Native Instruments MASCHINE STUDIO Manual

Native Instruments MASCHINE STUDIO Manual

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  • Page 1 MANUAL...
  • Page 2 The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu- ment is subject to a License Agreement and may not be copied to other media. No part of this...
  • Page 3 6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 www.native-instruments.com NATIVE INSTRUMENTS K.K. YO Building 3F Jingumae 6-7-15, Shibuya-ku, Tokyo 150-0001 Japan www.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp Street London EC2A 4NU www.native-instruments.co.uk © NATIVE INSTRUMENTS GmbH, 2016. All rights reserved.
  • Page 4: Table Of Contents

    Installing KONTAKT Instruments with NKS Support ............ 56 2.4.2 Loading NKS and Third-party Plug-ins from the Plug-in Menu ........57 Stand-Alone and Plug-in Mode ....................58 2.5.1 Differences between Stand-Alone and Plug-in Mode ..........59 2.5.2 Switching Instances ....................60 MASCHINE STUDIO - Manual - 4...
  • Page 5 Preferences – Library Page ..................77 2.6.6 Preferences – Plug-ins Page ..................85 2.6.7 Preferences – Hardware Page ..................90 2.6.8 Touch-Sensitive Knobs on MASCHINE STUDIO ............92 2.6.8.1 List Overlay for Selectors ................94 2.6.8.2 List and Tag Overlays in the Browser ............95 2.6.8.3 Touch Auto-Write Option ................98...
  • Page 6 Table of Contents Using Footswitches with Your MASCHINE STUDIO Controller ............115 Browser ........................116 Browser Basics ........................... 116 3.1.1 The MASCHINE Library ....................116 3.1.2 Browsing the Library vs. Browsing Your Hard Disks ........... 117 Searching and Loading Files from the Library ................118 3.2.1...
  • Page 7 Renaming Sound Slots ....................193 4.2.4 Changing the Sound’s Color ..................193 4.2.5 Saving Sounds ......................195 4.2.6 Copying and Pasting Sounds ..................197 4.2.7 Moving Sounds ......................200 4.2.8 Resetting Sound Slots ....................201 MASCHINE STUDIO - Manual - 7...
  • Page 8 5.1.4 Using Choke Groups ....................240 5.1.5 Using Link Groups ..................... 242 Adjusting the Key, Choke, and Link Parameters for Multiple Sounds .......... 244 Adjusting the Base Key ....................... 246 Playing Tools ..........................247 MASCHINE STUDIO - Manual - 8...
  • Page 9 Moving Plug-ins ......................295 6.1.8 Alternative: the Plug-in Strip ..................296 6.1.9 Saving and Recalling Plug-in Presets ............... 296 6.1.9.1 Saving Plug-in Presets ................297 6.1.9.2 Recalling Plug-in Presets ................299 6.1.9.3 Removing a Default Plug-in Preset ............299 MASCHINE STUDIO - Manual - 9...
  • Page 10 Page 4: Modulation ....................308 6.2.5 Page 5: LFO ....................... 310 6.2.6 Page 6: Velocity / Modwheel ..................312 Using Native Instruments and External Plug-ins ................ 314 6.3.1 Opening/Closing Plug-in Windows ................314 6.3.2 Using the VST/AU Plug-in Parameters ............... 317 6.3.3...
  • Page 11 The Pattern Manager and Pattern Mode ..............405 7.7.2 Selecting Patterns and Pattern Banks ............... 408 7.7.3 Creating Patterns ...................... 410 7.7.4 Deleting Patterns ....................... 411 7.7.5 Creating and Deleting Pattern Banks ................ 413 MASCHINE STUDIO - Manual - 11...
  • Page 12 Mono Audio Inputs ..................... 457 8.1.5.1 Configuring External Inputs for Sounds in Mix View ........458 8.1.5.2 Configuring External Inputs for Sounds in MASCHINE STUDIO ....462 Using MIDI Control and Host Automation ..................462 8.2.1 Triggering Sounds via MIDI Notes ................463 8.2.2...
  • Page 13 Panel for the Sampler ....................515 9.4.4 Custom Panels for Native Instruments Plug-ins ............518 9.4.5 Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) .... 522 Controlling Your Mix from Your Controller ................... 525 9.5.1 Navigating Your Channels in Mix Mode ..............525 9.5.2...
  • Page 14 Snare – Airy ....................... 563 10.3.6 Snare – Vintage ......................565 10.3.7 Snare – Chrome ......................567 10.3.8 Snare – Iron ....................... 569 10.3.9 Snare – Clap ......................571 10.3.10 Snare – Breaker ......................573 MASCHINE STUDIO - Manual - 14...
  • Page 15 Using the Side-Chain Input ..................625 11.2 Applying Effects to External Audio ....................628 11.2.1 Step 1: Configure MASCHINE Audio Inputs ..............628 11.2.2 Step 2: Set up a Sound to Receive the External Input ..........631 MASCHINE STUDIO - Manual - 15...
  • Page 16 Chorus ........................675 12.3.2 Flanger ........................676 12.3.3 FM ..........................678 12.3.4 Freq Shifter ........................ 680 12.3.5 Phaser ........................681 12.4 Spatial and Reverb Effects ......................683 12.4.1 Ice ..........................683 12.4.2 Metaverb ........................685 MASCHINE STUDIO - Manual - 16...
  • Page 17 12.7.1 Filter .......................... 716 12.7.2 Flanger ........................718 12.7.3 Burst Echo ......................... 720 12.7.4 Reso Echo ........................723 12.7.5 Ring ........................... 726 12.7.6 Stutter ........................728 12.7.7 Tremolo ........................731 12.7.8 Scratcher ........................733 MASCHINE STUDIO - Manual - 17...
  • Page 18 13.2.11 Adjustable Scene Length ................... 781 13.2.11.1 Adjusting the Length of a Scene Using the Software .........782 13.2.11.2 Adjusting the Length of a Scene Using the Controller ........783 13.2.12 Enabling Scene Auto Length ..................784 MASCHINE STUDIO - Manual - 18...
  • Page 19 Slicing a Sample ........................832 14.4.1 Opening the Slice Page ....................833 14.4.2 Adjusting the Slicing Settings ................... 835 14.4.3 Live Slicing ........................ 840 14.4.3.1 Live Slicing Using MASCHINE STUDIO ............840 14.4.3.2 Delete All Slices ..................841 MASCHINE STUDIO - Manual - 19...
  • Page 20 15.10 Support for KOMPLETE KONTROL S88 ..................922 16 Troubleshooting – Getting Help .................. 923 16.1 Troubleshooting .......................... 923 16.1.1 The MASCHINE Software Won’t Start ................923 16.1.2 Latency Issues ......................923 16.1.3 The MASCHINE Software Crashes ................924 MASCHINE STUDIO - Manual - 20...
  • Page 21 Special Tricks ..........................930 17.3.1 Changing Pattern Length for Variation ..............930 17.3.2 Using Loops to Cycle Through Samples ..............930 17.3.3 Load Long Audio Files and Play with the Start Point ..........930 MASCHINE STUDIO - Manual - 21...
  • Page 22 Table of Contents 18 Glossary ........................931 Index ........................943 MASCHINE STUDIO - Manual - 22...
  • Page 23: Welcome To Maschine

    Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go- ing! —The MASCHINE team at Native Instruments. MASCHINE STUDIO - Manual - 23...
  • Page 24: Where To Start

    Application Menu Bar or from the Help submenu in the MA- SCHINE menu. Please check the Service Center or the Native Instruments website regularly for up-to- date and localized versions of these documents. You can start the Service Center by se-...
  • Page 25 MASCHINE. Video Tutorials The Native Instruments website provides you with a lot of video tutorials that give you a hands- on approach to many sides of the MASCHINE workflow. To see them, point your favorite brows- er to following URL: http://native-instruments.com/maschinemedia.
  • Page 26: Manual Conventions

    ▪ Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen. MASCHINE STUDIO - Manual - 26...
  • Page 27 Press and hold SHIFT. While holding SHIFT, press PLAY and release it. Release SHIFT. Unlabeled Buttons on the Controller The buttons and knobs above and below the displays on your MASCHINE controller do not have labels. MASCHINE STUDIO - Manual - 27...
  • Page 28 Welcome to MASCHINE! Manual Conventions The unlabeled buttons and knobs on the MASCHINE STUDIO controller. For better reference, we applied a special formatting here: throughout the document, the ele- ments are capitalized and numbered, so the buttons above the displays are written Button 1 to Button 8, while the knobs under the displays are written Knob 1 to Knob 8.
  • Page 29: Basic Concepts

    MASCHINE’s factory library is already completely tagged, as well as factory libraries of any Native Instruments prod- ucts installed on your computer. You can also import your own files to the Library and tag them as well.
  • Page 30 Arranger. They can be used to build up a finished arrangement or to trigger different parts of a song during a live performance. Refer to chapter ↑13, Creating a Song Using Scenes more information on Scenes. MASCHINE STUDIO - Manual - 30...
  • Page 31: Adjusting The Maschine User Interface

    MASCHINE comes with many different effects in the form of Internal Plug-ins. You may also use Native Instruments or third-party VST/AU effect plug-ins. Each Sound, each Group, and the Master can hold any number of effects that will be applied as insert effects. The flexible routing system also allows you to create send effects, multi-effects, and side-chains.
  • Page 32: Adjusting The Size Of The Interface

    SCHINE menu you can select one of four different sizes to display MASCHINE’s software GUI: The View menu in the Application Menu Bar (Windows depicted). The View submenu in the MASCHINE menu. Full screen view is also available from your computer keyboard via [Ctrl]+[F] (Mac OS X: [Cmd]+[F]). MASCHINE STUDIO - Manual - 32...
  • Page 33: Showing/Hiding The Browser

    Mix view. You can also select Arranger or Mixer from the View menu in the Application Menu Bar or from the View submenu in the MASCHINE menu. The Mix View button. MASCHINE STUDIO - Manual - 33...
  • Page 34: Minimizing The Mixer

    Click the arrow button at the bottom left of the Mixer to show and hide the channel de- ► tails in the Mixer. Minimizing/maximizing the Mixer. 2.2.5 Showing/Hiding the Control Lane When MASCHINE is in Arrange view, you can show/hide the Control Lane under the Pattern Editor: MASCHINE STUDIO - Manual - 34...
  • Page 35: Common Operations

    Sound/Group is always selected. The distinction is of importance because you can select multiple Sounds or Groups to apply your edits to all of them at once! See section ↑4.1.3, Selecting Multiple Sounds or Groups for more on this. MASCHINE STUDIO - Manual - 35...
  • Page 36 To put a Group in focus, click this Group in the Group List of the Arranger: ► The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns of → that Group. MASCHINE STUDIO - Manual - 36...
  • Page 37 You can also select multiple Groups at once to apply changes to all of them. See section ↑4.1.3, Selecting Multiple Sounds or Groups for more information. Setting the Focus on a Sound To put a Sound in focus: MASCHINE STUDIO - Manual - 37...
  • Page 38 The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns of that Group. Click the desired Sound slot in the Sound List of the Pattern Editor: The focused Sound slot is highlighted. → The focused Sound slot is highlighted. MASCHINE STUDIO - Manual - 38...
  • Page 39 Master, Group, and Sound Level for more information. You can also select multiple Sounds at once to apply changes to all of them. See sec- tion Selecting Multiple Sounds or Groups for more information. MASCHINE STUDIO - Manual - 39...
  • Page 40: Switching Between The Master, Group, And Sound Level

    Sound appears on the left display (under the MASTER, GROUP, and SOUND tabs), and the displays show the Plug-in parameters and Channel properties of the Master, the fo- cused Group or the focused Sound, respectively. MASCHINE STUDIO - Manual - 40...
  • Page 41: Navigating Channel Properties, Plug-Ins, And Parameter Pages In The Control Area

    The button lights up. The Channel Property selector appears in the left part of the Control area, showing a square of four buttons representing the various sets of Channel properties available for the selected Sound, Group or the Master: MASCHINE STUDIO - Manual - 41...
  • Page 42 Groups’ or Sounds’ Output properties and those for the Sampler Plug-in. In these cases, the parameters are divided into several Parameter pages that you can easily navigate with the hardware and software. MASCHINE STUDIO - Manual - 42...
  • Page 43 Click the left or right arrow to access additional pages. ► Adjusting the Parameters In the Parameter area, each parameter includes a control element and a label. Following types of control elements are available: MASCHINE STUDIO - Manual - 43...
  • Page 44 Navigating Channel Properties, Plug-ins, and Parameter Pages using the Controller On the MASCHINE STUDIO controller, do the following: Set the focus on the desired Sound, Group or the Master (see section ↑2.3.1, Setting the...
  • Page 45 Channel properties or Plug-in appears between the left and right arrows under Button 5 and 6). Upon your selection the parameters of the selected Channel properties or Plug-in are shown on the displays of your controller. MASCHINE STUDIO - Manual - 45...
  • Page 46 The displays showing the Audio page from the Group’s OUTPUT properties. Using the Navigate Mode Alternatively, you can also navigate Channel properties and Plug-ins along with their Parameter pages via the Navigate mode of your controller: MASCHINE STUDIO - Manual - 46...
  • Page 47: Extended Navigate Mode On Your Controller

    Extended Navigate Mode on Your Controller The Navigate mode on your controller can be used to navigate the Parameter pages of Channel properties and Plug-ins and adjust the view settings of specific areas in the software interface. MASCHINE STUDIO - Manual - 47...
  • Page 48 (via Button 5–7 above the right display) and changing the zoom and scroll settings in the Arranger and the Pattern Editor (via Knob 1–2 and 5–7 or using the pads): MASCHINE STUDIO - Manual - 48...
  • Page 49 Arrange and Mix view by pressing SHIFT NAVI- GATE on your controller. Using the Pads In Software Navigation mode the pads provide a convenient way of zooming/scrolling the Ar- ranger and the Pattern Editor: MASCHINE STUDIO - Manual - 49...
  • Page 50 ▪ Unlit pads have no function. When your controller is in Navigate mode and Button 2 (PAGE NAV) is enabled, your controller shows the Page Navigation mode: MASCHINE STUDIO - Manual - 50...
  • Page 51: Undo/Redo

    MASCHINE 2.0 provides two different undo/redo features, each of them being suited for spe- cific situations: ▪ Step Undo allows you to cancel your last single action. ▪ Take Undo allows you to cancel your last group of actions. MASCHINE STUDIO - Manual - 51...
  • Page 52 MASCHINE menu. The commands in the Edit menu additionally shows which action will be undone/redone! Undo/Redo on the Controller Both Step Undo and Take Undo are also available on your controller: MASCHINE STUDIO - Manual - 52...
  • Page 53: Pinning A Mode On Your Controller

    To pin a mode on your controller, press the relevant mode button (SCENE, PATTERN, ► etc.) + Button 1 above the left display. Now the mode is always pinned when you select it. → MASCHINE STUDIO - Manual - 53...
  • Page 54: Using Two Or More Hardware Controllers

