Native Instruments MASCHINE MIKRO Getting Started
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  • Page 1 GETTING STARTED...
  • Page 2 The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu- ment is subject to a License Agreement and may not be copied to other media. No part of this...
  • Page 3 6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 www.native-instruments.com NATIVE INSTRUMENTS K.K. YO Building 3F Jingumae 6-7-15, Shibuya-ku, Tokyo 150-0001 Japan www.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp Street London EC2A 4NU www.native-instruments.co.uk © NATIVE INSTRUMENTS GmbH, 2016. All rights reserved.
  • Page 4: Table Of Contents

    Save Your Work! ......................... 32 To Sum Up… ..........................32 Building Your Own Drum Kit ..................34 Opening Your Project ........................34 Customizing Your Drum Kit ......................38 3.2.1 Selecting another Snare Sample ................38 MASCHINE MIKRO - Getting Started - 4...
  • Page 5 Selecting Another Group ......................72 Renaming and Coloring the Group ....................73 Loading a Plug-in Instrument for the Bass ................. 74 5.3.1 Browsing the MASSIVE Presets .................. 75 5.3.2 Using Keyboard Mode ....................78 MASCHINE MIKRO - Getting Started - 5...
  • Page 6 Creating Beats with the Step Sequencer ..............105 Building Up a Beat in Step Mode ....................106 7.1.1 Using Step Mode ......................106 7.1.2 Adjusting the Pattern Length in Step Mode ............... 107 Adjusting the Step Grid ......................108 MASCHINE MIKRO - Getting Started - 6...
  • Page 7 Using Sounds and Groups as Sound Source .............. 135 9.2.2 Using an External Sound Source ................138 Sampling ............................ 141 9.3.1 How to Sample ......................141 9.3.2 Editing, Slicing and Mapping Your Sample ............... 144 MASCHINE MIKRO - Getting Started - 7...
  • Page 8 Sound Content ......................154 10.2.2 Arrangement ......................156 10.3 MASCHINE Hardware Overview ....................157 10.3.1 Hardware Overview of the MASCHINE MIKRO MK1 Controller ........157 10.3.1.1 CONTROL Section ..................159 10.3.1.2 TRANSPORT Section ...................162 10.3.1.3 PADS Section .....................163 10.4 MASCHINE Software Overview ..................... 167 10.4.1...
  • Page 9 Table of Contents 11.2.1 Knowledge Base ......................178 11.2.2 Technical Support ...................... 178 11.2.3 Registration Support ....................179 11.2.4 User Forum ........................ 179 12 Glossary ........................180 Index ........................188 MASCHINE MIKRO - Getting Started - 9...
  • Page 10: Welcome To Maschine

    Browser to give you instant access to the sounds you are looking for. But it doesn’t stop there! You can create your own sounds and samples or use MASCHINE EXPAN- SION packs, available for purchase from the Native Instruments website to further enhance your library of sounds.
  • Page 11: Where To Start

    Help menu or the following location: www.native-instruments.com. Please check Service Center or the Native Instruments website regularly for up-to-date and localized versions of these documents. Additional documentation sources provide you with details on more specific topics: ▪ MASCHINE Hardware Control Reference ▪...
  • Page 12: Maschine Getting Started Guide

    MASCHINE via a set of tutorials covering easy and more advanced tasks in or- der to help you familiarize yourself with MASCHINE. 1.1.3 Support Channel Videos You can find a number of support videos on The Official Native Instruments Support Channel under the following url: https://www.youtube.com/NIsupportEN We recommend that you follow along with these instructions while the respective application is running on your computer.
  • Page 13: Other Online Resources

    Welcome to MASCHINE! Where to Start? 1.1.7 Other Online Resources If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help: ▪ Knowledge Base ▪ User Forum ▪...
  • Page 14 Manual. ◦ Chapter ↑11, Troubleshooting – Getting Help gathers useful information for trouble- shooting and getting help. ◦ Chapter ↑12, Glossary holds a glossary defining all important terms and concepts used in MASCHINE. MASCHINE MIKRO - Getting Started - 14...
  • Page 15: Document Conventions

    Results of actions are introduced by this smaller arrow. → Naming Convention Throughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer. MASCHINE MIKRO - Getting Started - 15...
  • Page 16: Labeling On Your Maschine Controller

    DVD booklet. For more information please refer to the Setup Guide. For more information on KOMPLETE and KOMPLETE ULTIMATE please visit the Na- tive Instruments website. Labeling on your MASCHINE Controller MASCHINE MIKRO - Getting Started - 16...
  • Page 17: First Steps

    Please carefully follow the instructions of the Setup Guide which can be downloaded in PDF format from the Native Instruments website. Once you have followed the Setup Guide, MA- SCHINE should be installed on your computer, its basic audio settings correctly configured, and the hardware controller connected to your computer.
  • Page 18: Loading A Drum Kit From The Factory Library

    Header at the top of the MASCHINE window in order to show the Browser: Enable the magnifying glass to display the Browser. To load a drum kit, do the following: Click the LIBRARY tab to open the LIBRARY pane. MASCHINE MIKRO - Getting Started - 18...
  • Page 19 Click the Group icon to get a list of all available drum kits in the Library: In the Content selector to the right, click the icon to select only Native Instruments factory content: MASCHINE MIKRO - Getting Started - 19...
  • Page 20 Loading a Drum Kit from the Factory Library In the TYPES filter, select the Kits. The Browser will then display only kits in the Result list. Select the Urban Kit sub-type tag below to further refine your search. MASCHINE MIKRO - Getting Started - 20...
  • Page 21 Press the BROWSE button at the left of your controller. BROWSE button lights up. In the display, you now are presented with a selection of choices. Press above the display to select FILTER. MASCHINE MIKRO - Getting Started - 21...
  • Page 22 Turn the Control encoder to select ALL. This way, we will browse all products. Press Right Arrow again until you see 3/3: TYPE at the bottom of the display. MASCHINE MIKRO - Getting Started - 22...
  • Page 23 10. Turn the Control encoder until you see URBAN KIT, to further limit the result list to this type of kits. 11. Now press above the display to select LIST. MASCHINE MIKRO - Getting Started - 23...
  • Page 24 The process of loading from the Browser is the same for all kinds of objects: In the Browser, after choosing the desired object, you select the desired content, type, and subtype, then you scroll through the result list and select an object for loading. MASCHINE MIKRO - Getting Started - 24...
  • Page 25: Playing With The Pads

    ▪ Pad (B) is half lit to indicate the next Group can be created here. While holding GROUP, systematically press the pads from 9–16 to select them. ► You will note the following: MASCHINE MIKRO - Getting Started - 25...
  • Page 26: Recording Your First Pattern

