Native Instruments Maschine Getting Started Manual
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  • Page 1 Getting Started...
  • Page 2 The information in this document is subject to change without notice and does not repre- sent a commitment on the part of Native Instruments GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media.
  • Page 3 Contact Germany Native Instruments GmbH Schlesische Str. 29-30 D-10997 Berlin Germany www.native-instruments.de Native Instruments North America, Inc. 6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 www.native-instruments.com © Native Instruments GmbH, 2011. All rights reserved.
  • Page 4: Table Of Contents

    2.2.4 Control Area ....................... 27 2.2.5 Pattern Editor ......................28 Overview of a MASCHINE Project ................30 The Structure of a MASCHINE Project ..................30 3.1.1 Sound Content ......................31 3.1.2 Arrangement ......................33 Unlabeled Buttons and Knobs ....................36 Controller Modes and Mode Locking ...................
  • Page 5: Maschine - Getting Started

    Spatial and Reverb ....................61 5.1.5 Delay ......................... 61 5.1.6 Distortion ........................62 Applying Effects to a Sound ......................62 Applying Effects to a Group ......................64 Applying Effects to the Master ....................67 Bypassing Effects ........................68 MASCHINE - Getting Started - 5...
  • Page 6: Maschine - Getting Started

    Focus on the Hardware ....................... 101 10.2 Check your CPU power before playing ..................101 10.3 Name your Groups and Sounds ....................101 10.4 Use Mute & Solo and Scenes and Patterns with the Lock function ..........101 MASCHINE - Getting Started - 6...
  • Page 7: Maschine - Getting Started

    Set up your own Multi-effect Groups ................... 102 10.7 Use a Limiter on your Master ...................... 102 10.8 Hook up your other gear and sync it with MIDI clock ..............102 11 Glossary ........................103 MASCHINE - Getting Started - 7...
  • Page 8: Welcome To Maschine

    You can sample your own material, slice loops and re- arrange them easily turning your ideas into full productions. However, MASCHINE is a lot more than an ordinary Groovebox or Sampler: It comes with a 6 Gigabyte Library programmed and created by well known artists and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.
  • Page 9: The Maschine Documentation

    → Results of actions are introduced by this smaller arrow. Naming Convention Throughout the documentation we will refer to MASCHINE as the hardware controller and MASCHINE software as the software installed on your computer. The term 'effects' will often be abbreviated as 'FX' when referring to elements in the MA- SCHINE software and hardware.
  • Page 10: Where To Start

    After reading the Setup Guide and following its instructions, your MASCHINE should be up and running. The next step is to read this MASCHINE Getting Started Guide. The MA- SCHINE Getting Started Guide first gives you an overview of MASCHINE and a practical approach to creating a project.
  • Page 11: In This Manual

    The MASCHINE Documentation Video Tutorials The Native Instruments website provides you with a lot of video tutorials that give you a hands-on approach to many sides of the MASCHINE workflow. To see them, point your fa- vorite browser to following URL: http://native-instruments.com/maschinemedia.
  • Page 12 Welcome to MASCHINE! The MASCHINE Documentation ▪ Chapter 9 provides an overview of how to efficiently manage MASCHINE Project, by saving different elements independently so you can easily use and find them in other Projects. ▪ Chapter 10 provides some hands-on tips for producing music with MASCHINE as well as for performing live.
  • Page 13: Overview

    Setup Guide included in the product box and will have setup MASCHINE by making the necessary connections and configuring the software. Please take the time to read this chapter in full, as it will familiarize you with MASCHINE's workflow and functionality.
  • Page 14: Maschine Hardware

    (1) CONTROL section: provides instant access to all Sound, Group and Master parameters via the knobs and encoders. The displays offer visual feedback on MASCHINE's current state which is mirrored in the software. For more information on this section please view ↑2.1.1, CONTROL...
  • Page 15: Control Section