    2.3.6 Using Two or More Hardware Controllers If two or more MASCHINE controllers of different types (MASCHINE STUDIO, MASCHINE MK2, MASCHINE MIKRO MK2, MASCHINE, and MASCHINE MIKRO) are connected to your computer, only one controller can be used to control the MASCHINE software at a time.
  • Page 55: Native Kontrol Standard

    KOMPLETE Instruments. The Native Kontrol Standard includes: ▪ Seamless integration into the MASCHINE and KOMPLETE KONTROL Browser for a unified browsing experience. ▪ Full parameter mapping for instant hands-on control. MASCHINE STUDIO - Manual - 55...
  • Page 56: Installing Kontakt Instruments With Nks Support

    As a MASCHINE user, you can add KONTAKT instruments with NKS support to your MA- SCHINE Library by dragging the folder onto the MASCHINE Browser. If you are using KON- TAKT, the instrument is automatically added to your KONTAKT Browser, too. MASCHINE STUDIO - Manual - 56...
  • Page 57: Loading Nks And Third-Party Plug-Ins From The Plug-In Menu

    The plug-in menu has been updated to display NKS and third-party plug-ins in submenus sort- ed by vendor in alphabetical order, both within the software and hardware. The plug-in menu lists installed plug-ins in the following format: MASCHINE STUDIO - Manual - 57...
  • Page 58: Stand-Alone And Plug-In Mode

    Digital Audio Workstation (or DAW, in short) by loading it as a plug-in. The MASCHINE software is available in the VST, Audio Unit, and AAX plug-in formats. For further information on plug-in compatibility and for a detailed description of how to use plug-ins in your host, MASCHINE STUDIO - Manual - 58...
  • Page 59: Differences Between Stand-Alone And Plug-In Mode

    MIDI interfaces is managed by the host — the MASCHINE plug- in only communicates with the host. Native Instruments’ Online Knowledge Base provides how-tos that will help you route the MASCHINE plug-in to multiple tracks/outputs in the major...
  • Page 60: Switching Instances

    You can do this both from your controller and in the software. To select your controller from a particular MASCHINE instance, click the Connect button ► in the MASCHINE Header of that instance. Click the Connect button to connect the controller to that instance. MASCHINE STUDIO - Manual - 60...
  • Page 61: Controlling Various Instances With Different Controllers

    2.5.3 Controlling Various Instances with Different Controllers You can use two or more MASCHINE controllers of different types (MASCHINE STUDIO, MA- SCHINE MK2, MASCHINE MIKRO MK2, MASCHINE, and MASCHINE MIKRO) simultaneously with different instances of the MASCHINE software (possibly with one instance in stand-alone mode).
  • Page 62: Preferences

    To open the Preferences panel, click Preferences… in the Maschine menu (Mac OS X) or ► File menu (Windows) of the Application Menu Bar, or in the File submenu of the MA- SCHINE menu: MASCHINE STUDIO - Manual - 62...
  • Page 63: Preferences - General Page

    ↑2.6.10, Preferences – Colors Page. 2.6.1 Preferences – General Page General page holds a few global settings. To display the General page click the General tab on the left of the Preferences panel. ► MASCHINE STUDIO - Manual - 63...
  • Page 64 Preferences The Preferences – General page. Setting Description Startup Reload Last Project If this option is checked, the last Project you worked on will automatically load the next time you start MASCHINE. Recording Audio MASCHINE STUDIO - Manual - 64...
  • Page 65 The following default MIDI input mode options are: Focus: MIDI input from any connected controller can be used to trigger the focused (selected) Sound slot. None: The selected Sound will not receive MIDI data. Metronome MASCHINE STUDIO - Manual - 65...
  • Page 66 By default the metronome indicates the beats (the quarter notes, 1/4). Here you can select another note value for the ticks. Count-in Length Adjusts the duration of the Count-in, i.e. how long the metronome will sound before the recording actually starts. MASCHINE STUDIO - Manual - 66...
  • Page 67: Usage Data Tracking

    MASCHINE software. However, we encourage all users to keep Data Tracking enabled as it pro- vides a valuable tool for understanding the performance of Native Instruments applications when they are used in real life situations. The data sent to Native Instruments is one hundred percent anonymous and will not affect performance.
  • Page 68: Preferences - Audio Page

    MASCHINE and the physical inputs/outputs of your audio interface. To display the Audio page click the Audio tab on the left of the Preferences panel. ► MASCHINE STUDIO - Manual - 68...
  • Page 69 Basic Concepts Preferences Preferences – Audio page. Setting Description Interface Driver Select your audio driver here. Device This allows you to choose from the available devices if you have connected more than one audio interface. MASCHINE STUDIO - Manual - 69...
  • Page 70 Windows: When using an ASIO driver, the Audio and MIDI Settings panel shows an ASIO Config button instead of the Latency slider. Click this button to open the settings window of the selected ASIO driver. Routing MASCHINE STUDIO - Manual - 70...
  • Page 71: Preferences - Midi Page

    MIDI input and output ports that you want to use with MASCHINE. To display the MIDI page click the MIDI tab on the left of the Preferences panel. ► MASCHINE STUDIO - Manual - 71...
  • Page 72 Basic Concepts Preferences The Preferences – MIDI page. MASCHINE STUDIO - Manual - 72...
  • Page 73 By adjusting the Clock Offset value you can set an amount of latency to be compensated (in milliseconds). MASCHINE will then send MIDI Clock events ahead of time as defined. Devices MASCHINE STUDIO - Manual - 73...
  • Page 74: Preferences - Default Page

    Project. To display the Default page click the Default tab on the left of the Preferences panel. ► MASCHINE STUDIO - Manual - 74...
  • Page 75 Basic Concepts Preferences The Preferences – Default page. MASCHINE STUDIO - Manual - 75...
  • Page 76 Click the fields to select other files. Click the little crosses on the right of the fields to remove the custom audio files and use the default metronome sounds instead. Scene MASCHINE STUDIO - Manual - 76...
  • Page 77: Preferences - Library Page

    LIBRARY pane of the Browser is described in section ↑3.2, Searching and Loading Files from the Library. To display the Library page click the Library tab on the left of the Preferences panel. ► MASCHINE STUDIO - Manual - 77...
  • Page 78 Factory pane and the User pane. Factory Pane To display the Factory pane, click the Factory button at the top of the Library page. ► The Preferences panel – the Library page’s Factory pane. MASCHINE STUDIO - Manual - 78...
  • Page 79 If you have made any change to a library (e.g., changed its location), select it in the list and click the Rescan button to rescan that library. User Pane To display the User pane, click the User button at the top of the Library page. ► MASCHINE STUDIO - Manual - 79...
  • Page 80 These include MASCHINE’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the User view of the Browser’s Library pane. MASCHINE STUDIO - Manual - 80...
  • Page 81 User Content Folder Included in MASCHINE’s User Paths Products from Native Instruments will store user-generated content in a centralized User Con- tent folder. In MASCHINE this User Content folder is automatically added to the list of user...
  • Page 82 Updating Database dialog shows you the progress of the scan. The Updating Database dialog includes a CANCEL button allowing you to interrupt the scan- ning process without harming the database permanently: The Updating Database dialog now includes a Cancel button. MASCHINE STUDIO - Manual - 82...
  • Page 83 Samples. MASCHINE STUDIO - Manual - 83...
  • Page 84 Browser is that the latter allows you to directly tag the files as they are imported. See section ↑3.6.5, Using the Result List for more information on how to import folders via FILES pane. MASCHINE STUDIO - Manual - 84...
  • Page 85: Preferences - Plug-Ins Page

    Native Instruments and External Plug-ins. When a Native Instruments or External Plug-in is disabled, it will not be available for loading (from the various Plug-in menus in the software and from the Plug-in Browser on your control- ler).
  • Page 86 Basic Concepts Preferences The Preferences panel – the Plug-ins page’s Manager pane. MASCHINE STUDIO - Manual - 86...
  • Page 87 Library content is always loaded with the latest checkbox version of the associated plug-in. If this option is disabled, your Library content is loaded with the lowest required version of the associated plug-in found on the computer. MASCHINE STUDIO - Manual - 87...
  • Page 88 Use NI Audio Units checkbox. Check this box to include the Audio Units (AU) versions of your Native Instruments plug-ins in the software’s Plug-in menus and in the controller’s Plug-in Browser: ▪ If this checkbox is disabled (default setting), the AU versions of your Native Instruments plug-ins are still listed in the list above but they are disabled (checkbox unchecked): These Plug-ins won’t appear in the Native Instruments submenu of the Plug-in menus (software)
  • Page 89 Description Plug-in column Lists all plug-in directories used in MASCHINE. Click the folder icon on the left of an entry to change the path of that plug-in directory. button Click to add plug-in directories. MASCHINE STUDIO - Manual - 89...
  • Page 90: Preferences - Hardware Page

    To display the Hardware page click the Hardware tab on the left of the Preferences panel. ► MASCHINE STUDIO - Manual - 90...
  • Page 91 The Preferences panel – Hardware page. Setting Description Pads Sensitivity Use the Sensitivity slider to adjust how sensitive the pads respond to your touch. This sets the minimum threshold at which the MASCHINE STUDIO controller will register a “hit.” MASCHINE STUDIO - Manual - 91...
  • Page 92: Touch-Sensitive Knobs On Maschine Studio

    2.6.8 Touch-Sensitive Knobs on MASCHINE STUDIO MASCHINE 2.2 enables a powerful feature on your MASCHINE STUDIO controller: Under the displays of your controller, Knobs 1–8 are touch-sensitive: They can react to the slight pressure of your fingers touching them. This pressure is detected before you actually rotate the knobs or...
  • Page 93 Important: Update the Controller Firmware to the Latest Version! The touch-sensitive features will work on your MASCHINE STUDIO controller only if its firm- ware is in version 22 or greater. If the MASCHINE software is running and the connected MASCHINE STUDIO controller has a firmware version lower than 22, the touch-sensitive features will not be enabled.
  • Page 94: List Overlay For Selectors

    The Device Updater starts up. Follow the instructions of the Device Updater to complete the firmware update. In the rest of this section, we assume that the firmware of your MASCHINE STUDIO controller is in version 22 or greater. 2.6.8.1...
  • Page 95: List And Tag Overlays In The Browser

    2.6.8.2 List and Tag Overlays in the Browser When browsing your Library from the MASCHINE STUDIO controller in Browse mode, the touch-sensitive Knobs 1–8 provide you with handy browsing aids. For general information on how to use the Browse mode of your controller to browse the MASCHINE Library, please refer to section 3.2 “Searching and Loading Files from the...
  • Page 96 Like in the software, the Type and Sub-Type tags share the same tag cloud, while the Mode tag has its own cloud. A little down-pointing arrow under the cloud indicates which tag cloud is currently displayed. MASCHINE STUDIO - Manual - 96...
  • Page 97 The right display, here when browsing Instruments: Selecting the Bass Type via Knob 5 (left picture) and the Digital Bass Sub-Type via Knob 6 (on the right). Using the Jog Wheel with the List and Tag Overlays When your MASCHINE STUDIO controller is in Browse mode, you can also make use of the jog wheel and FUNCTION buttons to navigate the Library (for all details, see the MASCHINE 2.0...
  • Page 98: Touch Auto-Write Option

    Modulation recording also benefits from the touch sensitivity of Knobs 1–8 via the Touch Auto- write option. Reminder: To record modulation from your MASCHINE STUDIO controller, activate play- back, switch your controller to Auto-write mode by pressing and holding AUTO...
  • Page 99 STUDIO controller must be connected to your computer and controlling the MASCHINE instance. Moreover if a KOMPLETE KONTROL S-SERIES keyboard is also focused on that MASCHINE instance, make sure that your MASCHINE STUDIO controller is select- ed in the Controller...
  • Page 100: Zoom And Scroll Overlays

    2.6.8.4 Zoom and Scroll Overlays Since MASCHINE 2.0, when your MASCHINE STUDIO controller is in particular modes, you can use Knob 5 and 6 to respectively zoom and scroll horizontally through the content shown in the right display. In some cases (e.g., in Keyboard mode) you can additionally use Knob 7 to scroll vertically through this content.
  • Page 101: Adjusting The Knobs's Touch Sensitivity

    You can adjust the touch sensitivity of Knobs 1–8 to your liking. Your setting will affect all the features involving touch-sensitive knobs (see previous sections). The touch sensitivity can be adjusted via the Touch Sensitivity slider available in the Touch- Sensitive Knobs section of the Hardware page in the Preferences panel: MASCHINE STUDIO - Manual - 101...
  • Page 102 Knobs 1–8, or drag the slider to the right to increase it. To access and modify the settings for your MASCHINE STUDIO controller, it must be currently connected to your computer and controlling the MASCHINE software, and it...
  • Page 103: Controller Menu In The Hardware Page Of The Preferences Panel

    For this reason, the Hardware page of the Preferences panel provides you with a new Controller menu at the top allowing you to select the device of which you want to see and modify the set- tings: MASCHINE STUDIO - Manual - 103...
  • Page 104 ► the top of the Hardware page in the Preferences panel and select the particular device of which you want to edit the settings. Upon your selection all settings underneath are updated accordingly. → MASCHINE STUDIO - Manual - 104...
  • Page 105: Preferences - Colors Page

    Scenes, Groups, and Sounds. To display the Colors page click the Colors tab on the left of the Preferences panel. ► The Preferences panel – Colors page. MASCHINE STUDIO - Manual - 105...
  • Page 106 “position” in the respective list: In particu- lar, if you move the object to another position the default color will not follow the object — the object will instead take the default color of its new position. MASCHINE STUDIO - Manual - 106...
  • Page 107: Integrating Maschine Into Your Midi Setup

    ↑13.4, Triggering Scenes via MIDI (MA- SCHINE Plug-in Only). 2.7.1 Connecting External MIDI Equipment The MIDI sockets on the rear panel of the MASCHINE STUDIO controller. To connect your external MIDI equipment: Hook it up to the MASCHINE STUDIO controller’s MIDI IN MIDI OUT 1–3 socket on the rear panel.
  • Page 108: Sync To External Midi Clock

    Basic Concepts Integrating MASCHINE into Your MIDI Setup If MASCHINE is running as a stand-alone application, activate the corresponding MIDI in- put and/or output(s) of your MASCHINE STUDIO controller in the MIDI page of the Prefer- ences panel (see ↑2.6.3, Preferences – MIDI Page).
  • Page 109 Slave (Receive Clock) from the menu. Select the Input button to see a list of connected devices. Check the name of the device sending MIDI clock (the device you want MASCHINE to sync with). MASCHINE STUDIO - Manual - 109...
  • Page 110 You must define at least one MIDI input device in the Devices section of the MIDI page to enable MASCHINE to sync. When Slave (Receive Clock) is selected, the Play button in the MASCHINE Header and the PLAY button on your controller are deactivated. MASCHINE STUDIO - Manual - 110...
  • Page 111: Send Midi Clock