    In each Group you can have an unlimited number of Patterns which are grouped into Pattern banks containing up to 16 Patterns each. We will now use the transport controls, which are located at the bottom left of your controller: The TRANSPORT section on your controller. MASCHINE MIKRO - Getting Started - 26...
  • Page 27 Play the desired rhythm on the pads. By default, the recorded Pattern is one bar long. Your playing is recorded and directly played in loop. As long as you don’t press PLAY again, the new Pattern keeps playing. Press again to stop recording. MASCHINE MIKRO - Getting Started - 27...
  • Page 28: Playing With Your Pattern

    Sound or Group alone. The combination of both is a use- ful means to play live and to test different sequences together. When used on Sounds, the Solo only applies to the current Group: The Sounds in other Groups won’t be affected. MASCHINE MIKRO - Getting Started - 28...
  • Page 29 To mute a Sound, click the number on the left side of the Sound slot in the Pattern Edi- ► tor. Muting a Sound. To unmute the Sound, click the number again. ► MASCHINE MIKRO - Getting Started - 29...
  • Page 30 11. Press the half-lit pads one by one, progressively bringing each drum back in the mix. The combination of muting and soloing Sounds allows you to create effective breaks on → the fly! MASCHINE MIKRO - Getting Started - 30...
  • Page 31: Using Note Repeat

    This is a handy way to add live ornaments to your Pattern! → Of course you can also use Note Repeat to program your Pattern (e.g., recording a con- tinuous hi-hat). MASCHINE MIKRO - Getting Started - 31...
  • Page 32: Save Your Work

    Your Project with its new Pattern is now saved on your hard disk. Should you close MASCHINE or open another Project, you will still be able to open this Project later. Saving your Work using the MASCHINE MIKRO MK1 Controller To save your modifications to the Project, press SHIFT + SAMPLING.
  • Page 33 ▪ Save the current Project for a later use. Once you feel comfortable with these tasks, please proceed to the next tutorial, where we will customize our drum kit, and have a closer look at the MASCHINE software user interface. MASCHINE MIKRO - Getting Started - 33...
  • Page 34: Building Your Own Drum Kit

    Here we will use a nice feature of MASCHINE: Each file you created and saved in MASCHINE is automatically put in “User” content. Hence, we will select the User icon in the Content selector to quickly find our tutorial Project again. MASCHINE MIKRO - Getting Started - 34...
  • Page 35 Enable the magnifying glass to display the Browser. To open the tutorial Project, do the following: At the top left, click the button showing the Project icon to get a list of all available Projects in the Library: MASCHINE MIKRO - Getting Started - 35...
  • Page 36 Project. Opening a Project using the Controller Now try operating MASCHINE via the MASCHINE MIKRO controller wherever possible. To open a Project via the controller, we will follow the same process as above, filtering MASCHINE ob- jects to narrow our search until we find our tutorial Project.
  • Page 37 In case you already created more than one Project, turn the Control encoder until FIRST PROJECT appears at the bottom of the display. Press the Control encoder to load the Project. Press BROWSE to leave the Browser. MASCHINE MIKRO - Getting Started - 37...
  • Page 38: Customizing Your Drum Kit

    Click the Sound slot containing the “Snare Ektl A 2” that we want to replace: The Sound slot gets highlighted to indicate that it is selected. MASCHINE MIKRO - Getting Started - 38...
  • Page 39 Since we want to find a side stick, type “side stick” into the empty field above the list of Samples. As soon as you start typing, you will see the list below being updated to display Samples matching your query. MASCHINE MIKRO - Getting Started - 39...
  • Page 40 This should allow you to build a custom drum kit that fits your needs! Note that you can also start from a blank Group and entirely fill it up with the Sounds of your choice! MASCHINE MIKRO - Getting Started - 40...
  • Page 41 Prehear feature. 14. Once you have found a nice side stick sample, press the Control encoder to load it into the Sound slot currently selected (the one triggered by the pad 6). MASCHINE MIKRO - Getting Started - 41...
  • Page 42: Loading A Drumsynth

    Before we load a Drumsynth, let’s have a quick look at the Control area in the software: Select the Group “EK-TL A Kit” (Group A1). Select the Sound “Kick Ektl A 2” Now have a look at the Control area: MASCHINE MIKRO - Getting Started - 42...
  • Page 43 The Control area showing some Sampler Plug-in parameters for our kick drum Sound. To the left of the Control area, you can load an Internal, Native Instruments or External Plug-in into the Plug-in List. The Plug-in List allows you to load as many Plug-ins into its slots as you want.
  • Page 44 (Kick Ektl A 2) to select that Sound slot. In the Control area above, click the SOUND tab to select the Sound level, since this is the only level at which Drumsynths can be loaded. MASCHINE MIKRO - Getting Started - 44...
  • Page 45 This displays the Plug-in List on the left of the Control area: The Plug-in List in this instance contains Sampler. Click the down-pointing arrow at the right to open the Plug-in menu. The Plug-in menu opens and displays a list of all available effects. MASCHINE MIKRO - Getting Started - 45...
  • Page 46: Loading A Drumsynth Into A Plug-In List On The Hardware

    The Kick Plug-in is now loaded and is ready to be tweaked. → 3.2.2.2 Loading a Drumsynth into a Plug-in List on the Hardware Press SELECT + pad to select the Sound Kick Ektl A MASCHINE MIKRO - Getting Started - 46...
  • Page 47 SHIFT, we access the Plug-in menu instead! Press to select FILTER. This will allow us to narrow down the available effects to what we are looking for. Turn the Control encoder until the Category field turns to INSTRUMENT. MASCHINE MIKRO - Getting Started - 47...
  • Page 48: Adjusting Volume, Swing And Tempo