    CONTROL MASCHINE. In this mode, each pad represents a Sound which can be played live and re- corded into the internal sequencer or your DAW (Digital Audio Workstation). At the same time, Control mode provides instant access to all Sound, Group and Master parameters via the buttons and knobs.
  • Page 16 Instance mode. In this mode you can select another instance SHIFT STEP of MASCHINE if you have more than one open in your Digital Audio Workstation (DAW). For more information on using the step sequencer please see section ↑4.3.4, Step Sequenc- (3) BROWSE/MODULES button: MASCHINE comes with over 6GB of sample content, organ- ized in an infinitely expandable library.
  • Page 17: Master Section

    Overview MASCHINE Hardware (7) AUTO WRITE button: In MASCHINE, automation of almost any parameter on the Sound and Group level is achieved with one-touch simplicity. Press and hold this button while turning any of the eight knobs (or any combination) to record automation for the corre- sponding parameter(s).
  • Page 18: Groups Section

    (3) Step Forwards button: Skip forward through the arrangement one bar at a time. Press button and to skip forwards through the arrangement at the interval set in SHIFT STEP the Pattern Editor's Grid Step. MASCHINE - Getting Started - 18...
  • Page 19 SHIFT crements when entering values with the knobs. All MASCHINE controller shortcuts are explained in the Hardware Control Reference, avail- able from the Help menu in the MASCHINE software. MASCHINE - Getting Started - 19...
  • Page 20: Pads Section

    Dimmed pads show which Patterns contain Events, fully lit pads show the currently selected Pattern. (3) PAD MODE: MASCHINE is designed to record drum sounds, but the pads can easily be used to play melodies or even chords! Besides the standard layout mapping, there are two options to map a single Sound to all 16 pads.
  • Page 21 (4) NAVIGATE: When working on large projects, it is sometimes necessary to look at the computer screen. With MASCHINE there is no need to use the mouse and search for scroll bars or magnifying glasses! Just use the pads and the knobs to zoom in and out or scroll through Patterns and Scenes.
  • Page 22: Maschine Software

    (1) Header: The Header contains the main controls for the MASCHINE software including the Display Area, Transport controls and the main volume output levels. You can also use this area to toggle the Browser, connect to MASCHINE controller and monitor your com- puters CPU usage.
  • Page 23: The Header

    (4) Transport controls: The Transport control contains buttons like a conventional tape re- corder or CD player, such as Play, Restart, Record and Stop. (5) Connect button: Use the Connect button to connect an instance of MASCHINE to the hardware controller.
  • Page 24 (8) Volume control: Shows the amplitude of the MASCHINE audio output and features an integrated Volume fader that controls the output level. (9) NI Logo: The NI logo and MASCHINE logo opens the About Screen which displays the version number and edition of your MASCHINE software.
  • Page 25: The Browser

    (2) File Type Selector: This contains 7 icons each representing the different files types of MASCHINE. From the left to right the file types are Project, Group, Sound, Pattern, Instru- ment, FX, and Sample. By clicking one of them it causes only the files of the selected type to be displayed in the Search Result List.
  • Page 26: Arranger

    (2) Arranger Timeline: This area displays the current position within the track and allows you to set the loop range. (3) Group Slots: The Group Slots each contain 16 Sound Slots, each of which can hold one Sound. MASCHINE - Getting Started - 26...
  • Page 27: Control Area

    Control Area The Control Area (1) Master tab: Controls sound at the main outputs of MASCHINE (including all Groups). (2) Group tab: Use the Group tab to gain access to the Group page which contains the Group Modules and Group Property Pages. Controls on the Group tab affect the sound of the currently selected Group A-H (including all Sound Slots).
  • Page 28: Pattern Editor

    Edit Control (9) to change the steps in which Events can be moved. (4) Piano Roll / Keyboard view switch: Use this button to select the Piano Roll/Keyboard view. (5) Sampling view switch: Use this button to select the Sampling view. MASCHINE - Getting Started - 28...
  • Page 29 (12) Pattern Length controls: The Pattern Length controls allow you to change the length of the pattern, select a new value from the drop-down Pattern Length menu. For a detailed explanation of each section please refer to the Reference Manual. MASCHINE - Getting Started - 29...
  • Page 30: Overview Of A Maschine Project