    To configure MASCHINE to receive MIDI Clock from an external device: Select Preferences entry from the File menu. Select the MIDI page. In the Sync section select Master (Send Clock) from the menu. MASCHINE STUDIO - Manual - 111...
  • Page 112 If you want MASCHINE to send other MIDI messages than MIDI Clock, in particular if you want to control other MIDI-capable devices via the notes played in MASCHINE, please refer to section ↑8.2.5, Sending MIDI from Sounds. MASCHINE STUDIO - Manual - 112...
  • Page 113: Syncing Maschine Using Ableton Link

    Link-enabled application is connected, a moving bar within the LINK button is displayed even though MASCHINE’s transport is not running. This bar represents the global phase of Link that all participating applications lock into. MASCHINE STUDIO - Manual - 113...
  • Page 114 When Link is active, it is not possible to synchronize MASCHINE to incoming MIDI Clock as a slave. Link will take priority. Sending MIDI Clock from MASCHINE as a mas- ter is still possible. MASCHINE STUDIO - Manual - 114...
  • Page 115: Using Footswitches With Your Maschine Studio Controller

    Using Footswitches with Your MASCHINE STUDIO Controller Using Footswitches with Your MASCHINE STUDIO Controller Your MASCHINE STUDIO Controller provides two footswitch inputs in the form of 1/4" sockets on its rear panel. The footswitch inputs on the rear panel of your controller.
  • Page 116: Browser

    MASCHINE, but also any other factory content (e.g., from MASCHINE EXPANSIONS or other Native Instruments products) as well as your own user content. To help you find the right file quickly and efficiently, the Library implements various techni- ques that go far beyond the classic folder structure of your operating system.
  • Page 117: Browsing The Library Vs. Browsing Your Hard Disks

    Library and tag them using the software beforehand. Switching Between LIBRARY and FILES Pane To show the LIBRARY pane or the FILES pane of the Browser, click the corresponding ► tab at the top of the Browser. MASCHINE STUDIO - Manual - 117...
  • Page 118: Searching And Loading Files From The Library

    MASCHINE Library. To display the LIBRARY pane, click the LIBRARY tab in the top left corner of the Brows- ► 3.2.1 Overview of the LIBRARY Pane LIBRARY pane contains following elements: MASCHINE STUDIO - Manual - 118...
  • Page 119 SCHINE. From the left to right the file types are Project, Group, Sound, Instrument preset, Ef- fect preset, and Sample. By clicking one of them it causes only the files of the selected type to be displayed in the Result list (8). See section ↑3.2.4, Selecting a File Type. MASCHINE STUDIO - Manual - 119...
  • Page 120 ↑3.3.3, Loading Groups with their Patterns. ▪ For all files, click the Information button (showing a little “i”) near the EDIT button to dis- play more information on the selected file(s). See section ↑3.3.4, Displaying File Informa- tion. MASCHINE STUDIO - Manual - 120...
  • Page 121 Result list (8). The above steps are described in detail in the following sections. 3.2.1.1 Browsing the Library on the MASCHINE STUDIO Controller Press BROWSE to enter or leave the Browser.
  • Page 122 However the Browse mode additionally provides an alternate, unified method for adjusting any field appearing at the bottom of the displays: using the jog wheel and the two FUNCTION but- tons below. MASCHINE STUDIO - Manual - 122...
  • Page 123 By default the jog wheel controls the result list — the rightmost parameter at the bottom of the right display. MASCHINE STUDIO - Manual - 123...
  • Page 124: Selecting Or Loading A Product And Selecting A Bank From The Browser

    The closed Product selector header. Selecting a Product Category Click on the Product selector header to open it. ► The Product selector opens up, showing you all products available in your MASCHINE Li- → brary. MASCHINE STUDIO - Manual - 124...
  • Page 125 Vendor selector, the Product list is sorted by the names of the manufacturers. To select a product and show only the preset files associated with it, click on the product ► in the list. MASCHINE STUDIO - Manual - 125...
  • Page 126 The tag filter and the results list under the Product selector now include files for all products. Selecting a Bank When you select specific products in the Product list (see description above), an additional Bank menu appears under the closed Product selector: MASCHINE STUDIO - Manual - 126...
  • Page 127 Upon your selection the Bank menu closes and displays the selected bank. The tag filter → and results list underneath further narrow their content accordingly. MASCHINE STUDIO - Manual - 127...
  • Page 128: Browsing By Product Category Using Maschine Studio

    3.2.2.1 Browsing by Product Category Using MASCHINE STUDIO The MASCHINE Browser can filter your search by product category. To filter products by Category in the Browser using MASCHINE STUDIO: Press BROWSE to show the Browser.
  • Page 129: Browsing By Product Vendor Using Maschine Studio

    Press Button 8 to load the selected preset. 3.2.2.2 Browsing by Product Vendor Using MASCHINE STUDIO The MASCHINE Browser can filter your search by product vendor. To filter products by Vendor in the Browser using MASCHINE STUDIO: Press BROWSE to show the Browser.
  • Page 130 The closed Product selector without any Instrument selected. Selecting a Product or a Product Category Click the Product selector to open it. ► The Product selector opens up and shows you the following: → MASCHINE STUDIO - Manual - 130...
  • Page 131 (2) Product Category filter: Shows the categories of the products that have files available in the MASCHINE Library. Click a category of a product to select/deselect it. Selecting a category limits the number of products shown in the Product list below (3). Only one category can be MASCHINE STUDIO - Manual - 131...
  • Page 132 Native Instruments effect/instrument, the icon for that product might not be available in the Product selector when the factory content is selected in the Content selector — to prevent this, make sure that all your Native Instruments prod- ucts are up to date.
  • Page 133 Bank menu and allows you to select a particular sub-bank. For example, in the pic- ture below the Grain Delay sub-bank of the Maschine 2.0 Library bank is selected for the MA- SCHINE Effect presets: MASCHINE STUDIO - Manual - 133...
  • Page 134: Selecting A Product Category, A Product, A Bank, And A Sub-Bank On The

    Internal Plug-in for which the preset has been saved (e.g., Sampler, Kick, Flanger, etc.). ◦ Presets for Native Instruments Plug-ins: The product is set to the particular Native In- struments effect or instrument. The bank and sub-bank will vary with each Native In- struments product.
  • Page 135: Selecting A File Type

    Press the Page buttons to scroll the products in the left display without changing the se- ► lection. 3.2.4 Selecting a File Type The File Type selector shows six icons representing the different file types of MASCHINE: MASCHINE STUDIO - Manual - 135...
  • Page 136: Choosing Between Factory And User Content

    PROJECTS, GROUPS, SOUNDS, INSTRUMENTS, EFFECTS, or SAMPLES. 3.2.5 Choosing Between Factory and User Content The Content selector shows two icons representing the factory content on the left, and the user content on the right: MASCHINE STUDIO - Manual - 136...
  • Page 137: Selecting Type And Mode Tags

    The tag filter that appears under the Product selector allows you to search for files according to particular characteristics, effect type, sonic character, etc. TYPES and MODES filters for the Massive Threat bank of the MASSIVE Plug-in. MASCHINE STUDIO - Manual - 137...
  • Page 138 Type from the TYPES filter. Upon your selection the second level of tags appears underneath: In this second level, you select the Shaker Sub-Type. Now the third level appears with Sub-Types like Acoustic, Analog, etc. MASCHINE STUDIO - Manual - 138...
  • Page 139 Shaker tag, the Acous- tag below the tag will be automatically selected as well. This allows you to quickly find various Samples (even for different instruments) with similar characteristics — here, an acoustic sound. MASCHINE STUDIO - Manual - 139...
  • Page 140 Opening and Collapsing the Attributes Sections The Attributes sections (TYPES and MODES) in the Browser Library can be collapsed to make more room for the results list on smaller display resolutions. To collapse the Attributes sections: MASCHINE STUDIO - Manual - 140...
  • Page 141 Click the triangle again to reopen the sections. Highlighted triangle next to the Attributes (TYPES and MODES). 3.2.6.1 Selecting Type and Mode Tags on the MASCHINE STUDIO Controller On your controller in Browse mode: MASCHINE STUDIO - Manual - 141...
  • Page 142: Performing A Text Search

    As you start typing, the list of matches will start narrowing in the Result list below. On the right of the Search field, click the Reset button (showing a little cross) to reset both text search and tag search. The Product selection is not affected. MASCHINE STUDIO - Manual - 142...
  • Page 143: Loading A File From The Result List

    ▪ See, and possibly edit, the attributes of the selected file(s) by clicking the EDIT button at the bottom right of the Browser. For more information on this, please refer to section ↑3.5, Editing the Files’ Tags and Properties. MASCHINE STUDIO - Manual - 143...
  • Page 144 The file loaded will replace the object previously at that position or in this slot, if any! If needed, you can undo/redo your action via the shortcuts [Ctrl] + [Z]/[Y] (Windows) or [Cmd] + [Z]/[Y] (Mac OS X). MASCHINE STUDIO - Manual - 144...
  • Page 145 ◦ If you drop the Sounds onto the “+” at the end of the Group List, the Sounds will be loaded in a new Group appended to the existing Groups. MASCHINE STUDIO - Manual - 145...
  • Page 146 You cannot load multiple Projects at once. Drag and drop of Groups and Sounds is possible only in Arrange view. Deleting Files in the Result List You can delete user files directly from the Result list: MASCHINE STUDIO - Manual - 146...
  • Page 147 3.2.8.1 Loading a File from the Result List on the MASCHINE STUDIO Controller In Browse mode the right display of your controller shows you the result list that corresponds to your query.
  • Page 148: Additional Browsing Tools

    The Control bar at the bottom of the Browser. Some of the tools are available only for specific file types. The next sections describe each of these tools. MASCHINE STUDIO - Manual - 148...
  • Page 149: Loading The Selected Files Automatically

    Autoload using the Controller On your controller in Browse mode: Press Buttons 5 (PREV) and 6 (NEXT) above the right display to directly load the next or ► the previous file from the result list. MASCHINE STUDIO - Manual - 149...
  • Page 150: Pre-Listening To Your Samples

    Prehear and Autoload are mutually exclusive: Only one of them can be active at a time. For more information on the Autoload feature, see section ↑3.3.1, Loading the Selected Files Automatically. Pre-Listening to Your Samples using the Controller When browsing Samples on your controller: MASCHINE STUDIO - Manual - 150...
  • Page 151: Loading Groups With Their Patterns

    Patterns you have saved with the Groups. Upon loading, all Patterns of the focused Group will be replaced, and a Clip referencing the first Pattern will be created in the selected Scene. MASCHINE STUDIO - Manual - 151...
  • Page 152: Displaying File Information

    A box appears above with various information on the selected file(s): File Format, Date → modified, File Size, Type, as well as the Author Vendor properties, if any (see section ↑3.5, Editing the Files’ Tags and Properties). MASCHINE STUDIO - Manual - 152...
  • Page 153: Using Favorites In The Browser

    ▪ Favorites are independent of the file's location: if a file is moved, it retains its favorite tag. ▪ Favorites are persistent: If a file location is rescanned or deleted and later added again to the database, all files retain their favorite tags. MASCHINE STUDIO - Manual - 153...
  • Page 154 Browser Using Favorites in the Browser The MASCHINE Browser showing all Favorite Instruments tagged with the Type Bass. To activate the Favorites filter: MASCHINE STUDIO - Manual - 154...
  • Page 155 Adding an Item to the Favorites List To add an item to the Favorites, follow the instructions below: Place the mouse cursor over an entry in the results list to show the Set Favorite icon. MASCHINE STUDIO - Manual - 155...
  • Page 156 The Set Favorites icon will appear as soon as you place the mouse cursor over the entry. Removing a Preset from the Favorites List To remove a preset from the Favorites, follow the instructions below: MASCHINE STUDIO - Manual - 156...
  • Page 157 You can view and add Favorites directly using your controller. This lets you access your most frequently used items without touching the computer's mouse and keyboard. Activating the Favorites filter To activate the Favorites filter from your controller: Press the BROWSE button. MASCHINE STUDIO - Manual - 157...
  • Page 158 Press button 1 or 2 to select the type of item you want to set as a Favorite. Turn the Control encoder to select the item you want to set as a Favorite. Press SHIFT + Control encoder or SHIFT + button 7 to set the selected item as a Favorite. MASCHINE STUDIO - Manual - 158...
  • Page 159: Editing The Files' Tags And Properties

    ▪ At any time you can edit the tags and properties of user files already in the Library by se- lecting them in the Result list of the LIBRARY pane and clicking the EDIT button at the bottom right of the Browser. After you have finished editing click APPLY to apply your MASCHINE STUDIO - Manual - 159...
  • Page 160 PROPERTIES. ▪ In the FILES pane of the Browser, only the TYPES MODES pages are available. Click the desired tab at the top right of the Attribute Editor to show the corresponding ► page. MASCHINE STUDIO - Manual - 160...
  • Page 161: The Bank Page

    (from top to bottom) the product, bank, and sub-bank(s) of the se- lected file(s). If any of these attributes are not set the corresponding fields read empty…. You cannot modify the attributes shown in the BANK page — they are automatically assigned by MASCHINE. MASCHINE STUDIO - Manual - 161...
  • Page 162: The Types And Modes

    FILES pane to import new files, the MODES page is always available, however it will be taken into account only if Instrument or Effect presets are imported. The MODES page shows only one column: MASCHINE STUDIO - Manual - 162...
  • Page 163 Be as precise as possible when tagging your files in order to be able to find what you are looking for later. Unassigning Tags Click the check mark right of the desired tag to unassign this tag from the selected files. ► The check mark disappears. → MASCHINE STUDIO - Manual - 163...
  • Page 164: The Properties Page

    The PROPERTIES Page PROPERTIES page is only available when opening the Attribute Editor from the LIBRARY pane. The PROPERTIES page of the Attribute Editor. PROPERTIES page displays three additional attributes of the selected files: MASCHINE STUDIO - Manual - 164...
  • Page 165: Loading And Importing Files From Your File System

    MASCHINE Library. To display the FILES pane, click the FILES tab in the top left corner of the Browser. ► 3.6.1 Overview of the FILES Pane FILES pane contains following elements: MASCHINE STUDIO - Manual - 165...
  • Page 166 Result list (5). See section ↑3.6.2, Using Favorites. (3) Location bar: Displays the selected path. The Location bar provides various tools to quickly navigate your file system. See section ↑3.6.3, Using the Location Bar. MASCHINE STUDIO - Manual - 166...
  • Page 167: Using Favorites

    Located at the top of the FILES pane, the Favorite bar displays all your Favorites. The Favorite bar, at the top of the FILES pane. Favorites are shortcuts to specific locations in your file system. MASCHINE STUDIO - Manual - 167...
  • Page 168: Using The Location Bar

    3.6.3 Using the Location Bar The Location bar shows and lets you modify the selected path. At any time the Result list will display the content of the path shown here. The Location bar. MASCHINE STUDIO - Manual - 168...
  • Page 169: Navigating To Recent Locations