    SCHINE holds a powerful sampler that allows you to fine-tune many settings for each generat- ed sound. Without entering into too many details yet, let's look at a quick way to adjust the volume level and swing for each Sound in your Group. MASCHINE MIKRO - Getting Started - 48...
  • Page 49 To adjust the volume of an individual Sound, click and drag the left knob in the Sound ► slot. Use the left knobs in the Sound slots to adjust the volume of each Sound. MASCHINE MIKRO - Getting Started - 49...
  • Page 50 Adjusting Volume, Tune and Swing using the MASCHINE STUDIO Controller You can now adjust the volume, swing, tempo and tune for your overall Project, for each Group, and for each Sound individually using the Control encoder: MASCHINE MIKRO - Getting Started - 50...
  • Page 51 Let’s adjust the overall swing of our Project, too. The Swing feature shifts some of the played notes, hereby adding some “groove” to your Pattern. The procedure is similar to the one descri- bed above for the volume: Press the MAIN button to activate it (the button lights up). MASCHINE MIKRO - Getting Started - 51...
  • Page 52 To adjust the overall tempo of our Project: Press the MAIN button to activate it (the button lights up). Press to select TEMPO. Turn the Control encoder to adjust the overall Swing for your Project. MASCHINE MIKRO - Getting Started - 52...
  • Page 53 TUNE) turn the Control encoder. Press and turn the Control encoder to adjust the val- ue in finer increments. At any time, the display indicates the current value. We recommend you try this while your Pattern is playing, you will immediately hear the effect of your changes! MASCHINE MIKRO - Getting Started - 53...
  • Page 54: Changing The Color Of A Group Or Sound

    Right-click ([Cmd] + click on Mac OS X) on the desired Sound slots or Group, select Col- ► or in the context menu, and select the desired color according to the type of percussion in that Sound slot. Here is an example of how you could colour sounds: MASCHINE MIKRO - Getting Started - 54...
  • Page 55: Moving Your Sounds And Groups

    Let’s exchange the positions of the “Kick Ektl A 2” and the “Snare Ektl A 1” in order to have both kicks on pads and 2, and both snares on pads and 6: Click and hold the Sound slot containing the “Kick Ektl A 2.” MASCHINE MIKRO - Getting Started - 55...
  • Page 56: Save Your Work

    Again, it is recommended to regularly save your work. You can then open another Project or close MASCHINE and take a break. Your tutorial Project will be recalled as is the next time you open it. To save your work in the MASCHINE Software: MASCHINE MIKRO - Getting Started - 56...
  • Page 57: To Sum Up

    ▪ Move your Sounds across your Group to assign them to other pads on your controller. Once you feel comfortable with these few tasks, proceed to the next tutorial, where we will learn more on Patterns! MASCHINE MIKRO - Getting Started - 57...
  • Page 58: Creating Beats

    In case your tutorial Project “My First Project” is not open, please open it now: Open the tutorial Project “My First Project.” ► Fine-tuning our First Pattern We will start by improving our first Pattern using some of the powerful editing features of MA- SCHINE. MASCHINE MIKRO - Getting Started - 58...
  • Page 59: Our Pattern In The Software

    Pad view (in the picture above, the Pattern slot 1). A Pattern contains the events (the notes) that plays Sounds from the current Group. More typically this is known as a se- quence. MASCHINE MIKRO - Getting Started - 59...
  • Page 60: Doubling The Pattern

    In the software, you see that the Pattern now is twice as long, and all its events have been replicated in the second half of the Pattern. Release the PATTERN button. Press PLAY to listen to your Pattern. You don’t hear any difference yet, since both halves are exactly identical. MASCHINE MIKRO - Getting Started - 60...
  • Page 61: Quantizing The Rhythm

    ▪ The use of quantization notably depends on the music style of your song: In some cases, the rhythm must be perfectly tight, while in other cases, half-quantization (or even no quantization at all) would fit best. MASCHINE MIKRO - Getting Started - 61...
  • Page 62 At any time, you can click the middle of the horizontal and vertical scroll bars to display anoth- er part of the Pattern. If you zoom in, you can see that some of our hits were not really accurate: MASCHINE MIKRO - Getting Started - 62...
  • Page 63 You can apply half quantization several times in a row: Each time, events will move half of the remaining way to the beats/subdivisions. Here is the effect of half-quantization and quantization on an event: MASCHINE MIKRO - Getting Started - 63...
  • Page 64: Adding A Second Pattern

    Selecting a Pattern Slot in the MASCHINE Software At the top of the Pattern Editor, click an empty Pattern slot from the drop-down Pattern ► Manager menu. Click the slot below slot 1 to create a new empty pattern MASCHINE MIKRO - Getting Started - 64...
  • Page 65: Adjusting The Pattern Length

    If you reduce the Pattern Length so that some events are not included in the Pat- tern anymore, these events have not been deleted: They stay at their location — if you extend your Pattern again, you can include them again. MASCHINE MIKRO - Getting Started - 65...
  • Page 66 At the bottom of the display, you see that the LENGTH parameter is currently set to 1:0:0, which means one bar. While holding PATTERN, turn the Control encoder to set a new value for the Pattern Length. MASCHINE MIKRO - Getting Started - 66...
  • Page 67: Recording A New Pattern Using The Count-In

    To stop the sequencer, press PLAY to disable it. The Count-in notably allows you to prepare yourself and e.g. get the downbeat on time! You can change the Count-in Preferences > General > Default Metronome Settings. MASCHINE MIKRO - Getting Started - 67...
  • Page 68: Switching Patterns

    In the MASCHINE software, the Pattern Editor allows you to precisely tailor new or existing Patterns. We will only mention here the main mouse actions available. To create a new event, double-click into the grid at the desired location. ► MASCHINE MIKRO - Getting Started - 68...
  • Page 69: Save Your Work

    Again, it is recommended to regularly save your work. You can then open another Project or close MASCHINE and take a break. Your tutorial Project will be recalled as is the next time you open it. To save your work in the MASCHINE Software: MASCHINE MIKRO - Getting Started - 69...
  • Page 70: To Sum Up

    ▪ Use the Count-in for recording. ▪ Edit Patterns in the software. Once you feel comfortable with these few tasks, proceed with the next tutorial, where we will add a bass line to our song! MASCHINE MIKRO - Getting Started - 70...
  • Page 71: Adding A Bass Line

    If you have any doubts about these tasks, please refer to the previous tutorials before proceed- ing! In case your tutorial Project “My First Project” is not open, please open it now: Open the tutorial Project “My First Project.” ► MASCHINE MIKRO - Getting Started - 71...
  • Page 72: Selecting Another Group

    Click the Group slot’s name to select that slot. Upon selection, the Pattern Editor below switches to display the content of the newly selected Group slot. For now, this is still empty (no Sounds, no Patterns). MASCHINE MIKRO - Getting Started - 72...
  • Page 73: Renaming And Coloring The Group

    Group B1 to help keep our Project well organized. This feature is only available from the MASCHINE software. To rename a Group: Double-click the Group name. The Group name becomes highlighted. MASCHINE MIKRO - Getting Started - 73...
  • Page 74: Loading A Plug-In Instrument For The Bass

