2, Searching and Loading...
  • Page 63 Factory pane and the User pane. Factory Pane To display the Factory pane, click the Factory button at the top of the Library page. ► The Preferences panel – the Library page’s Factory pane. MASCHINE 2 - Manual - 63...
  • Page 64 Basic Concepts Preferences Factory pane shows all factory libraries available. These includes the MASCHINE Factory Library, libraries imported from other NI products, as well as installed MASCHINE EXPAN- SIONS. These libraries will appear in the Factory view of the Browser’s Library pane.
  • Page 65 The Preferences panel – the Library page’s User pane. User pane shows all user libraries currently used. These include MASCHINE’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the User view of the Browser’s Library pane.
  • Page 66 User Content Folder Included in MASCHINE’s User Paths Products from Native Instruments will store user-generated content in a centralized User Con- tent folder. In MASCHINE this User Content folder is automatically added to the list of user directories in the...
  • Page 67 Rescan button allows you to rescan the se- lected library (or all your libraries if none is selected) so that the MASCHINE Browser mirrors any changes you have made to the files. Clicking this Rescan button triggers the scan and an Updating Database dialog shows you the progress of the scan.
  • Page 68 [Esc] on your com- puter keyboard, and the scan will go on. If you cancelled the scan, any inconsistencies or missing items in your MASCHINE Library will be solved by rescanning the same path(s) again (via the Rescan button mentioned above).
  • Page 69 ◦ If Samples reside in a subfolder of this subfolder, the name of the lower subfolder will be used as sub-bank. By adding a folder to the user content of your MASCHINE Library, you make their files availa- ble in the Browser’s...
  • Page 70: Preferences - Plug-Ins Page

    (from the various Plug-in menus in the software and from the Plug-in Browser on your control- ler). If, for example, you do not use certain VST plug-ins in MASCHINE, it could be useful to disable them so that they do not overload the list of available Plug-ins.
  • Page 71 Basic Concepts Preferences The Preferences panel – the Plug-ins page’s Manager pane. MASCHINE 2 - Manual - 71...
  • Page 72 Lists all available VST/AU plug-ins from the directories specified in Locations pane (see below). This includes all enabled or disabled 32-bit VST/AU plug-ins, when MASCHINE is running in 32-bit mode or otherwise all enabled or disabled VST/AU 64-bit plug-ins, when MASCHINE is running in 64-bit mode.
  • Page 73 Use NI Audio Units checkbox, all Native Instruments’ AU plug-ins are en- abled in the list above and are available for loading in MASCHINE. In order to distinguish them from the VST versions, Plug-in entries in the Native Instruments submenu of the...
  • Page 74 Element Description Plug-in column Lists all plug-in directories used in MASCHINE. Click the folder icon on the left of an entry to change the path of that plug-in directory. button Click to add plug-in directories.
  • Page 75: Preferences - Hardware Page

    To display the Hardware page click the Hardware tab on the left of the Preferences panel. ► MASCHINE 2 - Manual - 75...
  • Page 76: Controller Menu In The Hardware Page Of The Preferences Panel

    The Preferences panel – Hardware page. 2.6.8 Controller Menu in the Hardware Page of the Preferences Panel In previous MASCHINE versions you could have only one device focused on a particular MA- SCHINE instance, and the Hardware page of the...
  • Page 77 The Controller menu allows you to display the settings for the desired device. This menu can hold up to two entries, depending on the device(s) focused on that MASCHINE instance: ▪ No device focused on that instance: The...
  • Page 78: Preferences - Colors Page

    Basic Concepts Preferences When two devices are focused on the MASCHINE instance, click the Controller menu at ► the top of the Hardware page in the Preferences panel and select the particular device of which you want to edit the settings.
  • Page 79 Basic Concepts Preferences The Preferences panel – Colors page. MASCHINE 2 - Manual - 79...
  • Page 80 Use Group Color (default setting) Sounds will by default mirror the color of the Group they belong to. Load with Colors Color settings are saved with your MASCHINE files (Projects, Groups, Sounds, etc.). If you uncheck Load with Colors (checked by default), the saved colors won’t be used next time you load the files —...
  • Page 81: Syncing Maschine Using Ableton Link

    Link-enabled application is connected, a moving bar within the LINK button is displayed even though MASCHINE’s transport is not running. This bar represents the global phase of Link that all participating applications lock into. MASCHINE 2 - Manual - 81...
  • Page 82 Active Link session with two other instances connected. When Link is active, it is not possible to synchronize MASCHINE to incoming MIDI Clock as a slave. Link will take priority. Sending MIDI Clock from MASCHINE as a mas- ter is still possible.
  • Page 83: Browser

    Sounds, Plug-in presets, and Samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the MASCHINE software has some advantages over the hardware in this case, such as a very big screen and a QWERTY-keyboard, we will start with the software first.
  • Page 84: Browsing The Library Vs. Browsing Your Hard Disks

    Library organizes your files in a musically relevant way. Which Files are Included in the MASCHINE Library? The files included in the MASCHINE Library are all MASCHINE-relevant files found in the fold- ers whose paths are listed in the...
  • Page 85: Searching And Loading Files From The Library

    ↑3.6, Loading and Importing Files from Your File System. Searching and Loading Files from the Library The Browser’s LIBRARY pane allows you to search for any file in the MASCHINE Library. To display the LIBRARY pane, click the LIBRARY tab in the top left corner of the Brows- ►...
  • Page 86 SCHINE. From the left to right the file types are Project, Group, Sound, Instrument preset, Ef- fect preset, and Sample. By clicking one of them it causes only the files of the selected type to be displayed in the Result list (8). See section ↑3.2.4, Selecting a File Type. MASCHINE 2 - Manual - 86...
  • Page 87 List. (9) Control bar: At the bottom of the Browser, the Control bar provides a few useful tools when browsing the MASCHINE Library, some of them depending on your selection in the File Type selector (2): ▪ For all file types except Project, click the Autoload button at the far left of the Control bar to automatically load the selected file in order to hear it in context with the rest of your Project while it is playing.
  • Page 88: Selecting Or Loading A Product And Selecting A Bank From The Browser

    You can also load a product along with its default preset file directly from the Product selector (see below). By default there is no particular selection in the Product selector; it reads All Instruments: MASCHINE 2 - Manual - 88...
  • Page 89 The closed Product selector header. Selecting a Product Category Click on the Product selector header to open it. ► The Product selector opens up, showing you all products available in your MASCHINE Li- → brary. MASCHINE 2 - Manual - 89...
  • Page 90 (2) Category/Vendor selector: Allows you to sort the Product list by Category or by Vendor. (3) Product list: Shows all products that are available in your MASCHINE Library. Category is selected in the Category/Vendor selector, the Product list is sorted by the follow- ing categories: Drums &...
  • Page 91 The tag filter and the results list under the Product selector now include files for all products. Selecting a Bank When you select specific products in the Product list (see description above), an additional Bank menu appears under the closed Product selector: MASCHINE 2 - Manual - 91...
  • Page 92 Upon your selection the Bank menu closes and displays the selected bank. The tag filter → and results list underneath further narrow their content accordingly. MASCHINE 2 - Manual - 92...
  • Page 93: Selecting A Product Category, A Product, A Bank, And A Sub-Bank

    File Type selector above (see section Selecting a File Type): The closed Product selector without any Instrument selected. Selecting a Product or a Product Category Click the Product selector to open it. ► MASCHINE 2 - Manual - 93...
  • Page 94 (All Instruments in the picture above) corre- sponding to the type of file selected in the File Type selector above. Click the header to close the Product selector. MASCHINE 2 - Manual - 94...
  • Page 95 KOMPLETE family is installed on your computer but you haven’t saved any user pre- sets for it in MASCHINE yet, its product icon will not be available in the Product selec- tor when the user content is selected in the Content selector. Similarly, if you haven’t...
  • Page 96 Result list underneath further narrow their content accordingly. Banks can be, e.g., additional libraries (e.g., MASSIVE EXPANSIONS), different versions of the original Factory Library (e.g., FM7 Legacy and FM8 Factory Library), or any other content categorization specific to a particular product. MASCHINE 2 - Manual - 96...
  • Page 97 ▪ When you save Instrument or Effect presets: ◦ Presets for Internal Plug-ins: The product is set to Maschine, while the bank is set to the particular Internal Plug-in for which the preset has been saved (e.g., Sampler, Kick, Flanger, etc.).
  • Page 98: Selecting A File Type

    Browser Searching and Loading Files from the Library 3.2.4 Selecting a File Type The File Type selector shows six icons representing the different file types of MASCHINE: The File Type selector. (1) Project: (.mxprj) (2) Groups: (.mxgrp) (3) Sounds: (.mxsnd) (4) Instrument Plug-in presets: (.mxinst)
  • Page 99: Selecting Type And Mode Tags

    ▪ At first the TYPES filter displays the available top-level tags only. ▪ As soon as you select a tag at the top level, the second level appears underneath with sub- tags of the selected tag. MASCHINE 2 - Manual - 99...
  • Page 100 ▪ The hierarchical structure means that the sets of sub-tags are specific to each tag of the level above. Example: Imagine that you are looking for a shaker Sample from the MASCHINE factory library: ▪ You have already selected the...
  • Page 101 See above for a detailed description. ▪ The MODES filter provides an additional level that is independent from the Type levels: MASCHINE 2 - Manual - 101...
  • Page 102 Click the small triangle located to the left of the Attributes (TYPES or MODES). ► The Attribute sections will collapse results will be shown depending on the amount of → space available. Click the triangle again to reopen the sections. MASCHINE 2 - Manual - 102...
  • Page 103: Performing A Text Search

    Searching and Loading Files from the Library Highlighted triangle next to the Attributes (TYPES and MODES). 3.2.7 Performing a Text Search In the Search field you can enter your search query. The Search field. MASCHINE 2 - Manual - 103...
  • Page 104: Loading A File From The Result List

    The Result list shows all the files that match your query: The Result list showing kicks from the MASCHINE Library. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items.
  • Page 105 Double-clicking one of the matches will load the respective file. Depending on what file type you have selected, the file will be loaded to different locations within MASCHINE: ▪ If it is a Project it will load all associated files replacing all files currently in memory. If your current Project contains unsaved changes a dialog will appear asking you if you want to save them.
  • Page 106 Loading Multiple Files at Once via Drag and Drop Once you have selected multiple files from the Result list (see description above), you can drag and drop them to the relevant locations in MASCHINE. By doing this, please keep in mind the following: ▪...
  • Page 107 Sample Editor. In that case all Samples will be loaded in the focused Sound and a Zone will be created for each Sample. For more details, see section ↑13.5.7, Adding Samples to the Sample Map. MASCHINE 2 - Manual - 107...
  • Page 108: Additional Browsing Tools

    (or Cancel to keep the file). The file is deleted from the MASCHINE Library and from your hard disk. → When browsing factory content, the Delete entry is not available in the context menu. Navigating to the Files in Your Operating System...
  • Page 109: Loading The Selected Files Automatically

    Autoload is not only useful to look for an appropriate Sound, Group, Plug-in preset or Sample, but can also be very inspiring: With a Pattern playing, browse through your Li- brary with Autoload activated and listen to Sounds and Samples you normally would not use in that context. MASCHINE 2 - Manual - 109...
  • Page 110: Pre-Listening To Your Samples

    ► Samples you are pre-listening to. The Prehear signal is sent to the Cue bus of MASCHINE. This allows you to pre-listen to Sam- ples on a distinct output pair (e.g., in your headphones) without affecting MASCHINE’s main output! For more information on the Cue bus, see section ↑8.2.6, Using the Cue...
  • Page 111: Displaying File Information

    A box appears above with various information on the selected file(s): File Format, Date → modified, File Size, Type, as well as the Author Vendor properties, if any (see section ↑3.5, Editing the Files’ Tags and Properties). MASCHINE 2 - Manual - 111...
  • Page 112: Using Favorites In The Browser

    Using Favorites in the Browser Favorites in the MASCHINE browser allow you to quickly view and browse your most frequently used items. This includes Projects, Groups, Sounds, Instrument presets, Effect presets, and Samples. Any of these items can be assigned as a Favorite. The Favorites serve as an addition- al filter in the Browser.
  • Page 113 Browser Using Favorites in the Browser The MASCHINE Browser showing all Favorite Instruments tagged with the Type Bass. To activate the Favorites filter: MASCHINE 2 - Manual - 113...
  • Page 114 Adding an Item to the Favorites List To add an item to the Favorites, follow the instructions below: Place the mouse cursor over an entry in the results list to show the Set Favorite icon. MASCHINE 2 - Manual - 114...
  • Page 115 The Set Favorites icon will appear as soon as you place the mouse cursor over the entry. Removing a Preset from the Favorites List To remove a preset from the Favorites, follow the instructions below: MASCHINE 2 - Manual - 115...
  • Page 116: Editing The Files' Tags And Properties

    Favorites filter, the item will not be shown in the results list. Editing the Files’ Tags and Properties The Attribute Editor allows you to assign or edit tags and properties to your MASCHINE files to make it easier to find them later when browsing the MASCHINE Library in the...
  • Page 117 ↑3.2, Searching and Loading Files from the Library for more information on the LIBRARY pane. ▪ When importing folders to the MASCHINE Library from the Browser’s FILES pane, clicking IMPORT at the bottom right of the Browser automatically opens the Attribute Editor so you can tag the files being imported.
  • Page 118: The Bank Page

    The BANK page of the Attribute Editor. BANK page shows you (from top to bottom) the product, bank, and sub-bank(s) of the se- lected file(s). If any of these attributes are not set the corresponding fields read empty…. MASCHINE 2 - Manual - 118...
  • Page 119: The Types And Modes

    FILES pane to import new files, the MODES page is always available, however it will be taken into account only if Instrument or Effect presets are imported. The MODES page shows only one column: MASCHINE 2 - Manual - 119...
  • Page 120 Be as precise as possible when tagging your files in order to be able to find what you are looking for later. Unassigning Tags Click the check mark right of the desired tag to unassign this tag from the selected files. ► The check mark disappears. → MASCHINE 2 - Manual - 120...
  • Page 121: The Properties Page

    The PROPERTIES Page PROPERTIES page is only available when opening the Attribute Editor from the LIBRARY pane. The PROPERTIES page of the Attribute Editor. PROPERTIES page displays three additional attributes of the selected files: MASCHINE 2 - Manual - 121...
  • Page 122: Loading And Importing Files From Your File System

    MASCHINE Library. To display the FILES pane, click the FILES tab in the top left corner of the Browser. ► 3.6.1 Overview of the FILES Pane FILES pane contains following elements: MASCHINE 2 - Manual - 122...
  • Page 123 Result list (5). See section ↑3.6.2, Using Favorites. (3) Location bar: Displays the selected path. The Location bar provides various tools to quickly navigate your file system. See section ↑3.6.3, Using the Location Bar. MASCHINE 2 - Manual - 123...
  • Page 124: Using Favorites

    See section ↑3.6.4, Navigating to Recent Locations. (5) Result list: The Result list displays the content (files and folders) of the folder loaded in the Location bar (3). Only MASCHINE-compatible files are displayed. See section ↑3.6.5, Using the Result List.
  • Page 125: Using The Location Bar

    3.6.3 Using the Location Bar The Location bar shows and lets you modify the selected path. At any time the Result list will display the content of the path shown here. The Location bar. MASCHINE 2 - Manual - 125...
  • Page 126: Navigating To Recent Locations

    3.6.4 Navigating to Recent Locations The Recent Locations button shows a clock icon at the right of the Location bar: The Recent Location button. MASCHINE 2 - Manual - 126...
  • Page 127: Using The Result List

    Browser Loading and Importing Files from Your File System The last 10 locations you have visited are stored by MASCHINE and available here: Click the Recent Location button and select any recently visited location from the list. ► This location is loaded in the Location bar and its content displayed in the Result list.
  • Page 128 ► these files and all files in-between. To select distant files in the list, do the following: Hold [Ctrl] ([Cmd] on Mac OS X) and click all the files you want to select. ► MASCHINE 2 - Manual - 128...
  • Page 129 Refresh Refreshes the display of the list, in case items have been modified in that folder. Find in Exporer / Find in Finder Opens an Explorer/Finder window pointing to the selected folder. MASCHINE 2 - Manual - 129...
  • Page 130: Importing Files To The Maschine Library

    3.6.6 Importing Files to the MASCHINE Library Apart from the huge MASCHINE factory library, you might want to use your own samples or any MASCHINE files you received from other users. As described previously, you can load them di- rectly from the FILES pane.
  • Page 131 Browser to import the files to the Library. All MASCHINE-compatible files found in the selected folder(s) are imported to your Li- → brary. They are added as user content (User icon selected in the Content selector of the...
  • Page 132: Locating Missing Samples

    Locating Missing Samples If you are loading a MASCHINE Project and one or more referenced Sample(s) cannot be found for any reason, a dialog in which you can locate the missing Samples will appear. The Missing Sample dialog allows you to locate missing Samples.
  • Page 133 The same commands also appear in the context menu of the parent Group in the Group List, as well as in the in the File submenu of the MASCHINE menu (in the MASCHINE Header): ▪ In the context menu of the parent Group, these commands will affect all Sounds with miss- ing Samples in that Group.
  • Page 134: Using Quick Browse

    Samples (given that the MASCHINE Library already has several hundreds of kick Samples, this may take a considerable amount of time). With Quick Browse you can restore the query with just one click.
  • Page 135 “comes from.” For example, if you have loaded a file via drag and drop from your desk- top or any other location on your computer, Quick Browse will display the FILES pane pointing to that location. MASCHINE 2 - Manual - 135...
  • Page 136: Managing Sounds, Groups, And Your Project

    Group at a time. In the software, in Arrange view Group are dis- played in the column at the left of the Arranger: the Group List (2). A MASCHINE Project can have any number of Groups, which are organized in banks of eight Groups each. Each...
  • Page 137: The Sound, Group, And Master Channels

    From a routing point of view, each Sound, each Group, and the Master represents a distinct channel in MASCHINE. The channels of the 16 Sounds in a Group are mixed together and sent to the Group channel, where their sum will be processed by the Group’s Plug-ins, if any. Simi- larly, the channels of all Groups in your Project are mixed together and sent to the Master channel, where their sum will be processed by the Master’s Plug-ins, if any.
  • Page 138: Similarities And Differences In Handling Sounds And Groups

    Similarities and Differences in Handling Sounds and Groups Sounds and Groups are handled in very similar ways — see section ↑4.2, Managing Sounds ↑4.3, Managing Groups below for all details. We list here the main differences between both: MASCHINE 2 - Manual - 138...
  • Page 139: Selecting Multiple Sounds Or Groups

    4.1.3 Selecting Multiple Sounds or Groups In MASCHINE you can select multiple Sounds or multiple Groups at once. This notably allows you to change a parameter value for all selected Sounds/Groups at a time! To achieve this, MASCHINE distinguishes the “focus” from the “selection”: ▪...
  • Page 140 When setting the focus to a new Sound or Group, following rules apply: ▪ If you set the focus to a Sound or Group which is not selected, both the focus and the se- lection are moved to this new Sound or Group. MASCHINE 2 - Manual - 140...
  • Page 141 Sound/Group. Values are clipped when they reach their range limit. ▪ Discrete parameter (button or selector): the values in all selected Sounds/Groups are set to the value of the focused Sound/Group. MASCHINE 2 - Manual - 141...
  • Page 142: Managing Sounds

    Deselect all objects except the focused one, objects are selected in the list which cannot be deselected. The shortcuts mentioned in the table above are valid in following areas of the MASCHINE win- dow: ▪ To select multiple Groups, use these shortcuts in the Group List.
  • Page 143 In addition to the Sound management features described in the following sections, the Pad view provides extra settings affecting the behavior of your pads. See section Adjust- ing Your Pads for more information. MASCHINE 2 - Manual - 143...
  • Page 144: Loading Sounds

    You can load a readymade Sound from the Browser or from your operating system. The Sound can be included in the MASCHINE Library or any EXPANSION PACK but it can also be a Sound you have created yourself and saved for later use.
  • Page 145: Renaming Sound Slots

    Sound slot and select Rename from the context menu. The Sound slot’s name is now highlighted and editable. Modify the name of the Sound slot via your computer keyboard. Press [Enter] on your computer keyboard to confirm. MASCHINE 2 - Manual - 145...
  • Page 146: Changing The Sound's Color

    Managing Sounds, Groups, and Your Project Managing Sounds If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered.
  • Page 147: Saving Sounds

    You can save your Sounds as individual files (extension “.mxsnd”). This can be only done in the software. Saving Your Modifications into the Original Sound File If you have made changes to a Sound loaded in your Project, you can save your modifications as follows: MASCHINE 2 - Manual - 147...
  • Page 148 Sound with your modified version, or if there is no original version of your Sound (i.e. you built it from scratch), you can save it as a new Sound file: MASCHINE 2 - Manual - 148...
  • Page 149: Copying And Pasting Sounds