    3.6.4 Navigating to Recent Locations The Recent Locations button shows a clock icon at the right of the Location bar: The Recent Location button. MASCHINE STUDIO - Manual - 169...
  • Page 170: Using The Result List

    The Result list of the FILES pane. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items. MASCHINE STUDIO - Manual - 170...
  • Page 171 ► these files and all files in-between. To select distant files in the list, do the following: Hold [Ctrl] ([Cmd] on Mac OS X) and click all the files you want to select. ► MASCHINE STUDIO - Manual - 171...
  • Page 172 Refresh Refreshes the display of the list, in case items have been modified in that folder. Find in Exporer / Find in Finder Opens an Explorer/Finder window pointing to the selected folder. MASCHINE STUDIO - Manual - 172...
  • Page 173: Importing Files To The Maschine Library

    Browser to open the FILES pane. In the FILES pane, navigate to the folder containing the folder you want to import. To do this, use the various tools described in the previous sections. MASCHINE STUDIO - Manual - 173...
  • Page 174 Samples are located: ◦ The product will be set to the name of the folder you have selected. ◦ If Samples reside in a subfolder of this folder, the subfolder name will be used as bank. MASCHINE STUDIO - Manual - 174...
  • Page 175: Locating Missing Samples

    Sample. Navigate to the desired Sample in your file system and click Open. Consequently, your Project uses the newly selected Sample in place of the missing one. If other Samples are missing, MASCHINE tries to trace their path starting from the path you just indicated. MASCHINE STUDIO - Manual - 175...
  • Page 176 ▪ In the context menu of the parent Group, these commands will affect all Sounds with miss- ing Samples in that Group. ▪ In the File submenu of the MASCHINE menu, these commands will affect all Sounds with missing Samples in your Project. MASCHINE STUDIO - Manual - 176...
  • Page 177: Using Quick Browse

    Control area to recall the search query that was used for that file. That file will be: ◦ The focused Group if the GROUP tab is selected above: ◦ The focused Sound if the SOUND tab is selected above: MASCHINE STUDIO - Manual - 177...
  • Page 178 “comes from.” For example, if you have loaded a file via drag and drop from your desk- top or any other location on your computer, Quick Browse will display the FILES pane pointing to that location. MASCHINE STUDIO - Manual - 178...
  • Page 179 Furthermore, at the bottom right of your controller the jog wheel’s ring and the BROWSE indicator light on as well, indicating that the jog wheel is ready for browsing! MASCHINE STUDIO - Manual - 179...
  • Page 180 Turn the jog wheel or Knob 8 to select the desired Plug-in preset or Sample from the list, and press the jog wheel or Button 8 (LOAD) to load it. The selected file replaces the previous file in your Project. → MASCHINE STUDIO - Manual - 180...
  • Page 181: Managing Sounds, Groups, And Your Project

    ↑7, Working with Patterns. ▪ The Master is the place where all signals from the Groups are being mixed together. Just like the Groups and Sounds, the Master can host any number of insert effects. MASCHINE STUDIO - Manual - 181...
  • Page 182: The Sound, Group, And Master Channels

    Macro Control settings for that particular Sound, Group, or for the Master, independently of the Plug-ins it contains. Please refer to chapter ↑8, Audio Routing, Remote Control, and Macro Controls and section ↑5.4.4, Groove for more details on these. MASCHINE STUDIO - Manual - 182...
  • Page 183: Similarities And Differences In Handling Sounds And Groups

    Similarities and Differences in Handling Sounds and Groups Sounds and Groups are handled in very similar ways — see section ↑4.2, Managing Sounds ↑4.3, Managing Groups below for all details. We list here the main differences between both: MASCHINE STUDIO - Manual - 183...
  • Page 184: Selecting Multiple Sounds Or Groups

    The focused object is highlighted in the Sound/Group List, and the background of its lead- ing letter and/or number has the color of the object itself. The Sound Vocal AhHa is focused (and selected). MASCHINE STUDIO - Manual - 184...
  • Page 185 When setting the focus to a new Sound or Group, following rules apply: ▪ If you set the focus to a Sound or Group which is not selected, both the focus and the se- lection are moved to this new Sound or Group. MASCHINE STUDIO - Manual - 185...
  • Page 186 Sound/Group. Values are clipped when they reach their range limit. ▪ Discrete parameter (button or selector): the values in all selected Sounds/Groups are set to the value of the focused Sound/Group. MASCHINE STUDIO - Manual - 186...
  • Page 187 ▪ To select multiple Sounds, use these shortcuts in the Sound List or in the Pad view (see section ↑5.1.1, The Pad View in the Software). Selecting Multiple Sounds/Groups on the Controller On your controller, you can select multiple Sounds or Groups via the Select mode: MASCHINE STUDIO - Manual - 187...
  • Page 188 Groups. The selection behavior depends on the state of the MULTI option (Button 8, see below). Button 3/4 (PREV/ Selects the previous/next Group bank, respectively. NEXT) Button 5 (ALL) Selects all Sounds in the current Group without changing the focus. MASCHINE STUDIO - Manual - 188...
  • Page 189: Managing Sounds

    Sound List and in the Pad view. The Pad view is an alternative repre- sentation of your Sound slots that puts emphasis on their relationship with the pads on your controller. MASCHINE STUDIO - Manual - 189...
  • Page 190 In addition to the Sound management features described in the following sections, the Pad view provides extra settings affecting the behavior of your pads. See section ↑5.1, Adjusting Your Pads for more information. MASCHINE STUDIO - Manual - 190...
  • Page 191: Loading Sounds

    On your controller, use the Browser to load Sounds: ▪ You can browse your MASCHINE Library for the desired Sound. For more information on how to do this, please refer to section ↑3.2, Searching and Loading Files from the Library. MASCHINE STUDIO - Manual - 191...
  • Page 192: Pre-Listening To Sounds

    Sound you select. To do this, use the Select mode: Press SELECT + the pad containing the desired Sound. The Sound is focused without being triggered. → MASCHINE STUDIO - Manual - 192...
  • Page 193: Renaming Sound Slots

    In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered. 4.2.4 Changing the Sound’s Color You can change the color of each individual Sound in the software. To do this: MASCHINE STUDIO - Manual - 193...
  • Page 194 Select the desired color in the Palette. You can also choose to set the Sound back to the default color corresponding to its position in the list by selecting Default in the Color Pa- lette. The pads of the MASCHINE STUDIO, MASCHINE MK2, and MASCHINE MIKRO MK2 → controllers mirror the Sound colors you have selected.
  • Page 195: Saving Sounds

    You can save your Sounds as individual files (extension “.mxsnd”). This can be only done in the software. Saving Your Modifications into the Original Sound File If you have made changes to a Sound loaded in your Project, you can save your modifications as follows: MASCHINE STUDIO - Manual - 195...
  • Page 196 Sound with your modified version, or if there is no original version of your Sound (i.e. you built it from scratch), you can save it as a new Sound file: MASCHINE STUDIO - Manual - 196...
  • Page 197: Copying And Pasting Sounds

    Project. But once a Sound is saved and tagged, it is available in the Browser for use in other Groups and Projects. 4.2.6 Copying and Pasting Sounds You can copy and paste Sounds across Sound slots (and thereby across pads) and Groups in your Project. MASCHINE STUDIO - Manual - 197...
  • Page 198 The cutting procedure for multiple Sounds and Groups is as follows: ▪ When you cut a selection of Sounds, they are placed into the clipboard and removed from the Sound List. Their Sound slots are reset to their default state. MASCHINE STUDIO - Manual - 198...
  • Page 199 (for Sounds) and Clips (for Groups) should also be copied. Duplicating Sounds on Your Controller On your controller in Control mode, do the following to copy a Sound from one pad to another: Press and hold DUPLICATE. MASCHINE STUDIO - Manual - 199...
  • Page 200: Moving Sounds

    You can select multiple Sounds to move them all at once! See ↑4.1.3, Selecting Multi- ple Sounds or Groups for more information. To move one or more Sounds: Click and hold the desired Sound slot(s) in the Sound List or in the Pad view. MASCHINE STUDIO - Manual - 200...
  • Page 201: Resetting Sound Slots

    Resetting a Sound slot will remove the Sound it contains and put all its settings (Channel properties, name, color…) back to their default values. You can select multiple Sound slots to reset them all at once! See ↑4.1.3, Selecting Multiple Sounds or Groups for more information. MASCHINE STUDIO - Manual - 201...
  • Page 202: Managing Groups

    ► Sound slot to be reset. The Sound is removed from the pad and the pad turns off. → Managing Groups This section describes the global editing functions available for Groups. MASCHINE STUDIO - Manual - 202...
  • Page 203 Many of the functions described in the following sections are available in the following two context menus: ▪ The context menu of the Groups in the Group List, opened via a right-click ([Ctrl]-click on Mac OS X) on the desired Group: MASCHINE STUDIO - Manual - 203...
  • Page 204: Creating Groups

    To create a Group, click the “+” at the end of the Group List. ► A new empty Group is created at the end of the Group List with the default name and → color. MASCHINE STUDIO - Manual - 204...
  • Page 205 Press Button 4 (NEXT) repeatedly to navigate to the last Group bank. Press the Group button corresponding to the “+” label on the left display to create a new empty Group. Using the Select mode allows you to access more than eitht Group banks! MASCHINE STUDIO - Manual - 205...
  • Page 206: Loading Groups

    The loaded Group will replace the current Group in the Group List. You can also recall the search query that was used to find the Group currently loaded in the focused Group slot. See section ↑3.8, Using Quick Browse for more information. MASCHINE STUDIO - Manual - 206...
  • Page 207: Renaming Groups

    Mac OS X) the Group and select Rename from the context menu. The Group name is now highlighted and editable. Modify the name of the Group. Press [Enter] on your computer keyboard to confirm. MASCHINE STUDIO - Manual - 207...
  • Page 208: Changing The Group's Color

    Default in the Color Pa- lette. The Group buttons of the MASCHINE STUDIO and MASCHINE MK2 controllers, and the → pads of the MASCHINE MIKRO MK2 controller (when you hold the...
  • Page 209: Saving Groups

    You can save your Groups as individual files (extension “.mxgrp”). This can be only done in the software. Saving Your Modifications into the Original Group File If you have made changes to a Group loaded in your Project, you can save your modifications as follows: MASCHINE STUDIO - Manual - 209...
  • Page 210 Group with your modified version, or if there is no original version of your Group (i.e. you built it from scratch), you can save it as a new Group file: MASCHINE STUDIO - Manual - 210...
  • Page 211: Copying And Pasting Groups

    See section ↑4.4.1, Saving a Group with its Samples for more information. 4.3.6 Copying and Pasting Groups You can copy and paste Groups in your Project. MASCHINE STUDIO - Manual - 211...
  • Page 212 Right-click (on Mac OS X: [Ctrl]-click) the Group you want to copy in the Group List or the Group name in the top left corner of the Pattern Editor. In the context menu, choose Copy to copy the Group. MASCHINE STUDIO - Manual - 212...
  • Page 213 Group List. All following Groups in the list are shifted up to fill the gap. The copying procedure for multiple Groups is as follows: When you copy a selection of Groups, they are both placed into the clipboard and kept in the Group List. MASCHINE STUDIO - Manual - 213...
  • Page 214 If you want to duplicate a Group including its Patterns and Clips, enable the + EVNT tion (Button 2). Press the Group button of the Group you want to copy. The Group button starts blinking. MASCHINE STUDIO - Manual - 214...
  • Page 215: Moving Groups

    You can select multiple Groups to move them all at once! See ↑4.1.3, Selecting Multi- ple Sounds or Groups for more information. Moving Groups is performed like moving Sounds: Click and hold the Group. MASCHINE STUDIO - Manual - 215...
  • Page 216: Deleting Groups

    The Group is removed. All following Group are shifted up in the Group List to fill the gap. → If the last Group bank is empty after the Groups have been shifted, the bank is deleted. MASCHINE STUDIO - Manual - 216...
  • Page 217: Exporting Maschine Objects And Audio

    SCHINE installation, and how to export audio from various sources in your Project. You can also export your Patterns as audio or MIDI files via drag and drop. This is de- scribed in section ↑7.8.1, Exporting Audio from Patterns ↑7.8.2, Exporting MIDI from Patterns, respectively. MASCHINE STUDIO - Manual - 217...
  • Page 218: Saving A Group With Its Samples

    Save with Samples… from the context menu: You will be presented with the Save Group with Samples panel: In this panel, adjust the settings (see table below) and click Save to confirm or Close cancel the operation. MASCHINE STUDIO - Manual - 218...
  • Page 219: Saving A Project With Its Samples

    Sometimes it is useful to have the ability to save all Samples used in your Project outside of the MASCHINE Library. If you want to take a Project to another studio or if you want to backup a production with all the related files, this comes in handy. MASCHINE STUDIO - Manual - 219...
  • Page 220 File submenu in the MA- SCHINE menu: You will be presented with the Save Project with Samples panel: In this panel, adjust the settings (see table below) and click Save to confirm or Close cancel the operation. MASCHINE STUDIO - Manual - 220...
  • Page 221: Exporting Audio

    Export Audio panel (see description below). Set the Loop Range to the region that you want to export — see section ↑13.3.1, Select- ing a Loop Range to know how to do this. MASCHINE STUDIO - Manual - 221...
  • Page 222 Export Audio Panel – Export Page Export page of the Export Audio panel allows you to choose the source(s) to be exported and the destination of the exported audio file(s). MASCHINE STUDIO - Manual - 222...
  • Page 223 Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio The Export page of the Export Audio panel. Following parameters are available: MASCHINE STUDIO - Manual - 223...
  • Page 224 Displays the folder on your hard disk where the exported audio file(s) will be saved. To change the destination folder, click the field and select the desired folder in the navigation dialog that opens. MASCHINE STUDIO - Manual - 224...
  • Page 225 Exporting MASCHINE Objects and Audio Export Audio Panel – Options Page Options page of the Export Audio panel allows you to adjust various settings for the export process. The Options page of the Export Audio panel. MASCHINE STUDIO - Manual - 225...
  • Page 226 Following parameters are available: Element Description Options Normalize If this option is checked, the resulting audio file(s) will be normalized, i.e. the exported audio will be brought to the highest possible level without clipping (0 dBFS). MASCHINE STUDIO - Manual - 226...
  • Page 227 Choose this setting if you plan to further process the exported audio using other high-end digital audio devices or applications that support this bit depth — using this setting will allow greater headroom. However note that the exported files will be significantly larger. MASCHINE STUDIO - Manual - 227...
  • Page 228: Importing Third-Party File Formats

    4.5.1 Loading REX Files into Sound Slots MASCHINE supports REX (ReCycle) files to be loaded. REX files are loops that are already sliced and mapped to MIDI notes. Only REX2 files are currently supported. MASCHINE STUDIO - Manual - 228...
  • Page 229: Importing Mpc Programs To Groups