    PRISM (a modal synthesizer), SCARBEE MARK 1 (classic electric piano) and SOL- ID BUS COMP (a superior compressor) all from Native Instruments. Among other things MAS- SIVE is ideal for fat bass sounds — exactly what we need here.
  • Page 75: Browsing The Massive Presets

    Show the Browser if it is currently hidden (reminder: click the magnifying glass in the MASCHINE Header). At the very top of the Browser, select the keyboard icon from the File Type selector. Select the NI icon from the Content selector MASCHINE MIKRO - Getting Started - 75...
  • Page 76 Adding a Bass Line Loading a Plug-in Instrument for the Bass In the Product selector click the drop-down arrow. and select Massive. MASCHINE MIKRO - Getting Started - 76...
  • Page 77 Browse mode yet: We will show you some useful features for choosing your bass in the next two sections. 5.3.1.2 Loading a Plug-in Instrument using the Controller On your controller, do the following: MASCHINE MIKRO - Getting Started - 77...
  • Page 78: Using Keyboard Mode

    Since we are not browsing Samples, we don’t have the Prehear feature at our disposal to choose a nice bass preset. Instead, we can make use of the Autoload feature (see ↑3.2.1, Se- lecting another Snare Sample for more information). MASCHINE MIKRO - Getting Started - 78...
  • Page 79 Sound. Let’s switch to Keyboard mode. 5.3.2.1 Using Keyboard Mode in the Software At the left of the Pattern Editor, click the Keyboard View button (with a keyboard icon) to ► activate the Keyboard view. MASCHINE MIKRO - Getting Started - 79...
  • Page 80 As long as the Keyboard mode is active, the PAD MODE button is half lit to remind you it is switched on. Other pad modes are also available. For a detailed description of all pad modes, please refer to the Manual. MASCHINE MIKRO - Getting Started - 80...
  • Page 81: Adjusting The Base Key Of The Pads On Your Controller

    Once you have found a bass to your liking, deactivate BROWSE to leave the Browser. ► In this example you don’t need to specifically load the selected Sound, since it is al- ready loaded via the Autoload function. MASCHINE MIKRO - Getting Started - 81...
  • Page 82: Recording A Bass Line

    Record a second Pattern. Again, don’t hesitate to reuse the various Pattern recording/edit- ing tasks that we have already learned. Check that both Patterns fit well together by switching repeatedly between both Pattern slots. MASCHINE MIKRO - Getting Started - 82...
  • Page 83: Loading An Additional Bass Sound

    You can also press SELECT (and if necessary) to visually check on your pads which Sound slot is currently selected! MASCHINE MIKRO - Getting Started - 83...
  • Page 84: Accessing The Plug-In Parameters

    The Control area showing the MASSIVE plug-in parameters for our bass Sound “Analovue.” The Control area allows you, among many other things, to adjust the parameters of your Plug- ins. Here, we want to display the Plug-in parameters for our first bass Sound “Analovue.” MASCHINE MIKRO - Getting Started - 84...
  • Page 85 In the Plug-in List below, click Massive to select it. The Control area now displays the parameters of your bass Sound “Analovue.” You can → check this by looking in the left part of the Control area: MASCHINE MIKRO - Getting Started - 85...
  • Page 86 On each page, you can click and drag the knobs to adjust the corresponding parameters. Example As an example, let’s adjust the amplification level of the second oscillator in our “Analovue” preset. Do the following: MASCHINE MIKRO - Getting Started - 86...
  • Page 87 You now have access to the parameters of your bass Sound “Analovue.” At the bottom of → the display, the selected parameter and its value are displayed. The selected parameter and its value displayed at the bottom of the display. MASCHINE MIKRO - Getting Started - 87...
  • Page 88: Save Your Work

    Press [Ctrl] + [S] ([Cmd] + [S] on Mac OS X) to save your Project. ► To save your work using the Controller: Press SHIFT SAMPLING to save your Project. ► To Sum Up… In this tutorial, we have learned to: MASCHINE MIKRO - Getting Started - 88...
  • Page 89 ▪ Adjust the Plug-in parameters both from your controller and in the software (using the Con- trol area). Once you feel comfortable with these few tasks, proceed with the next tutorial, where we will add effects to our Sounds and Groups! MASCHINE MIKRO - Getting Started - 89...
  • Page 90: Applying Effects

    MASCHINE provides a healthy selection of effects (FX) that can be loaded in the form of Plug- ins. Each Sound, each Group and the Master can have an unlimited number of insert effects loaded in their Plug-ins slots. In each Plug-in slot you can load an Internal, Native Instruments or External Effect Plug-in.
  • Page 91: Loading Effects

    The Control area showing some MASSIVE plug-in parameters for our bass Sound. To the left of the Control area, you can load an Internal, Native Instruments or External Effect Plug-in into the Plug-in List. The Plug-in List allows you to load as many Plug-ins into its slots as you want.
  • Page 92: Loading An Effect Into A Plug-In List

    ▪ Sound level: The first Plug-in slot is the only slot that can contain a sound source (e.g., a (Sampler, Drumsynth, Native Instruments or External Instrument) or an effect. The other Plug-in slots can only contain effects (Internal, Native Instruments or External).
  • Page 93 The actual Sound that you assign the effect to is always the one in focus. Hence, at the left of the Pattern Editor, click the Sound slot’s name (Analovue) to select that Sound slot. MASCHINE MIKRO - Getting Started - 93...
  • Page 94 This displays the Plug-in List on the left of the Control area: The Plug-in List in this instance contains Massive. Click the “+” icon below to open the Plug-in menu. The Plug-in menu opens and displays a list of all available effects. MASCHINE MIKRO - Getting Started - 94...
  • Page 95 → If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (for Native Instruments products) or External (for third- party products) submenu at the top of the list. If you wish to load a Plug-in at the Group level, just follow the same procedure except at...
  • Page 96 FILTER. This will allow us to narrow down the available effects to what we are looking for. Turn the Control encoder until the Category field turns to INTERNAL (for MASCHINE in- ternal effects). MASCHINE MIKRO - Getting Started - 96...
  • Page 97: Playing With Effects

    (MASTER) at this step. Playing with Effects Once the Saturator Plug-in is loaded into the Plug-in List, you will find its parameters dis- played in the Control area when the Saturator effect is selected: MASCHINE MIKRO - Getting Started - 97...
  • Page 98: Adjusting The Effect Parameters

    Upon your selection, the other parameters change in the Parameter area, giving you ac- cess to settings specific to this saturation mode. To adjust the various parameters, click and drag the knobs to change their values, and click the buttons to activate/deactivate them. MASCHINE MIKRO - Getting Started - 98...
  • Page 99: Practice Makes Perfect