    Project. But once a Sound is saved and tagged, it is available in the Browser for use in other Groups and Projects. 4.2.6 Copying and Pasting Sounds You can copy and paste Sounds across Sound slots (and thereby across pads) and Groups in your Project. MASCHINE 2 - Manual - 149...
  • Page 150 The cutting procedure for multiple Sounds and Groups is as follows: ▪ When you cut a selection of Sounds, they are placed into the clipboard and removed from the Sound List. Their Sound slots are reset to their default state. MASCHINE 2 - Manual - 150...
  • Page 151 To copy/paste Sounds and Groups from your controller you can press and hold the PLICATE button to enter Duplicate mode. In Duplicate mode, Button 2 (+EVNT) lets you decide whether events (for Sounds) and Clips (for Groups) should also be copied. MASCHINE 2 - Manual - 151...
  • Page 152: Moving Sounds

    You can also drag Sounds to another Group in the Group List of the Arranger: The Sounds will be inserted in the first empty Sound slots of that Group, and that Group will automatically get the focus. However, in that case the Pattern content of the Sounds won’t be moved. MASCHINE 2 - Manual - 152...
  • Page 153: Resetting Sound Slots

    (on Mac OS X: [Ctrl]-click) the Sound slot and choose Reset from the context menu. The content of the Sound slot is removed and the Sound slot is reset to its default set- → tings and name. Resetting a Sound slot. MASCHINE 2 - Manual - 153...
  • Page 154: Managing Groups

    Many of the functions described in the following sections are available in the following two context menus: ▪ The context menu of the Groups in the Group List, opened via a right-click ([Ctrl]-click on Mac OS X) on the desired Group: MASCHINE 2 - Manual - 154...
  • Page 155: Creating Groups

    To create a Group, click the “+” at the end of the Group List. ► A new empty Group is created at the end of the Group List with the default name and → color. MASCHINE 2 - Manual - 155...
  • Page 156: Loading Groups

    You can load a readymade Group from the Browser or from your operating system. The Group can be included in the MASCHINE Library or any EXPANSION PACK but it can also be a Group you have created yourself and saved for later use.
  • Page 157: Renaming Groups

    Modify the name of the Group. Press [Enter] on your computer keyboard to confirm. If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered.
  • Page 158 Default in the Color Pa- lette. The Group buttons of the MASCHINE STUDIO and MASCHINE MK2 controllers, and the → pads of the MASCHINE MIKRO MK2 controller (when you hold the...
  • Page 159: Saving Groups

    Even if you don’t save a Group individually, its current settings will still be saved with your Project. But once a Group is saved and tagged, it is available in the Browser for use in other Projects. MASCHINE 2 - Manual - 159...
  • Page 160 – Default Page for more information). If you wish, choose another path and/or type another name with your computer keyboard. Press [Enter] to confirm and close the Save Group dialog. Your Group is now saved. → MASCHINE 2 - Manual - 160...
  • Page 161: Copying And Pasting Groups

    Right-click (on Mac OS X: [Ctrl]-click) the Group you want to copy in the Group List or the Group name in the top left corner of the Pattern Editor. In the context menu, choose Copy to copy the Group. MASCHINE 2 - Manual - 161...
  • Page 162 Group List. All following Groups in the list are shifted up to fill the gap. The copying procedure for multiple Groups is as follows: When you copy a selection of Groups, they are both placed into the clipboard and kept in the Group List. MASCHINE 2 - Manual - 162...
  • Page 163: Moving Groups

    You can select multiple Groups to move them all at once! See ↑4.1.3, Selecting Multi- ple Sounds or Groups for more information. Moving Groups is performed like moving Sounds: Click and hold the Group. MASCHINE 2 - Manual - 163...
  • Page 164: Deleting Groups

    The Group is removed. All following Group are shifted up in the Group List to fill the gap. → If the last Group bank is empty after the Groups have been shifted, the bank is deleted. MASCHINE 2 - Manual - 164...
  • Page 165: Exporting Maschine Objects And Audio

    SCHINE Library. If you want to take a Group to another studio or if you want to backup or share a custom drum kit with all the related files, this comes in handy. To save a Group with its Samples: MASCHINE 2 - Manual - 165...
  • Page 166 Save with Samples… from the context menu: You will be presented with the Save Group with Samples panel: In this panel, adjust the settings (see table below) and click Save to confirm or Close cancel the operation. MASCHINE 2 - Manual - 166...
  • Page 167: Saving A Project With Its Samples

    Sometimes it is useful to have the ability to save all Samples used in your Project outside of the MASCHINE Library. If you want to take a Project to another studio or if you want to backup a production with all the related files, this comes in handy.
  • Page 168 File submenu in the MA- SCHINE menu: You will be presented with the Save Project with Samples panel: In this panel, adjust the settings (see table below) and click Save to confirm or Close cancel the operation. MASCHINE 2 - Manual - 168...
  • Page 169: Exporting Audio

    Export Audio panel (see description below). Set the Loop Range to the region that you want to export — see section ↑12.3.1, Select- ing a Loop Range to know how to do this. MASCHINE 2 - Manual - 169...
  • Page 170 Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio Choose Export Audio… from the File menu or from the File submenu in the MASCHINE menu. You will be presented with the Export Audio panel (see picture below). In the...
  • Page 171 Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio The Export page of the Export Audio panel. Following parameters are available: MASCHINE 2 - Manual - 171...
  • Page 172 Displays the folder on your hard disk where the exported audio file(s) will be saved. To change the destination folder, click the field and select the desired folder in the navigation dialog that opens. MASCHINE 2 - Manual - 172...
  • Page 173 Exporting MASCHINE Objects and Audio Export Audio Panel – Options Page Options page of the Export Audio panel allows you to adjust various settings for the export process. The Options page of the Export Audio panel. MASCHINE 2 - Manual - 173...
  • Page 174 Following parameters are available: Element Description Options Normalize If this option is checked, the resulting audio file(s) will be normalized, i.e. the exported audio will be brought to the highest possible level without clipping (0 dBFS). MASCHINE 2 - Manual - 174...
  • Page 175 16 Bit is the bit depth of the audio CD format. 24 Bit is well suited for mastering. 32 Bit float is the bit depth used internally by MASCHINE’s audio processing engine. Choose this setting if you plan to further process the exported audio using other high-end digital audio devices or applications that support this bit depth —...
  • Page 176: Importing Third-Party File Formats

    Importing Third-Party File Formats 4.5.1 Loading REX Files into Sound Slots MASCHINE supports REX (ReCycle) files to be loaded. REX files are loops that are already sliced and mapped to MIDI notes. Only REX2 files are currently supported. MASCHINE 2 - Manual - 176...
  • Page 177: Importing Mpc Programs To Groups

    A REX file loaded in the first Sound slot. 4.5.2 Importing MPC Programs to Groups MASCHINE allows you to import Drum program files (.PGM and .AKP) from the Akai MPC ser- ies to Groups. Supported models include the MPC4000, MPC3000, MPC2000, MPC500, MPC1000 and the MPC2500.
  • Page 178 − − − Velocity to Volume Mute Group − − − Choke Group Importing MPC Program Files To import an MPC Program file, open the Browser in the MASCHINE software and click FILES tab. MASCHINE 2 - Manual - 178...
  • Page 179 MPC Import panel: In the Input section of the panel, select one of the import options (see table below). Click to start the import procedure (or Cancel to close the panel without importing anything). MASCHINE 2 - Manual - 179...
  • Page 180 Select this if you only want to import a single Bank. Use the drop-down menu to the right to select which Bank you want to import. The list below shows you a preview of the sounds in the selected MPC Bank. MASCHINE 2 - Manual - 180...
  • Page 181: Working With Plug-Ins

    Plug-in Overview Working with Plug-ins Plug-ins are the building blocks of all sound in MASCHINE. They can be used at all three lev- els of the MASCHINE audio routing system: in Sounds, in Groups, and in the Master. In MASCHINE versions prior to 2.0, Internal Plug-ins were called Modules.
  • Page 182 The Control area displaying the content of the Sound Kick Ordinance of the selected Sound slot 1. Sounds, Groups, and the Master can each hold any number of Plug-ins. These are stacked up in the Plug-in List, on the left of the Control area. MASCHINE 2 - Manual - 182...
  • Page 183 In addition to Plug-ins, each Sound, each Group, and the Master also provide a set of global settings called Channel properties. These are described in section Groove and in chapter ↑7, Audio Routing, Remote Control, and Macro Controls. Different Types of Plug-ins Plug-ins can be of different types: MASCHINE 2 - Manual - 183...
  • Page 184 Effect is loaded in the first Plug-in slot of a Sound). Effect Plug-ins can be loaded in any Plug-in slot. Following Plug-ins are available: ◦ Internal Effects: These are the Effect Plug-ins included with MASCHINE. To read every details about each of the MASCHINE internal effects, and how to use them, please refer to chapter ↑7, Audio Routing, Remote Control, and Macro Controls...
  • Page 185: First Plug-In Slot Of Sounds: Choosing The Sound's Role

    External Instrument, see above), the Sound will generate its own audio. ▪ If the first Plug-in slot holds an Effect Plug-in (Internal, Native Instruments or External), the Sound will be available as bussing point for other signals (from within MASCHINE, and possibly from the outside world).
  • Page 186 This displays the Plug-in List on the left of the Control area: The Plug-in List is still empty, because we selected an empty Sound slot. The only visible element in the list is a “+” icon at the top left. MASCHINE 2 - Manual - 186...
  • Page 187 Upon your selection the selected Plug-in sits at the top of the Plug-in List, in the first → Plug-in slot of the Sound (in our example). In addition, some Native Instruments and Ex- ternal Plug-ins will automatically open in a floating window (see section ↑5.3.1, Opening/...
  • Page 188 The Plug-in is unloaded from the slot. All following Plug-ins are shifted one slot upwards → to fill the gap. Furthermore, the Plug-in menu also allows you to replace the loaded Plug-in with another one: MASCHINE 2 - Manual - 188...
  • Page 189 Plug-in Menu Entry Description Plug-ins Presets submenu (only Lists all VST/AU presets made available to MASCHINE by the when a Native Instruments VST/AU plug-in. This allows you to use your favorite presets of or External Plug-in is the VST/AU plug-in directly inside MASCHINE. See section loaded) ↑5.3.4, Using VST/AU Plug-in Presets...
  • Page 190 Sampler (first Plug-in slot The Sampler is the Internal Instrument Plug-in used to play back of Sounds only) all Samples in MASCHINE — this essential Plug-in will be described in details in section ↑5.2, The Sampler Plug-in.
  • Page 191: Adjusting The Plug-In Parameters

    This default preset will be recalled each time you load or External Plug-in is the Plug-in from the Plug-in menu. loaded) Note that the first two submenus Native Instruments and External only show the Plug- ins that are enabled in the Plug-ins page of the Preferences panel.
  • Page 192: Bypassing Plug-In Slots

    In the Plug-in List, click the icon left to the Plug-in name (keys for an Instrument Plug-in, for an Effect Plug-in) to bypass this Plug-in. The Plug-in does not affect the sound anymore. The icon is grayed out to indicate that this slot is now bypassed. MASCHINE 2 - Manual - 192...
  • Page 193: Using Side-Chain

    5.1.7 Moving Plug-ins MASCHINE allows you to move Plug-ins across the Plug-in List and across Sounds and Groups. Moving Plug-ins Within the Plug-in List To move a Plug-in in the Plug-in List, click its name and drag your mouse vertically.
  • Page 194: Alternative: The Plug-In Strip

    Plug-in to another slot! 5.1.8 Alternative: the Plug-in Strip You can also manipulate your Plug-ins via the Plug-in Strip in the Mix view of MASCHINE. You will find all details on this feature in section ↑8.4, The Plug-in Strip.
  • Page 195: Saving Plug-In Presets

    Working with Plug-ins Plug-in Overview The MASCHINE file format for Native Instruments plug-ins allows you to save a preset in the format native to the plug-in and freely exchange files between the plug-in instrument in stand- alone mode, MASCHINE, and KOMPLETE KONTROL.
  • Page 196 Default... menu item. The Save As… and Save As Default… commands notably allow you to import into the MASCHINE library your user presets for Native Instruments instruments/effects as well as both factory and user presets for third-party instruments/effects! See ↑5.3.4, Using VST/AU Plug-in Presets section for more on this.
  • Page 197: Recalling Plug-In Presets

    SCHINE Internal Plug-ins. Furthermore, any Native Instruments product installed on your com- puter will have its own factory library already imported into the MASCHINE Browser so that you can browse and load its presets directly from MASCHINE, ready for loading.
  • Page 198: The Sampler Plug-In

    Removing the default preset for a plug-in is a software only feature. The Sampler Plug-in The Sampler Plug-in allows you to play back any Sample in MASCHINE — including all Groups, Sounds and Samples of the factory library. The Sampler comes with an extensive set of parameters that offer various ways to further shape each of your Sounds individually.
  • Page 199 ↑6.4, Recording and Editing Modulation ↑7.2.3, Controlling Parameters via MIDI and Host Automation, respectively. In case MASCHINE cannot find the Sample(s) loaded in a Sampler Plug-in, a Missing Sample dialog will appear and help you locate the missing Sample(s) again. Please refer to section ↑3.7, Locating Missing Samples...
  • Page 200: Voice Settings / Engine

    Here you can adjust how the Sound reacts on incoming MIDI Pitchbend messages from an external MIDI controller or your host application. For more information on how to setup your Sounds to receive MIDI, refer to section ↑7.2.1, Triggering Sounds via MIDI Notes. MASCHINE 2 - Manual - 200...
  • Page 201: Page 2: Pitch / Envelope

    Velocity control, see ↑5.2.5, Page 5: LFO. Reverse Reverse is activated, the Sample will be played backwards. Type Selects from three different types of amplitude envelopes. See below for more information. MASCHINE 2 - Manual - 201...
  • Page 202 Hold parameter. AHD mode is ideal for “fire and forget” behavior, whereby you would like to have the sound trigger for a certain amount of time re- gardless of how long you hold the pad down. MASCHINE 2 - Manual - 202...
  • Page 203 ▪ ADSR: Typically, the ADSR envelope is used for longer, sustained Samples that require complex dynamic control. Unlike many other hardware devices, the pads on MASCHINE are sensitive not only to being hit, but also to being held — so using the ADSR envelope, you can make the pads behave like a MIDI keyboard and sustain a note only for as long as it is held down.
  • Page 204: Page 3: Fx / Filter

    Using the arrows or clicking the type currently displayed, you can choose from different filter type set- tings: Off, LP2, BP2, HP2, and EQ. Each type results in different parameters to the right of it: MASCHINE 2 - Manual - 204...
  • Page 205: Modulation

    Engine), so that you have either an ADSR (Attack, Decay, Sustain, Release) envelope or an AHD (Attack, Hold, Decay) envelope to modulate your param- eters. If you choose One-shot mode, only the AHD envelope (pictured) will be available for modulation. MASCHINE 2 - Manual - 205...
  • Page 206 FX / Filter page (page 3). parameter on the Audio page of the Sound’s Output properties (see ↑7.1.2, Configuring the Main Output of Sounds and Groups more information). MASCHINE 2 - Manual - 206...
  • Page 207: Lfo

    Project tempo. While Retrig restarts the LFO at each new note (each note has another LFO phase), Lock keeps the LFO phase synchronized to the song position for all notes. MASCHINE 2 - Manual - 207...
  • Page 208: Page 6: Velocity / Modwheel

    Page 6: Velocity / Modwheel Sampler parameters – page 6 of 6: VELOCITY DESTINATION and MODWHEEL DESTINATION in the software. VELOCITY DESTINATION This section allows you to use the input velocity in order to modulate various parameters. MASCHINE 2 - Manual - 208...
  • Page 209 LFO modulation (for all targets) defined on the page (page 5). parameter on the Audio page of the Sound’s Output properties (see ↑7.1.2, Configuring the Main Output of Sounds and Groups more information). MASCHINE 2 - Manual - 209...
  • Page 210: Using Native Instruments And External Plug-Ins

    Overview. 5.3.1 Opening/Closing Plug-in Windows When you load a Native Instruments or External Plug-in into a Plug-in slot, you can open a floating window containing the user interface of that Native Instruments or third-party instru- ment/effect. Plug-ins of Native Instruments platform products (REAKTOR, KONTAKT, GUITAR RIG) are automatically opened in floating windows when loaded from the Plug-in menu.
  • Page 211 Working with Plug-ins Using Native Instruments and External Plug-ins MASCHINE showing the user interfaces of a few Native Instruments Plug-ins (MONARK, PASSIVE EQ, GUITAR RIG, and FM8). When a Native Instruments or External Plug-in has been loaded into a Plug-in slot, a little di- agonal arrow appears left of the Parameter pages’...
  • Page 212 MASCHINE will always show the open floating windows of the focused Sound, Group or Master when selected. When you set the focus to another Sound, Group or the Master, all open float- ing windows disappear, possibly replaced by those for Native Instruments and/or External Plug- ins loaded in the newly focused Sound/Group/Master.
  • Page 213: Using The Vst/Au Plug-In Parameters

    Working with Plug-ins Using Native Instruments and External Plug-ins ▪ Edit view: The Edit view shows the full user interface of the original Native Instruments product. You can show/hide the Edit view by clicking the Edit button (showing a pencil icon) in the Plug-in Header: 5.3.2...
  • Page 214: Setting Up Your Own Parameter

    Parameter pages. Note that parameters of Native Instruments and External Plug-ins are systematically as- signed to knobs (not to switches nor selectors) in MASCHINE — this is also true in the MASCHINE software.
  • Page 215 Parameter pages. Pages tab can be clicked only for Native Instruments or External Plug-ins and for the Macro properties. For all other Plug-ins and Channel properties, parameters and Pa- rameter pages are not editable, and the Pages tab is grayed out and inactive.
  • Page 216 (4) Focus frame: Indicates the knob being assigned. Click any knob to edit its assignment. (5) Parameter Label fields: Double-click these fields to enter custom labels for your parameters (press [Enter] to confirm). These labels will be mirrored everywhere in MASCHINE for the cor- responding parameters.
  • Page 217 Parameter area. Once you have organized plug-in parameters into Parameter pages, you can also use MASCHINE Macro Controls to pick the most commonly used parameters, e.g., for live performances. For more information about Macro Controls, please refer to section ↑7.3,...
  • Page 218 The Parameter pages’ context menu. The context menu contains the following items: Menu Item Description Keyboard Shortcuts Delete Deletes current Page with all assignments. Clear All Clears all the assignments, and deletes all of the Pages. MASCHINE 2 - Manual - 218...
  • Page 219: Using Vst/Au Plug-In Presets

    For some of your Native Instruments or third-party VST/AU plug-ins, you might already have a set of factory or user presets (or patches, programs, etc.) that you like to use. MASCHINE lets you directly load these presets and save them as Plug-in presets within MASCHINE. Saving...
  • Page 220 Sounds only! To avoid any mistake, one solution is to name your VST/AU presets explicitly (e.g., by adding a suffix “[FX]” to the effect presets). MASCHINE allows you also to change the preset in your Native Instruments or third-party VST/ AU plug-in via MIDI Program Change messages. For more information, see section ↑7.2.3,...
  • Page 221: Multiple-Output Plug-Ins And Multitimbral Plug-Ins

    VST/AU instrument or effect) using the method described above, you can save it as a Plug-in preset in MASCHINE via the Save As… or Save As Default… com- mands of the Plug-in menu (see section ↑5.1.9, Saving and Recalling Plug-in...
  • Page 222: Working With Patterns

    In every Scene of your Project you can choose for each Group which of its Patterns has to be played. In each Scene the Pattern you have chosen will be referenced by a Clip (more on this in chapter Saturator). ↑11.6.3, MASCHINE 2 - Manual - 222...
  • Page 223: Pattern Editor Overview

    Pattern Basics 6.1.1 Pattern Editor Overview The Pattern Editor is the all-in-one Pattern editing tool of the MASCHINE software. This overview of the Pattern Editor introduces you its main parts and control elements. 14 13 The Pattern Editor (Group view depicted).
  • Page 224 (10) MIDI and Audio Dragger: The MIDI Dragger and the Audio Dragger allow you to conveniently drag and drop MIDI or audio from your Patterns to your desktop or host software, respectively. See section ↑6.7.1, Exporting Audio from Patterns ↑6.7.2, Exporting MIDI from Patterns for more information. MASCHINE 2 - Manual - 224...
  • Page 225: Navigating The Event Area

    A zooming scroll bar is available at the bottom of the Pattern Editor. This tool allows you to both scroll and zoom in/out horizontally in the Event area and the Control Lane on the time axis: MASCHINE 2 - Manual - 225...
  • Page 226 When the Pattern Editor is in Group view, a classic scroll bar is available right of the Pattern Editor. It allows you to scroll to hidden Sound slots in case all of them don’t fit in the Pattern Editor. MASCHINE 2 - Manual - 226...
  • Page 227: Following The Playback Position In The Pattern