    MASCHINE's file format is called a MASCHINE Project, and it has the file extension ".mprj." A MASCHINE Project contains all the information stored with a MASCHINE-produced piece of music. In the following diagram we can see the different aspects of a MASCHINE Project. Overview of a MASCHINE Project.
  • Page 31: Sound Content

    Sounds, and how they are arranged into a song structure using Scenes and Pattern Clips. So basically there are two aspects to a MASCHINE Project: the sound content and the ar- rangement. The following section will explain these aspects in detail.
  • Page 32 Sound Slot (1-16). MASCHINE has a top-to-bottom structure: an effect on the SOUND level will only affect the selected Sound Slot, while an effect on the Master will affect all Groups and all Sound Slots in your Project.
  • Page 33: Arrangement

    Arrangement The arrangement aspect of a MASCHINE Project. The arrangement aspect of a MASCHINE Project is about building patterns from audio ma- terial, and further about putting those patterns into a loop or a song structure. The basic workflow in building a MASCHINE Song is as follows: ▪...
  • Page 34 Overview of a MASCHINE Project The Structure of a MASCHINE Project ▪ Here you combine your Patterns — represented by Pattern Clips (7) — into Scenes (6). ▪ Several Scenes add up to a Song (...or a Beat, or an Arrangement, or whatever you want to call it).
  • Page 35 (2) The Browser: Here you manage your audio content and effect presets. For more de- tailed information on the MASCHINE Browser, please refer to the MASCHINE Reference Manual. MASCHINE - Getting Started - 35...
  • Page 36: Unlabeled Buttons And Knobs

    Overview of a MASCHINE Project Unlabeled Buttons and Knobs (3) The Modules: MASCHINE contains four Module Slots on each of the three MASCHINE Project levels Sound, Group, and Master. Apart from hosting Samplers, internal MA- SCHINE effects, they host VST and AU plug-ins too. These will be explained in more detail in chapter ↑4.5.1, Module...
  • Page 37 Overview of a MASCHINE Project Controller Modes and Mode Locking The controller mode buttons on the MASCHINE controller. These buttons represent different MASCHINE MIKRO controller modes, e.g., when press- ing the button, the displays will show pad-specific control options. When re- PAD MODE leased, the controller switches back to standard controller mode.
  • Page 38 Overview of a MASCHINE Project Controller Modes and Mode Locking → The controller will remain in Pad mode until you press Button 1 again. For more detailed information on controller modes, please refer to the Reference Manual. MASCHINE - Getting Started - 38...
  • Page 39: Creating A Pattern

    If you want to know more about the Browser's capabilities, please read the Browser chap- ter in the Reference Manual. Hardware On the MASCHINE controller, press the button. In the left display, you will BROWSE now be presented with a selection of choices.
  • Page 40 Finding Samples in the Browser Software Click the Browser button in the top row to show the Browser within the MASCHINE window (the button becomes highlighted): We will start by finding a bass drum for our Pattern: In the top row of the Browser, click the Sample icon on the far right to get a list of all the available samples in the library.
  • Page 41: Selecting Sounds And Creating A Group

    Now you can listen to the available bass drums by clicking on their names in the list and choose one you like. Searching Samples by their names is not the only way to access the MASCHINE Library: you can also use the Browser’s Tag Filter to narrow down your search using Tags.
  • Page 42: Creating Patterns

    On the MASCHINE controller, you were just browsing through the Samples using Knob 5. Found a bass drum that matches your taste? Okay, then load it by pressing Button 8 on your MASCHINE controller. It will be loaded into the focused Sound Slot and playable by pressing the respective pad.
  • Page 43: Adjusting Quantization Using The Grid

    To change the Step Grid's quantization settings, press and hold the button on GRID the MASCHINE controller; the right display will show you which pad represents which Grid. Select a Step Grid resolution by pressing the corresponding pad. ► If you want to adjust the Pattern Grid (see section ↑4.3.2, Adjusting Pattern...
  • Page 44 The Pattern length will resize to the mouse click position, quantized to the Pattern Grid value. To change the step width that the Pattern length can be resized in, select another resolution from the drop down Pattern Grid menu: MASCHINE - Getting Started - 44...
  • Page 45: Recording A Pattern With The Controller