    Such as after applying so much Reverb that you can’t hear the dry signal anymore or to get rid of the feedback while using the Delay for example. Bypassing effects is also a great tool when playing live! MASCHINE MIKRO - Getting Started - 99...
  • Page 100 Plug-in List. Click again to reactivate the effect. For detailed information on Mix view and using effects, please refer the Maschine Man- ual. MASCHINE MIKRO - Getting Started - 100...
  • Page 101: Modulating Effect Parameters

    Modulation is not limited to effects: In MASCHINE, you can modulate just about any parameter at the Group or Sound level as soon as it has a continuous range of values — in other terms, almost any parameter controlled by a knob in the Parameter area! MASCHINE MIKRO - Getting Started - 101...
  • Page 102: Recording Modulation

    Recording Modulation using the Controller To automate a parameter from your controller: Press PLAY to start the sequencer. Press NAV, and then the relevant pad to select the Plug-in slot containing the effect you want to automate. MASCHINE MIKRO - Getting Started - 102...
  • Page 103: Editing Modulation

    The Control Lane displays the changes you recorded for each automated parameter. To edit the modulation: Click the desired parameter in the list of automated parameters (on the left) to select it. Drag the modulation points vertically in the Control Lane. MASCHINE MIKRO - Getting Started - 103...
  • Page 104: Save Your Work

    ▪ How to bypass Plug-in slots. ▪ How to automate Plug-in parameters. Once you feel comfortable with these few tasks, proceed with the next tutorial, where we will discover another great way for creating beats: the step sequencer. MASCHINE MIKRO - Getting Started - 104...
  • Page 105: Creating Beats With The Step Sequencer

    If you have any doubts about these tasks, please refer to the previous tutorials before proceed- ing! In case your tutorial Project “My First Project” is not open, please open it now: Open the tutorial Project “My First Project.” ► MASCHINE MIKRO - Getting Started - 105...
  • Page 106: Building Up A Beat In Step Mode

    At any time, you can leave Step mode and get back to Control mode: Press SHIFT NOTE REPEAT to get back to Control mode. ► For now, let’s stay in Step mode — we want to show you a few more things in this mode. MASCHINE MIKRO - Getting Started - 106...
  • Page 107: Adjusting The Pattern Length In Step Mode

    In Step mode, the bar at the bottom of the display always indicates which part of the Pattern is currently represented on your pads: The 16 pads representing the full Pattern (left) or only half of it (right). MASCHINE MIKRO - Getting Started - 107...
  • Page 108: Adjusting The Step Grid

    In the Pattern Editor the Step Grid is represented by vertical lines on each step and each beat: The Step Grid with the default resolution (1/16th note). To change the Step Grid resolution, do the following: MASCHINE MIKRO - Getting Started - 108...
  • Page 109 Pattern. 7.2.2 Adjusting the Step Grid using your Controller On your controller, to change the Step Grid resolution, do the following: Press and hold the GRID button. MASCHINE MIKRO - Getting Started - 109...
  • Page 110: Save Your Work

    In this tutorial, we have learned to: ▪ Switch the controller to Step mode. ▪ Use Step mode to record Patterns. ▪ Record modulation in Step mode. ▪ Adjust the Step Grid resolution. MASCHINE MIKRO - Getting Started - 110...
  • Page 111 Creating Beats with the Step Sequencer To Sum Up… Once you feel comfortable with these few tasks, proceed with the next tutorial, where we will discover how to build a full arrangement for your song! MASCHINE MIKRO - Getting Started - 111...
  • Page 112: Creating A Song Using Scenes

    In this section we will prepare a set of Scenes. The place where you organize Scenes is the Arranger, located in the top right part of the MASCHINE window. The Arranger provides you with unlimited slots. Each slot can contain one Scene. MASCHINE MIKRO - Getting Started - 112...
  • Page 113: Composing The First Scene

    Pattern Editor (for playing, editing, etc.), a Clip referencing this Pattern is created in the selected Scene. Since you selected quite a few Pattern slots in both Groups while following the previous tutorials, Scene 1 already contains a Clip for each existing Group in the Arranger! MASCHINE MIKRO - Getting Started - 113...
  • Page 114: Composing Other Scenes

    Scene, then choosing Patterns to include from the various Groups available, then selecting the next Scene, etc.). This method allows you to quickly see how well Patterns from different Groups fit together. MASCHINE MIKRO - Getting Started - 114...
  • Page 115 Composing other Scenes in the MASCHINE Software In the software, do the following: In the Arranger, click the + button above the second column. Click the second row to select the Bass group. MASCHINE MIKRO - Getting Started - 115...
  • Page 116 Press and hold the SCENE button. The pads now represent available Scenes. For the moment only pad is lit: This indicates that Scene slot 1 is selected and all other slots are empty. MASCHINE MIKRO - Getting Started - 116...
  • Page 117 The Clip is removed from the Scene. You will note that the corresponding Pattern is still → there. Don’t forget that you can at any time press SHIFT + pad / pad to undo/redo your actions! MASCHINE MIKRO - Getting Started - 117...
  • Page 118: Pinning The Scene Mode

    Depending on the current task and on your liking, pinning one or more modes can greatly → speed up your actions! See Controller Modes and Mode Pinning for more information on controller modes and mode pinning. MASCHINE MIKRO - Getting Started - 118...
  • Page 119: Preparing Scenes

    To move a Scene slot, click and hold its label, drag your mouse horizontally until the in- ► sertion line is at the desired place, and release the mouse button to drop the Scene slot at its new place. MASCHINE MIKRO - Getting Started - 119...
  • Page 120: Duplicating And Deleting Scenes

    Right-click ([Cmd] + click on Mac OS X) for example the Scene slot 2 and select Dupli- ► cate in the context menu. The content of Scene slot 2 is copied to the next Scene column and all other Scenes are → moved one Scene to the right. MASCHINE MIKRO - Getting Started - 120...
  • Page 121 To duplicate a Scene in the Arranger: Press and hold SCENE to enter Scene mode (or pin it by pressing SCENE + MAIN). The display shows both the Scene number and the name of the currently selected Scene slot. MASCHINE MIKRO - Getting Started - 121...
  • Page 122: Using Scenes To Play Live

    If you are composing a studio track that you plan to export as is, you can arrange your Scenes so that your whole track can be played in one go from the very first Scene to the very last one. MASCHINE MIKRO - Getting Started - 122...
  • Page 123: Selecting A Loop Range