    To follow the playhead position in the Event area during playback, click the Follow button ► in the MASCHINE Header. The Follow button lights up in the MASCHINE Header. The Event area will now switch to → the next Pattern portion (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed.
  • Page 228: Jumping To Another Playback Position In The Pattern

    Step Grid settings. If the Step Grid is disabled, the playhead jumps to the exact position you have clicked. For more information on the Step Grid, see section ↑6.1.7, Adjusting the Step Grid and the Nudge Grid. MASCHINE 2 - Manual - 228...
  • Page 229: Group View And Keyboard View

    Click the Group View button (showing little rows) on the left of the Pattern Editor to ► switch it to Group view: In Group view each row of the Event area represents a different Sound slot. MASCHINE 2 - Manual - 229...
  • Page 230 The Event area now only shows notes for the selected Sound. By adding or editing notes, → you can choose their pitch in semitones depending on where you place them on the verti- cal axis, the lowest note being the lowest row. MASCHINE 2 - Manual - 230...
  • Page 231: Adjusting The Pattern Grid And The Pattern Length

    Event area. Octaves are indicated by a number on each C key: e.g., the middle C, which is noted C3 in the MASCHINE convention, will read “3.” Click any note on the piano roll to trigger the selected Sound at that particular pitch.
  • Page 232 ► Pattern longer or drag it down to make it shorter. You can also double-click the displayed value, enter a new value with your computer keyboard, and press [Enter] to confirm. MASCHINE 2 - Manual - 232...
  • Page 233: Adjusting The Step Grid And The Nudge Grid

    Grid resolution (i.e. decreasing the step size) will make more steps available in your Pat- tern for placing events. See ↑6.3.2, Creating Events/Notes for more information on the step sequencer. In the Pattern Editor, the Step Grid is indicated by the gray vertical lines in the Event area: MASCHINE 2 - Manual - 233...
  • Page 234 The Step Grid is enabled. Adjusting the Step Grid The Step Grid resolution can be adjusted via the Step Size menu, showing a value next to the grid icon at the bottom left of the Pattern Editor: MASCHINE 2 - Manual - 234...
  • Page 235 ▪ You can also set the Nudge Grid resolution to a smaller fraction of the Step Grid resolution. This allows you to nudge events with even finer increments. The Nudge Grid resolution can be adjusted in the context menu of the Event area: MASCHINE 2 - Manual - 235...
  • Page 236: Recording Patterns With The Step Sequencer

    Step Mode Basics On your controller the step sequencer is available via the Step mode. The Step mode allows you to program the steps to be played by the focused Sound in the current Group. MASCHINE 2 - Manual - 236...
  • Page 237: Editing Events

    6.3.1 Editing Events with the Mouse: an Overview In the software you can choose from three Mouse Edit modes. Each of them provide different mouse actions in the Event area. The Edit Mode selector. MASCHINE 2 - Manual - 237...
  • Page 238 View). All these actions are described in more details in the following sections. Action Function Creating Notes (see ↑6.3.2, Creating Events/Notes details) Double-click in Event area’s background Creates note Deleting Notes (see ↑6.3.5, Deleting Events/Notes details) MASCHINE 2 - Manual - 238...
  • Page 239 Duplicates selected notes. When you drag horizontally, the copies are moved in time according to the Step Grid. Drag left/right note border Moves the start/end of selected notes according to the Step Grid, thereby resizing the notes. MASCHINE 2 - Manual - 239...
  • Page 240 Contrary to Paint mode, in Erase mode notes are always deleted, no matter if you first click a note or in the background of the Event area. Furthermore, in Erase mode notes can be deleted in several Sounds at once, independently of where you first clicked. MASCHINE 2 - Manual - 240...
  • Page 241: Creating Events/Notes

    Pattern Grid division after the new event so that the Pattern includes this new event. For more information on the Pattern Length and the Pattern Grid, see section ↑6.1.6, Adjusting the Pattern Grid and the Pattern Length. MASCHINE 2 - Manual - 241...
  • Page 242: Selecting Events/Notes

    6.3.3 Selecting Events/Notes MASCHINE provides you many ways to select events/notes in your Pattern. This notably allows you to precisely define which events your next edits will be applied to. In the software you can select events with your mouse only if Select mode is selected in the Edit Mode selector: Click the cursor icon on the left to select events with your mouse.
  • Page 243 Deletes selected notes. Right-click (Mac OS X: [Ctrl]- Deletes selected notes. click) If multiple notes are selected, mouse actions can be performed on any of the selected notes — they will apply to all selected notes. MASCHINE 2 - Manual - 243...
  • Page 244 MASCHINE also provides an exhaustive set of keyboard shortcuts to edit your events! For a detailed list please refer to the Hardware Control Reference document available in Help menu of MASCHINE’s Application Menu Bar and in the Help submenu of the...
  • Page 245: Deleting Events/Notes

    Mouse in Paint Mode To delete an event, simply click it. Click and hold an event and move the cursor to quick- ► ly delete series of events. MASCHINE 2 - Manual - 245...
  • Page 246: Cut, Copy, And Paste Events/Notes

    If you have copied events from multiple Sounds as the Pattern Editor was in Group view, and then switch to Keyboard view before pasting the events, only the copied events from the Sound previously focused will be pasted in the new focused Sound. MASCHINE 2 - Manual - 246...
  • Page 247 ◦ If you haven’t changed the Sound focus but changed the playhead position, events are inserted with the first event starting at the playhead position. All following events will retain their position relative to the first event. MASCHINE 2 - Manual - 247...
  • Page 248: Quantizing Events/Notes

    Quantizing Events via the Pattern Editor Context Menu Quantize and Quantize 50% is available from the Pattern Editor context menu. This menu pro- vides the same functionality as pressing Quantize and Quantize 50% on the MASCHINE hard- ware. MASCHINE 2 - Manual - 248...
  • Page 249: Quantization While Playing

    Editing Events Quantize and Quantize 50% in the Pattern Editor context menu. To apply full or half quantization using the MASCHINE software: Select the events in the Pattern Editor you want to quantize. If nothing is selected, the whole Pattern will be quantized.
  • Page 250: Recording And Editing Modulation

    (see their description above). Recording and Editing Modulation One of the really cool features of MASCHINE is the ability to modulate nearly all MASCHINE parameters both on the controller and in the software in a very easy way.
  • Page 251 (continuous parameters only) to the non-modulated value) regardless of the non- automated value) This section describes how to use modulation in MASCHINE — for more information on using automation, please refer to section ↑7.2.3, Controlling Parameters via MIDI and Host Automation.
  • Page 252: Which Parameters Are Modulatable

    At the Sound and Group level the same parameters are both automatable and modulata- ble. For more information on automation please refer to section ↑7.2.3, Controlling Pa- rameters via MIDI and Host Automation. MASCHINE 2 - Manual - 252...
  • Page 253: Recording Modulation

    You can further edit the modulation track from there — see section ↑6.4.3, Creating and Editing Modulation in the Control Lane. Removing Modulation You can also use the outer ring to remove the entire modulation for the knob: MASCHINE 2 - Manual - 253...
  • Page 254: Creating And Editing Modulation In The Control Lane

    If the Control Lane is not visible at the bottom of the Pattern Editor, click the up-pointing arrow in the bottom left corner of the Pattern Editor to show it. Click the little bar icon left of the Control Lane to display the Modulation pane. The Modulation pane appears. → MASCHINE 2 - Manual - 254...
  • Page 255 You can adjust the height of the Control Lane by dragging its upper border with the mouse. MASCHINE 2 - Manual - 255...
  • Page 256 The Edit Mode selector. All actions in the Control Lane are quantized according to the Step Grid. For more information on the Step Grid, please refer to section ↑6.1.7, Adjusting the Step Grid and the Nudge Grid. MASCHINE 2 - Manual - 256...
  • Page 257 At the end of the Modulator List (in the left part of the Control Lane) you can use the “+” sym- bol to create a new modulation track. Click the “+” symbol to add a new modulation track. MASCHINE 2 - Manual - 257...
  • Page 258 In the modulation track you can now add and edit modulation points for the selected pa- → rameter as described above. The modulation track is added to all Patterns of the Group and you can directly create different modulation points in other Patterns for that track. MASCHINE 2 - Manual - 258...
  • Page 259 The modulation track and its entry in the Modulator List are removed from the Modula- → tion pane for all Patterns. The parameter is not modulated anymore. MASCHINE 2 - Manual - 259...
  • Page 260: Creating Midi Tracks From Scratch In Maschine

    Creating MIDI Tracks from Scratch in MASCHINE Creating MIDI Tracks from Scratch in MASCHINE Within MASCHINE you can create MIDI tracks from scratch for any Sound of your Project. MA- SCHINE’s MIDI automation tracks can have two purposes: ▪ When playback is on, the content of these tracks is sent in real time as MIDI data via the MIDI output of the Sound (if enabled).
  • Page 261 Working with Patterns Creating MIDI Tracks from Scratch in MASCHINE Click the MIDI socket icon left of the Control Lane to display the MIDI pane. At the end of the list of MIDI controls nearby, click the “+” to add a new MIDI track.
  • Page 262: Managing Patterns

    In the software, all Pattern management operations are done in the Pattern Manager: To open the Pattern Manager, click the Pattern Manager button (a down-pointing arrow) ► at the left of the name of the selected Pattern. The Pattern Manager appears underneath. → MASCHINE 2 - Manual - 262...
  • Page 263 ▪ The Pattern slots on the left and the cells in the selected pad grid on the right are strictly equivalent: you can use either the slots or the corresponding cells to execute all the man- agement commands described in the next sections. MASCHINE 2 - Manual - 263...
  • Page 264: Selecting Patterns And Pattern Banks

    If it is not already selected, select the Pattern bank containing the desired Pattern by clicking its pad grid on the right. The selected Pattern bank is surrounded by a white border, and the left part of the Pat- tern Manager displays the Pattern slots in that bank. MASCHINE 2 - Manual - 264...
  • Page 265: Creating Patterns

    Pattern mode so you can quickly use the shortcut PATTERN + pad to select the desired Pattern. 6.6.3 Creating Patterns First of all, you don’t need to explicitly create a new empty Pattern before filling it with events: MASCHINE 2 - Manual - 265...
  • Page 266 Manager displays the Pattern slots in that bank. Click any empty Pattern slot in the list on the left or click any dark cell in the selected pad grid on the right to create a new empty Pattern there. MASCHINE 2 - Manual - 266...
  • Page 267: Deleting Patterns

    Delete from the context menu: The Pattern is deleted. → If the Pattern was referenced by Clips in the Arranger, these Clips will be removed as well! MASCHINE 2 - Manual - 267...
  • Page 268: Creating And Deleting Pattern Banks

    If the last Pattern bank is empty, there is no “+” symbol under its pad grid and you can- not create any new Pattern bank. Deleting a Pattern Bank To delete a Pattern bank: Open the Pattern Manager (see ↑6.6.1, The Pattern Manager and Pattern Mode). MASCHINE 2 - Manual - 268...
  • Page 269: Naming Patterns

    To rename the selected Pattern in the Pattern Editor: Double-click the Pattern name at the top left of the Pattern Editor: Type a name and press [Enter] on your computer keyboard to confirm (or press [Esc] to cancel you change). MASCHINE 2 - Manual - 269...
  • Page 270 → new Pattern name. If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered.
  • Page 271: Changing The Pattern's Color

    → name. If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered.
  • Page 272: Duplicating, Copying, And Pasting Patterns

    By default Patterns inherit the color of their Group. 6.6.8 Duplicating, Copying, and Pasting Patterns MASCHINE provides different ways of copying/pasting Patterns. Duplicating a Pattern To duplicate a Pattern: Open the Pattern Manager (see The Pattern Manager and Pattern Mode).
  • Page 273 Click the Event area’s background to deselect any selected events (your mouse must be in Select mode). Right-click (on Mac OS X: [Ctrl]+click) the Event area’s background and choose Copy from the slot’s context menu: MASCHINE 2 - Manual - 273...
  • Page 274: Moving Patterns

    While holding the mouse button, drag your mouse toward the desired location. As the mouse cursor moves, the potential target slots are highlighted or an insertion line appears at the potential places between slots where you can drop the Pattern slot. MASCHINE 2 - Manual - 274...
  • Page 275: Importing/Exporting Audio And Midi To/From Patterns

    ▪ The audio file will be named as follows: ◦ Export in Group view: [Group name] - [Pattern name] - [BPM].wav ◦ Export in Keyboard view: [Group name] - [Pattern name] [Sound name] - [BPM].wav MASCHINE 2 - Manual - 275...
  • Page 276 You can now drag the exported audio file to your desktop, into an audio channel of your → host application, or even to another Sound or Group in MASCHINE! If you drop the audio file onto a Group, it will be loaded into the first empty Sound slot of this Group.
  • Page 277: Exporting Midi From Patterns

    As you start dragging the icon the mouse cursor displays the name of the Pattern you are about to export: Drag the icon to your desktop or onto a MIDI channel of your host application. The MIDI file is exported to the selected location. → MASCHINE 2 - Manual - 277...
  • Page 278 Working with Patterns Importing/Exporting Audio and MIDI to/from Patterns You can even drag the MIDI Dragger icon onto another Sound or Group in MASCHINE! In this case the MIDI file will be directly imported into a Pattern of the selected Group according to the rules described in section ↑6.7.3, Importing MIDI to...
  • Page 279: Importing Midi To Patterns

    6.7.3 Importing MIDI to Patterns You can import MIDI files (extension “.mid”) to Patterns. This allows you to use in MASCHINE MIDI files prepared with another application. This function is only available in the software. Importing MIDI data into a Pattern that already contains data (note, modulation tracks, and MIDI tracks) will replace that data.
  • Page 280 Select the Pattern in which you want to import the MIDI file. Navigate to the desired MIDI file in the Explorer/Finder of your operating system or in the FILES pane of the MASCHINE Browser. MASCHINE 2 - Manual - 280...
  • Page 281 Event area to import it to the Group! MIDI to Group – import rules: When you import a MIDI file into a Group, MASCHINE assumes that the MIDI file contains data for different instruments (e.g., a drum kit), and the import will be performed accordingly.
  • Page 282 ◦ For each Sound, MIDI notes will be imported at the default root note C3 — this en- sures that the imported MIDI data will correctly trigger all MASCHINE factory kits. ◦ The MIDI CC data will be copied to all Sounds for which MIDI notes have been im- ported.
  • Page 283 Select the Pattern in which you want to import the MIDI file. Navigate to the desired MIDI file in the Explorer/Finder of your operating system or in the FILES pane of the MASCHINE Browser. MASCHINE 2 - Manual - 283...
  • Page 284 This sets the focus to that Group and displays its Sounds and Patterns in the Pattern Edi- tor underneath. Select the Pattern in which you want to import the MIDI file. Set the focus to the desired Sound by clicking it in the Sound List (left of the Pattern Editor). MASCHINE 2 - Manual - 284...
  • Page 285 MIDI to Sound – import rules: When you import a MIDI file into a Sound via its context menu, MASCHINE assumes that the MIDI file contains data for one single instrument (e.g., a bass or a lead synthesizer), and the import will be performed accordingly. Your MIDI file will be im- ported as follows: ▪...
  • Page 286 MIDI file to that Group — see above for a detailed description. To import multiple MIDI files to a Sound: Select multiple MIDI files in your operating system or in the FILES pane of the Browser. MASCHINE 2 - Manual - 286...
  • Page 287 Alternatively, if you have selected the MIDI files in the FILES pane of the Browser, sim- ply press [Enter] on your computer keyboard to import the multiple selection to the fo- cused Sound! MASCHINE 2 - Manual - 287...
  • Page 288: Audio Routing, Remote Control, And Macro Controls

    This chapter describes a few important topics and features of MASCHINE’s routing and assign- ment system. Understanding these will be of great help in numerous MASCHINE workflows: ▪ We will explain how MASCHINE’s audio routing works and how to take advantage of its flexibility: ↑7.1, Audio Routing in...
  • Page 289: Audio Routing In Maschine

    MASCHINE offers a powerful audio routing system that you can finely customize to fit your specific needs. To make it short, by default the various channels of MASCHINE are structured in a simple, hi- erarchical way: ▪ At the bottom level, each Sound has its own channel. The output of the Sound’s channel is sent to its parent Group.
  • Page 290: Sending External Audio To Sounds

    Each Sound can be configured to receive external audio signals. These audio signals can be coming from the following sources: ▪ Outside MASCHINE (from your audio interface if MASCHINE is used in stand-alone mode, or from your host if MASCHINE is used in plug-in mode).
  • Page 291 MASCHINE 1.x owners: The Audio page of the Sound’s Input properties replaces and extends the features of the Input Module available in previous MASCHINE versions. The Audio page of the Input properties for a Sound in the software. Please refer to section ↑2.3.3, Navigating Channel Properties, Plug-ins, and Parameter...
  • Page 292 Audio Routing, Remote Control, and Macro Controls Audio Routing in MASCHINE If MASCHINE is running as a plug-in, the external stereo inputs Ext. 1–4 available in Source selector of the MAIN section will correspond to virtual inputs in your host.
  • Page 293 Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single-click the header of the desired Group. The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE 2 - Manual - 293...
  • Page 294 Sound name and select the desired external input in the menu. This is equivalent to setting the Source parameter described above. Turn the little knob on its left to adjust the input gain. This is equivalent to setting the Gain parameter described above. MASCHINE 2 - Manual - 294...
  • Page 295: Configuring The Main Output Of Sounds And Groups

    Please refer to section ↑2.3.3, Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area to know how to access the Audio page of the Output proper- ties in the software and from your controller. MASCHINE 2 - Manual - 295...
  • Page 296 Mute, muting this Sound will not only bypass only) its events but also mute its audio output, thereby muting any audio tails from notes already played. See section Mute and Solo for more information. MASCHINE 2 - Manual - 296...
  • Page 297 Audio Routing, Remote Control, and Macro Controls Audio Routing in MASCHINE If MASCHINE is running as a plug-in, the external stereo outputs Ext. 1–16 available in Dest. selector of the MAIN section will correspond to virtual outputs in your host.
  • Page 298 For Sound slots, the knobs are visible only when the Pattern Editor is in Group mode. In Keyboard mode, the knobs are not visible. Configuring the Main Outputs of Sounds and Groups in Mix View You can also easily configure the outputs of your Sounds and Groups in MASCHINE’s Mixer: MASCHINE 2 - Manual - 298...
  • Page 299 To adjust the level, panoramic position or Cue state of a channel, use the channel’s fader, balance control (above the fader) or headphone button (below the fader), respectively. This is equivalent to setting the Level, Pan, and parameters described above, respec- tively. MASCHINE 2 - Manual - 299...
  • Page 300: Setting Up Auxiliary Outputs For Sounds And Groups

    The auxiliary outputs of a Sound/Group are configured on the page of the Output proper- ties. There is no page in the Output properties of the Master. MASCHINE 2 - Manual - 300...
  • Page 301 MASCHINE to their own mixer channels within your DAW, for example. Setting Up the Auxiliary Outputs of Sounds and Groups in Mix View You can also easily set up auxiliary outputs for your Sounds and Groups in MASCHINE’s Mixer: MASCHINE 2 - Manual - 301...
  • Page 302 Group (or double-click it if the Mixer currently displays the Group channel strips), and for a Group simply ensure that its channel strip is visible (dou- ble-click the Group header if the Mixer currently displays the Sound channel strips). MASCHINE 2 - Manual - 302...
  • Page 303: Configuring The Master And Cue Outputs Of Maschine

    Configuring the Master and Cue Outputs of MASCHINE All channels routed to the Master are mixed together and processed by the Plug-ins loaded in the Master, if any. The result is then sent to the Master output (that is, MASCHINE’s main out- put).
  • Page 304 Description AUDIO Section Output Selects where you want to send the master output of your MASCHINE Project. Available options are the 16 external stereo outputs Ext. 1–16. Level Adjusts the overall volume level of the master output. This control is the same as the Master Volume slider in the Header, at the top right corner of MASCHINE’s window.
  • Page 305 Configuring the Master and Cue Outputs in Mix View You can also easily configure the Master and Cue outputs of MASCHINE in the Mixer. Both share the same channel strip at the far right of the Mixer. To display the Master/Cue channel strip, do the following:...
  • Page 306 The Master/Cue channel strip appears underneath. In this Master/Cue channel strip, do the following to configure the output of the Master chan- nel: Click Master in the strip’s header to show the controls for the Master channel. MASCHINE 2 - Manual - 306...
  • Page 307 This is equivalent to setting the Output parameter in the MAIN section (see above). In this Master/Cue channel strip, do the following to configure the output of the Cue channel: MASCHINE 2 - Manual - 307...
  • Page 308 To select another destination for the Cue output, click the first area under the level meter and select the desired destination in the menu. This is equivalent to setting the Output parameter in the MAIN section (see above). MASCHINE 2 - Manual - 308...
  • Page 309: Mono Audio Inputs