    MPC400 MPC2000 MPC300 MASCHINE Parameter 1000, 2500 (XL) Sample Name Sample Name Play Mode − − Playback Type (ADSR, One-shot, AHD) Sample Level − − Zone Level Sample Pan − − − Zone Pan MASCHINE STUDIO - Manual - 229...
  • Page 230 − − − Velocity to Volume Mute Group − − − Choke Group Importing MPC Program Files To import an MPC Program file, open the Browser in the MASCHINE software and click FILES tab. MASCHINE STUDIO - Manual - 230...
  • Page 231 MPC Import panel: In the Input section of the panel, select one of the import options (see table below). Click to start the import procedure (or Cancel to close the panel without importing anything). MASCHINE STUDIO - Manual - 231...
  • Page 232 Select this if you only want to import a single Bank. Use the drop-down menu to the right to select which Bank you want to import. The list below shows you a preview of the sounds in the selected MPC Bank. MASCHINE STUDIO - Manual - 232...
  • Page 233: Playing On Your Controller

    In the software the settings for your pads are available in the Pad view, which is enabled via the Pad View button above the Sound List in the Pattern Editor: The Pad View button. MASCHINE STUDIO - Manual - 233...
  • Page 234 Pad view and in the Control area for all of them simultaneously. For more information on multiple selection, see section ↑4.1.3, Selecting Multiple Sounds or Groups. Under the grid of pads, you find following parameters: MASCHINE STUDIO - Manual - 234...
  • Page 235: Choosing A Pad Mode

    Sound played by each pad. The Pad Mode provides two Parameter pages for Knob 1–4 under the left display. As usual, use the Page buttons at the left of the displays to select a Parameter page. MASCHINE STUDIO - Manual - 235...
  • Page 236 ↑5.1.4, (Knob 1 and 2) Using Choke Groups for more information. LINK section (Knob 3 Configures the Link group for the selected pad. See section ↑5.1.5, and 4) Using Link Groups for more information. MASCHINE STUDIO - Manual - 236...
  • Page 237 The current scale is indicated on the right display: Keyboard mode selected on the controller displays in Pad Mode. Activating Keyboard mode on your controller automatically switches the Pattern Editor to Keyboard view in the software, and inversely. MASCHINE STUDIO - Manual - 237...
  • Page 238: Adjusting The Base Key

    Adjusting the base key only affects the notes played by the pads of your controller. It does not affect the notes recorded in your Patterns! To adjust the key of notes in Pat- terns, please refer to section ↑7.4, Editing Events. MASCHINE STUDIO - Manual - 238...
  • Page 239 Pad Mode (or press PAD MODE + Button 1 to pin it). On the right display, the key indicated for pad (in the bottom left corner) is the current base key. MASCHINE STUDIO - Manual - 239...
  • Page 240: Using Choke Groups

    To assign the selected Sound slot(s) to a Choke group and set its/their Choke mode (Master or Slave), do the following: Click the Pad View button above the Sound List in the Pattern Editor to show the Pad view for the focused Group. MASCHINE STUDIO - Manual - 240...
  • Page 241 Choke from the list (middle), this new group is applied to all selected Sounds. This is also true when adjusting the parameter from your controller. To assign the selected pad(s) / Sound slot(s) to a Choke group and set its/their Choke mode on your controller: MASCHINE STUDIO - Manual - 241...
  • Page 242: Using Link Groups

    If you want to copy the notes from a Sound to another Sound in Patterns, please refer to section ↑7.4, Editing Events. You can select multiple Sound slots and quickly assign them all to a particular Link group at once! MASCHINE STUDIO - Manual - 242...
  • Page 243 Sound slots 1 to 4 are selected. If they have different Choke values, a MULTI label appears (left). When you click it and select a new Choke or Link group from the list (middle), this new group is applied to all selected Sounds. This is also true when adjusting the parameter from your controller. MASCHINE STUDIO - Manual - 243...
  • Page 244: Adjusting The Key, Choke, And Link Parameters For Multiple Sounds

    ► Sounds. While dragging, the field displays a +/-x value indicating the transposition that will apply to all Sounds as you release the mouse button. MASCHINE STUDIO - Manual - 244...
  • Page 245 Sound slots 1 to 4 are selected. If they have different Choke values, a MULTI label appears (left). When you click it and select a new Choke or Link group from the list (middle), this new group is applied to all selected Sounds. MASCHINE STUDIO - Manual - 245...
  • Page 246: Adjusting The Base Key

    Pad Mode (or press PAD MODE + Button 1 to pin it). On the right display, the key indicated for pad (in the bottom left corner) is the current base key. MASCHINE STUDIO - Manual - 246...
  • Page 247: Playing Tools

    ▪ When using Note Repeat all pads will be both velocity and pressure sensitive, allowing for expressive drum rolls or dynamic basslines. ▪ Note Repeat is a really funky way to play percussion and drums live creating build-ups and breaks. MASCHINE STUDIO - Manual - 247...
  • Page 248 (see below). RATE (Knob 2) Adjusts the rate assigned to the selected Button 5–8. Available values are 1 BAR and a series of note values going from (half note) until 1/128 (a hundred twenty-eighth note). MASCHINE STUDIO - Manual - 248...
  • Page 249: Mute And Solo

    Sound or Group alone. The combination of both is a use- ful means to play live and to test different sequences together. When used on Sounds, the Solo only applies to the current Group: The Sounds in other Groups won’t be affected. MASCHINE STUDIO - Manual - 249...
  • Page 250 To solo a Sound, right-click (on Mac OS X: [Ctrl]-click) the number on the left side of the ► Sound slot in the Pattern Editor. Soloing the first kick Sound. To unsolo a Sound, right-click (on Mac OS X: [Ctrl]-click) the number again. ► MASCHINE STUDIO - Manual - 250...
  • Page 251 Muting a Sound To mute a Sound, click the number on the left side of the Sound slot in the Pattern Edi- ► tor. Muting a Sound. To unmute the Sound, click the number again. ► MASCHINE STUDIO - Manual - 251...
  • Page 252: Choke All Notes

    To unmute the Group, click the Group index again. ► Your MASCHINE STUDIO controller provides an additional shortcut for the Solo function di- rectly available in Control mode: In Control mode, press Button 4 (SOLO) to solo the focused Sound or Group.
  • Page 253: Groove

    ▪ At the Master level, the Groove properties affect all Sounds of all Groups. The Master’s swing is added to the groove set for each individual Group and Sound via their own Groove properties. The Groove properties have a single Parameter page: Swing. MASCHINE STUDIO - Manual - 253...
  • Page 254 This directly affects which events will be shifted. Values are measured in fractions of a whole note. Invert Allows you to invert the groove so that instead of being delayed in the Pattern events will be triggered ahead of time. MASCHINE STUDIO - Manual - 254...
  • Page 255: Level, Tempo, Tune, And Groove Shortcuts On Your Controller

    Channel properties of the Sounds, Groups, and Master. The shortcuts detailed here give you an additional quick access to them — especially useful during live performance. Your MASCHINE STUDIO controller provides various sets of shortcuts: MASCHINE STUDIO - Manual - 255...
  • Page 256 To change the output level of an individual Sound, press its pad (or press SELECT + its pad if pads are in Keyboard mode), press in the Master section, and turn the Level knob. MASCHINE STUDIO - Manual - 256...
  • Page 257 Level, Tune, and Groove Shortcuts via the Quick Edit functions In the EDIT section of your controller you can use Quick Edit functions to quickly adjust the out- put level, the tune, and the groove of your individual Groups and Sounds. MASCHINE STUDIO - Manual - 257...
  • Page 258 Press and turn the jog wheel (or hold SHIFT while you turn it) to adjust the value in fi- ner increments. The following parameters are affected: MASCHINE STUDIO - Manual - 258...
  • Page 259 These shortcuts control the Tempo parameter of MASCHINE. In the software this parameter is available in the Header: The Tempo parameter in the software’s Header. MASCHINE STUDIO - Manual - 259...
  • Page 260: Performance Features

    Link groups as in previous MASCHINE versions. The Control Signal Flow—Pads in Keyboard Mode The following diagram illustrates MASCHINE s signal flow between your hits on the pads in Keyboard mode and the resulting sounds: MASCHINE STUDIO - Manual - 260...
  • Page 261 Perform features do not process the content of your Patterns. The Control Signal Flow—Pads in Group Mode The following diagram illustrates MASCHINE 2.2’s signal flow between your hits on the pads in Group mode and the resulting sounds: MASCHINE STUDIO - Manual - 261...
  • Page 262: Selecting A Scale And Creating Chords

    “false” pad (note) on your con- troller, or to play chords that always fit by hitting single pads. The Scale and Chord engine is available only when your pads are in Keyboard mode. MASCHINE STUDIO - Manual - 262...
  • Page 263 Press Button 2 (KEYBOARD) to enable Keyboard mode. Check that the first page of parameters are selected (1/2 displayed at the bottom right of the left display), if it’s not the case press the dimmed left Page button to select it. MASCHINE STUDIO - Manual - 263...
  • Page 264 Now we want the pads to trigger chords instead of single notes. First we want chords based on the minor pentatonic scale currently selected: Turn Knob 3 (Chord MODE) to select Harmonizer. Turn Knob 4 (Chord TYPE) to select 1-3. MASCHINE STUDIO - Manual - 264...
  • Page 265: Scale And Chord Parameters

    Scale and Chord parameters for each Group. The Scale and Chord pa- rameters of each Group are saved with the Project. However, when you save a Group the Scale and Chord parameters are not saved with the Group. MASCHINE STUDIO - Manual - 265...
  • Page 266 Scale Type is on pad 2, etc. Once all notes are mapped, the next pad triggers the root note in the next octave. The Root Note and its octaves are indicated by fully lit pads, while other pads are dimmed. Following scale types are available: MASCHINE STUDIO - Manual - 266...
  • Page 267 Set — see below for more information. Available Chords The Chord engine can automatically generate chords depending on the pad you hit and possi- bly the selected scale. The Chord engine is controlled via two parameters: MASCHINE STUDIO - Manual - 267...
  • Page 268 Chord Type offers following chords: Chord Type Semitones Added above Played Note Octave Perfect 4 Perfect 5 Major 4 and 7 Minor 3 and 7 MASCHINE STUDIO - Manual - 268...
  • Page 269 Chord Type offers following chords: Chord Type Notes Added to Played Note Octave Octave 1-3-5 3rd and 5th 1-4-5 4th and 5th 1-3-5-7 3rd, 5th, and 7th 1-4-7 4th and 7th MASCHINE STUDIO - Manual - 269...
  • Page 270 Root Note will vary in order to optimize the spelling of the entire scale / chord set: Condition Enharmonic Spelling Scale Type is set to Chromatic Keys Scale Type is not set to E♭ A♭ B♭ Chromatic MASCHINE STUDIO - Manual - 270...
  • Page 271: Creating Arpeggios And Repeated Notes

    If you have enabled chords, you can even press more than one pad to include the notes of all corresponding chords into your arpeggio! Like the Scale and Chord engine, the Arp engine is dedicated to Keyboard mode. MASCHINE STUDIO - Manual - 271...
  • Page 272 ▪ You can use Note Repeat and Arp even if the transport is not running: In this case the Note Repeat / Arp engine will use its own central clock. This clock will be reset as soon as you start the playback. MASCHINE STUDIO - Manual - 272...
  • Page 273 Even if Note Repeat is locked, it won’t be applied to your pads when your controller is displaying the SLICE page of Sampling mode. RATE was moved to Knob 3. ▪ TYPE is now called UNIT and was moved to Knob 4. ▪ GATE was moved to Knob 8. ▪ MASCHINE STUDIO - Manual - 273...
  • Page 274 NOTE REPEAT switches your controller to Arp mode: The Arp mode on your controller. In Arp mode you can customize the way the notes of the played chord will be arpeggiated by adjusting following settings: MASCHINE STUDIO - Manual - 274...
  • Page 275 (see below). The rate currently assigned to each button is indicated below on the display along with the UNIT value (“T” for triplet values or “D” for dotted values). The selected preset is highlighted. MASCHINE STUDIO - Manual - 275...
  • Page 276 (Knob 5) Allows you to add interesting rhythms to your arpeggiated notes. Select one of eight different sequences and apply it to the arpeggio you are playing. Select to use the default regular sequence. MASCHINE STUDIO - Manual - 276...
  • Page 277 To reproduce a Note Repeat using Arp mode, set TYPE to CHORD, SEQUENCE to Off, OCTAVES to 1. To repeat single notes, additionally make sure that chords are disa- bled (in Pad Mode, check that Chord MODE is set to Off). MASCHINE STUDIO - Manual - 277...
  • Page 278: Swing Also Applied To Note Repeat / Arp Output

    When the playback is not running, the swing is still applied to the output of Arp (Key- board mode) or Note Repeat (Group mode). If you press PLAY on your controller, the playback starts immediately and the swing cycle is reset. MASCHINE STUDIO - Manual - 278...
  • Page 279: Working With Plug-Ins

    ▪ An exhaustive description of an essential Internal Instrument Plug-in in charge of playing back all sample content in MASCHINE: the Sampler (↑6.2, The Sampler Plug-in). ▪ Specific information on Native Instruments and External Plug-ins (↑6.3, Using Native In- struments and External Plug-ins).
  • Page 280 The Control area displaying the content of the Sound Kick Ordinance of the selected Sound slot 1. Sounds, Groups, and the Master can each hold any number of Plug-ins. These are stacked up in the Plug-in List, on the left of the Control area. MASCHINE STUDIO - Manual - 280...
  • Page 281 In addition to Plug-ins, each Sound, each Group, and the Master also provide a set of global settings called Channel properties. These are described in section ↑5.4.4, Groove and in chapter ↑8, Audio Routing, Remote Control, and Macro Controls. Different Types of Plug-ins Plug-ins can be of different types: MASCHINE STUDIO - Manual - 281...
  • Page 282 ↑8, Audio Routing, Remote Control, and Macro Controls ↑12, Ef- fect Reference. ◦ Native Instruments: You can use all Native Instruments KOMPLETE effects installed on your computer as VST/AU plug-ins. Products from Native Instruments are tightly inte- grated in MASCHINE. MASCHINE STUDIO - Manual - 282...
  • Page 283: First Plug-In Slot Of Sounds: Choosing The Sound's Role