    Drag horizontally onto the column of the end Scene and release the mouse button. The start and end Scenes along with all Scenes in-between are played one after the other → in a loop. The Arranger timeline indicates the new loop range. MASCHINE MIKRO - Getting Started - 123...
  • Page 124: Jumping To Other Scenes

    Scene or from the be- ginning of the loop range. The former (default setting) ensures that the global groove of your track is not interrupted! MASCHINE MIKRO - Getting Started - 124...
  • Page 125 The next time you select a new Scene or loop range, it will start from the beginning. → 8.3.2.2 Jumping to Other Scenes using the Controller To adjust the Scene Sync setting: Press and hold GRID to enter Grid mode (or pin it by pressing GRID + MAIN). MASCHINE MIKRO - Getting Started - 125...
  • Page 126 At the bottom of the display you see the current Retrigger value (OFF by default). Turn the Control knob to select ON. The next time you select a new Scene or loop range, it will start from the beginning. → MASCHINE MIKRO - Getting Started - 126...
  • Page 127: Save Your Work

    ▪ Adjust the behavior of the sequencer when jumping between Scenes or loop ranges. Once you feel comfortable with these few tasks, proceed with the next chapter, where we will quickly introduce a few other powerful features of MASCHINE. MASCHINE MIKRO - Getting Started - 127...
  • Page 128: Using Advanced Features

    In the software, after clicking the Channel icon in the upper left corner of the Control area, you see four buttons at the bottom left: The Channel Property selector in the Control area. MASCHINE MIKRO - Getting Started - 128...
  • Page 129: Creating Custom Sets Of Parameters With The Macro Controls

    Each Macro Control can be assigned to one destination with the full range of the selected pa- rameter. On the other hand, the same parameter can be the destination of more than one Mac- ro Control. MASCHINE MIKRO - Getting Started - 129...
  • Page 130: Assigning Macro Controls

    Opening the Pages Pane in the Assignment Area First of all, you need to open the Pages pane of the Assignment area for Macro properties: Select the Macro properties of the desired channel (Sound, Group, or Master). MASCHINE MIKRO - Getting Started - 130...
  • Page 131 Pages tab can be clicked only for Native Instruments or External Plug-ins and for Macro properties. For all other Plug-ins and properties, parameters and Parameter pages are not editable, and the Pages tab is grayed out and inactive.
  • Page 132 Target selector below (6). (5) Parameter Label fields: Double-click these fields to enter custom labels for your parameters (press [Enter] to confirm). These labels will be mirrored everywhere in MASCHINE for the cor- responding parameters. MASCHINE MIKRO - Getting Started - 132...
  • Page 133 Master you will see the Groups subcategory listing all Groups of your Project, and if you are editing the Macros of a Group you will see the Sounds subcategory listing all Sounds in that Group. MASCHINE MIKRO - Getting Started - 133...
  • Page 134: Using Other Sound Sources

    MASCHINE. We will exclusively use the software, but most of these tasks can be done from your con- troller as well. Please refer to the Manual for more information. MASCHINE MIKRO - Getting Started - 134...
  • Page 135: Using Sounds And Groups As Sound Source

    The menu opens and lets you choose a Plug-in for loading. In this menu, select any effect, e.g., FM. The FM effect is loaded. Now click the Group Bass in the Arranger to select it. MASCHINE MIKRO - Getting Started - 135...
  • Page 136 Control area to select the Group level and display the parame- ters for the Group “Bass” that we just selected. Click the Channel icon. Click the Output icon to select the Output properties of that Group. 10. Click the parameter page. MASCHINE MIKRO - Getting Started - 136...
  • Page 137 ▪ For a better overview, rename the Sound you use as a send effect after the effects name. ▪ You can build your own multi-effects: for each send effect you can have an unlimited amount of effects per Sound or Group! MASCHINE MIKRO - Getting Started - 137...
  • Page 138: Using An External Sound Source

    You then see the list of MASCHINE input ports on the left. By clicking on the fields on the right, you can assign MASCHINE input ports to the physical audio inputs available on your audio interface. MASCHINE MIKRO - Getting Started - 138...
  • Page 139 Using Advanced Features Using Other Sound Sources Assign at least Maschine In 1 L Maschine In 1 R to any pair of inputs on your audio interface. MASCHINE MIKRO - Getting Started - 139...
  • Page 140 MASCHINE provides you with four separate stereo inputs for using four distinct external stereo signals within your Project. For example you could try the following: ▪ Load effects in the Plug-in menu to process the signal of your turntable. MASCHINE MIKRO - Getting Started - 140...
  • Page 141: Sampling

    Please refer to the Manual for detailed information. 9.3.1 How to Sample First choose an empty Sound slot to record into by clicking its name. MASCHINE MIKRO - Getting Started - 141...
  • Page 142 You can record Sam- ples from an internal signal (select Internal from the drop-down menu) or from one of the external inputs (select the Ext. Ster. or Ext. Mono from the drop-down menu). In this case MASCHINE MIKRO - Getting Started - 142...
  • Page 143 Project tempo. Since we want to record a drum loop from the EK-TL A Kit, we select Sync. After selecting Sync, the LENGTH menu is displayed to the right. Click 1 Bar in the menu: MASCHINE MIKRO - Getting Started - 143...
  • Page 144: Editing, Slicing And Mapping Your Sample

    Sample, to define a loop range within the Sample, to adjust the envelope of the Sample, and to apply various audio processing commands to your Sample. MASCHINE MIKRO - Getting Started - 144...
  • Page 145: The Mix View

    The Mix view can come in handy at various stages of your work, e.g., when building custom drum kits, setting up send effects, creating advanced routings, and for live performances. This section is a brief introduction to the Mix view, please refer to the Manual for more details. MASCHINE MIKRO - Getting Started - 145...
  • Page 146 Using Advanced Features The Mix View The Mix view with Group B1 selected. Switching between Arrange View and Mix View You can switch the MASCHINE software at any time between the Arrange and Mix view: MASCHINE MIKRO - Getting Started - 146...
  • Page 147 To switch between Arrange View and Mix View on the controller: Press SHIFT VIEW to switch between the Arrange view and the Mix view in the MA- ► SCHINE software. For detailed in information on the Mix view, please refer to the Manual MASCHINE MIKRO - Getting Started - 147...
  • Page 148: Quick Reference