    MASCHINE is used in plug-in mode). MASCHINE offers either 4 stereo inputs or 8 mono inputs, so each Sound can use one external mono or stereo input. The same external signal can be fed into any number of Sounds.
  • Page 310: Configuring External Inputs For Sounds In Mix View

    Configuring External Inputs for Sounds in Mix View You can also easily send stereo or mono external audio to Sounds in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix...
  • Page 311 If the Mixer currently displays the Group channels, in the top row of the Mixer double- click the header of the Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single-click the header of the desired Group. MASCHINE 2 - Manual - 311...
  • Page 312 Audio Routing, Remote Control, and Macro Controls Audio Routing in MASCHINE ⇨ The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE 2 - Manual - 312...
  • Page 313 Sound name and select the desired external input in the menu. ⇨ This is equivalent to setting the Source parameter described above. Turn the little knob on its left to adjust the input gain. MASCHINE 2 - Manual - 313...
  • Page 314: Using Midi Control And Host Automation

    ↑7.2.4, Selecting VST/AU Plug-in Presets via MIDI Program Change. When MASCHINE is running as a plug-in in a host, you can also trigger your Scenes us- ing MIDI notes or MIDI Program Change messages. Please refer to section ↑12.4, Trig- gering Scenes via MIDI (MASCHINE Plug-in Only) for more information on this.
  • Page 315: Triggering Sounds Via Midi Notes

    Using MIDI Control and Host Automation Outgoing MIDI You can also sending MIDI data from Sounds. For example, when MASCHINE is running as a plug-in in a host environment, this allows you to record your performance on the pads as a MIDI pattern in your host application.
  • Page 316 MIDI to Patterns for more information. ▪ MIDI automation (i.e. controlling MASCHINE parameters via MIDI) is not affected by the settings described here. For more information on MIDI automation, please refer to section ↑7.2.3, Controlling Parameters via MIDI and Host Automation.
  • Page 317 Enables the MIDI note input for that Sound/Group (disabled by only) default). Please refer to your host documentation to know how to route MIDI signals to your MASCHINE plug-in. Note that when Active is disabled for both a Sound and its parent Group, if the Sound is focused it will receive MIDI notes sent by the host (default behavior for Sounds).
  • Page 318 MIDI to Patterns. If MASCHINE is running as a plug-in in a host and you have configured your Scenes to be triggered via MIDI notes, the Scene trigger has priority over any Sound trigger set to the same MIDI channel. To configure MIDI control for Scenes, please refer to section ↑12.4, Triggering Scenes via MIDI (MASCHINE Plug-in...
  • Page 319 This is equivalent to setting the Source parameter described above. If MASCHINE is running as a plug-in you see a MIDI IN button instead. Click it to enable the MIDI input from the host. This is equivalent to enabling the Active button described above.
  • Page 320: Triggering Scenes Via Midi

    Click the little field on its left to select a MIDI channel. This is equivalent to the Channel parameter described above. For more information on how to trigger MASCHINE 2 sounds via MIDI Notes in a host Sequencer refer to this Knowledge Base Article: http://www.native-instruments.com/ knowledge/questions/1780/.
  • Page 321: Controlling Parameters Via Midi And Host Automation

    (Sounds, Groups, and Master) of your Project to MIDI messages in order to control and automate them via MIDI. In addition, when MASCHINE is running as a plug-in, you can assign these parameters to auto- mation IDs in order to control and automate them via host automation tracks in your host.
  • Page 322 (continuous parameters only) to the non-modulated value) regardless of the non- automated value) This section describes how to use automation in MASCHINE — for more information on using modulation, please refer to section ↑6.4, Recording and Editing Modulation. Please note that modulation and automation are not mutually exclusive: You can modulate a parameter in MASCHINE and automate it (e.g., from your host) simultaneously! As a result,...
  • Page 323 Host tab to assign automation IDs to automatable parameters if MA- SCHINE is running as a plug-in. You can then remote control and automate MASCHINE parameters from your host application. Under each automatable parameter of the current Parameter page, the Automation pane shows an Assignment field showing the current assignment for this parameter, if any.
  • Page 324 ▪ In order to be automatable, a parameter must be controlled by a knob or a button in the soft- ware — most parameters controlled by selectors (e.g., for selecting an operating mode or a filter type) cannot be automated. Almost all parameters meeting this requirement are automatable, the only exceptions being: MASCHINE 2 - Manual - 324...
  • Page 325 ↑7.3, Creating Custom Sets of Parameters with the Macro Controls. Assigning Host Automation IDs to Parameters (MASCHINE as Plug-in) Click the down-pointing arrow in the bottom left corner of the Control area to open the Assignment area underneath. MASCHINE 2 - Manual - 325...
  • Page 326 Removing an automation ID is also straightforward: Click the non-empty Assignment field under any assigned parameter to remove the auto- ► mation ID currently assigned to that parameter. MASCHINE 2 - Manual - 326...
  • Page 327 Assigning MIDI Controls to Parameters Assigning a MIDI control to a parameter in MASCHINE is done via an intuitive Learn mode: Click the down-pointing arrow in the bottom left corner of the Control area to open the Assignment area underneath.
  • Page 328 Assignment field again or press [Esc] on your computer key- board. You cannot assign the same MIDI control to more than one parameter in MASCHINE: If a MIDI control is already assigned to a parameter, when you assign it to another parame- ter its first assignment is automatically deleted.
  • Page 329: Selecting Vst/Au Plug-In Presets Via Midi Program Change

    For example, in MASSIVE, ABSYNTH 5, and FM8, you need to enable the Program List and fill it up with the desired patches in order to expose these to MASCHINE and switch between them via MIDI Program Change messages. The Native Instruments or third-party VST/AU plug-in will listen to Program Change messages...
  • Page 330: Sending Midi From Sounds

    MIDI page of the Sound Output properties replaces and ex- tends the features of the MIDI Out Module available in previous MASCHINE versions. The MIDI page of the Output properties for a Sound in the software. MASCHINE 2 - Manual - 330...
  • Page 331 +48 (upward transposition by 48 semitones, i.e. four octaves). The default value is 0. Configuring MIDI Output for Sounds in Mix View You can also easily configure the MIDI output of your Sounds in MASCHINE’s Mixer: MASCHINE 2 - Manual - 331...
  • Page 332 Open the extended view of the Mixer by clicking the down-pointing arrow on the left of the Mixer: Check that the button is active on the left of the Mixer — if not, click it to enable it and display the input/output settings of each channel strip. MASCHINE 2 - Manual - 332...
  • Page 333 At the bottom of the channel strip of the Sound you want to configure, click the bigger field left and select the desired MIDI port in the menu. This is equivalent to setting the Dest. parameter described above. MASCHINE 2 - Manual - 333...
  • Page 334: Creating Custom Sets Of Parameters With The Macro Controls

    MASCHINE 1.x owners: In MASCHINE 1.x Macro Controls were additionally used to au- tomate MASCHINE parameters via MIDI or host automation. This is not the case in MA- SCHINE 2.0 anymore: automation and Macro Controls now are totally independent. Now...
  • Page 335: Macro Control Overview

    Pages pane of the Assignment area when the Macro properties are selected. The procedure is similar to the procedure used when assigning param- eters of VST/AU plug-ins to Parameter pages in MASCHINE (see section ↑5.3.3, Setting Up Your Own Parameter Pages).
  • Page 336 Pages tab is grayed out and inactive. For more infor- mation on how to assign parameters of Native Instruments or External Plug-ins to Pa- rameter pages, please refer to ↑5.3.3, Setting Up Your Own Parameter Pages.
  • Page 337 Macro Control assignment for the selected knob. (5) Parameter Label fields: Double-click these fields to enter custom labels for your parameters (press [Enter] to confirm). These labels will be mirrored everywhere in MASCHINE for the cor- responding parameters.
  • Page 338 Parameter pages of the selected Plug-in or Channel properties). This continues un- til a parameter is reached and you select it. Upon the selection of a parameter, the Macro Control is assigned to this parameter. → MASCHINE 2 - Manual - 338...
  • Page 339 Description Keyboard Shortcuts Rename Rename the Macro. Ctrl + R / Cmd + R Reset Reset the Macro. Cut the Macro to paste it in another Ctrl + X / Cmd + X position. MASCHINE 2 - Manual - 339...
  • Page 340 The Control Area Assignment Pages context menu. The context menu contains the following items: Menu Item Description Keyboard Shortcuts Delete Deletes current Page with all assignments. Clear All Clears all the assignments, and deletes all of the Pages. MASCHINE 2 - Manual - 340...
  • Page 341: Controlling Your Mix

    Editor, and put them together as Clips in the Arranger to build a complete song. The Mix view is the other main view of MASCHINE. Instead of focussing on the time-depend- ent aspects of your Project, it gives you quick access to the level and routing settings of all your Sounds, Groups, and the Master.
  • Page 342: Mix View Elements

    Mix view. 8.1.2 Mix View Elements When you switch the MASCHINE software to Mix view, the Arranger, the Control area, and the Pattern Editor disappear and are replaced with the following three elements: MASCHINE 2 - Manual - 342...
  • Page 343 (3) Plug-in Strip: At the bottom, the Plug-in Strip displays the series of Plug-ins loaded in the focused channel (Sound, Group, or Master). You can directly adjust the parameters of each Plug-in in its own interface. See section ↑8.4, The Plug-in Strip for a detailed description. MASCHINE 2 - Manual - 343...
  • Page 344: The Mixer

    Sitting in the top part of the Mix view, the Mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The Mixer in the MASCHINE software. The Mixer provides a classic mixing desk layout containing a certain number of channel strips.
  • Page 345: Displaying Groups Vs. Displaying Sounds

    ▪ Sound level: The Mixer shows channel strips for all Sound slots in the focused Group. Both display modes are described in the following paragraphs. If the MASCHINE window is too small to display all channel strips, an horizontal scroll bar ap- pears at the bottom of the Mixer to navigate to the hidden channels.
  • Page 346 At any time you can switch between both display modes: To switch the Mixer display between all Groups of your Project and all Sound slots in a ► particular Group, double-click the background of any Group header at the top of the Mix- MASCHINE 2 - Manual - 346...
  • Page 347: Adjusting The Mixer Layout

    Click the arrow button at the bottom left of the Mixer to show and hide the channel de- ► tails in the Mixer. Minimizing/maximizing the Mixer. When the Mixer is minimized, the channel strips are shrinked to their headers: A channel strip in the minimized Mixer. MASCHINE 2 - Manual - 347...
  • Page 348: Selecting Channel Strips

    8.2.3 Selecting Channel Strips Since the Mix view is just another way of displaying and accessing MASCHINE channels, se- lection and focus work similarly in the Mixer as in the Arrange view: ▪ To set the focus to a particular channel (Sound or Group), click the background of its head-...
  • Page 349: Managing Your Channels In The Mixer

    To open the channel’s context menu, right-click ([Ctrl]-click on Mac OS X) the back- ► ground of the channel header: Opening the context menu of a channel automatically sets the focus on that channel. MASCHINE 2 - Manual - 349...
  • Page 350 Groups. You cannot move Sounds and Groups via drag and drop in the Mixer. This is only possi- ble in Arrange view — see section ↑4.2.7, Moving Sounds ↑4.3.7, Moving Groups for more details. MASCHINE 2 - Manual - 350...
  • Page 351: Adjusting Settings In The Channel Strips

    For example, if a kick drum is too loud in a drum kit, while decreasing its level you can check at the far right how your change affects the overall Group level — and you can quickly adjust this Group level if needed. MASCHINE 2 - Manual - 351...
  • Page 352 Sound. Headers in the Mixer’s top row are for Groups, headers in the second row (Sound level only) are for Sounds. If the rest of a channel strip is currently not visible, its header additional- ly shows a mini level indicator in its top right corner. Following actions are available: MASCHINE 2 - Manual - 352...
  • Page 353 ▪ Click the little square left of a Plug-in to bypass it (the bypassed Plug-in is grayed out) or re-insert it in the signal chain. ▪ Drag and drop Plug-ins to move them across the list. MASCHINE 2 - Manual - 353...
  • Page 354 These controls are equivalent to the Dest., Level, and Order parameters in the page of the Sound’s and Group’s Output proper- ties, respectively (see ↑7.1.3, Setting Up Auxiliary Outputs for Sounds and Groups). MASCHINE 2 - Manual - 354...
  • Page 355: Using The Cue Bus

    8.2.6 Using the Cue Bus MASCHINE provides a dedicated Cue bus. This Cue bus allows you to route any channel (Sound or Group) on a separate output while leaving the main MASCHINE output untouched. For example, you can use it to prepare any Sound or Group in your headphones during a live...
  • Page 356 Adjusting the Cue Channel in the Mixer All signals on the Cue bus arrive on the Cue channel strip. You can display the Cue channel strip in the Mixer as follows: MASCHINE 2 - Manual - 356...
  • Page 357: The Plug-In Chain

    Except for its horizontal layout, the Plug-in Chain has the same functionality as the Plug-in List found in the channel strips of the Mixer above — namely to organize the Plug-ins of that channel: MASCHINE 2 - Manual - 357...
  • Page 358: The Plug-In Strip

    Strips). The Plug-in Strip In the lower part of the MASCHINE window, the Mix view provides an intuitive representation of all Plug-ins loaded in the channel (Sound, Group, or Master) currently under focus: the Plug- in Strip. The Plug-in Strip shows the loaded Plug-ins as a series of Plug-in panels, each Plug-in having its own panel.
  • Page 359 Navigating the Plug-in Strip If the MASCHINE window is not wide enough for all your Plug-in panels to be displayed in the Plug-in Strip to be displayed entirely, click the name of the desired Plug-in in the Plug-in Chain above to make the Plug-in Strip scroll to its panel:...
  • Page 360 Click a Plug-in in the Plug-in Chain to display its panel in the Plug-in Strip below. If the MASCHINE window is not wide enough for all Plug-in panels to be displayed at once, an horizontal scroll bar appears at the bottom of the Plug-in Strip to display the hidden part.
  • Page 361: The Plug-In Header

    Use the vertical scroll bar to display the rest of the Plug-in. 8.4.1 The Plug-in Header For all types of Plug-ins (Internal, Native Instruments, and External) the Plug-in panel displays a Plug-in Header at the top: MASCHINE 2 - Manual - 361...
  • Page 362 The Plug-in Header at the top of the Plug-in panel. The Plug-in Header can contain following elements, from left to right: (1) Open Plug-in Window button (Native Instruments and External Plug-ins only): Click the little arrow icon to open/close the Plug-in interface in an external window. See section ↑8.4.4, Cus-...
  • Page 363: Panels For Drumsynths And Internal Effects

    The only exceptions are the Compressor, the Gate, and the Limiter: their panels contain an additional level meter not available in the Control area (gain reduction for the Com- pressor, and input level for the Gate and the Limiter). MASCHINE 2 - Manual - 363...
  • Page 364: Panel For The Sampler

    Parameter modulation is not indicated in the panel for Internal Plug-ins. As a conse- quence, the value of modulated parameters might change even if their control element doesn’t move in the panel. See section ↑6.4, Recording and Editing Modulation more on modulating parameters. MASCHINE 2 - Manual - 364...
  • Page 365 Control area, and the Reverse button from the Pitch/Envelope page in the Control area. For more details, see section ↑5.2.1, Page 1: Voice Settings / Engine ↑5.2.2, Page 2: Pitch / Envelope, respectively. MASCHINE 2 - Manual - 365...
  • Page 366 These provide the same parameters as the PLAY RANGE LOOP sections found in the Zone page of the Sample Editor. For more details, see section ↑13, Sampling and Sample Mapping. Sampler – ZONE Pane MASCHINE 2 - Manual - 366...
  • Page 367: Custom Panels For Native Instruments Plug-Ins

    8.4.4 Custom Panels for Native Instruments Plug-ins The panels for Native Instruments Plug-ins provide an extra feature: one or two custom views that group the most important parameters of the Plug-in into a clear and concise interface while retaining the overall feel and look of each Native Instruments product: ▪...
  • Page 368 Controlling Your Mix The Plug-in Strip ▪ ABSYNTH 5’s Default view shows the main elements of the Perform window of AB- SYNTH 5: MASCHINE 2 - Manual - 368...
  • Page 369 Controlling Your Mix The Plug-in Strip ▪ MASSIVE’s Default view shows specific parts of the Synth view (the eight Macro Controls at the top and the Modulation pages underneath): MASCHINE 2 - Manual - 369...
  • Page 370 ▪ GUITAR RIG’s Default view shows a mini Rack with a reduced version of the Global Header at the top: As with all other Plug-ins, the panel for Native Instruments Plug-ins shows the Plug-in Header at the top containing a button for opening the Plug-in in a floating window as well as the name of the current preset and the Quick Browse icon —...
  • Page 371: Undocking A Plug-In Panel (Native Instruments And External Plug-Ins Only)

    Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) You can undock the panel of a Native Instruments or External Plug-in and open it in its own floating window by clicking the little diagonal arrow in the Plug-in Header: Click the little diagonal arrow to open the Plug-in in a floating window.
  • Page 372 Plug-in menu. MASCHINE will always show the open floating windows of the focused channel (Sound, Group or Master). In this channel you can have as many open floating windows as you see fit. When...
  • Page 373 Edit view, which shows the full interface of the original Native Instruments product: Closing the Plug-in’s Floating Window To dock a Native Instruments or External Plug-in back into the Plug-in Strip and close its ► dedicated floating window, click the little diagonal arrow in the Plug-in placeholder (Na- tive Instruments Plug-ins) or in the header of the generic Plug-in panel (External Plug- ins) in the Plug-in Strip.
  • Page 374: Using The Drumsynths

    Drumsynths have been designed for extreme playability, both from the high-quality pads of your MASCHINE controller and from any velocity-sensitive MIDI keyboard. They allow you to quickly build custom drum sounds and give you full control over the characteristics of the vari- ous drums —...
  • Page 375: Drumsynths - General Handling

    This section describes the general use and features of the Drumsynths. Managing Drumsynths Drumsynths are MASCHINE Plug-ins and, as such, they support all usual Plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste Drum-...
  • Page 376 MAIN section. The other sections on the page differ with each Drumsynth and engine. Common Layout in the Plug-in Strip (Mix View) In Mix view, the Plug-in panels of all Drumsynths have a similar layout in the Plug-in Strip: MASCHINE 2 - Manual - 376...
  • Page 377 ▪ In the bottom part of the panel you find the other parameters adjusting the sound of the selected engine. For more information on the various Plug-in panels found in the Plug-in Strip, please re- fer to section ↑8.4, The Plug-in Strip. MASCHINE 2 - Manual - 377...
  • Page 378: Shared Parameters

    Pitch Range, Tuning, and MIDI Notes All Drumsynths can be played chromatically: the pitch of the sound will be affected by the notes that you play on your MIDI keyboard (or on your pads in Keyboard mode). MASCHINE 2 - Manual - 378...
  • Page 379: The Kicks

    Sound (with pads in Group mode) or playing the middle C (MIDI note 60) base note. In the MASCHINE convention the MIDI note 60 is noted C3. The engines have different pitch ranges: ▪ Most engines have limited pitch ranges: For example, in the Snare, the Chrome engine can play pitches from MIDI note 60 to 84, while the Iron engine can play pitches from MIDI note 46 to 70.
  • Page 380 The Kick provides following engines: ▪ Sub (default): ↑9.2.1, Kick – Sub. ▪ Tronic: ↑9.2.2, Kick – Tronic. ▪ Dusty: ↑9.2.3, Kick – Dusty. ▪ Rasper: ↑9.2.5, Kick – Rasper. ▪ Snappy: ↑9.2.6, Kick – Snappy. MASCHINE 2 - Manual - 380...
  • Page 381: Kick - Sub

    55.00. The default value is 43.00. For more details see ↑9.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE 2 - Manual - 381...
  • Page 382 Adjusts the level of the attack. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default value is 50.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE 2 - Manual - 382...
  • Page 383: Kick - Tronic

    ↑8.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Kick Plug-in. If you change this setting, please refer to ↑9.2, The Kicks. MASCHINE 2 - Manual - 383...
  • Page 384 0.0 to 100.0 % (default: 70.0 %). Increase Gain to get a more distorted drum sound. Tone Adjusts the color of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 25.0 %). MASCHINE 2 - Manual - 384...
  • Page 385 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE 2 - Manual - 385...
  • Page 386: Kick - Dusty

    Available values range from 0.0 to 100.0 % (default: 40.0 %). Increase the value to produce richer high frequencies. Noise Adjusts the amount of noise, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 10.0 %). MASCHINE 2 - Manual - 386...
  • Page 387: Kick - Grit