    If you want to quantize your recording afterwards, hold SHIFT PLAY the MASCHINE controller’s button and press pad 5 (Quantize). Your pattern will be SHIFT quantized according to the selected Grid. MASCHINE - Getting Started - 45...
  • Page 46: Step Sequencer

    SELECT using the corresponding pad. There is an Undo function available that you can access from the MASCHINE controller: hold the button and press pad 1 to undo any pattern edits.
  • Page 47 Creating a Pattern Creating Patterns A typical 4/4 kick in Step mode. MASCHINE - Getting Started - 47...
  • Page 48: Recording A Pattern With The Software

    4.3.5 Recording a Pattern with the Software ► In the MASCHINE Software, set a step by double-clicking into the Grid to the right of the respective Sound. ► To clear the step, right-click (on Mac OS X: [Ctrl]+click) it. You may also drag it to the right or left, or stretch it by dragging its right border.
  • Page 49 Creating a Pattern Creating Patterns in Keyboard Mode The backside of the MASCHINE controller with the MIDI In. For details on making Audio and MIDI settings please refer to the printed Setup Guide. Hardware Select your Sound by pressing the pad it is assigned to.
  • Page 50: Creating Patterns With Plug-In Instruments

    Piano Roll/Keyboard Editor. Creating Patterns with Plug-in Instruments In addition to using the internal sounds of MASCHINE you may also use 32-bit and 64-bit VST/AU plug-ins from Native Instruments and third party manufacturers. MASCHINE - Getting Started - 50...
  • Page 51: Module Slots

    Module Slots Module Slot 1 containing Native Instruments KONTAKT. MASCHINE contains four Module Slots on each of the three MASCHINE Project levels Sound, Group, and Master. Apart from hosting Samplers and MASCHINE effects, Module Slots can host instrument and effect type plug-ins in the following combination: ▪...
  • Page 52: Loading An Instrument Plug-In

    When you have found the instrument plug-in you want to use, press Button 8 to load 10. Press the button to switch back to Control mode. CONTROL 11. Now you can try out the instrument plug-in by playing the pad. MASCHINE - Getting Started - 52...
  • Page 53 12. Edit the plug-in parameters using the knobs 1-8. 13. Press > < (Step forward and Step back buttons) to step through the parameter pages of the plug-in. To play the instrument plug-in chromatically using the pads on the MASCHINE hardware; hold then press the button to quickly toggle to Keyboard mode.
  • Page 54 Click on the first Module Slot (only Module Slot 1 can host instrument plug-ins) and click the drop-down arrow at the right end of it. Select Plug-ins from the menu to get a list of all available instrument plug-ins. MASCHINE - Getting Started - 54...
  • Page 55: Opening And Closing Plug-In Windows

    Reference Manual. 4.5.4 Opening and Closing Plug-in Windows You can open floating windows for all plug-ins of a MASCHINE project. MASCHINE will always show the open floating windows of the selected Sound, Group or the Master at a time. MASCHINE - Getting Started - 55...
  • Page 56 Press the selected Module Slot button to open the plug-in window on your computer screen. Press the button a second time to close the plug-in window. Press Button 5 on the MASCHINE controller to open or close the REAKTOR 5 floating window Software When a plug-in has been assigned to a Module Slot, the plug-in icon will appear in the Quick Browse area.
  • Page 57: Mute & Solo

    Sounds by pressing their respective pads, and Groups by pressing the Groups buttons. You can also pin the Mute function by pressing Button 1 at the same time and unpin it by pressing again. MUTE MASCHINE - Getting Started - 57...
  • Page 58: Software