    Besides the default Control mode (in which the pads notably trigger your Sounds), it provides many other modes for accomplishing various tasks. These modes are enabled by specific but- tons on your controller (e.g., SCENE, BROWSE, MAIN, etc.). MASCHINE MIKRO - Getting Started - 148...
  • Page 149 You can also pin (i.e. lock) controller modes, so the controller doesn’t switch back when releas- ing a mode button: Press and hold a controller mode button, e.g., VIEW. Press the MAIN button. MASCHINE MIKRO - Getting Started - 149...
  • Page 150 ▪ Depending on what is shown on the display, some of the buttons might be inactive — in that case they are off. The active buttons (i.e. those that would do something if you would press them) are always half-lit or fully lit. MASCHINE MIKRO - Getting Started - 150...
  • Page 151: Controlling The Software Views From Your Controller

    Your controller provides you with numerous shortcuts to modify the display in the MASCHINE software window without having to touch your mouse. 10.1.2.1 Controlling the Software Views using the MASCHINE MIKRO MK1 Controller Your controller provides you with numerous shortcuts to modify the display in the MASCHINE software window without having to touch your mouse.
  • Page 152 Quick Reference Using Your MASCHINE Controller Shortcuts for navigating the Arranger from the MASCHINE MIKRO controller. Action Shortcut Hide/view Browser Press pad Hide/view Control Lane Press pad Compact/Full Mixer Press pad (only in Mix view: SHIFT+VIEW) Scroll Pattern left Press pad...
  • Page 153 Pinning). Press to select (for “Pattern”) and use the pads in the table below to navigate the Pattern Editor view. Shortcuts for navigating the Pattern Editor from the MASCHINE MIKRO controller. Action Shortcut Hide/view Browser Press pad Hide/view Control Lane...
  • Page 154: Maschine Project Overview

    The following section will explain these two aspects in detail. 10.2.1 Sound Content The sound content aspect of a MASCHINE Project includes all the instruments and effects contained in your Project file, and how these are structured. MASCHINE MIKRO - Getting Started - 154...
  • Page 155 Sound slots. ◦ The controls in the MASTER section affect the sound at the main outputs of MA- SCHINE, i.e. the sound of all Groups and all Sounds. MASCHINE MIKRO - Getting Started - 155...
  • Page 156: Arrangement

    ▪ You load samples or plug-ins into the Sound slots (1) of the selected Group (2). ▪ You record instances of your Sounds by playing the pads (1-16). A recorded instance of a Sound is called an event (6). MASCHINE MIKRO - Getting Started - 156...
  • Page 157: Maschine Hardware Overview

    ▪ Several Scenes add up to a song (…or a track, or an arrangement, or whatever you want to call it). 10.3 MASCHINE Hardware Overview 10.3.1 Hardware Overview of the MASCHINE MIKRO MK1 Controller This section quickly describes the areas and control elements on your hardware controller. MASCHINE MIKRO - Getting Started - 157...
  • Page 158 Quick Reference MASCHINE Hardware Overview Overview of the MASCHINE MIKRO hardware controller. (1) CONTROL section: Use this multi-purpose section to access to all parameters of the mode currently selected on your controller. There are also dedicated buttons to access the Browser, Groups and the Sample Editor.
  • Page 159: 10.3.1.1 Control Section

    MIDI mode and to access Instance mode: ▪ MIDI mode: In this mode you can use MASCHINE MIKRO as a MIDI controller. Press SHIFT to access MIDI mode. For more details, please refer to the Controller Editor manual.
  • Page 160 (10) ENTER button: Press the ENTER button to enter Control mode. Press SHIFT and repeated- ly tap the ENTER button to set the required tempo for your Project. MASCHINE MIKRO - Getting Started - 160...
  • Page 161 Hold the GROUP button to select Groups with the pads 9–16. Here, Group A is selected (pad 13 fully lit blue), Groups B to G contain something (pads 14, 15, 16, 9, 10, and 11 half-lit blue), and Group H is empty (pad 12 off). MASCHINE MIKRO - Getting Started - 161...
  • Page 162: 10.3.1.2 Transport Section

    Count in and Step Forward and Back- ward. (1) RESTART button: Press the RESTART button at anytime to restart from the beginning of the current loop range. MASCHINE MIKRO - Getting Started - 162...
  • Page 163: 10.3.1.3 Pads Section

    Control encoder to record automation for the currently selected parameter. All hardware shortcuts are explained in the Hardware Control Reference. 10.3.1.3 PADS Section This section gives an overview of the PADS section. MASCHINE MIKRO - Getting Started - 163...
  • Page 164 (2) PATTERN button: Enters Pattern mode. Pattern mode allows you to create different Patterns for the selected Group, switch between different Patterns or create a new one during playback, etc. Half-lit pads show which Patterns contain events, the fully lit pad shows the selected Pat- tern. MASCHINE MIKRO - Getting Started - 164...
  • Page 165 Keyboard mode. Use the shortcut ERASE SELECT + pad to quickly erase all events triggered by that pad in your Pattern or events at that pitch when in Keyboard mode. MASCHINE MIKRO - Getting Started - 165...
  • Page 166 + pad to undo/redo your last action. ▪ Press SHIFT + pads 3–16 to access various editing functions in the selected Pattern. For a detailed explanation of each feature please refer to the Manual. MASCHINE MIKRO - Getting Started - 166...
  • Page 167: Maschine Software Overview

    Groups, Sounds, Instruments, Effects and Samples. Using the search facility you can quickly find things and prehear Samples. (3) Arranger: Use the Arranger to combine your Patterns into Scenes in order to build your track and make arrangements. MASCHINE MIKRO - Getting Started - 167...
  • Page 168: Header

    (4) Display area: The Display area provides control regarding Ableton Link, time signature, tem- po, global swing, Follow and Sync (Perform Grid and Retrigger in the Cog wheel icon.) (5) Master Volume slider: Shows and adjusts the level of the MASCHINE audio output. MASCHINE MIKRO - Getting Started - 168...
  • Page 169 (7) Audio Engine button: Click the Audio Engine button to disable the entire sound processing of MASCHINE. (8) NI logo: The NI logo and MASCHINE logo open the About screen which displays the version number and edition of your MASCHINE software. MASCHINE MIKRO - Getting Started - 169...
  • Page 170: Browser

    The Browser. (1) LIBRARY tab: Use the LIBRARY tab to access your computer's hard drives via MASCHINE's selectors and filters. (2) FILES tab: Use the FILES tab to access your computer’s hard drives. MASCHINE MIKRO - Getting Started - 170...
  • Page 171 (11) Tag Editor: The Tag Editor allows you to edit Tags applied to files and add Tags to new files from the Bank, Types, and Modes and view Properties. Only Types and Modes Properties can be edited in the User content. The NI (Native Instruments) content is read only. You can show/hide it by clicking the EDIT button at the bottom right.
  • Page 172: Arranger