    The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view) — for more information please refer to section 9.4 “The Plug-in Strip” in the MASCHINE 2.0 Manual. MASCHINE 2 - Manual - 387...
  • Page 388 Gate on and setting the Decay parameter to a high value while playing short notes can result in a punchier, more aggressive character than simply using short Decay values with Gate off. AERO Section MASCHINE 2 - Manual - 388...
  • Page 389 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE 2 - Manual - 389...
  • Page 390: Kick - Rasper

    0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. CRISPNESS Section Mode Selects from two different crispness modes: Select A (default) for a tambourine-like sound, and select B for a snare-like sound. MASCHINE 2 - Manual - 390...
  • Page 391: Kick - Snappy

    The Snappy kick is an acoustic bass drum emulation that provides control over the mic oscilla- tion before the hit via the Snap control. It’s capable of a mid-range bass drum sound that can be tweaked via the extended punch parameters. MASCHINE 2 - Manual - 391...
  • Page 392 Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount Adjusts the amount of punch, measured as a percentage. Available values range from 0.0 to 100.0 % (default). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE 2 - Manual - 392...
  • Page 393: Kick - Bold

    ↑9.1.5, Pitch Range, Tuning, and MIDI Notes for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Kick Plug-in. If you change this setting, please refer to ↑9.2, The Kicks. MASCHINE 2 - Manual - 393...
  • Page 394 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE 2 - Manual - 394...
  • Page 395: Kick - Maple

    Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. ROOM Section Mode Selects from two different noise types that simulate the room in which the drum is played. Available modes are A (default) and B. MASCHINE 2 - Manual - 395...
  • Page 396: Kick - Push

    The Push kick is an acoustic bass drum emulation that provides an aggressive and brazen sound. It is essential for mixes where a dirty, tight and powerful kick is required. Its versatility also allows for noisy and clicky kicks. MASCHINE 2 - Manual - 396...
  • Page 397 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE 2 - Manual - 397...
  • Page 398: The Snares

    The Snares The Snare Drumsynth can generate a multitude of snare sounds. The Snare in the Control area (Main page depicted). MASCHINE 2 - Manual - 398...
  • Page 399 The Snare provides following engines: ▪ Volt (default): ↑9.3.1, Snare – Volt ▪ Bit: ↑9.3.2, Snare – Bit ▪ Pow: ↑9.3.3, Snare – Pow ▪ Sharp: ↑9.3.4, Snare – Sharp ▪ Airy: ↑9.3.5, Snare – Airy MASCHINE 2 - Manual - 399...
  • Page 400: Snare - Volt

    77.00. The default value is 65.00. For more details see ↑9.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE 2 - Manual - 400...
  • Page 401 Available values range from 0.0 to 100.0 % (default: 25.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE 2 - Manual - 401...
  • Page 402: Snare - Bit

    Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage (default: 50.0 %). MASCHINE 2 - Manual - 402...
  • Page 403 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE 2 - Manual - 403...
  • Page 404: Snare - Pow

    Available values range from 0.0 to 100 % (default: 50.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE 2 - Manual - 404...
  • Page 405: Snare - Sharp

    ↑8.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Snare Plug-in. If you change this setting, please refer to ↑9.3, The Snares. MASCHINE 2 - Manual - 405...
  • Page 406 100.0 % (default: 40.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE 2 - Manual - 406...
  • Page 407: Snare - Airy

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 52.00 to 76.00. The default value is 64.00. For more details see Pitch Range, Tuning, and MIDI Notes. MASCHINE 2 - Manual - 407...
  • Page 408 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE 2 - Manual - 408...
  • Page 409: Snare - Vintage

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 61.00 to 79.00. The default value is 70.00. For more details see Pitch Range, Tuning, and MIDI Notes. MASCHINE 2 - Manual - 409...
  • Page 410 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE 2 - Manual - 410...
  • Page 411: Snare - Chrome

    84.00. The default value is 72.00. For more details see Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE 2 - Manual - 411...
  • Page 412 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE 2 - Manual - 412...
  • Page 413: Snare - Iron

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 46.00 to 70.00. The default value is 58.00. For more details see Pitch Range, Tuning, and MIDI Notes. MASCHINE 2 - Manual - 413...
  • Page 414 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE 2 - Manual - 414...
  • Page 415: Snare - Clap

    Adjusts the pitch of the drum played by the middle C, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see Pitch Range, Tuning, and MIDI Notes. MASCHINE 2 - Manual - 415...
  • Page 416 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE 2 - Manual - 416...
  • Page 417: Snare - Breaker

    Adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 75.0%). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE 2 - Manual - 417...
  • Page 418 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE 2 - Manual - 418...
  • Page 419: The Hi-Hats

    Using the Drumsynths The Hi-hats The Hi-hats The Hi-hat Drumsynth can generate a variety of hi-hat sounds. The Hi-hat in the Control area (Main page depicted). The Hi-hat panel in the Plug-in Strip. MASCHINE 2 - Manual - 419...
  • Page 420: Hi-Hat - Silver

    ↑8.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Hi-hat Plug-in. If you change this setting, please refer to ↑9.4, The Hi-hats. MASCHINE 2 - Manual - 420...
  • Page 421 Adusts the mix between an oscillator bank and white noise as the signal source, measured as a percentage. Available values range from 0.0 % (oscillator bank only) to 100.0 % (white noise only). The default value is 10.0 %. MASCHINE 2 - Manual - 421...
  • Page 422: Hi-Hat - Circuit

    The parameters described below are presented as they appear in the Control area (Ar- range view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view). See ↑8.4, The Plug-in Strip for more information on this. MASCHINE 2 - Manual - 422...
  • Page 423 Saturate Adjusts the amount of analog-style saturation applied to the sound for increased thickness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 19.0 %). MASCHINE 2 - Manual - 423...
  • Page 424: Hi-Hat - Memory

    9.4.3 Hi-hat – Memory The Memory hi-hat is similar to a typical sample-based cymbal but with a modern twist, using analyzed and reconstructed timbres rather than just a recorded sample. MASCHINE 2 - Manual - 424...
  • Page 425 Adjusts the frequency curve of the sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 71.5 %). Higher settings produce a brighter sound; lower settings produce a more boxy sound. MASCHINE 2 - Manual - 425...
  • Page 426: Hi-Hat - Hybrid

    It provides authentic acoustic features such as sizzling available through the Rattle parameter, and special electronic characteristics provided by the Metallic parameter. By automating these parameters you can create great sounding hi-hat figures. MASCHINE 2 - Manual - 426...
  • Page 427 Available values range from 0.0 to 100.0% (default: 80.0%). Character Adjusts a wider range of timbers from noisy to metallic, measured as a percentage. Available values range from 0.0 to 100.0% (default: 25.0%). MASCHINE 2 - Manual - 427...
  • Page 428: Creating A Pattern With Closed And Open Hi-Hats

    Plug-ins with different settings in two different Sounds (one for the closed hi-hat, one for the open hi-hat), then assigning both Sounds to the same Choke group, and leaving both as Master in the group, you can recreate mutually exclusive hi-hat sounds that cancel each other out MASCHINE 2 - Manual - 428...
  • Page 429: The Toms

    Sound you can quickly modify other parameters of your Hi-hat Plug-in — your changes will seamlessly apply to all your hi-hat variants! The Toms The Tom Drumsynth can generate a variety of tom sounds. The Tom in the Control area (Main page depicted). MASCHINE 2 - Manual - 429...
  • Page 430 Each engine has a different character and set of parameters, as detailed in the following sec- tions. The Tom provides following engines: ▪ Tronic (default): ↑9.5.1, Tom – Tronic. ▪ Fractal: ↑9.5.2, Tom – Fractal. ▪ Floor: ↑9.5.3, Tom – Floor. MASCHINE 2 - Manual - 430...
  • Page 431: Tom - Tronic

    60.00. The default value is 36.00. For more details see ↑9.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE 2 - Manual - 431...
  • Page 432 Available values range from 0.0 to 100.0 % (default: 10.0 %). At 0.0 % there is no frequency modulation so the other FM controls (FM Freq Decay) have no effect. MASCHINE 2 - Manual - 432...
  • Page 433: Tom - Fractal

    The parameters described below are presented as they appear in the Control area (Ar- range view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view). See ↑8.4, The Plug-in Strip for more information on this. MASCHINE 2 - Manual - 433...
  • Page 434 Impact Adjusts the amount of attack, measured as a percentage. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default value is 80.0 %. MASCHINE 2 - Manual - 434...
  • Page 435 Adjusts the mix between the tone oscillator and the feedback oscillator bank, measured as a percentage. Available values range from 0.0 % (tone oscillator only) to 100.0 % (feedback oscillator bank only). The default value is 5.0 %. MASCHINE 2 - Manual - 435...
  • Page 436 Available values range from 0.0 to 100.0 % (default: 50.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE 2 - Manual - 436...
  • Page 437: Tom - Floor

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 48.00 to 62.00. The default value is 48.00. For more details see ↑9.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE 2 - Manual - 437...
  • Page 438 Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE 2 - Manual - 438...
  • Page 439: Tom - High

    MIDI note numbers and cents. Available values range from 57.00 (NOTE A2) to 71.00 (NOTE B3). The default value is 57.00. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 50.0%). MASCHINE 2 - Manual - 439...
  • Page 440: The Percussions

    The Percussions The Percussion Drumsynth can generate a variety of percussion sounds. MASCHINE 2 - Manual - 440...
  • Page 441 As in every Drumsynth, the engine can be selected via the Engine selector on the Main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The Percussion provides following engines: MASCHINE 2 - Manual - 441...
  • Page 442: Percussion - Fractal

    108.00. The default value is 84.00. For more details see ↑9.1.5, Pitch Range, Tuning, and MIDI Notes. Note that the pitch of this instrument is heavily dependent on the settings on the Advanced page (see below). MASCHINE 2 - Manual - 442...
  • Page 443 Adjusts the amount of attack, measured as a percentage. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default value is 60.0 %. Advanced Page Advanced page contains parameters controlling the individual oscillators. MASCHINE 2 - Manual - 443...
  • Page 444 Adjusts the amount of amplitude modulation within the feedback oscillator bank, measured as a percentage. Amplitude modulation tends to add brash, bright overtones. Available values range from 0.0 to 100.0 % (default: 18.6 %). MASCHINE 2 - Manual - 444...
  • Page 445: Percussion - Kettle

    ↑8.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Percussion Plug-in. If you change this setting, please refer to ↑9.6, The Percussions. MASCHINE 2 - Manual - 445...
  • Page 446 (soft attack) to 100.0 % (maximum attack). The default value is 60.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE 2 - Manual - 446...
  • Page 447: Percussion - Shaker

    C, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑9.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE 2 - Manual - 447...
  • Page 448 Adjusts the duration of the envelope’s hold stage, i.e. the time only) during which the envelope is held at its highest point, measured as a percentage. Available values range from 0.0 % (default) to 100.0 %. MASCHINE 2 - Manual - 448...
  • Page 449 Available values range from 0.0 to 100.0 % (default: 35.0 %). Advanced Page Advanced page contains parameters only when the Shaker engine is in Performer mode (see Mode parameter above). These parameters further adjust the envelope. ENVELOPE Section MASCHINE 2 - Manual - 449...
  • Page 450 -4.00 to 4.00 (default: 0.00). On your controller, coarse adjustment (changing the value in steps of 1.0) occurs by default when the knob is moved. Fine-tuning can be achieved by holding the SHIFT button while turning the knob. MASCHINE 2 - Manual - 450...
  • Page 451: The Cymbals

    From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. The Cymbals The Cymbal Drumsynth can generate a variety of cymbal sounds. MASCHINE 2 - Manual - 451...
  • Page 452 As in every Drumsynth, the engine can be selected via the Engine selector on the Main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The Cymbal provides following engines: MASCHINE 2 - Manual - 452...
  • Page 453: Cymbal - Crash

    Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Impact Adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). MASCHINE 2 - Manual - 453...
  • Page 454 Selects from three different modes Metallic, Normal, or Soft (default: Metallic). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page Like with all other engines and Drumsynths, the Modulation page contains one parameter: locity. MASCHINE 2 - Manual - 454...
  • Page 455: Cymbal - Ride

    MIDI note numbers and cents. Available values range from 0.00 to 1.00. The default value is 0.30. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). MASCHINE 2 - Manual - 455...
  • Page 456 Adjusts the length of the sound tail through an envelope. Available values range from 0.0 to 100.0% (default: 100.0%). Modulation Page Like with all other engines and Drumsynths, the Modulation page contains one parameter: locity. MASCHINE 2 - Manual - 456...
  • Page 457 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE 2 - Manual - 457...
  • Page 458: Using Effects

    At each Project level (Sound, Group and Master) it is possible to add effects in form of Plug- ins. Each Sound, each Group and the Master can have an unlimited number of insert effects loaded in their Plug-ins slots. In each Plug-in slot you can load an Internal, Native Instruments or External Effect Plug-in.
  • Page 459 Arranger), click the desired Sound slot in the Sound List (on the left of the Pat- tern Editor), and click the SOUND tab in the top left corner of the Control area. MASCHINE 2 - Manual - 459...
  • Page 460 In the Plug-in List each Plug-in has its own slot. Click the “+” icon under the last Plug-in in the list (or at the top if the list is empty). The Plug-in menu opens and shows a list of all available Effect Plug-ins. MASCHINE 2 - Manual - 460...
  • Page 461 Click the desired entry in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (for Native Instruments products) or External (for third-party products) submenu at the top of the list.
  • Page 462 Plug-in preset — see section ↑3.8, Using Quick Browse for more information on this. ▪ For all details on the parameters for each MASCHINE effect, please refer to chapter ↑11, Effect Reference.
  • Page 463 Group at the top of the Mixer. If the Mixer is cur- rently displaying Sound channel strips, double-click the header of the desired Group at the top of the Mixer. MASCHINE 2 - Manual - 463...
  • Page 464 Plug-in Strip under the Mixer for adjusting its parameters — you can do this afterwards. For more information on the Mixer and the Mix view in MASCHINE, please refer to sec- tion ↑8.2, The...
  • Page 465: Other Operations On Effects

    (Sound, Group, or Master) and select Paste. Duplicate an effect First, open the source slot’s Plug-in menu and select Copy. Then open the Plug-in menu of the desired slot in the target channel (Sound, Group, or Master) and select Paste. MASCHINE 2 - Manual - 465...
  • Page 466: Using The Side-Chain Input

    Modwheel. 10.1.3 Using the Side-Chain Input For certain Plug-ins, MASCHINE allows you to use a side-chain input to control how the effects process the audio. What Is a Side-Chain Input? If we consider an effect unit that processes the signal incoming at its main input, side-chaining means using a secondary signal (the “side-chain signal”) fed to a secondary input of the unit...
  • Page 467 The following Internal, Native Instruments, and External Plug-ins support side-chaining: ▪ Internal Plug-ins: Compressor, Maximizer, Limiter, Gate, Filter. ▪ AU plug-ins (Native Instruments and External): Any AU plug-in with side-chain input. ▪ VST plug-ins (Native Instruments and External): Any VST plug-in with multiple inputs.
  • Page 468 Note that the settings of the Side-Chain Input page stay in place when you switch to an- other Plug-in supporting side-chain. This notably allows you to try different compressors or different compression presets without losing the side-chain setup. MASCHINE 2 - Manual - 468...
  • Page 469: Applying Effects To External Audio

    MASCHINE’s flexible routing facilities allow you to apply effects to external audio as well. This external audio can come from the inputs of your audio interface if MASCHINE is used in stand-alone mode, or from your host if MASCHINE is used as a plug-in.
  • Page 470 Using Effects Applying Effects to External Audio Any audio source plugged into the first input of your audio interface will be available on the In 1 L input of MASCHINE, and so on. ↑2.6.2, Preferences – Audio Page for more information on the...
  • Page 471: Step 2: Set Up A Sound To Receive The External Input

    Applying Effects to External Audio MASCHINE in Plug-in Mode If MASCHINE is running as a plug-in in a host environment, the MASCHINE plug-in can re- ceive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the MASCHINE plug-in.
  • Page 472: Creating A Send Effect

    Click the desired effect in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (Native Instruments products) or External (third-party products) submenu at the top of the list.
  • Page 473: Step 1: Set Up A Sound Or Group As Send Effect

    The procedure to set up a Sound or Group as a send effect is straightforward: You just need to load an effect into its first Plug-in slot — MASCHINE will take care of the rest and make it available as destination for other channels of your Project! The procedure in Arrange view is described here.
  • Page 474 Upon selection the effect is loaded and its parameters are displayed in the Parameter → area. When you load an effect into the first Plug-in slot of a Sound, MASCHINE automati- cally configures the Sound’s input to receive any signal(s) coming from other Sounds and Groups in your Project and sends them through its own Plug-in slots —...
  • Page 475: Step 2: Route Audio To The Send Effect

    ↑10.3.2, Step 2: Route Au- dio to the Send Effect). ▪ Use the Effect Plug-ins loaded in a Group to simultaneously process its own Sounds and other Sounds/Groups sent to it. This opens up virtually endless routing possibilities! MASCHINE 2 - Manual - 475...
  • Page 476: Creating Multi-Effects

    Sounds whose outputs are sent into the inputs of the next Sound (thereby re-building an equivalent sequence of effects). Doing this can have several advantages, e.g.: MASCHINE 2 - Manual - 476...
  • Page 477 You can send the Main output of any Sound to the Cue bus and pre-listen the ▪ channel on a distinct MASCHINE output (typically your headphones). Note that enabling switch automatically mutes both Aux 1 and Aux 2 outputs as well, but it doesn’t send them to the Cue bus! ▪...
  • Page 478 In the MASCHINE Library there are already a number of multi-effect Groups tagged Multi Groups of the Multi FX type in the LIBRARY pane.
  • Page 479: Effect Reference

    Effect Reference Effect Reference MASCHINE provides a healthy selection of more than 20 different Effect Plug-ins that can be quickly applied to Sounds, Groups and the Master, all as insert effects. By using MASCHINE’s powerful routing system, it is also easy to setup send effects, build complex effect chains or apply an effect to an external source that is connected to your audio interface, such as an in- strument, vocals or a turntable.
  • Page 480: Dynamics

    Sound or a Group, it also provides a Side-Chain Input page (in the Con- trol area and on your controller). The Compressor panel in the Plug-in Strip. Main Page The Compressor in the Control area: Main page. MASCHINE 2 - Manual - 480...
  • Page 481 OUTPUT Section Gain Gain to adjust the volume of the resulting signal; sometimes called “make-up gain” as it can be used to compensate for any reduction in the signal induced by the settings above. MASCHINE 2 - Manual - 481...
  • Page 482 Activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the Plug-in. Center Freq Adjusts the center frequency of the filter. Width Adjusts the bandwidth of the filter. MASCHINE 2 - Manual - 482...
  • Page 483: Gate

    If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). MASCHINE 2 - Manual - 483...
  • Page 484 Hold Hold parameter is used to determine how long the gated signal is held; lower values will result in a more "choppy" effect. MASCHINE 2 - Manual - 484...
  • Page 485 For Sounds: [Group name]: [Sound name] (e.g., Drums: Kick) In the selector display these outputs are labeled as follows: For Groups: [Group name] (e.g., Drums) For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 the Sound 4 of Group A1) MASCHINE 2 - Manual - 485...
  • Page 486: Transient Master

    Unlike other dynamic effects (compressors, limiters, etc.), the Transient Master does not use the input signal level to decide when to come into ef- MASCHINE 2 - Manual - 486...
  • Page 487 Sharpens/softens the attack phases in your signal. With the knob at the middle position, the attack phases are not altered. From this position, turning the Attack knob to the left softens the attack phases, while turning it to the right sharpens them. MASCHINE 2 - Manual - 487...
  • Page 488: Limiter

    If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). The Limiter panel in the Plug-in Strip. MASCHINE 2 - Manual - 488...
  • Page 489 1.0ms to 500.0ms (default: 1.0ms). OUTPUT Section Ceiling Adjusts the maximum output level, or ceiling. The signal will not rise above this. Available values range in decibels from -40.0 dB to -0.3 dB (default: -0.3 dB). MASCHINE 2 - Manual - 489...
  • Page 490 ▪ For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 for the Sound 4 of Group A1) Gain Adjusts the input level of the side-chain signal fed into the Plug-in. Available values range from 0.00 dB to 1.00 (default: 1.00). FILTER Section MASCHINE 2 - Manual - 490...
  • Page 491: Maximizer

    Limiter, but it is specifically designed for increasing the perceived volume. If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). MASCHINE 2 - Manual - 491...
  • Page 492 Controls the compression knee; higher values tend to result in faster and more aggressive gain control. Turbo Turbo intensifies the effect the Maximizer has on the signal by causing the maximizing algorithm to be applied twice. MASCHINE 2 - Manual - 492...
  • Page 493 Activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the Plug-in. Center Freq Adjusts the center frequency of the filter. Width Adjusts the bandwidth of the filter. MASCHINE 2 - Manual - 493...
  • Page 494: Filtering Effects