    External Instrument, see above), the Sound will generate its own audio. ▪ If the first Plug-in slot holds an Effect Plug-in (Internal, Native Instruments or External), the Sound will be available as bussing point for other signals (from within MASCHINE, and possibly from the outside world).
  • Page 284 This displays the Plug-in List on the left of the Control area: The Plug-in List is still empty, because we selected an empty Sound slot. The only visible element in the list is a “+” icon at the top left. MASCHINE STUDIO - Manual - 284...
  • Page 285 Upon your selection the selected Plug-in sits at the top of the Plug-in List, in the first → Plug-in slot of the Sound (in our example). In addition, some Native Instruments and Ex- ternal Plug-ins will automatically open in a floating window (see section ↑6.3.1, Opening/...
  • Page 286 The Plug-in is unloaded from the slot. All following Plug-ins are shifted one slot upwards → to fill the gap. Furthermore, the Plug-in menu also allows you to replace the loaded Plug-in with another one: MASCHINE STUDIO - Manual - 286...
  • Page 287 VST/AU plug-in. This allows you to use your favorite presets of or External Plug-in is the VST/AU plug-in directly inside MASCHINE. See section loaded) ↑6.3.4, Using VST/AU Plug-in Presets for more information. None Select None to remove the Plug-in currently loaded (see previous paragraph). MASCHINE STUDIO - Manual - 287...
  • Page 288 Plug-in Overview Plug-in Menu Entry Description Native Instruments Lists available Native Instruments’ Instruments (first Plug-in slot submenu of Sounds only) and Effects. For products working both as Instrument and Effect, the Effect Plug-in name is followed by the mention FX. If necessary each entry is followed by the plug- in type between brackets: (VST) or (AU).
  • Page 289: Browser Plug-In Slot Selection

    This default preset will be recalled each time you load or External Plug-in is the Plug-in from the Plug-in menu. loaded) Note that the first two submenus Native Instruments and External only show the Plug- ins that are enabled in the Plug-ins page of the Preferences panel.
  • Page 290 On the left display, turn Knob 1 to select the TYPE from INTERNAL, or EXTERNAL. The right display shows the list of available Internal, Native Instruments or External Plug- ins, respectively. If you have selected the first Plug-in slot of a Sound, turn Knob 2 to select the SUBTYPE from Instr.
  • Page 291 Alternatively, you can press SHIFT + BROWSE, turn the jog wheel (or Knob 5) to select (NONE) at the top of the list in the right display, and press the jog wheel or Button 8 (LOAD). MASCHINE STUDIO - Manual - 291...
  • Page 292: Adjusting The Plug-In Parameters

    ↑2.3.3, Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area. Native Instruments and External Plug-ins only: You can also adjust the Plug-in parame- ters via the own user interface of the VST/AU plug-in. More on this in ↑6.2.6, Page 6: Velocity / Modwheel.
  • Page 293 If you want to bypass a Plug-in of a Group, press Button 2 to select the GROUP tab and press the Group button A–H corresponding to the desired Group. If necessary, first press SHIFT + the desired Group button A–H to switch to the Group bank containing that Group. MASCHINE STUDIO - Manual - 293...
  • Page 294: Using Side-Chain

    Some Plug-ins provide side-chaining. This allows you to control their influence on the audio via another audio signal sent to their secondary, side-chain input. This extra routing feature is de- scribed in details in section ↑11.1.3, Using the Side-Chain Input. MASCHINE STUDIO - Manual - 294...
  • Page 295: Moving Plug-Ins

    Select the Sound, Group or the Master where you want to move the Plug-in (see section ↑2.3.1, Setting the Focus on a Group or a Sound). Click the down-pointing arrow of the target slot (the slot where you want to move the Plug- in to). MASCHINE STUDIO - Manual - 295...
  • Page 296: Alternative: The Plug-In Strip

    Plug-ins with their parameters already set to specific values. In addition a Plug-in preset can be assigned as the default preset so the Plug-in opens with that preset auto- matically loaded. MASCHINE STUDIO - Manual - 296...
  • Page 297: Saving Plug-In Presets

    Working with Plug-ins Plug-in Overview The MASCHINE file format for Native Instruments plug-ins allows you to save a preset in the format native to the plug-in and freely exchange files between the plug-in instrument in stand- alone mode, MASCHINE, and KOMPLETE KONTROL.
  • Page 298 Default... menu item. The Save As… and Save As Default… commands notably allow you to import into the MASCHINE library your user presets for Native Instruments instruments/effects as well as both factory and user presets for third-party instruments/effects! See ↑6.3.4, Using VST/AU Plug-in Presets section for more on this.
  • Page 299: Recalling Plug-In Presets

    In addition, the MASCHINE library already provides a collection of Plug-in presets for MA- SCHINE Internal Plug-ins. Furthermore, any Native Instruments product installed on your com- puter will have its own factory library already imported into the MASCHINE Browser so that you can browse and load its presets directly from MASCHINE, ready for loading.
  • Page 300: The Sampler Plug-In

    Groups, Sounds and Samples of the factory library. The Sampler comes with an extensive set of parameters that offer various ways to further shape each of your Sounds individually. You can tune, change basic dynamics and apply effects as well as different modulation options. MASCHINE STUDIO - Manual - 300...
  • Page 301 ↑2.3.3, Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area. For example: To display a particular Parameter page in the software, click its label at the top of the ► Control area. MASCHINE STUDIO - Manual - 301...
  • Page 302: Voice Settings / Engine

    You can also set this to Legato — in that case the polyphony is set to 1 and the Sampler performs a continuous pitch transition between consecutive notes. Glide If Legato is selected for the Polyphony parameter, this allows to adjust the duration of the transition between consecutive notes. MASCHINE STUDIO - Manual - 302...
  • Page 303: Page 2: Pitch / Envelope

    Low-Mid, i.e. low-mid-pass filtering), S1200 HM (for High-Mid, i.e. mid-high-pass filtering), and S1200 High (for High, i.e. high-pass filtering). 6.2.2 Page 2: Pitch / Envelope Sampler parameters – page 2 of 6: PITCH / GATE and AMPLITUDE ENVELOPE on the controller. MASCHINE STUDIO - Manual - 303...
  • Page 304 The Type selector. Type selector allows you to choose from three different types of amplitude envelopes. De- pending on the selected type, the available parameters in the AMPLITUDE ENVELOPE section will differ (see table below): MASCHINE STUDIO - Manual - 304...
  • Page 305 — so using the ADSR envelope, you can make the pads behave like a MIDI keyboard and sustain a note only for as long as it is held down. MASCHINE STUDIO - Manual - 305...
  • Page 306: Fx / Filter

    Release determines how long the sound takes to fade out after the note has ended. 6.2.3 Page 3: FX / Filter Sampler parameters – page 3 of 6: FX and FILTER on the controller. MASCHINE STUDIO - Manual - 306...
  • Page 307 Off, LP2, BP2, HP2, and EQ. Each type results in different parameters to the right of it: Filter Modes Description No filter. LP2 is a low-pass filter with Cutoff Resonance parameters. Cutoff can be modulated by Velocity, the Modulation Envelope, the LFO or the MIDI Modulation Wheel. MASCHINE STUDIO - Manual - 307...
  • Page 308: Modulation

    Gain parameters. 6.2.4 Page 4: Modulation Sampler parameters – page 4 of 6: MODULATION ENVELOPE and DESTINATION on the controller. Sampler parameters – page 4 of 6: MODULATION ENVELOPE and DESTINATION in the software. MASCHINE STUDIO - Manual - 308...
  • Page 309 PITCH / GATE section on the Pitch / Envelope page (page 2). Cutoff Cutoff parameter of the FILTER section (with filter types LP2, HP2, BP2 only) on the FX / Filter page (page 3). MASCHINE STUDIO - Manual - 309...
  • Page 310: Lfo

    Sampler parameters – page 5 of 6: LFO and DESTINATION on the controller. Sampler parameters – page 5 of 6: LFO and DESTINATION in the software. The LFO (Low Frequency Oscillator) is another modulation source based on waveforms with different shapes. MASCHINE STUDIO - Manual - 310...
  • Page 311 FX / Filter page (page 3). parameter on the Audio page of the Sound’s Output properties (see ↑8.1.2, Configuring the Main Output of Sounds and Groups more information). MASCHINE STUDIO - Manual - 311...
  • Page 312: Velocity / Modwheel

    Sampler parameters – page 6 of 6: VELOCITY DESTINATION and MODWHEEL DESTINATION on the controller. Sampler parameters – page 6 of 6: VELOCITY DESTINATION and MODWHEEL DESTINATION in the software. VELOCITY DESTINATION This section allows you to use the input velocity in order to modulate various parameters. MASCHINE STUDIO - Manual - 312...
  • Page 313 LFO modulation (for all targets) defined on the page (page 5). parameter on the Audio page of the Sound’s Output properties (see ↑8.1.2, Configuring the Main Output of Sounds and Groups more information). MASCHINE STUDIO - Manual - 313...
  • Page 314: Using Native Instruments And External Plug-Ins

    Overview. 6.3.1 Opening/Closing Plug-in Windows When you load a Native Instruments or External Plug-in into a Plug-in slot, you can open a floating window containing the user interface of that Native Instruments or third-party instru- ment/effect. Plug-ins of Native Instruments platform products (REAKTOR, KONTAKT, GUITAR RIG) are automatically opened in floating windows when loaded from the Plug-in menu.
  • Page 315 Working with Plug-ins Using Native Instruments and External Plug-ins MASCHINE showing the user interfaces of a few Native Instruments Plug-ins (MONARK, PASSIVE EQ, GUITAR RIG, and FM8). When a Native Instruments or External Plug-in has been loaded into a Plug-in slot, a little di- agonal arrow appears left of the Parameter pages’...
  • Page 316 ↑9.4.4, Custom Panels for Native Instruments Plug-ins. ▪ Default view and Additional view: Each Native Instruments Plug-in can provide one or two custom views including reduced sets of controls. The Default view is available for every Na- tive Instruments Plug-in, while the Additional view is available for specific Native Instru- ments Plug-ins only.
  • Page 317: Using The Vst/Au Plug-In Parameters

    Working with Plug-ins Using Native Instruments and External Plug-ins ▪ Edit view: The Edit view shows the full user interface of the original Native Instruments product. You can show/hide the Edit view by clicking the Edit button (showing a pencil...
  • Page 318: Setting Up Your Own Parameter

    6.3.3 Setting Up Your Own Parameter Pages As with any Plug-in, the parameters of a Native Instruments or External Plug-in are organized into pages. Each Plug-in can have any number of pages, each containing 8 knobs, which can be assigned to the parameters of the VST/AU instrument or effect.
  • Page 319 (not to switches nor selectors) in MASCHINE — this is also true in the MASCHINE software. A parameter of a Native Instruments or External Plug-in can be assigned to one knob only! To begin assigning parameters, do the following: Select the Plug-in for which you want to customize parameter assignments.
  • Page 320 Parameter pages. Pages tab can be clicked only for Native Instruments or External Plug-ins and for the Macro properties. For all other Plug-ins and Channel properties, parameters and Pa- rameter pages are not editable, and the Pages tab is grayed out and inactive.
  • Page 321 MASCHINE Macro Controls to pick the most commonly used parameters, e.g., for live performances. For more information about Macro Controls, please refer to section ↑8.3, Creating Custom Sets of Parameters with the Macro Controls. MASCHINE STUDIO - Manual - 321...
  • Page 322 Ctrl + V / Cmd + V position. Paste is only available if an applicable Parameter is in the clipboard: Paste is only available on the same Plug-in, this Plug-in can be placed somewhere else. MASCHINE STUDIO - Manual - 322...
  • Page 323: Using Vst/Au Plug-In Presets

    6.3.4 Using VST/AU Plug-in Presets For some of your Native Instruments or third-party VST/AU plug-ins, you might already have a set of factory or user presets (or patches, programs, etc.) that you like to use. MASCHINE lets you directly load these presets and save them as Plug-in presets within MASCHINE. Saving...
  • Page 324 Browser on your controller. You can also add to the MASCHINE library the user presets you might have created for any Native Instruments product installed on your computer. To do this, simply add the corresponding path(s) to the list found on the...
  • Page 325 Sounds only! To avoid any mistake, one solution is to name your VST/AU presets explicitly (e.g., by adding a suffix “[FX]” to the effect presets). MASCHINE allows you also to change the preset in your Native Instruments or third-party VST/ AU plug-in via MIDI Program Change messages. For more information, see section ↑8.2.3,...
  • Page 326: Multiple-Output Plug-Ins And Multitimbral Plug-Ins

    Using Native Instruments and External Plug-ins Saving VST/AU Presets as MASCHINE Plug-in Presets Once you have loaded a VST/AU preset (user preset of a Native Instruments instrument/effect or any preset of a third-party VST/AU instrument or effect) using the method described above, you can save it as a Plug-in preset in MASCHINE via the Save As…...
  • Page 327: Working With Patterns

    Group or any of its Sounds. The Pattern belongs to that Group and is saved together with the Group. In each Group you can have an unlimited number of Pat- terns. Patterns are grouped into Pattern banks containing up to 16 Patterns each. MASCHINE STUDIO - Manual - 327...
  • Page 328: Pattern Editor Overview

    (1) Group View button: Click this button to switch to Group view. See section ↑7.1.5, Group View and Keyboard View. (2) Keyboard View button: Click this button to switch to Keyboard view. See section ↑7.1.5, Group View and Keyboard View. MASCHINE STUDIO - Manual - 328...
  • Page 329 Pattern can be adjusted, and to adjust the length of the displayed Pat- tern according to that increment. See section ↑7.1.6, Adjusting the Pattern Grid and the Pat- tern Length. MASCHINE STUDIO - Manual - 329...
  • Page 330 (15) Control Lane button: Click the Control Lane button to show/hide the Control Lane (11). 7.1.1.1 Patterns on the MASCHINE STUDIO Controller Your controller provides numerous modes to work on your Patterns: ▪ The Pattern Arrange mode allows you to quickly visualize the content of your Patterns and gives you access to various edit commands (see below).
  • Page 331 Press Button 2 (PATTERN) to enter Pattern Arrange mode. You can also press ENTER der the jog wheel. Button 2 lights up and the PATTERN label underneath is highlighted to indicate that the → controller is in Pattern Arrange mode. MASCHINE STUDIO - Manual - 331...
  • Page 332 ◦ The overview includes a timeline (1). A white vertical line indicates the current play- back position (2). In addition, a frame (3) shows you which part of your arrangement is currently shown in the right display (see below). MASCHINE STUDIO - Manual - 332...
  • Page 333 Finally, the Pattern Arrange mode provides useful commands for the selected Pattern: ▪ Press Button 5 (EVENTS) to access Event Edit mode, which allows you to precisely adjust the selected events (see section ↑7.4.4, Editing Selected Events/Notes). MASCHINE STUDIO - Manual - 333...
  • Page 334: Navigating The Event Area

    ◦ Drag your mouse vertically to zoom in or out of the Event area on the time axis. The center of the zoom operation will be exactly where you placed your mouse cursor when you clicked. MASCHINE STUDIO - Manual - 334...
  • Page 335 Arranger above — see section ↑13.1.2, Navigating the Arranger. Navigating the Event Area from the Controller You can also control the position and zoom factor in the Event area from your controller: MASCHINE STUDIO - Manual - 335...
  • Page 336: Following The Playback Position In The Pattern