    Patterns stacked vertically is called a Scene. A Scene can be moved freely by clicking the name of the Scene and dragging and dropping it into place. You can also right-click on the name of a Scene to Insert, Duplicate and Delete Scenes using the context menu. MASCHINE MIKRO - Getting Started - 172...
  • Page 173: Control Area

    Plug-in. The first Plug-in slot of the Sound level can also hold a plug-in instrument. Select the desired Plug-in to display its parameters in the Parameter area (6). MASCHINE MIKRO - Getting Started - 173...
  • Page 174: Pattern Editor

    (4) Audition button: Click this button to audition a Sound when it is selected from the Sound slots (6). (5) Sound properties icon: Click this icon to quickly access the Key, Choke, and Link settings for the selected Sound. MASCHINE MIKRO - Getting Started - 174...
  • Page 175 Arrow or Paint icons to toggle the Paint mode on/off. (14) Control Lane button: The Control Lane button allows you to show/hide the Control Lane (12). For a detailed explanation of each section please refer to the MASCHINE Software Man- ual. MASCHINE MIKRO - Getting Started - 175...
  • Page 176: Troubleshooting - Getting Help

    ▪ Please check if your computer is suited for handling real-time audio processing without dropouts. In general, it is not recommended to use laptops with shared-memory graphic cards. You will need all the memory and processing power available for your audio software. MASCHINE MIKRO - Getting Started - 176...
  • Page 177: The Maschine Software Crashes

    The version number of your software is displayed in the About dialog for any Native Instruments ap- plication. This dialog can be opened by clicking on the NI logo in the upper right corner of the user interface.
  • Page 178: Knowledge Base

    When communicating with the Native Instruments Support team, keep in mind that the more details you can provide about your hardware, your operating system, the version of the software you are running, and the problem you are experiencing, the better they will be able to help you.
  • Page 179: Registration Support

    11.2.4 User Forum In the Native Instruments User Forum, you can discuss product features directly with other users and with experts moderating the forum. Please be aware that the Technical Support team does not participate in the forum. If you’re encountering an issue that can’t be solved by other users, contact Native Instruments’...
  • Page 180: Glossary

    You then only have to set up the desired Sound(s) and Group(s) of your Project to send some of their audio to this bussing point. This basically is the way to set up send effects in MASCHINE! MASCHINE MIKRO - Getting Started - 180...
  • Page 181 Control mode is the default mode of your controller. In this mode, you can play or record your actions in real-time. Control mode also allows you to easily adjust any parameter of your Groups and Sounds via the Control section of your controller. MASCHINE MIKRO - Getting Started - 181...
  • Page 182 Sound slot. This mode is well suited for rhythmic instruments (e.g., a drum kit). Insert Effect An insert effect is an effect directly inserted in the signal path of the audio to be processed. MASCHINE MIKRO - Getting Started - 182...
  • Page 183 Any modulated parameter is displayed both in the Control Lane (at the bottom of the Pattern Editor) and as a movement of the chosen parameter itself in the Control area. MASCHINE MIKRO - Getting Started - 183...
  • Page 184 Located at the bottom of the MASCHINE window, the Pattern Editor allows you to select Sound slots (on the left), display and edit your Patterns, change the Step Grid settings and create/edit automation. MASCHINE MIKRO - Getting Started - 184...
  • Page 185 Glossary Plug-in A Plug-in is an instrument or effect unit, either Internal or External (by Native Instruments or a third-party manufacturer), that can be loaded into a Plug-in slot to produce or alter sound. When a Plug-in is loaded into a Plug-in slot, the Plug-in appears in the Plug-in List in the left part of the Control area.
  • Page 186 Groups that can hold up to 16 Sounds each. Sounds can be played directly from the pads on your controller. A Sound can be loaded with Plug-ins of various types (sound source or effect, Internal or External, etc.). MASCHINE MIKRO - Getting Started - 186...
  • Page 187 By repeating the process Sound by Sound you build up the whole Pattern. Swing The Swing parameter allows you to shift some of the events in your Pattern to create a shuf- fling effect. MASCHINE MIKRO - Getting Started - 187...
  • Page 188: Index

    Project [34] definition [180] [38] [38] load a Sample replacing Sounds with [38] load a Sound [91] load an effect creating send effects [135] [75] MASSIVE presets Bussing point [180] MASCHINE MIKRO - Getting Started - 188...
  • Page 189 Display area [168] [84] adjusting parameters Drumsynth [42] definition [181] [42] load Control encoder [160] DUPLICATE button [165] Control Lane Duplication [181] definition [60] Pattern Length [103] editing modulation Control mode [160] [181] definition MASCHINE MIKRO - Getting Started - 189...
  • Page 190 Macro properties [182] definition [28] muting and soloing [68] editing with the Pattern Editor soloing [28] External sound source [138] GROUP button [161] GROUP tab [173] Group view [174] definition [182] Groups [172] MASCHINE MIKRO - Getting Started - 190...
  • Page 191 Instance mode [159] [18] a Group [74] a plug-in [34] a Project a Sample [38] [38] a Sound [91] an effect [43] [92] into a Plug-in List Locking controller modes [148] Loop range [123] MASCHINE MIKRO - Getting Started - 191...
  • Page 192 [38] a Sound MIDI mode [159] [91] an effect Mode locking [148] Overview Mode pinning [148] [157] hardware controller Modulation [103] [154] structure of a Project [183] definition editing in the software [103] MASCHINE MIKRO - Getting Started - 192...
  • Page 193 [64] Pre-listen [40] [184] definition Product selector [171] [68] editing Project [26] recording definition [185] Pattern area [172] [34] load a PATTERN button [164] [154] overview and structure Pattern Editor [168] MASCHINE MIKRO - Getting Started - 193...
  • Page 194 [31] Note Repeat [124] transitions RESTART button [162] SCENE button [116] [164] Retriggering Scenes [124] Scene mode [118] Routing [134] Scene Sync [124] Search field [171] Search results [39] updating SELECT button [165] MASCHINE MIKRO - Getting Started - 194...
  • Page 195 TRANSPORT section [158] [162] [38] load a Troubleshooting [176] Macro properties [129] [28] muting and soloing [134] routing [28] soloing Sound slot [29] number SOUND tab [173] Source for sampling [142] Step [187] definition MASCHINE MIKRO - Getting Started - 195...
  • Page 196 Index [185] definition [74] load plug-in instruments Velocity pads [25] VIEW button [165] Waveform [144] Volume [168] Volume adjusting Zoom [62] Sound, Group, and overall [48] VST/AU MASCHINE MIKRO - Getting Started - 196...

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