    DJ-style cut-and-boost effect. Please note that in the Control area and on your controller the EQ parameters are spread over two pages. The EQ panel in the Plug-in Strip. MASCHINE 2 - Manual - 494...
  • Page 495 This determines how much the selected frequency is increased/ attenuated by. HIGH-MID Section Freq Frequency selector for the second mid-frequency band. Ranges from 40 Hz to 16 kHz. Gain This determines how much the selected frequency is increased/ attenuated by. HIGH Section MASCHINE 2 - Manual - 495...
  • Page 496: Filter

    If this effect is used in a Sound or a Group, it provides a Side-Chain Input page (in the Control area and on your controller). MASCHINE 2 - Manual - 496...
  • Page 497 FREQ Section Cutoff Controls the cutoff frequency of the filter. Resonance Controls the amount of resonance, i.e. the amount of amplification near the cutoff frequency. It is not available with filter mode Notch. MOD Section MASCHINE 2 - Manual - 497...
  • Page 498 Smooth Smooths the shape of the envelope. Shape Change the shape of the envelope here. Side-Chain Input Page The Filter in the Control area: Side-Chain Input page. MASCHINE 2 - Manual - 498...
  • Page 499 On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above. For more information on how to use the side-chain input, please refer to section ↑10.1.3, Using the Side-Chain Input. MASCHINE 2 - Manual - 499...
  • Page 500: Cabinet

    The Cabinet Emulation effect in the Plug-in Strip. The Cabinet Emulation in the Control area (Main page depicted). Main Page Element Description CABINET Section Cabinet Selects from four different cabinet types, which includes: ▪ American Cabinet ▪ British Cabinet MASCHINE 2 - Manual - 500...
  • Page 501: Modulation Effects

    (thereby making it sound as if there were several voices). It works by splitting the audio signal up into two versions and slightly detuning one of them. MASCHINE 2 - Manual - 501...
  • Page 502: Flanger

    Classic flanger effect with LFO and envelope modulation. The Flanger sounds a bit like the Chorus, but the difference between them is that the Flanger modulates the signal faster, it is equipped with a feedback mechanism, and can be synchronized to the tempo of the Project. MASCHINE 2 - Manual - 502...
  • Page 503 LFO, LFO Sync, and Envelope. Depending on your selection, the parameter to the right will change. Speed (LFO) Defines the speed of the LFO in a range from 0.03 Hz up to 8 Hz. MASCHINE 2 - Manual - 503...
  • Page 504 FM modulates the frequency of the audio signal based on FM synthesis. High frequency set- tings are useful for adding a subtle “gritty” texture to the input signal. The FM panel in the Plug-in Strip. FM in the Control area. MASCHINE 2 - Manual - 504...
  • Page 505: Freq Shifter

    The Freq Shifter shifts selected frequencies of the audio signal by a user-specified amount. With high frequencies it sounds like a pitch shifter; with low frequencies it sounds like a spe- cial chorus. The Freq Shifter panel in the Plug-in Strip. MASCHINE 2 - Manual - 505...
  • Page 506: Phaser

    This parameter widens the stereo field of the effect. Invert Inverts the settings of the Freq Shifter. lets you adjust the amount of the effect in relation to the dry original audio signal. 11.3.5 Phaser Classic phaser with LFO and envelope modulation. MASCHINE 2 - Manual - 506...
  • Page 507 This defines how much the Phaser gets modulated by the modulation source. Source Here you can select the modulation source of the Phaser: available options are LFO, LFO Sync, and Envelope. Depending on your selection, the parameter to the right will change. MASCHINE 2 - Manual - 507...
  • Page 508: Spatial And Reverb Effects

    This is a special reverb for getting cold and metallic sound. Ice includes a bank of self-oscillat- ing filters for interesting and colorful effects. In the Project “Come Into My Disco” from the MASCHINE factory library, you can hear how it creates deep soundscapes during the break in Scene 6.
  • Page 509 The “ICE” factor: higher values sound more metallic. Size Adjust the size of the virtual room here. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE 2 - Manual - 509...
  • Page 510: Metaverb

    ROOM Section Size Adjust the size of the virtual room here. EQ Section Low band EQ to cut or boost bass frequencies. High High band EQ to cut or boost high frequencies. POSITION Section MASCHINE 2 - Manual - 510...
  • Page 511: Reflex

    This is a special resonating reverb. At moderate settings the Reflex can be useful to emulate small, “tight” rooms. At more extreme settings, it can produce interesting artificial, metallic textures. Automating the Color parameter usually yields very pleasing results. The Reflex panel in the Plug-in Strip. MASCHINE 2 - Manual - 511...
  • Page 512 Reflex. Size Adjust the size of the virtual room here. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. The Reflex reverb on the controller. MASCHINE 2 - Manual - 512...
  • Page 513: Reverb (Legacy)

    This allows you to choose one of four basic characteristics of the Reverb: General, Bright, Guitar, and Shatter. Size Adjust the size of the virtual room here. EQ Section Low band EQ to cut or boost bass frequencies. MASCHINE 2 - Manual - 513...
  • Page 514: Reverb

    11.4.5 Reverb The Plate Reverb panel in the Plug-in Strip. MASCHINE 2 - Manual - 514...
  • Page 515: 11.4.5.1 Reverb Room

    Allows you to choose one of three basic modes of Reverb: Room, Hall, and Plate (default: Room). Reverb Time Adjusts the reverb decay time. Turn clockwise to increase decay. Available values range can be adjusted in seconds from 0.5s to 20.2s (default: 1.0s). MASCHINE 2 - Manual - 515...
  • Page 516 OUTPUT Section Adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 50.0%). EQ page page contains parameters to adjust the EQ of the reverb. MASCHINE 2 - Manual - 516...
  • Page 517: 11.4.5.2 Reverb Hall

    When used with a high Reverb Time setting it provides a very lush reverb making it also suitable for ambient or experimental music. Modulate the Room Size, and Pre Delay rameters to create special effects. The Reverb effect in the Plug-in Strip. MASCHINE 2 - Manual - 517...
  • Page 518 This effect causes the sound to become gradually muffled and warmer. Available values range from 0.0 to 100.0% (default: 50.0%). Modulation Sets the modulation amount. A value of 0 turns the delay modulation off. Available values range from 0.0 to 100.0% (default: 40.0%). MASCHINE 2 - Manual - 518...
  • Page 519 20.0 kHz to 2.0 kHz (default: 20.0 kHz). Low Shelf Adjusts the low-frequency content in the reverberated signal. Available values range in decibels from -0.0 dB to -12.0 dB (default: -0.0 dB). MASCHINE 2 - Manual - 519...
  • Page 520: 11.4.5.3 Plate Reverb

    Controls the low-frequency content in the reverberated signal. High Damp Adjusts the damping of the high frequencies in the reverberated signal. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE 2 - Manual - 520...
  • Page 521: Delays

    The Beat Delay is specialized for creating delays that are synced to the tempo. If you wonder how this sounds, load up the Project “Big Stream” from the MASCHINE factory library: the Beat Delay is used in various Groups here and offers a lot of rhythmic sonic possibilities.
  • Page 522 This parameter widens the stereo field of the effect. Values go from -100.0 % to 100 % — negative values inverse the stereo field of the effect. lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE 2 - Manual - 522...
  • Page 523: Grain Delay

    As a unique experimental effect, it is best experienced firsthand. Please note that in the Control area and on your controller the Grain Delay parame- ters are spread over two pages. The Grain Delay panel in the Plug-in Strip. MASCHINE 2 - Manual - 523...
  • Page 524 Creates a more “dense” cloud: higher values create feedback- like effects. The amount of modulation introduced to the grain cloud. lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE 2 - Manual - 524...
  • Page 525: Grain Stretch

    0 % (no stereo) to 100 % (full stereo). 11.5.3 Grain Stretch The Grain Stretch effect uses granular synthesis to manipulate the speed and pitch of the in- coming signal. The Grain Stretch panel in the Plug-in Strip. MASCHINE 2 - Manual - 525...
  • Page 526: Resochord

    The Resochord is a bank of 6 comb filters, each of which is individually tuned according to the selected chord. The results are most effective with non-melodic content (like drums) as the Re- sochord will print its own harmonic content on to any input material. MASCHINE 2 - Manual - 526...
  • Page 527 Allows you to define how big the difference in tuning is between combs. Style (Chord mode) You can select between different chord-styles such as minor or major. Chord (Chord mode) Here you can choose from different chords to be applied to your audio signal. MASCHINE 2 - Manual - 527...
  • Page 528: Distortion Effects

    Combining overdrive, feedback and modulation, the Distortion produces a heavy distortion/fuzz effect, comparable to distortion stomp-boxes for guitars. This effect is special because of the feedback it creates. The Distortion panel in the Plug-in Strip. MASCHINE 2 - Manual - 528...
  • Page 529: Lofi

    Lofi The Lofi effect reduces the bit depth (or bit resolution) and Sample rate of the audio signal for an interesting “vintage” effect at subtle settings, and heavy digital distortion at extreme set- tings. MASCHINE 2 - Manual - 529...
  • Page 530 Reduces the aliasing introduced by the Lofi effect. Stereo Widens the stereo field of the effect. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE 2 - Manual - 530...
  • Page 531: Saturator

    The Saturator in Classic mode in the Control area. Classic Mode – Parameter Description MAIN Section Mode Selects between Classic, Tape, and Tube saturation modes. All other parameters vary according to the mode selected here. MASCHINE 2 - Manual - 531...
  • Page 532 Controls the input gain of the effect. This affects the amount of tape distortion and compression. Contour Controls the high frequency roll-off starting frequency. Frequencies above this point will be attenuated. Drive Controls the low frequency boost/cut of the effect. MASCHINE 2 - Manual - 532...
  • Page 533 Drive Adjusts the level of the input signal. This directly affects the amount of tube distortion. EQ Section Bypass Enable this button to bypass the section. MASCHINE 2 - Manual - 533...
  • Page 534: Analog Distortion

    The Analog Distortion be used to add grit to Drums and Percussion, Lead Synths and Guitars. The Analog Distortion panel in the Plug-in Strip. The Analog Distortion in the Control area (Main page depicted). MASCHINE 2 - Manual - 534...
  • Page 535: Perform Fx

    Available values range from 0.0 to 100.0% (default: 100.0%). 11.7 Perform FX Designed for spontaneous, tactile control in recording or live performance, these eight complex multi-effects alter motion, space, dynamics, and more for added expression. MASCHINE 2 - Manual - 535...
  • Page 536: Filter

    An analog-modeled High, Low, and Band-pass filter capable of yielding raw, natural-sounding results using saturation and resonance. Roll off the highs for a thick, murky veil, or use the resonance to create sounds that float into self-oscillation infinity. MASCHINE 2 - Manual - 536...
  • Page 537 Effect Reference Perform FX Filter Perform FX in the Plug-in Strip. Filter Perform FX in the Control area. Main Page Parameter Description MODE Section Mode Select an effect. TOUCHSTRIP Section MASCHINE 2 - Manual - 537...
  • Page 538: Flanger

    A comb filter effect with more than a few tricks up its sleeve. Get performance-ready flanger or phaser effects, or expose its wild side – setting higher decay and frequency values unleashes ping-pong delay-like flutter effects. MASCHINE 2 - Manual - 538...
  • Page 539 Effect Reference Perform FX Flanger Perform FX in the Plug-in Strip. Flanger Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE 2 - Manual - 539...
  • Page 540: Burst Echo

    A warm, versatile echo with plenty of character, designed for spontaneous splashes of echo. Strong, responsive attacks that taper off into hazy trails are perfect for dub and can also be tweaked for more extreme sound design. MASCHINE 2 - Manual - 540...
  • Page 541 Effect Reference Perform FX Burst Echo Perform FX in the Plug-in Strip. Burst Echo Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE 2 - Manual - 541...
  • Page 542 Adjusts the LP and HP filter in the feedback loop. At 0%, the filter is fully open. At higher values, the HPF frequency increases and LPF frequency decreases for more aggressive filtering. Wet Level Adjusts the volume of the delayed signal. MASCHINE 2 - Manual - 542...
  • Page 543: Reso Echo

    11.7.4 Reso Echo A complex resonant echo with advanced feedback and saturation that verge on psychedelic tendencies. Echoes range from a tight, punchy resonant hum to ambiguous howling sounds from another dimension. MASCHINE 2 - Manual - 543...
  • Page 544 Effect Reference Perform FX Reso Echo Perform FX in the Plug-in Strip. Reso Echo Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE 2 - Manual - 544...
  • Page 545 Setup Page COLOUR Saturation Controls the amount of saturation applied to the feedback path. Resonance Controls the resonance of the filters in the filter bank. More resonance emphasizes the "singing" effect. MASCHINE 2 - Manual - 545...
  • Page 546: Ring

    Using the additional plate reverb, tweak a knob or Smart Strip to hand-pick in- dividual notes and keep them ringing into the stratosphere. Ring Perform FX in the Plug-in Strip. Ring Perform FX in the Control area. MASCHINE 2 - Manual - 546...
  • Page 547 REVERB Rev Time Controls the decay time of the plate reverb. Rev Mix Controls the dry/wet mix of the plate reverb. Dry/Wet Controls the dry/wet mix of the overall effect. MASCHINE 2 - Manual - 547...
  • Page 548: Stutter

    (e.g. a pad) as source material. 11.7.6 Stutter Turn the intensity up, and down again with Stutter. This beat-mangling effect adds creative dy- namics like glitches, fills, and expressive pitch-bending crescendos to drum patterns and more. MASCHINE 2 - Manual - 548...
  • Page 549 Effect Reference Perform FX Stutter Perform FX in the Plug-in Strip. Stutter Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE 2 - Manual - 549...
  • Page 550 Quantization is especially meaningful if direction is set to Reverse or Both, since it's during reverse playback where a poorly timed loop will sound completely off-time. MASCHINE 2 - Manual - 550...
  • Page 551: Tremolo

    Instantly add expression with multiple modes, Rate, and Depth ranges, and use the Stereo knob to create auto-pan motion effects. Tremolo Perform FX in the Plug-in Strip. Tremolo Perform FX in the Control area. MASCHINE 2 - Manual - 551...
  • Page 552 Attk/Rel Controls the speed at which the effect comes on after turning the effect on and tails off after releasing the effect. Stereo Controls the stereo width of the modulation. MASCHINE 2 - Manual - 552...
  • Page 553: Scratcher

    Scratcher warps your sounds with turntable motion effects that can get other-worldly. Apply a ‘brake’ to a sound, then scratch with it – just like on vinyl. Or use the pitch shifter delay to thicken the sound and create alien-sounding sweeps. MASCHINE 2 - Manual - 553...
  • Page 554 Effect Reference Perform FX Scratcher Perform FX in the Plug-in Strip. Scratcher Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE 2 - Manual - 554...
  • Page 555 Controls a frequency shifter in the delay feedback loop. At 12 o'clock, the frequency shifter is disabled. Swirling, alien and metallic sounds can be made by enabling the frequency shifter and increasing the feedback. Wet Level Controls the level of the delay effect. MASCHINE 2 - Manual - 555...
  • Page 556: Creating A Song Using Scenes

    Arranger Basics Creating a Song Using Scenes In MASCHINE, a song is made of a variable number of Scenes, which represent the different parts of the song — e.g., intro, verse, chorus, break, another verse… Scenes provide a very flexible way to arrange your song.
  • Page 557 Scene. The length of a Scene can be changed via drag- ging with the mouse directly in the timeline or by using your MASCHINE controller. ▪ If a Clip is shorter than the Scene it is placed in, it is automatically repeated until the end of the Scene (the last repetition might be shortened).
  • Page 558: Arranger Overview

    12.1.1 Arranger Overview In the MASCHINE software, the Arranger is where you define what should play with what, and when. This overview of the Arranger introduces you its main parts and control elements. MASCHINE 2 - Manual - 558...
  • Page 559 An overview of the Arranger. (1) Mix View button: Click the Mix View button to switch the MASCHINE software between the Arrange view and the Mix view. The Arranger is visible only in Arrange view, i.e. only if the Mix View button is disabled.
  • Page 560: Navigating The Arranger

    A zooming scroll bar is available at the bottom of the Arranger. This tool allows you to both scroll and zoom in/out horizontally in the Event area and the Control Lane on the time axis: MASCHINE 2 - Manual - 560...
  • Page 561 ▪ Double-click the main part (1) to reset the zoom and display all Scenes. Navigating the Arranger Vertically (Groups) A classic scroll bar is available right of the Arranger. It allows you to scroll to hidden Groups in case all of them don’t fit in the Arranger. MASCHINE 2 - Manual - 561...
  • Page 562 You can also adjust the height of the Arranger in order to display more/less Groups at once by dragging its bottom right corner vertically with your mouse: Drag the handle to adjust the Arranger’s height. MASCHINE 2 - Manual - 562...
  • Page 563: Following The Playback Position In Your Project

    To follow the playhead position in the Arranger during playback, click the Follow button ► in the MASCHINE Header. The Follow button lights up in the MASCHINE Header. The Arranger will now switch to → the next portion of your Project (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed.
  • Page 564 You can also change the playback position by switching to another Scene. The moment at which the jump will occur depends on the Perform Grid setting. See section ↑12.3.2, Jumping to Other Scenes for more information. MASCHINE 2 - Manual - 564...
  • Page 565: Creating And Removing Clips

    Upon your selection, a Clip referencing this Pattern is inserted into the selected Scene: → ▪ The Clip replaces any previous Clip for that Group in the Scene. ▪ The Clip displays the name and color of the Pattern it is referencing. MASCHINE 2 - Manual - 565...
  • Page 566 ▪ The corresponding Pattern will not be played by that Scene anymore. ▪ The Pattern itself is left untouched. ▪ If the Clip was the longest in the Scene, the Scene is automatically shrinked to the next longest Clip. MASCHINE 2 - Manual - 566...
  • Page 567: Managing Scenes

    Scene after it and give it a length of 32 bars. The chorus Scene would follow with a length of 16 bars. Now, when you play MASCHINE from the start of its Timeline, you’ll hear your entire arrangement play back automatically. This is how you build a basic song structure in MASCHINE’s sequencer.
  • Page 568: Scene Management Overview

    However, once you have the basic structure in place, you may want to start introducing varia- tions to the notes inside the Patterns, or to the Patterns used in a Scene. MASCHINE’s se- quencer offers a number of functions that help this process by either creating new data or by re-using existing data.
  • Page 569: Selecting Scenes And Scene Banks

    Apart from this, actions in the Arranger’s top row and in the Scene Manager are strictly equivalent. 12.2.2 Selecting Scenes and Scene Banks You can select the desired Scene via the Scene Manager or directly in the Arranger. MASCHINE 2 - Manual - 569...
  • Page 570 If it is not already selected, select the Scene bank containing the desired Scene by click- ing its pad grid on the right. The selected Scene bank is surrounded by a white border, and the left part of the Scene Manager displays the Scene slots in that bank. MASCHINE 2 - Manual - 570...
  • Page 571: Creating Scenes

    Range. For more info on the Perform Grid settings see section ↑12.3.2, Jumping to Other Scenes. 12.2.3 Creating Scenes You can create a new Scene via the Scene Manager or directly in the Arranger. MASCHINE 2 - Manual - 571...
  • Page 572 Scene Manager — it will be located in the last non-empty Scene bank right after the last Scene slot. Creating a Scene in the Scene Manager Open the Scene Manager (see ↑12.2.1, Scene Management Overview). MASCHINE 2 - Manual - 572...
  • Page 573 Arranger — in the Arranger the new Scene is inserted at the location corresponding to its order of appearance in the Scene Manager. MASCHINE 2 - Manual - 573...
  • Page 574: Deleting Scenes

    In the top row of the Arranger or in the Scene Manager, right-click ([Ctrl]-click on Mac OS X) the name of the Scene you want to delete and select Delete from the context menu: MASCHINE 2 - Manual - 574...
  • Page 575 Scene by pressing the Page buttons. Press Button 6 (DELETE). The Scene is deleted with all its Clips. The next Scenes shift ahead to fill the gap. → Alternate Method Press and hold SCENE to enter Scene mode. MASCHINE 2 - Manual - 575...
  • Page 576 If the desired Scene bank is already selected (or if there is only one Scene bank), this alternate method can be simplified as follows: Press ERASE SCENE + pad to delete the corresponding Scene! MASCHINE 2 - Manual - 576...
  • Page 577: Creating And Deleting Scene Banks