    ► To unsolo it, right-click (on Mac: [Ctrl]+click) on the Group icon again. Mute ► To mute a Sound, click on the pad icon in the Pattern Editor: ► To unmute the Sound, click on the pad icon again. MASCHINE - Getting Started - 58...
  • Page 59 ► To mute a Group, click on the Group icon in the Arranger: ► To unmute the Sound, click on the Group icon again. In the next chapter, you will learn how to add effects and get to know the powerful routing system of MASCHINE. MASCHINE - Getting Started - 59...
  • Page 60: Using Effects & Routing

    Available Internal Effects Using Effects & Routing Now that we have created the Pattern, let’s spice it up with some effects. MASCHINE pro- vides a healthy selection of effects (FX) that can be applied on Sounds, Groups and the Master, all as Insert effects. In addition, you may also use 32-bit and 64-bit plug-in ef- fects from Native Instruments and third party manufacturers.
  • Page 61: Modulation

    ▪ Resochord: The Resochord is a bank of 6 comb filters, each of which is individually tuned according to a particular chord. The Resochord will print its own harmonic con- tent on to any input material. MASCHINE - Getting Started - 61...
  • Page 62: Distortion

    Module 1 is often used to contain a Sampler or live Input so choose one of the free Modules (2-4) to insert an effect. If you plug one of the internal MASCHINE effects or a plug-in effect to Module Slot 1 of a Sound, you will find this effect as a bussing point in the...
  • Page 63 Sound you want to apply an effect to. The actual Sound that you assign the effect to is always the one in focus; in the example under- neath it’s Noise FrostShock. MASCHINE - Getting Started - 63...
  • Page 64: Applying Effects To A Group

    If you have VST/AU effect plug-ins installed you may also load them from the effects menu by selecting Plug-ins from the list. Applying Effects to a Group You can apply four effects directly to each Group. The effects will then be applied to all the Sounds in the Group. MASCHINE - Getting Started - 64...
  • Page 65 When you’ve found an effect you want to apply, press Button 8 to load it. Switch back to Control mode by pressing the mode button. CONTROL Now you can edit the effect parameters using the knobs! MASCHINE - Getting Started - 65...
  • Page 66 In the same way that effects applied to the Sound in focus, they get applied to the Group in focus, so make sure to have your Group in focus in the Arranger: Since our Group is mainly for drums, let’s apply some compression by adding the Compressor to Module 1: MASCHINE - Getting Started - 66...
  • Page 67: Applying Effects To The Master

    Now you can edit the effect parameters using the knobs! Software Select the MASTER tab and then click the Arrow on the right of the Module to select an ef- fect for the Master. MASCHINE - Getting Started - 67...
  • Page 68: Bypassing Effects

    Depending on the Tab you used the effect on, press either Button 1 (for the Master), Button 2 (for a Group + the Group button) or Button 3 (for a Sound + the pad con- taining the Sound). MASCHINE - Getting Started - 68...
  • Page 69 Now click on the label (orange if it is a Sound, blue if it is a Group, white if it is the Master) on the left side of the effect Modules to bypass the desired effect. Click the label again to hear the effect signal. MASCHINE - Getting Started - 69...
  • Page 70: Automating Effects And Sampler Parameters

    Automating Effects and Sampler Parameters Automating Effects and Sampler Parameters One of the really cool features of MASCHINE is the ability to automate parameters from the effect Modules and the Sampler Modules both on the hardware and on the software in a very easy way.
  • Page 71 Using Effects & Routing Automating Effects and Sampler Parameters ► To edit the Automation, drag the automation points in the Automation Lane. MASCHINE - Getting Started - 71...
  • Page 72: The Input Module And Advanced Routing

    Applying an Effect to an external audio source The Input Module and Advanced Routing The Routing features allow for a flexible way to handle routings within MASCHINE and to- gether with external instruments. Since the Routing capabilities are quite powerful, we will focus on two common usage scenarios: routing external audio into the effects and setting up Send effects.
  • Page 73 The Input Module and Advanced Routing Applying an Effect to an external audio source → Audio signals coming from external sources are now be routed to MASCHINE’s modules where effects can be added. You can also use the audio signals for sampling.
  • Page 74: Setting Up A Send Effect