    This way, you always see the Pattern portion that is being played. The Follow function will be automatically disabled as soon as you manually scroll in the Arranger or the Pattern area (in the software or from your controller). MASCHINE STUDIO - Manual - 336...
  • Page 337 Event area will not follow the playhead, even if the Follow function is active. As soon as the playhead enters any Clip referencing the selected Pattern, the Event area will fol- low the playhead. MASCHINE STUDIO - Manual - 337...
  • Page 338: Jumping To Another Playback Position In The Pattern

    Step Grid settings. If the Step Grid is disabled, the playhead jumps to the exact position you have clicked. For more information on the Step Grid, see section ↑7.1.7, Adjusting the Step Grid and the Nudge Grid. MASCHINE STUDIO - Manual - 338...
  • Page 339: Group View And Keyboard View

    ↑13.1.4, Jumping to Another Playback Position in Your Project. 7.1.5 Group View and Keyboard View The Pattern Editor allows you to edit the events for all 16 Sound slots of the selected Group: this is called the Group view. MASCHINE STUDIO - Manual - 339...
  • Page 340 Alternatively, you can switch the Pattern Editor to Keyboard view: Click the Keyboard View button (showing a little keyboard) on the left of the Pattern Edi- ► tor to switch it to Keyboard view: MASCHINE STUDIO - Manual - 340...
  • Page 341 Group mode and Keyboard mode on your controller (and inverse- ly). As a consequence, to switch the Pattern Editor between Group and Keyboard view, you simply need to switch your pads between Group and Keyboard mode: MASCHINE STUDIO - Manual - 341...
  • Page 342: Adjusting The Pattern Grid And The Pattern Length

    ▪ 1 Bar, 1/2 note, …, 1/16th note: Each of these settings lets you adjust the Pattern Length by the specified increment. ▪ Off: The Pattern Grid is disabled. Notably, you can freely set the Pattern Length to any val- ue or set the playback position to any location. MASCHINE STUDIO - Manual - 342...
  • Page 343 Reducing the length of a Pattern might exclude the last events from the Pattern. However these events are not deleted: They simply appear darker in the Event area and will be included back into the Pattern next time you extend it. MASCHINE STUDIO - Manual - 343...
  • Page 344 Turn Knob 2 (GRID) to adjust the resolution of the Pattern Grid. Method 3: Using the Grid mode In Grid mode you can adjust the various grids used in MASCHINE, including the Pattern Grid resolution: MASCHINE STUDIO - Manual - 344...
  • Page 345 This extra method is very useful if you are about to start a new recording. Indeed, the Record Prepare mode (accessed by pressing the unlit button and holding it) is tightly integrated into the recording workflow of Control mode. For all details please refer to section ↑7.2.2, The Record Prepare Mode. MASCHINE STUDIO - Manual - 345...
  • Page 346: Adjusting The Step Grid And The Nudge Grid

    Step Grid resolution of 1/64th. Regardless of the current Step Grid resolution, the gray lines on the beats (quarter notes) and the black lines on the bars (notes) are always visible in the Event area. MASCHINE STUDIO - Manual - 346...
  • Page 347 ▪ By default, the Nudge Grid resolution is half a step, meaning that events will be nudged by half a step at a time. MASCHINE STUDIO - Manual - 347...
  • Page 348 Adjusting the Step Grid and the Nudge Grid on Your Controller You can enable/disable the Step Grid and adjust the Step Grid and Nudge Grid resolution from your controller. Enabling/Disabling and Adjusting the Step Grid To change the Step Grid resolution: MASCHINE STUDIO - Manual - 348...
  • Page 349 Press Button 4 (STEP) to access the Step and Nudge Grid settings. Turn Knob 4 (NUDGE) to select the desired Nudge Grid resolution. The new Nudge Grid resolution is directly in use — provided that the Step Grid is ena- → bled (see above). MASCHINE STUDIO - Manual - 349...
  • Page 350: Recording Patterns In Real Time

    ↑2.6.6, Preferences – Plug-ins Page for more information. Overdub Mode Overdub mode is the most usual recording mode. In this mode all pad hits are added as events/notes, no matter if the Pattern already contains events. MASCHINE STUDIO - Manual - 350...
  • Page 351 Sound (the one played by your pads) will have its events replaced. Press PLAY to start the sequencer. PLAY button lights up. Press ERASE to begin recording in Replace mode. ERASE buttons light up. MASCHINE STUDIO - Manual - 351...
  • Page 352 (or recording), all events of that pad at the current play position are deleted (see section↑7.4.5, Deleting Events/Notes). Where are the Events Recorded? When you start recording the pads, the events are recorded as follows: MASCHINE STUDIO - Manual - 352...
  • Page 353: The Record Prepare Mode

    This way you can quickly create a new Pattern with the desired pattern length and directly start recording events in it! You can also use the Record Prepare mode to adjust the length of an existing Pattern. MASCHINE STUDIO - Manual - 353...
  • Page 354: Using The Metronome

    Record Prepare mode. This is also true when using the Count-in (see ↑7.2.4, Recording with Count-in). 7.2.3 Using the Metronome The metronome will help you to keep time when recording in real time. MASCHINE STUDIO - Manual - 354...
  • Page 355 ► Adjusting the Metronome’s Volume and Time Signature On your controller you can adjust the volume and time signature of the metronome in the re- cording settings: MASCHINE STUDIO - Manual - 355...
  • Page 356: Recording With Count-In

    Live). The metronome turns off if it was off before the Count-in, otherwise it stays on. You can adjust the metronome’s volume, time signature, and downbeat/upbeat sounds. See section ↑7.2.3, Using the Metronome for more information. MASCHINE STUDIO - Manual - 356...
  • Page 357 Count-in and record in Overdub mode. ► Press SHIFT ERASE to start the Count-in and record in Replace mode (see sec- ► tion ↑7.2.1, Recording Your Patterns Live for more information on the Replace mode). MASCHINE STUDIO - Manual - 357...
  • Page 358: Quantizing While Recording

    You can also quantize recorded notes at any time. See section ↑7.4.7, Quantizing Events/Notes for more information. Using Input Quantize on Your Controller Press SHIFT GRID to show the record settings. Turn Knob 4 (QUANTIZE MODE) to enable (ON) or disable (OFF) Input Quantization. MASCHINE STUDIO - Manual - 358...
  • Page 359: Recording Patterns With The Step Sequencer

    (in the middle left part of your control- ► ler) to switch your controller to Step mode. On the MASCHINE STUDIO controller, Step mode is a submode of Event Edit mode available on the PATTERN page of Arrange mode (see section ↑7.4.4, Editing Selected Events/Notes...
  • Page 360 1, going up all four rows from left to right and ending at pad 16. At any time you can enable/disable PLAY as you see fit (e.g., to check how your actions affect the Pat- tern). MASCHINE STUDIO - Manual - 360...
  • Page 361 In Step mode events are created with following settings: ▪ The event pitch is set to the Sound’s base key. To understand how to change the base key of your Sounds, see section ↑5.1.3, Adjusting the Base Key. MASCHINE STUDIO - Manual - 361...
  • Page 362 Step mode. Otherwise you can manually switch to the previous/next steps: Turn Knob 6 to manually switch to the previous/next 16 steps both on your pads and on ► the right display. MASCHINE STUDIO - Manual - 362...
  • Page 363: Editing Events In Step Mode

    You can also press the Page buttons left of the displays to quickly se- lect individual steps. MASCHINE STUDIO - Manual - 363...
  • Page 364 VELOCITY. If several events are selected, the field shows (MULTI). These parameters are the same as in Event Edit mode. See section ↑7.4.4, Editing Se- lected Events/Notes for more information. MASCHINE STUDIO - Manual - 364...
  • Page 365 To finely adjust the events’ position, press the FUNCTION buttons until the SWING indi- cator lights up under the jog wheel, and turn the jog wheel. The adjusted value appears on the left display. When you are done, release the pad(s). MASCHINE STUDIO - Manual - 365...
  • Page 366: Editing Events

    7.4.1 Editing Events with the Mouse: an Overview In the software you can choose from three Mouse Edit modes. Each of them provide different mouse actions in the Event area. The Edit Mode selector. MASCHINE STUDIO - Manual - 366...
  • Page 367 View). All these actions are described in more details in the following sections. Action Function Creating Notes (see ↑7.4.2, Creating Events/Notes details) Double-click in Event area’s background Creates note Deleting Notes (see ↑7.4.5, Deleting Events/Notes details) MASCHINE STUDIO - Manual - 367...
  • Page 368 Duplicates selected notes. When you drag horizontally, the copies are moved in time according to the Step Grid. Drag left/right note border Moves the start/end of selected notes according to the Step Grid, thereby resizing the notes. MASCHINE STUDIO - Manual - 368...
  • Page 369 Contrary to Paint mode, in Erase mode notes are always deleted, no matter if you first click a note or in the background of the Event area. Furthermore, in Erase mode notes can be deleted in several Sounds at once, independently of where you first clicked. MASCHINE STUDIO - Manual - 369...
  • Page 370: Creating Events/Notes

    Pattern Grid division after the new event so that the Pattern includes this new event. For more information on the Pattern Length and the Pattern Grid, see section ↑7.1.6, Adjusting the Pattern Grid and the Pattern Length. MASCHINE STUDIO - Manual - 370...
  • Page 371: Selecting Events/Notes

    If the Pattern Editor is in Group view this will select all events for all Sounds in the Pat- → tern. If the Pattern Editor is in Keyboard view this will select all events at all pitches for the focused Sound. MASCHINE STUDIO - Manual - 371...
  • Page 372 In Group mode (the default mode of the pads) each pad represents a specific Sound of the focused Group. When your pads are in Group mode the Event Select mode looks as follows: Selecting events on the controller with the pads in Group mode. MASCHINE STUDIO - Manual - 372...
  • Page 373 Page buttons, see below). The name of the selected Sound is indicated under the EVENTS label in the top left corner of the left display. Page buttons Drop the current selection and select the previous/next individual event for the focused Sound. MASCHINE STUDIO - Manual - 373...
  • Page 374 ▪ The right display shows a detailed view of a portion of your Pattern containing events on two octaves. You can adjust the right display as follows: Turn Knob 5 and 6 to zoom in/out and scroll on the time axis (horizontal axis), respec- ► tively. MASCHINE STUDIO - Manual - 374...
  • Page 375 (see above) are included into the selection. Page buttons Drop the current selection and select the previous/next individual event for the focused Sound. By combining these tools you can precisely define the selection of notes you want to edit. MASCHINE STUDIO - Manual - 375...
  • Page 376: Editing Selected Events/Notes

    Step Grid quantization), thereby resizing the notes. (Mac OS X: [Cmd] + drag left/ right border) Drag note vertically Group view: Moves selected notes to another Sound of the Group. Keyboard view: Transposes selected notes. MASCHINE STUDIO - Manual - 376...
  • Page 377 When you drag multiple notes (or their duplicates) on the time axis or resize them according to the Step Grid, the various notes in the selection are affected as follows: ▪ The note you click is moved or resized according to the quantizing rule described above. MASCHINE STUDIO - Manual - 377...
  • Page 378 Your controller provides various features in order to edit the events you have selected. Editing Events and Notes via the Event Edit Mode The Event Edit mode provides you with a few essential editing functions. These functions will be applied to the current selection of events. MASCHINE STUDIO - Manual - 378...
  • Page 379 ▪ The right display shows a detailed view of a portion of your Pattern with events and their velocities for the focused Sound. If your pads are in Keyboard mode the Event Edit mode looks as follows: The Event Edit mode on the controller with pads in Keyboard mode. MASCHINE STUDIO - Manual - 379...
  • Page 380 Button 5 and 6 to select/deselect all events dis- played, and Button 7 and 8 to switch the focus to the previous/next Sound in the Group, respectively. Under the left display Knob 1–4 provide following editing functions: MASCHINE STUDIO - Manual - 380...
  • Page 381 (0 and 127) are not reached. If one event only is selected, its velocity is shown under VELOCITY. If several events are selected, the field shows (MULTI). You can also use these editing functions to quickly create variations of your Patterns during a live performance! MASCHINE STUDIO - Manual - 381...
  • Page 382: Deleting Events/Notes

    In the software you can delete events in the Event area using your mouse. The procedure de- pends on the active Mouse Edit mode (Select, Paint or Erase). Mouse in Select Mode To delete events in a Pattern, double-click or right-click (Mac OS X: [Ctrl]-click) them. ► MASCHINE STUDIO - Manual - 382...
  • Page 383 + ERASE, some pads light up to indicate where there is some- thing to delete: ▪ If your pads are in Group mode, the lit pads show you the Sounds for which the Pattern contains events. MASCHINE STUDIO - Manual - 383...
  • Page 384 Using your controller you can erase events for all Sounds in the Group at the playback position. While the Pattern is playing, hold ERASE + the desired Group button A–H to progressive- ► ly delete events for all Sounds in that Group as they are reached by the playhead. MASCHINE STUDIO - Manual - 384...
  • Page 385: Cut, Copy, And Paste Events/Notes

    To paste the events, press [Ctrl] + [V] ([Cmd] + [V] on Mac OS X). You can also right-click ([Ctrl]-click on Mac OS X) the desired location in the background of the Event area and select Paste from the context menu. MASCHINE STUDIO - Manual - 385...
  • Page 386 ▪ If you paste the events via the shortcut on your computer keyboard while playback is on: ◦ If you haven’t changed the Sound focus, events are pasted one step after the original events. MASCHINE STUDIO - Manual - 386...
  • Page 387 Cut, Copy, and Paste Events/Notes on the Controller To copy and paste selected events from your controller, use the buttons of the EDIT section above the jog wheel: The COPY, PASTE, and CLEAR button in the EDIT section. MASCHINE STUDIO - Manual - 387...
  • Page 388: Quantizing Events/Notes

    In addition, if you record notes from a MIDI keyboard or using the pads, and create unwanted double notes where you don’t want them; MASCHINE automatically detects and removes these double notes while quantizing. MASCHINE STUDIO - Manual - 388...
  • Page 389 To apply only a small amount of quantization to keep the groove you created after record- ing your pattern, right-click the mouse and select Quantize 50% from the context menu. To undo/redo Quantize use hotkeys: Ctrl+Z/Ctrl+Y (Cmd+Z/Cmd+Y on Mac). MASCHINE STUDIO - Manual - 389...
  • Page 390: Quantization While Playing

    Quantization mode — now Input Quantization can be set to following modes in the Prefer- ences: ▪ None: Input Quantization is disabled. Events you play or record on the pads are not quan- tized. ▪ Record: Input Quantization is applied only when you record the pads. MASCHINE STUDIO - Manual - 390...
  • Page 391: Doubling A Pattern

    Pattern, and pasting the events (the Pattern Length is automatically doubled). To double the length and content of a Pattern: Hold PATTERN to enter Pattern mode. Select the desired Pattern by pressing its pad. MASCHINE STUDIO - Manual - 391...
  • Page 392: Recording And Editing Modulation