    If the last Scene bank contains at least one Scene (even empty), you can create an additional Scene bank after that last bank. To do this: Open the Scene Manager (see ↑12.2.1, Scene Management Overview). MASCHINE 2 - Manual - 577...
  • Page 578 If the last Scene bank is empty, there is no “+” symbol under its pad grid and you can- not create any new Scene bank. Deleting a Scene Bank To delete a Scene bank: Open the Scene Manager (see ↑12.2.1, Scene Management Overview). MASCHINE 2 - Manual - 578...
  • Page 579: Naming Scenes

    Renaming Scenes in the Arranger To rename a Scene in the Arranger: Double-click the Scene name at the top of the Arranger: You can also right-click ([Ctrl]-click on Mac OS X) the Scene slot or the corresponding cell MASCHINE 2 - Manual - 579...
  • Page 580 If necessary, select the Scene bank containing the desired Scene by clicking its pad grid on the right. On the right of the Scene slot, click the little pen icon: You can also right-click ([Ctrl]-click on Mac OS X) the Scene slot or the corresponding cell MASCHINE 2 - Manual - 580...
  • Page 581: Changing The Scene's Color

    The Scene is renamed. → If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered.
  • Page 582: Moving Scenes

    In that case the color (even unchanged) will be consid- ered as a custom color and will follow the Scene as you move it. 12.2.8 Moving Scenes Reordering Scenes is essential to organize your Scenes and arrange your song. MASCHINE 2 - Manual - 582...
  • Page 583 The Scene takes its new place. On your controller in Scene mode, you can now select this → Scene via the pad corresponding to its new location. In the Scene Manager, you can also: MASCHINE 2 - Manual - 583...
  • Page 584: Clearing Scenes

    The Scene is cleared. → 12.2.10 Duplicating Scenes The Scene context menu in the MASCHINE software Arranger Timeline contains a number of entries that allow you to duplicate and manage your Scenes. These features work in connection with settings made in the Default page of the Preferences.
  • Page 585: 12.2.10.1 Scene Linking Basics

    Preferences. For → more information see ↑2.6.4, Preferences – Default Page. 12.2.10.2 Duplicating Scenes By right-clicking on a Scene in the Timeline, a context menu appears which has a Duplicate entry. MASCHINE 2 - Manual - 585...
  • Page 586 Scene. This is useful when you want to add only slight variations, such as putting in a unique drum fill, or changing the melody slightly to fit the flow of lyrics. To duplicate a Scene in the MASCHINE software: Right-click (or ([Ctrl]-click on OS X) the Scene you want to duplicate in the Timeline.
  • Page 587: 12.2.10.3 Link When Duplicating Scenes

    12.2.10.3 Link when Duplicating Scenes Enabling the Link when Duplicating preference will make MASCHINE create linked Scenes in- stead of new Scenes when using the afore-mentioned Duplicate feature. For example, with this option turned on, right-clicking on the chorus Scene and choosing Duplicate will create a linked instance of the same Scene again in the Timeline as opposed to making a new Scene.
  • Page 588: 12.2.10.4 Making Scenes Unique

    Scenes. To make a Scene unique in the MASCHINE software: Right-click (or ([Ctrl]-click on OS X) the Scene you want to make unique in the Timeline.
  • Page 589: 12.2.11 Adjustable Scene Length

    Scene will not alter the length of the Scene, however the length of a Scene can be altered by dragging the mouse directly in the timeline or by using your MASCHINE controller. ▪ If a Clip is shorter than the Scene it is placed in, it is automatically repeated until the end of the Scene (the last repetition might be shortened).
  • Page 590: 12.2.11.1 Adjusting The Length Of A Scene Using The Software

    To lengthen a Scene: Click and drag the Scene end marker to the right. ► The Clip will be repeated if the adjustment is longer than the referenced Pattern. → To shorten a Scene: MASCHINE 2 - Manual - 590...
  • Page 591 ▪ When [Shift] is pressed, the minimum length a Scene marker can be dragged is one Step Grid increment. ▪ The minimum length of a Scene equals the minimum Pattern length. This can only be ach- ieved if Arrange Grid or Step Grid is set to Off. MASCHINE 2 - Manual - 591...
  • Page 592: 12.2.12 Enabling Scene Auto Length

    Scenes within the range of the Loop play until the loop is deactivated. You can use the range to repeatedly play a particular part of a song. This can be good for composing, practicing a part MASCHINE 2 - Manual - 592...
  • Page 593: 12.2.13.1 Setting The Loop Range In The Software

    To move the Loop using the software: Click and drag the Loop range left or right. ► The whole Loop range is moved. → Activating or Deactivating a Loop in the Software To activate a Loop using the software: MASCHINE 2 - Manual - 593...
  • Page 594: Playing With Scenes

    The MASCHINE sequencer is always looping. In many situations a single Scene will be looped. But MASCHINE also allows you to select sev- eral consecutive Scenes and play them one after the other in a loop. You can even select a loop that doesn’t start at the beginning of a Scene or end at the end of a Scene.
  • Page 595 If you select a Scene within the Loop Range, the Loop Range is left untouched. For more information on selecting Scenes, see section ↑12.2.2, Selecting Scenes and Scene Banks. In particular, this method allows you to quickly switch the Loop Range from one Scene to an- other one. MASCHINE 2 - Manual - 595...
  • Page 596 Quick mode, the quantization will use bars instead. If the Pattern Grid is disabled (i.e. set to Off) you can freely adjust the Loop Range at the maximum resolution. For more information on the Pattern Grid, see section ↑6.1.6, Adjusting the Pattern Grid and the Pattern Length. MASCHINE 2 - Manual - 596...
  • Page 597: Jumping To Other Scenes

    Jumping to Another Playback Position in Your Project. MASCHINE provides you with two additional settings to fine-tune the jumps between the Scene currently playing and the next Scene that is selected: ▪ The Perform Grid lets you quantize the Scene transitions: You can choose the point at which the playback will leave the current Scene.
  • Page 598 3 will cause the new Scene to start playing on its beat 3. This ensures that the global groove of your track is not interrupted! In the software, the Perform Grid and the Retrigger setting can be adjusted in the MASCHINE Header: Adjusting the Perform Grid and Retrigger setting.
  • Page 599: Triggering Scenes Via Midi (Maschine Plug-In Only)

    12.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only) If MASCHINE is running as a plug-in in a host environment, you can trigger and change Scenes using MIDI Note or MIDI Program Change messages sent from your host to the MA- SCHINE plug-in.
  • Page 600: The Arrange Grid

    Creating a Song Using Scenes The Arrange Grid In the MASCHINE Header, click the cog wheel icon. This opens the following menu: Click MIDI Scene Change from the menu. In the submenu that opens, select MIDI Note to trigger your Scenes via MIDI notes, Pro- gram Change to trigger your Scenes via MIDI Program Change messages, or None (default setting) to disable Scene MIDI Change completely.
  • Page 601 Click the Grid symbol next to the value to enable the Arrange Grid. Click the current Arrange Grid value to open the drop-down menu. Select a new value for the Arrange Grid. The selected Arrange Grid value is applied. → MASCHINE 2 - Manual - 601...
  • Page 602: Sampling And Sample Mapping

    Opening the Sample Editor Sampling and Sample Mapping MASCHINE allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own Samples, or rearrange loops that you have created yourself using MASCHINE.
  • Page 603: Recording A Sample

    ↑13.5, Mapping Samples to Zones. 13.2 Recording a Sample MASCHINE provides everything you need to record your own Samples. 13.2.1 Opening the Record Page In the software, recording a new Sample is done in the Record page of the Sample Editor.
  • Page 604: Selecting The Source And The Recording Mode

    ▪ To record external audio signals connected to your audio interface, select Ext. Ster. (for stereo signals) or Ext. Mono (for mono signals). ▪ To record audio signals coming from MASCHINE itself, select Internal. MASCHINE 2 - Manual - 604...
  • Page 605 ► ▪ If SOURCE is set to Ext. Ster., you can select either of MASCHINE’s four external stereo inputs In 1–4. ▪ If SOURCE is set to Ext. Mono, you can select either of MASCHINE’s eight external mono inputs: the left (“L”) or right (“R”) channel of each input pair In 1–4.
  • Page 606 In this section, activate the MONITOR button to send the input signal to the Cue bus of MASCHINE, allowing you to hear on a separate channel (e.g., your headphones) the audio source that is about to be recorded.
  • Page 607: Arming, Starting, And Stopping The Recording

    If you want to start and stop the recording manually, you can set the MODE to Detect, dial the THRESHOLD down to OFF, and start the recording by clicking Start. To stop re- cording, click Stop. MASCHINE 2 - Manual - 607...
  • Page 608: Checking Your Recordings

    Note that any events for that Sound in the current Pattern will remain. As a conse- quence, your recording might directly start to play at the pitch defined by the existing events! 13.2.4 Checking Your Recordings You can visualize the last recordings you have made in the current Sound: MASCHINE 2 - Manual - 608...
  • Page 609 (4)), a playhead indicator (white vertical line) shows you the cur- rent play position within the waveform. ▪ Right-click (Mac OS X: [Ctrl]-click) anywhere in the waveform to open a context menu with the following commands: MASCHINE 2 - Manual - 609...
  • Page 610 Any existing Zones will be replaced. ▪ Click and hold the little play icon in the bottom right corner to listen to the Sample on the Cue bus without loading it in the waveform nor in the Zone page. MASCHINE 2 - Manual - 610...
  • Page 611: Location And Name Of Your Recorded Samples

    When you close the current Project, the Recording History is cleared for all Sounds — nevertheless all your recordings are saved as audio files and available for later use unless you explicitly delete them (via the MASCHINE interface or in your operating sys- tem).
  • Page 612: Editing A Sample

    ↑13.4, Slicing a Sample more information on slicing Samples. 13.3.1 Using the Edit Page In the Sample Editor, click the Edit tab at the top to open the Edit page. ► Edit page looks as follows: MASCHINE 2 - Manual - 612...
  • Page 613 Drag them with the mouse to modify the portion of the Sample that will be played back. This can also be done using the controls in the PLAY RANGE section (5). MASCHINE 2 - Manual - 613...
  • Page 614 Open containing folder Opens the folder on your hard disk containing the Sample, providing quick access to the original file. Save Sample As… Opens a Save Sample As dialog allowing to save the Sample under another name and/or to another location on your computer. (2) Information bar MASCHINE 2 - Manual - 614...
  • Page 615 The available functions are described in section ↑13.3.2, Audio Editing Functions below. You can also edit the play and loop ranges on the Zone page. See section ↑13.5.6, Ad- justing the Zone Settings for more information. MASCHINE 2 - Manual - 615...
  • Page 616: Audio Editing Functions

    This reverses the selected region of the Sample. FADE IN This applies a fade in to the selected region of the Sample. FADE OUT This applies a fade out to the selected region of the Sample. MASCHINE 2 - Manual - 616...
  • Page 617 These controls allow you to adjust the parameters of the time stretching / pitch shifting func- tion before applying it to the selected region. Pitch shifting and time stretching can be applied independently. The following parameters are available: MASCHINE 2 - Manual - 617...
  • Page 618 This is more suited for non-rhythmic Samples. In this mode only one parameter is available: SPEED (see below). AUTO DTCT (Auto If enabled, MASCHINE automatically detects the tempo of the original Detection, Beat audio. mode only) SRC BPM (Source Allows to define the tempo of the original audio (in BPM).
  • Page 619: Slicing A Sample

    Open the Slice page (SLICE page on the controller): ↑13.4.1, Opening the Slice Page. Choose a method for slicing along with a few settings depending on the chosen method: ↑13.4.2, Adjusting the Slicing Settings. MASCHINE 2 - Manual - 619...
  • Page 620: Opening The Slice Page

    In the software, slicing a Sample is done in the Slice page of the Sample Editor. In the Sample Editor, click the Slice tab at the top to open the Slice page. ► Slice page looks as follows: MASCHINE 2 - Manual - 620...
  • Page 621: Adjusting The Slicing Settings

    At any time you can prelisten to the proposed Slices on the Cue bus (see section ↑8.2.6, Using the Cue Bus for more information) by pressing the lit pads or clicking the Slices on the wave- form display. Following parameters are available: MASCHINE 2 - Manual - 621...
  • Page 622 Slices to be detected because more transients will be recognized, lower values will result in less Slices. This parameter should be adjusted until all the musically significant slices are being detected in the waveform. APPLY Section MASCHINE 2 - Manual - 622...
  • Page 623 (BPM Mode) Selects how the tempo is defined: If you select Auto, MASCHINE will calculate the tempo automatically. If you select Manual, you can enter the tempo in BPM manually.
  • Page 624: Manually Adjusting Your Slices

    You can directly adjust your Slices manually by selecting Manual in the MODE selector, or start from MASCHINE’s proposed Slices as described in section ↑13.4.2, Adjusting the Slicing Settings and fine-adjust these Slices manually — in that case the MODE lector automatically switches to Manual.
  • Page 625 Slice, drag the vertical line (instead of the “S”/“E” marker) toward that of the previ- ous (or next) Slice. By moving the start and end points of Slices independently, you can create overlapping Slices or gaps between Slices. MASCHINE 2 - Manual - 625...
  • Page 626 ◦ Click the start border of a Slice to delete that border and merge the Slice with the pre- vious one. ◦ Click inside a Slice (i.e. anywhere between its borders) to remove the entire Slice. The corresponding part of the Sample is grayed out and won’t be exported as Slice. MASCHINE 2 - Manual - 626...
  • Page 627: Applying The Slicing

    ↑13.4.2, Adjusting the Slicing Settings), you can apply the slicing in order to actually cut the original Sample and create these Slices. This is done via the three elements at the bottom right of the Slice page: MASCHINE 2 - Manual - 627...
  • Page 628 ◦ The Slices will be mapped to individual notes of this Sound, starting with the bottom C (C-2 in MASCHINE convention). The base key of the Sound will be set to the bot- tom C as well (see section Adjusting the Base Key for more information on the base key).
  • Page 629 ◦ If Slices are exported to a Sound, the sequence of notes will contain one note for each pitch. Any existing notes for that Sound will be replaced. Notes for other Sounds in the Pattern will stay untouched. MASCHINE 2 - Manual - 629...
  • Page 630 Sound slot of that Group. Any Sound loaded in that Sound slot will be replaced. When applying a sliced sample to a Sound in an otherwise empty Group, the root note of the Sounds in that Group is set to C-2, matching the key zones of the slices. MASCHINE 2 - Manual - 630...
  • Page 631: Mapping Samples To Zones

    Select a Sound slot, then open the Sample Editor (by clicking the button with the wave- ► form icon on the left of the Pattern Editor), and click the Zone tab to show the Zone page. MASCHINE 2 - Manual - 631...
  • Page 632: Zone

    Sampling and Sample Mapping Mapping Samples to Zones The Zone page (here for an empty Sound). 13.5.2 Zone Page Overview The Zone page provides following elements: MASCHINE 2 - Manual - 632...
  • Page 633 Zones contained in your Sound. The Sample view shows the waveform of the Sample for the focused Zone and lets you edit some of its settings. Click the Sample View but- MASCHINE 2 - Manual - 633...
  • Page 634: Selecting And Managing Zones In The Zone List

    You can adjust the width of the Zone List by dragging its right border. Adding a New Zone to the Zone List You can add a new Zone to the Zone List in two ways: MASCHINE 2 - Manual - 634...
  • Page 635 Zone. Again, you have two methods at your disposal: Drag a Sample from the Browser’s LIBRARY FILES pane or from your operating system ► onto the desired entry in the Zone List. MASCHINE 2 - Manual - 635...
  • Page 636 ▪ The focused Zone is automatically selected. It is highlighted in the color of the Sound and its waveform and parameters are displayed in the Slice page’s Sample view and Zone set- tings as well as on the Edit Slice pages. MASCHINE 2 - Manual - 636...
  • Page 637 After you have selected the Zone(s) you want to remove, you can also use the context menu: Select the Zone(s) you want to remove. Right-click ([Ctrl]-click on Mac OS X) any of the selected Zones. A menu opens up. MASCHINE 2 - Manual - 637...
  • Page 638: Selecting And Editing Zones In The Map View

    The Map view is visible when the Sample View button (showing a little waveform icon at the right of the Zone tab) is disabled. Disable the Sample View button to see the Map view. MASCHINE 2 - Manual - 638...
  • Page 639 ▪ You can select multiple Zones at once: All your mouse actions within the Map view (mov- ing, resizing, etc.) will affect all selected Zones — see the next paragraph for more details on the available selection and edit commands in the Map. MASCHINE 2 - Manual - 639...
  • Page 640 Sample via the Zone settings at the bottom of the Zone page, as well as process the Sample’s audio material on the Edit page and/or slice the Sample on the Slice page. MASCHINE 2 - Manual - 640...
  • Page 641 Removes the selected Zone(s) from the Sample Map. You can also adjust the key and velocity ranges in the Zone settings at the bottom of the Zone page. See ↑13.5.6, Adjusting the Zone Settings for a detailed description. MASCHINE 2 - Manual - 641...
  • Page 642: Editing Zones In The Sample View

    The Sample view is visible when the Sample View button (showing a little waveform icon at the right of the Zone tab) is enabled. Enable the Sample View button to see the Sample view. The Sample view contains following elements: MASCHINE 2 - Manual - 642...
  • Page 643 (white vertical line) shows you the current play position within the waveform. ▪ Context menu: Right-click (Mac OS X: [Ctrl]-click) anywhere in the waveform to open a con- text menu with the following commands: MASCHINE 2 - Manual - 643...
  • Page 644 Settings). Note that the loop will always stay within the play range. Therefore, when moving the Sample’s start and end points closer to each other (see above), keep in mind that it might also shrink the loop! MASCHINE 2 - Manual - 644...
  • Page 645: Adjusting The Zone Settings

    The various sections always display the values for the focused Zone. If the MASCHINE window is not wide enough to display all Zone settings at once, a hori- zontal bar appears underneath to scroll to the desired section of parameters.
  • Page 646 (3) TUNE / MIX section TUNE / MIX section contains parameters controlling pitch- and level-related aspects of the Sample playback. Parameter Description TUNE Sets the tuning of the focused Zone. GAIN Sets the gain of the focused Zone. MASCHINE 2 - Manual - 646...
  • Page 647 Zone in the Map. VEL HI (Highest Velocity) Defines the highest velocity of the focused Zone. Alternatively, you can drag the higher border of the Zone in the Map. MASCHINE 2 - Manual - 647...
  • Page 648 Sampler’s TYPE selector to ADSR in the PITCH / GATE section (Parameter page 2, see ↑5.2.2, Page 2: Pitch / Envelope). START (Knob 2) Adjusts the start point of the loop. MASCHINE 2 - Manual - 648...
  • Page 649 Page 4 – ENVELOPE Parameters This amplitude envelope can be used to get rid of clicks after slicing; you can either apply it to the Zone of the whole Sample or to individual Zones for selected Slices. MASCHINE 2 - Manual - 649...
  • Page 650: Adding Samples To The Sample Map

    Sample Map of the Map view (the biggest part in the middle of the Zone page). Once your mouse is hovering the Sample Map, and before you release the mouse button: ▪ Drag your mouse horizontally to choose the root key of the new Zone. MASCHINE 2 - Manual - 650...
  • Page 651 The placement of the Zones depends on the original Samples’ position in the selection list: The first Sample selected will get the Zone with the lowest key range, the second Sample se- lected will get the Zone just over the previous one, etc. MASCHINE 2 - Manual - 651...
  • Page 652: Komplete Kontrol Integration

    Switching the Keyboard Focus to/from a MASCHINE Instance KOMPLETE KONTROL Integration MASCHINE supports the KOMPLETE KONTROL S-SERIES keyboards from Native Instruments. The KOMPLETE KONTROL S-SERIES keyboards are tightly integrated into the MASCHINE workflows. From your KOMPLETE KONTROL S-SERIES keyboard you can do the following in MASCHINE: ▪...
  • Page 653 KOMPLETE KONTROL S-SERIES keyboard can automatically switch its focus to that new instance depending on the current situation: ▪ If your keyboard is currently focused on a MASCHINE instance or is in MIDI mode, it will automatically switch to the new MASCHINE or KOMPLETE KONTROL instance.
  • Page 654 To connect your KOMPLETE KONTROL S-SERIES keyboard to a particular instance of MA- SCHINE: Bring the desired MASCHINE instance to the front in your operating system (or open its user interface in your DAW). Open the Controller submenu in the MASCHINE menu and select your KOMPLETE KON-...
  • Page 655 KOMPLETE KONTROL S-SERIES keyboard: ▪ The first section (above the separator line) allows you to select your MASCHINE controller: ◦ The section lists all devices of the MASCHINE controller family. ◦ Grayed out entries indicate controllers that are not connected to your computer. You cannot select them.
  • Page 656 Note that you can have both a MASCHINE controller and a KOMPLETE KONTROL S-SERIES keyboard focused on the same MASCHINE instance. To do this, simply select the desired entry in the upper section, and the desired entry in the lower section of the menu/submenu. You will see a check mark in both sections (as in the pictures above).
  • Page 657 Switching the Keyboard Focus to/from a MASCHINE Instance Press INSTANCE. The On-Screen Overlay appears on your computer screen with all available MASCHINE and KOMPLETE KONTROL instances: Turn the Control encoder to select the desired instance, and press the encoder to switch the focus to that instance.
  • Page 658 Within that section, every instance is represented by a picture and two fields: ◦ The overview picture illustrates the instance via a generic picture of the corresponding NI product (a picture of MASCHINE for MASCHINE instances, or of the particular NI product loaded in each KOMPLETE KONTROL instance).
  • Page 659: Controlling The Transport In Maschine