    This is how to set it up. Hardware Lets send the Snare of the 909 Kit to a Reverb Send effect. Load the 909 Kit by dou- ble-clicking it in the Browser and create a basic Pattern. MASCHINE - Getting Started - 74...
  • Page 75 B: INPUT 1 from the list. → As you can hear, the Snare is already being sent to the effect; by turning the Aux 1 Level, you can adjust the amount of signal that gets sent into the Reverb. MASCHINE - Getting Started - 75...
  • Page 76 Setting up a Send Effect Software Select the first Sound Slot of an empty Group. Load the Reverb into the Sound Slot’s effects tab. On the Source tab (SRC), select Input and leave the Source at Internal: MASCHINE - Getting Started - 76...
  • Page 77: Routing Tips

    ▪ For a better overview, rename the Sound you use as a Send effect after the effects name. ▪ You can build your own multi-effects this way: up to three effects per Sound with 16 Sounds per Group allow up to 48 different effects in one Group! MASCHINE - Getting Started - 77...
  • Page 78 The Routing in MASCHINE is a really powerful tool with a vast amount of possibilities. You can set up your own effects Chains, route Sounds through several other Sounds or out of your soundcard through a Hardware effect and then back into MASCHINE.
  • Page 79: Creating A Song Using Scenes

    Creating a Clip in the Arranger Creating a Song using Scenes Creating a Song on MASCHINE is easy and straightforward. The basic concept is this: Groups and their Patterns are combined in Clips, a Clip being a representation of a Group with a specific Pattern.
  • Page 80 Select the Pattern you want to use in the Scene by clicking on it in the Pattern Editor: A Clip, representing the selected Pattern, will be automatically inserted into the fo- cused Scene Column in the Arranger. ► To delete a Clip, right-click (on Mac OS X: [Ctrl]+click) it. MASCHINE - Getting Started - 80...
  • Page 81: Inserting And Deleting Scenes

    Cut, Copy Paste the Scene’s content or to Clear, Remove Duplicate the Scene. To rearrange Scenes, use the [Left] and [Right] arrows on your computer keyboard while holding [Ctrl] depressed. MASCHINE - Getting Started - 81...
  • Page 82: Using The Loop Mode

    On the Hardware, press Scene together with Button 1 to lock it and use the pads to change between Scenes; on the Software, click in the Scene row on the Scene you want to select. MASCHINE - Getting Started - 82...
  • Page 83: Sampling

    How to Sample Sampling MASCHINE allows you to record internal or external audio signals using your soundcard. This is a useful feature if you want to record your own Samples or rearrange Loops that you have created yourself using MASCHINE.
  • Page 84 Threshold value (adjustable with the mouse by dragging) or in Sync with the Project Tempo. Since we want to record a drum loop from the 808 Kit, we select Sync. MASCHINE - Getting Started - 84...
  • Page 85 You can drag the Samples to other Sound Slots to use them separately. For external Samples coming from an instrument that is not synced to MASCHINE by way of MIDI Clock, it is more useful to record it manually or in Threshold mode.
  • Page 86: Editing A Sample

    5 and 6 to modify the zoom factor and the position in the waveform. Software Click the Sampling button to open the Sampling Area. Select the EDIT tab by clicking on it. MASCHINE - Getting Started - 86...
  • Page 87 Enable Loop by clicking on the LOOP button. The Loop Area is now highlighted: you can change the Loop Area by moving the han- dles in the front and in the end of the Sample. MASCHINE - Getting Started - 87...
  • Page 88: Slicing A Sample

    Slicing a Sample is useful if you want to rearrange Loops or make them play correctly at another tempo. Let’s slice the drum loop we have just recorded! Hardware Press Button 3 to enter the tab. SLICE MASCHINE - Getting Started - 88...
  • Page 89 If you can hear a click noise at the beginning or end of a slice, try to adjust the attack or decay for this slice. MASCHINE - Getting Started - 89...
  • Page 90 Now click on the APPLY button to slice the selected Sample. Alternatively, click the Slice Dragger and drag it onto another Sound or Group Slot: MASCHINE - Getting Started - 90...
  • Page 91: Mapping Samples

    To edit the velocity range of a Sample, switch to the next page using the Right Page button: Knob 1 and 2 are now used to define the lowest and the highest velocity. The third page is used to enter Tune, Gain and Pan for the Sample Zone. MASCHINE - Getting Started - 91...
  • Page 92 A Zone will be created; you can drag the left and the right border of the Zone with your mouse, thereby extending or minimizing it and defining a note range. The note range of several Zones can overlap. MASCHINE - Getting Started - 92...
  • Page 93 ▪ Set the velocity range, using the Low Vel High Vel fields. ▪ Set the tuning in the Tune field. ▪ Set the gain in the Gain field. ▪ Set the panorama position in the field. MASCHINE - Getting Started - 93...
  • Page 94: Managing Projects

    In this chapter you will learn how to save different elements of Projects independently so that you can easily use and find them for other Projects. Some of these functions are only available in the MASCHINE Software. You will also learn how to export audio files from Groups, Sounds and the Master Output.
  • Page 95: Saving A Group

    Save As… from the dropdown menu: 9.1.3 Saving a Pattern ► To save a Pattern, right-click (on Mac OS X: [Ctrl]+click) on the Pattern Label in the Arranger and select Save As… from the dropdown menu: MASCHINE - Getting Started - 95...
  • Page 96: Saving And Recalling Module Presets

    9.2.1 Saving Module Presets All settings and assignments of a MASCHINE Module Slot can be saved as Module pre- sets. Once saved, Module presets can be accessed from the MASCHINE Browser. This is a very quick and convenient way to recall plug-ins as well as parameter assignments. To ac- cess the Module menu, click the drop-down arrow on the right-hand side of a Module tab: The Module menu displaying options for loading Modules as well as saving and recalling Module presets.
  • Page 97 Browse through the list of Module presets with Knob 5. Load the selected Module preset by pressing Button 8. Software The Instrument button in the file type selector of the MASCHINE Browser. Click the DISK button if the file type selector is not visible.
  • Page 98: Exporting Audio

    Managing Projects Exporting Audio Instrument presets in the MASCHINE Browser. Exporting Audio There are several ways to export audio files in MASCHINE: MASCHINE - Getting Started - 98...
  • Page 99 Master, Groups or Sounds. If you select Groups or Sounds, a list of available Groups or Sounds will be displayed with a checkbox next to each entry: check all Groups or Sounds you wish to export. MASCHINE - Getting Started - 99...
  • Page 100 (Normalize) and choose whether you wish to optimize the loop for looped playback (Loop Optimize). When you are done, click on the Export button at the bottom. To cancel, click on the Close button instead. MASCHINE - Getting Started - 100...
  • Page 101: Tips For Playing Live

    Use Mute & Solo and Scenes and Patterns with the Lock function Mute and Solo is a good way to build up a live set especially on MASCHINE as you can mute and solo Groups and Sounds at the same time. By locking the Mute and Solo func- tion, you have both hands free to mute or solo Sounds and Groups.
  • Page 102: Use Note Repeat

    If you have other gear such as a drum machine, a synthesizer or another sequencer that is able to send MIDI Clock, hook it up to the MASCHINE controller’s MIDI In and activate Sync to External MIDI Clock from MASCHINE’s File menu so that they can play together in sync.
  • Page 103: Glossary

    A sound can hold up to 4 modules which can be a Sampler, VST/AU Plug-in Instruments or FX, internal MASCHINE FX, as well as an external Input, or a MIDI Out module. Each Sound of the selected Group is mapped to one of the 16 pads on the MASCHINE control- ler, so you can play the Sounds by pressing the pads.
  • Page 104 MASCHINE contains four Module Slots on each of the three MASCHINE Project levels Sound, Group, and Master. MASCHINE modules are the MASCHINE Sampler, VST/AU Plug-in Instruments or FX, internal MASCHINE FX, as well as the external Input module and the MIDI Out module.

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