    You can also do this by clicking the desired track in the window of your host: ▪ Clicking on a host track that contains a KOMPLETE KONTROL instance disconnects your keyboard from its MASCHINE instance and sets its focus to that KOMPLETE KONTROL in- stance.
  • Page 660 Controlling the Transport in MASCHINE Transport in MASCHINE Running as a Standalone Application If your keyboard is focused on a MASCHINE instance running as a standalone application and no KOMPLETE KONTROL instance is loaded in any host application, all six buttons in the TRANSPORT section of your keyboard control the transport in MASCHINE.
  • Page 661 Moves the playhead forwards by Step Grid increments Transport in MASCHINE Running as a Plug-in If keyboard is focused on MASCHINE plug-in, Komplete Kontrol S Transport controls control the host rather than Maschine - none of them control Maschine plug-in.
  • Page 662 Focus to/from a MASCHINE Instance ↑14.4, Browsing Your MASCHINE Li- brary. Disabling MASCHINE Transport Functions on Your Keyboard If needed, you can disable your keyboard’s transport functions in MASCHINE (they are enabled by default). This is done in the Transport Control section of the...
  • Page 663 KOMPLETE KONTROL Integration Controlling the Transport in MASCHINE Enabling/disabling your keyboard’s transport functions in MASCHINE. To enable or disable the transport functions of your keyboard in MASCHINE, click the ► Enabled check box in the Transport Control section of the...
  • Page 664: Navigating And Controlling Your Sounds Within A Group

    Features. The focus of Knobs 1–8 on your KOMPLETE KONTROL S-SERIES keyboard is synchronized with the focus at the Sound level in the MASCHINE software (and on any connected controller from the MASCHINE family) as follows: ▪ If the Control area in the MASCHINE software currently displays the Plug-ins of the fo- cused Sound, Knobs 1–8 on your keyboard mirror the parameters of the selected Parameter...
  • Page 665 KOMPLETE KONTROL Integration Navigating and Controlling Your Sounds within a Group ▪ If the Control area in the MASCHINE software currently displays the Channel properties of the focused Sound, or if it displays another level (MASTER GROUP tab active), Knobs 1–8 on your keyboard continue to control the selected Parameter page in the select- ed Plug-in of the (possibly underlying) focused Sound.
  • Page 666 MASCHINE instance. Moreover if a controller from the MASCHINE family is also focused on the MASCHINE instance, make sure that your keyboard is se- lected in the Controller...
  • Page 667 PRESS BROWSE appears in the other displays. Press BROWSE and select the de- sired Plug-in preset from the MASCHINE Library to load it in this Plug-in slot. ▪ If you hold SHIFT the leftmost display indicates the focused Sound and Group: ◦...
  • Page 668 PAGE field reads EMPTY, and PRESS BROWSE appears in the other displays. Press BROWSE and select the desired Plug-in preset from the MASCHINE Library to load it at the end of the Plug-in List. MASCHINE 2 - Manual - 668...
  • Page 669 EMPTY, and PRESS BROWSE appears in the other displays. Press BROWSE and select the desired Plug-in preset or Sound from the MASCHINE Library to load it into this Sound slot. Group SHIFT + Navigate Up/ If the last Group is already selected and you...
  • Page 670 KOMPLETE KONTROL Integration Navigating and Controlling Your Sounds within a Group For more information on browsing your MASCHINE Library from your KOMPLETE KON- TROL S-SERIES keyboard, see section ↑14.4, Browsing Your MASCHINE Library. Visual Feedback on the Light Guide The LEDs of the Light Guide above the keybed provide a useful feedback on the state of each key underneath.
  • Page 671: Browsing Your Maschine Library

    Browsing Your MASCHINE Library You can browse your MASCHINE Library directly from your KOMPLETE KONTROL S-SERIES and load the desired files into the focused MASCHINE instance. For this, your KOMPLETE KONTROL S-SERIES keyboard makes use of an on-screen overlay displaying the browser on...
  • Page 672 Browsing the Effect presets of your MASCHINE Library directly from your KOMPLETE KONTROL S-SERIES keyboard (here a S25, as shown in the header). The on-screen overlay browser in MASCHINE is very similar to that in the KOMPLETE KON- TROL software, both in appearance and use.
  • Page 673 MASCHINE Browser: The open File Type selector in the on-screen overlay browser. If no query has been made in the MASCHINE Browser, the File Type selector is under focus in the on-screen overlay. You can also open the File Type selector via the usual navigation method in the on-screen over- lay, i.e.
  • Page 674 Product selector underneath opens. Note that, as in the MASCHINE Browser, the File Type selector and the Content selector on its right are mutually independent: For example, if the File Type selector is set to...
  • Page 675 ► trol encoder (or the ENTER button) to load it into MASCHINE. Depending on what file type you have selected, the file will be loaded to different locations within MASCHINE: ▪ If it is a Project it will load all associated files replacing all files in memory. If your current Project contains unsaved changes a dialog will appear asking you if you want to save them.
  • Page 676: Using The Perform Features

    ► focused Filetype. 14.5 Using the Perform Features Your KOMPLETE KONTROL S-SERIES keyboard provides a dedicated PERFORM section, and of course it perfectly integrates into the Perform features of MASCHINE. MASCHINE 2 - Manual - 676...
  • Page 677 ▪ The Perform features (Scale, Chord, and Arp) on your KOMPLETE KONTROL S-SERIES keyboard and on controllers from the MASCHINE family are very similar and share most of their parameters: If you modify a shared parameter on a device, your changes will be auto- matically mirrored on the other device(s).
  • Page 678 KONTROL, i.e. it only sets the note on which the selected scale is based: You can choose from the 12 available notes (C to B). On the other hand, the Root Note on MASCHINE con- trollers in Keyboard mode additionally sets the pitch played by pad 1: You additionally choose a particular octave (C1, C2, C3, etc.) in order to define the mapping of pad 1 (all...
  • Page 679 For more details, please refer to the KOMPLETE KONTROL Manual. ▪ Knob 5 controls the Chord Mode. This parameter is shared with MASCHINE controllers. ▪ Knob 6 controls the Chord Type. This parameter is shared with MASCHINE controllers.
  • Page 680 Scale and Chord engine is saved globally for the ses- sion. It is independent of the state of the Arp engine on any controller from the MASCHINE family. If you close and re-open the Project, if you disconnect and re-connect your keyboard, or...
  • Page 681 ↑14.3, Navigating and Controlling Your Sounds within a Group. When your keyboard is connected to a MASCHINE instance, Arp Edit mode shows the same Knob layout and section names as on the MASCHINE STUDIO or MASCHINE (MK2) controller except for the Preset selection (Knob 1), which is included in the...
  • Page 682: Using The Touch Strips

    14.6 Using the Touch Strips When your keyboard is focused on a MASCHINE instance, its left and right touch strips always send Pitch and Modulation data to the focused Sound, respectively. The way Pitch and Modulation data is interpreted can vary with the Plug-in loaded in the focused Sound.
  • Page 683 KOMPLETE KONTROL Integration Using the Touch Strips When you record a Pattern in your MASCHINE Project, your actions on the left and right touch strips are recorded as Pitch and Modulation (CC1) MIDI data for the focused Sound, respec- tively. You will be able to see and edit these tracks in the MIDI Pane of the Control Lane under the Pattern Editor —...
  • Page 684 MASCHINE instance. Moreover if a controller from the MASCHINE family is also focused on the MASCHINE instance, make sure that your keyboard is se- lected in the Controller...
  • Page 685 When you remove your finger, the value moves back to the default position. In Spring mode, the following additional settings are available for the modulation strip: MASCHINE 2 - Manual - 685...
  • Page 686 LED. You can play it in the same way as Ball mode (see above), however in this case the ball adopts its movement to a steady beat instead of slowing down and stopping. This ena- bles you to create tempo-synced modulations with the modulation strip. When using KOM- MASCHINE 2 - Manual - 686...
  • Page 687 KOMPLETE KONTROL Integration Using the Touch Strips PLETE KONTROL with MASCHINE, the tempo is defined by the MASCHINE software. When using the KOMPLETE KONTROL stand-alone application, you can set the tempo in the header of the software interface. In Ball mode, the following additional settings are available for the modulation strip: ◦...
  • Page 688: Recording Modulation From Your Keyboard

    14.7 Recording Modulation from Your Keyboard You can record modulation in MASCHINE from your KOMPLETE KONTROL S-SERIES key- board. To do this, your keyboard must be in Instrument mode. You cannot record modulation when your keyboard is in Scale Edit or Arp Edit mode. For more information on these modes, see section ↑14.5, Using the Perform...
  • Page 689 Recording Modulation from Your Keyboard In order to record modulation, your keyboard provides an Auto-write mode similar to the one found on the various MASCHINE controllers, except that on your keyboard Auto-write mode is always pinned (it is never a temporary mode).
  • Page 690 Knobs 1–8, even if you don’t rotate them. In particular, this allows you to overwrite existing modulation events while keeping the last modulation value you have record- This option is the same as for MASCHINE STUDIO. For all details, please refer to sec- tion Touch Auto-Write Option.
  • Page 691 The Touch Auto-write check box in the Hardware page of the Preferences panel. To enable or disable the Touch Auto-write option, click the Touch Auto-write check box in ► Touch-Sensitive Knobs section of the Hardware page in the Preferences panel. MASCHINE 2 - Manual - 691...
  • Page 692: Adjusting The Settings For Your Keyboard In The Maschine Preferences

    MASCHINE instance. Moreover if a controller from the MASCHINE family is also focused on the MASCHINE instance, make sure that your keyboard is se- lected in the Controller...
  • Page 693 KOMPLETE KONTROL Integration Adjusting the Settings for Your Keyboard in the MASCHINE Preferences The Hardware page of the Preferences panel for the KOMPLETE KONTROL S-SERIES keyboards. The available parameters are listed in the table below. Each of them is described in detail in the corresponding section.
  • Page 694: Arp Hold Mode

    Controlling Your Sounds within a Group. Transport Control Enabled check box Switches the transport functions of your keyboard in MASCHINE on or off. See section ↑14.2, Controlling the Transport in MASCHINE. Pitch Strip and Modulation Strip All parameters Adjust the behavior of the touch strips. See section ↑14.6,...
  • Page 695: Support For Komplete Kontrol S88

    Support for KOMPLETE KONTROL S88 14.10 Support for KOMPLETE KONTROL S88 MASCHINE 2.4 supports the new flagship of the S-Series keyboard line, KOMPLETE KON- TROL S88 from Native Instruments. KOMPLETE KONTROL S88 delivers an expansive, profes- sional-grade Fatar keybed for true piano feel across 88 fully-weighted, hammer-action keys.
  • Page 696: Troubleshooting – Getting Help

    (e.g., many effects, complex routing…). Increasing the RAM in your computer may help significantly. ▪ Make sure you have the most recent version of the MASCHINE software installed. You can find the latest available version following this link: http://www.native-instruments.com/updates...
  • Page 697: The Maschine Software Crashes

    About dialog for all Native Instruments ap- plications. This dialog can be opened by clicking the NI logo in the upper right corner of the user interface, by clicking the MASCHINE logo in its upper left corner, or by selecting About Maschine from the...
  • Page 698: Getting Help

    You can reach the Knowl- edge Base via: www.native-instruments.com/knowledge You can also access the Knowledge Base directly from MASCHINE by selecting Visit Online Knowledge Base from the Help menu in the Application Menu Bar or from the Help submenu in the MASCHINE menu.
  • Page 699: Registration Support

    15.2.4 User Forum In the Native Instruments User Forum, you can discuss product features directly with other users and with experts moderating the forum. Please be aware that the Technical Support team does not participate in the forum. If you’re encountering an issue that can’t be solved by other users, contact Native Instruments’...
  • Page 700: Appendix: Tips For Playing Live

    So before you get on stage, give your live set a thorough performance check by first playing it at home. Have a look at the CPU meter in the MASCHINE software’s Header to en- sure it never turns red. If necessary, increase the...
  • Page 701: Name And Color Your Groups, Patterns, Sounds And Scenes

    16.2.1 Use Mute and Solo Mute and Solo are a good way to build up a live set especially on the MASCHINE controller as you can mute and solo Groups and Sounds at the same time. By pinning the Mute and Solo mode (press Button 1 simultaneously for this), you have both hands free to mute or solo Sounds and Groups.
  • Page 702: Use Scene Mode And Tweak The Loop Range

    To be able to quickly change and modulate the effect settings, you can set modulation for the multi-effect as Patterns from within the MASCHINE software. By using Pat- terns for the multi-effect Group you could for example trigger a filter sweep or a wild modulat- ed Beat Delay.
  • Page 703: Special Tricks

    You can adjust the start point of a Sample in the Sampler’s Parameter pages (see ↑5.2.1, Page 1: Voice Settings / Engine). If you load a long audio file, you can create interesting variations by tweaking (…or modulating) the start point. MASCHINE 2 - Manual - 703...
  • Page 704: Glossary

    If you have any doubts about the meaning of a word, this is the place to check! Arranger The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header, when the MASCHINE software is in Mix view (default view). On its left you can select Groups.
  • Page 705 Instrument and Effect Plug-ins, and Samples. Each of these can be stored, tagged, and categorized in a way that allows you easy access to all of them. MASCHINE’s factory li- brary is already completely tagged, as well as factory libraries of any Native Instruments prod- ucts installed on your computer.
  • Page 706 Control Area The Control area is located in the middle of the MASCHINE window in Arrange view, between the Arranger (above) and the Pattern Editor (below). This area allows you to adjust all the pa- rameters (in Channel properties and Plug-ins) of the focused Sound/Group or the Master: rout- ing, effects, plug-ins, mixing, Macro Controls, etc.
  • Page 707 Group view in the Pattern Editor, the pads of your controller automatically switch to Group mode, and inversely. Insert Effect An insert effect is an effect directly inserted in the signal path of the audio to be processed. MASCHINE 2 - Manual - 707...
  • Page 708 Header The Header is the topmost row of controls in the MASCHINE software window. Always visible, the Header contains global settings, such as the Master Volume slider, the Transport controls, controls for global swing, tempo, time signature, etc.
  • Page 709 These effects are applied to all Groups and the Sounds within them. Modulation Modulation allows you to record changes of parameter values from within MASCHINE so that you don’t need to actuate these parameters in real-time. You can modulate parameters of Plug- ins and Channel properties in Sounds and Groups.
  • Page 710 Keyboard view gets automatically enabled in the software, and inversely. Parameter Pages The Parameter pages constitute the biggest part of the Control area in the MASCHINE window. They contain the adjustable parameters for the Plug-ins and Channel properties of the focused Sound/Group or those of the Master.
  • Page 711 To quantize a Pattern is to make its events snap to a set of equally distributed locations known as steps. This ensures that these events are on beat. You can also let MASCHINE automatically quantize events that you record live. Quantization makes it easier to get a rhythm going, but too much use can make the Pattern seem stiff or lifeless.
  • Page 712 Glossary Sample Editor The Sample Editor can be displayed in place of the Pattern Editor in the MASCHINE software. The Sample Editor is the all-in-one editor for Samples. It notably allows you to record Samples, edit them, split them into slices and map them across notes and velocities on your keyboard.
  • Page 713 Patterns with them, etc. Sound Sounds are the building blocks of all sound content in MASCHINE. A Sound is made up of any number of Plug-ins. Each Sound of the selected Group is mapped to one of the 16 pads on the hardware controller, so you can play the Sounds by pressing the pads.
  • Page 714 VST/AU plug-ins. You can not only load these VST/AU presets in MASCHINE but also save them as Plug-in presets: This will make them appear directly in the MASCHINE Browser and take advantage of all Browser’s features.
  • Page 715 The set of all Zones in a Sound is the Sample Map: It is the “map” of all Samples included in the Sound along with the individual key ranges and velocity ranges at which these Samples are triggered. MASCHINE 2 - Manual - 715...
  • Page 716: Index

    Audio driver (selecting) [54] Bussing point [705] Bypassing Audio input [290] [469] Audio interface [701] [192] Plug-in slots [53] selecting inputs and outputs [53] settings Autoload [109] definition [704] Automation [704] definition MASCHINE 2 - Manual - 716...
  • Page 717 Classic saturation [531] Count-in Clear [52] length [584] Scene (software) CPU power [700] Clip creating [565] [303] adjusting the output [706] definition Cut/copy/paste [565] removing [246] events/notes (software) Color [157] Group [271] Pattern [581] Scene MASCHINE 2 - Manual - 717...
  • Page 718 Duplicating [494] [587] Link when Duplicating [496] [588] Filter Making Scenes Unique [502] [585] Flanger Scene Linking [504] [585] Scenes [505] [584] Freq Shifter Scenes (software) [483] Dynamics effects [480] Gate [523] Grain Delay MASCHINE 2 - Manual - 718...
  • Page 719 Patterns [275] [513] Reverb External audio [290] [469] [531] Saturator External Plug-ins [210] [472] [712] send effect [486] Transient Master [494] EQ (Filter mode) [204] Equalizer [494] Events [246] cut/copy/paste (software) [707] definition MASCHINE 2 - Manual - 719...
  • Page 720 [315] Input properties (MIDI page) [26] [136] introduction [110] load with Patterns [334] Macro properties [163] moving multi-effect [476] [702] [157] naming [295] Output properties (Audio page) [300] Output properties (Aux page) pasting [161] MASCHINE 2 - Manual - 720...
  • Page 721 Importing your files into the Library [130] Group view Input properties definition [707] [290] [469] Audio page Insert effect [707] Instance Header definition [708] [708] definition Help [696] Host automation [321] Keyboard view HP2 (Filter mode) [204] [708] definition MASCHINE 2 - Manual - 721...
  • Page 722 Loop Range signature [594] volume [51] selecting (software) LP2 (Filter mode) [204] MIDI [20] [321] automation [321] controlling parameters via [277] exporting from Pattern [279] importing to Pattern [330] sending MIDI from Sounds [58] synchronizing MASCHINE 2 - Manual - 722...
  • Page 723 Plug-in [246] paste (software) [582] Scene (software) [248] quantizing [152] Sound [242] resizing (software) Multi-effect [476] [702] selecting (software) [242] Mute [701] [243] transposing (software) [710] definition Nudge events/notes (software) [244] [192] Plug-in slot MASCHINE 2 - Manual - 723...
  • Page 724 (software) [246] cut/copy/paste events/notes (software) [267] deleting (software) deleting events/notes (software) [245] [272] duplicating (software) [223] editing (software) [277] exporting MIDI from importing MIDI to [279] [26] [710] introduction [110] load with Group MASCHINE 2 - Manual - 724...
  • Page 725 [48] definition [710] :Routing [53] Pattern Grid [231] [53] Audio page Pattern Length [232] [78] Colors page Pattern Manager [262] [59] Default page Perform Grid [597] General page [49] Phaser [506] [75] Hardware page MASCHINE 2 - Manual - 725...
  • Page 726 Retrigger Scenes [598] [167] saving with Samples Reverb [513] Reverberation effects [508] REX files Quantization importing to Sounds [176] [711] definition Root key [248] quantizing after recording [647] [649] setting Quick Browse [134] Routing [458] MASCHINE 2 - Manual - 726...
  • Page 727 (software) [594] selecting a Loop Range [631] mapping (software) [597] transitions recording (software) [603] [599] triggering via MIDI [619] slicing (software) Scene bank Saturator [531] creating (software) [577] Save [578] deleting (software) [159] Group MASCHINE 2 - Manual - 727...
  • Page 728 [153] applying effects to [458] Soundcard [701] [146] Color [53] input and output routing [149] copying and pasting settings [53] [713] definition Stand-alone application [45] duplicating [149] Step [290] [469] Input properties (Audio page) MASCHINE 2 - Manual - 728...
  • Page 729 [61] stand-alone Text search [103] using in Browser Threshold [483] [488] Transient Master [486] Transpose [243] events/notes (software) Triggering Scenes via MIDI [320] Troubleshooting [696] Tube saturation [533] TYPES Filter [87] Undo [39] MASCHINE 2 - Manual - 729...
  • Page 730 Index Velocity scaling [75] View [28] switching VST plug-ins [210] Zone [714] definition Zone page [631] software MASCHINE 2 - Manual - 730...

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