    Note that for selectors and buttons, modulation defines instead absolute values. Modulation vs. Automation Although both deal with automatic change of MASCHINE parameters, modulation and automa- tion have to be distinguished. The following table summarizes the main differences: MASCHINE STUDIO - Manual - 392...
  • Page 393 MIDI control or an automation ID (see section ↑8.2.3, Controlling Parameters via MIDI and Host Automation to know how to do this) you can create a filter sweep that automatically moves across frequencies! MASCHINE STUDIO - Manual - 393...
  • Page 394: Which Parameters Are Modulatable

    At the Sound and Group level the same parameters are both automatable and modulata- ble. For more information on automation please refer to section ↑8.2.3, Controlling Pa- rameters via MIDI and Host Automation. MASCHINE STUDIO - Manual - 394...
  • Page 395: Recording Modulation

    You can further edit the modulation track from there — see section ↑7.5.3, Creating and Editing Modulation in the Control Lane. Removing Modulation You can also use the outer ring to remove the entire modulation for the knob: MASCHINE STUDIO - Manual - 395...
  • Page 396 ERASE and again turn the Knob you used to record modulation to delete all modu- ► lation events for this parameter. You can also delete all modulation events for all parameters of the channel: MASCHINE STUDIO - Manual - 396...
  • Page 397: Creating And Editing Modulation In The Control Lane

    If the Control Lane is not visible at the bottom of the Pattern Editor, click the up-pointing arrow in the bottom left corner of the Pattern Editor to show it. Click the little bar icon left of the Control Lane to display the Modulation pane. The Modulation pane appears. → MASCHINE STUDIO - Manual - 397...
  • Page 398 You can adjust the height of the Control Lane by dragging its upper border with the mouse. MASCHINE STUDIO - Manual - 398...
  • Page 399 The Edit Mode selector. All actions in the Control Lane are quantized according to the Step Grid. For more information on the Step Grid, please refer to section ↑7.1.7, Adjusting the Step Grid and the Nudge Grid. MASCHINE STUDIO - Manual - 399...
  • Page 400 At the end of the Modulator List (in the left part of the Control Lane) you can use the “+” sym- bol to create a new modulation track. Click the “+” symbol to add a new modulation track. MASCHINE STUDIO - Manual - 400...
  • Page 401 In the modulation track you can now add and edit modulation points for the selected pa- → rameter as described above. The modulation track is added to all Patterns of the Group and you can directly create different modulation points in other Patterns for that track. MASCHINE STUDIO - Manual - 401...
  • Page 402 The modulation track and its entry in the Modulator List are removed from the Modula- → tion pane for all Patterns. The parameter is not modulated anymore. MASCHINE STUDIO - Manual - 402...
  • Page 403: Creating Midi Tracks From Scratch In Maschine

    Click the desired Sound in the Sound List on the left of the Pattern Editor. If the Control Lane is not visible at the bottom of the Pattern Editor, click the up-pointing arrow in the bottom left corner of the Pattern Editor to show it. MASCHINE STUDIO - Manual - 403...
  • Page 404 To remove a MIDI track, hover its entry in the list of MIDI controls on the left with the ► mouse and click the little cross that appears on its right. The MIDI track and its entry in the list of MIDI controls are removed from the MIDI pane. → MASCHINE STUDIO - Manual - 404...
  • Page 405: Managing Patterns

    In the software, all Pattern management operations are done in the Pattern Manager: To open the Pattern Manager, click the Pattern Manager button (a down-pointing arrow) ► at the left of the name of the selected Pattern. The Pattern Manager appears underneath. → MASCHINE STUDIO - Manual - 405...
  • Page 406 ▪ The Pattern slots on the left and the cells in the selected pad grid on the right are strictly equivalent: you can use either the slots or the corresponding cells to execute all the man- agement commands described in the next sections. MASCHINE STUDIO - Manual - 406...
  • Page 407 This grid of cells corresponds to the pads on your controller: ▪ The fully lit pad indicates the selected Pattern slot. ▪ Dim lit pads indicate Pattern slots containing a Pattern. ▪ Unlit pads represent empty Pattern slots. MASCHINE STUDIO - Manual - 407...
  • Page 408: Selecting Patterns And Pattern Banks

    Manager displays the Pattern slots in that bank. Select the desired Pattern by clicking its name in the list on the left or by clicking its cell in the selected pad grid on the right. MASCHINE STUDIO - Manual - 408...
  • Page 409 If you only want to quickly select another Pattern without using any from the editing commands available, we recommend you to unpin the Pattern mode so you can quickly use the shortcut PATTERN + pad to select the desired Pattern. MASCHINE STUDIO - Manual - 409...
  • Page 410: Creating Patterns

    Manager displays the Pattern slots in that bank. Click any empty Pattern slot in the list on the left or click any dark cell in the selected pad grid on the right to create a new empty Pattern there. MASCHINE STUDIO - Manual - 410...
  • Page 411: Deleting Patterns

    If necessary, select the Pattern bank containing the desired Pattern by clicking its pad grid on the right. The selected Pattern bank is surrounded by a white border and its Patterns appear in the list on the left. MASCHINE STUDIO - Manual - 411...
  • Page 412 Press the pad corresponding to the Pattern you want to delete. Press Button 6 (DELETE). The Pattern is deleted. → Alternate Method Press and hold PATTERN to enter Pattern mode. Press Button 7 and 8 to select the desired Pattern bank. MASCHINE STUDIO - Manual - 412...
  • Page 413: Creating And Deleting Pattern Banks

    A new empty Pattern bank is created and its pad grid appears in place of the “+” symbol. → If the last Pattern bank is empty, there is no “+” symbol under its pad grid and you can- not create any new Pattern bank. MASCHINE STUDIO - Manual - 413...
  • Page 414: Naming Patterns

    You can replace the Patterns’ default names with custom names of your own. This can be done in the Pattern Editor, in the Pattern Manager or in the Arranger. Renaming Patterns in the Pattern Editor To rename the selected Pattern in the Pattern Editor: MASCHINE STUDIO - Manual - 414...
  • Page 415 You can also right-click ([Ctrl]-click on Mac OS X) the Pattern slot or the corresponding cell in the pad grid and select Rename from the context menu: The Pattern name gets highlighted and editable. MASCHINE STUDIO - Manual - 415...
  • Page 416: Changing The Pattern's Color

    By default, Patterns take the color of the Group they belong to. But you can adapt the color of each individual Pattern to your needs. To do this: Open the Pattern Manager (see ↑7.7.1, The Pattern Manager and Pattern Mode). MASCHINE STUDIO - Manual - 416...
  • Page 417: Duplicating, Copying, And Pasting Patterns

    The Pattern slot takes the new color you select. In the Arranger all Clips referencing this → Pattern will also mirror the selected color. By default Patterns inherit the color of their Group. 7.7.8 Duplicating, Copying, and Pasting Patterns MASCHINE provides different ways of copying/pasting Patterns. MASCHINE STUDIO - Manual - 417...
  • Page 418 To cut or copy the content of a Pattern and paste it in another Pattern, do the following: Click the Event area’s background to deselect any selected events (your mouse must be in Select mode). MASCHINE STUDIO - Manual - 418...
  • Page 419 Press and hold DUPLICATE (you can also pin it by pressing Button 1). Press the pad of the Pattern you want to copy. The pad starts flashing. Press the target pad for the Pattern copy. MASCHINE STUDIO - Manual - 419...
  • Page 420: Moving Patterns

    The selected Pattern bank is surrounded by a white border and its Patterns appear in the list on the left. Click and hold the Pattern slot or the corresponding cell in the pad grid. MASCHINE STUDIO - Manual - 420...
  • Page 421: Adjusting Pattern Length In Fine Increments

    Button 1. Press the corresponding pad to select the pattern you want to edit. Press SHIFT and turn Knob 4 LENGTH to adjust Pattern Length in fine increments. MASCHINE STUDIO - Manual - 421...
  • Page 422: Importing/Exporting Audio And Midi To/From Patterns

    Sounds you want to exclude from the exported audio file (see section ↑5.4.2, Mute and Solo), and check that the Group itself is not muted — otherwise the exported audio file will be silent! MASCHINE STUDIO - Manual - 422...
  • Page 423: Exporting Midi From Patterns

    The MIDI file will be exported according to the Channel Transpose parameters in the MIDI page of the Output properties of each exported Sound — see section ↑8.2.5, Sending MIDI from Sounds for more on these parameters. MASCHINE STUDIO - Manual - 423...
  • Page 424 Exporting MIDI via the Context Menu You can also render the selected Pattern to a MIDI file on your hard disk using the Export MIDI… entry in the context menu of the Sound or Group: MASCHINE STUDIO - Manual - 424...
  • Page 425 Patterns, you will get a consistent assignment of notes to MIDI tracks across all exported Patterns. Also, when you export a Pattern and then re-import it into MASCHINE, the notes will always be mapped to the correct Sounds. MASCHINE STUDIO - Manual - 425...
  • Page 426: Importing Midi To Patterns

    In the Group List (left of the Arranger), click the Group in which you want to import the MIDI file. This sets the focus to that Group and displays its Patterns in the Pattern Editor under- neath. Select the Pattern in which you want to import the MIDI file. MASCHINE STUDIO - Manual - 426...
  • Page 427 Select the Pattern in which you want to import the MIDI file. Navigate to the desired MIDI file in the Explorer/Finder of your operating system or in the FILES pane of the MASCHINE Browser. MASCHINE STUDIO - Manual - 427...
  • Page 428 MASCHINE convention), all notes with MIDI note number 36 in the MIDI file will be imported to the first Sound (in Sound slot 1); all notes with MIDI note number 37 will be imported to the second Sound (in Sound slot 2); etc. MASCHINE STUDIO - Manual - 428...
  • Page 429 MIDI file. This sets the focus to that Group and displays its Sounds and Patterns in the Pattern Edi- tor underneath. Select the Pattern in which you want to import the MIDI file. MASCHINE STUDIO - Manual - 429...
  • Page 430 Select the Pattern in which you want to import the MIDI file. Navigate to the desired MIDI file in the Explorer/Finder of your operating system or in the FILES pane of the MASCHINE Browser. MASCHINE STUDIO - Manual - 430...
  • Page 431 This sets the focus to that Group and displays its Sounds and Patterns in the Pattern Edi- tor underneath. Select the Pattern in which you want to import the MIDI file. Set the focus to the desired Sound by clicking it in the Sound List (left of the Pattern Editor). MASCHINE STUDIO - Manual - 431...
  • Page 432 Pattern — instead, for each MIDI file in the selection a new Pattern will be created. As a consequence, when importing multiple MIDI files you don’t need to select any par- ticular Pattern beforehand. To import multiple MIDI files to a Group: MASCHINE STUDIO - Manual - 432...
  • Page 433 MIDI file to that Group — see above for a detailed description. To import multiple MIDI files to a Sound: Select multiple MIDI files in your operating system or in the FILES pane of the Browser. MASCHINE STUDIO - Manual - 433...
  • Page 434 Alternatively, if you have selected the MIDI files in the FILES pane of the Browser, sim- ply press [Enter] on your computer keyboard to import the multiple selection to the fo- cused Sound! MASCHINE STUDIO - Manual - 434...
  • Page 435: Audio Routing, Remote Control, And Macro Controls

    Channel Properties, Plug-ins, and Parameter Pages in the Control Area for a detailed descrip- tion. The Input properties, Output properties, and Macro properties are covered in the following sec- tions. For more information on the Groove properties, please refer to section Groove. ↑5.4.4, MASCHINE STUDIO - Manual - 435...
  • Page 436: Audio Routing In Maschine

    Groups. ▪ Choose the destination and settings for the Master output (MASCHINE’s main output) as well as for the Cue bus used for pre-listening: ↑8.1.4, Configuring the Master and Cue Out- puts of MASCHINE. MASCHINE STUDIO - Manual - 436...
  • Page 437: Sending External Audio To Sounds

    See also section ↑11.2, Applying Effects to External Audio an example of use and step-by-step instructions. The configuration of external audio inputs for a Sound is done on the Audio page of the Sound’s Input properties. MASCHINE STUDIO - Manual - 437...
  • Page 438 Please refer to section ↑2.3.3, Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area to know how to access the Audio page of the Input properties in the software and from your controller. MASCHINE STUDIO - Manual - 438...
  • Page 439 Configuring External Inputs for Sounds in Mix View You can also easily send external audio to Sounds in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view: MASCHINE STUDIO - Manual - 439...
  • Page 440 Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single-click the header of the desired Group. The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE STUDIO - Manual - 440...
  • Page 441 Sound name and select the desired external input in the menu. This is equivalent to setting the Source parameter described above. Turn the little knob on its left to adjust the input gain. This is equivalent to setting the Gain parameter described above. MASCHINE STUDIO - Manual - 441...
  • Page 442: Configuring The Main Output Of Sounds And Groups

    Master and Cue Outputs of MASCHINE. The Audio page of the Output properties (here for a Sound) in the software. The AUDIO page of the Output properties (here for a Sound) on the controller. MASCHINE STUDIO - Manual - 442...
  • Page 443 — but they are not sent to the Cue bus (see ↑8.1.3, Setting Up Auxiliary Outputs for Sounds and Groups). Level Adjusts the overall volume level of the channel. MASCHINE STUDIO - Manual - 443...
  • Page 444 Sound List and in the Group List, at the left of the Pattern Editor and the Ar- ranger, respectively: For each channel (Sound or Group) the left knob adjusts the level and the right knob adjusts the panoramic position. MASCHINE STUDIO - Manual - 444...
  • Page 445 For Sound slots, the knobs are visible only when the Pattern Editor is in Group mode. In Keyboard mode, the knobs are not visible. Configuring the Main Outputs of Sounds and Groups in Mix View You can also easily configure the outputs of your Sounds and Groups in MASCHINE’s Mixer: MASCHINE STUDIO - Manual - 445...
  • Page 446 To adjust the level, panoramic position or Cue state of a channel, use the channel’s fader, balance control (above the fader) or headphone button (below the fader), respectively. This is equivalent to setting the Level, Pan, and parameters described above, respec- tively. MASCHINE STUDIO - Manual - 446...
  • Page 447: Setting Up Auxiliary Outputs For Sounds And Groups

    The auxiliary outputs of a Sound/Group are configured on the page of the Output proper- ties. There is no page in the Output properties of the Master. MASCHINE STUDIO - Manual - 447...
  • Page 448 (see ↑8.1.2, Configuring the Main Output of Sounds Groups), except that for Aux 1 and Aux 2 the default destination is None — in other terms there are no auxiliary sends defined by default. MASCHINE STUDIO - Manual - 448...
  • Page 449 Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view: Open the extended view of the Mixer by clicking the down-pointing arrow on the left of the Mixer: MASCHINE STUDIO - Manual - 449...
  • Page 450 In the channel strip of the desired Sound or Group, click the AUX 1 AUX 2 label (de- fault labels) at the bottom of the strip and select the desired destination in the menu. This is equivalent to setting the Dest. parameter described above. MASCHINE STUDIO - Manual - 450...
  • Page 451: Configuring The Master And Cue Outputs Of Maschine

    You can choose to which outputs (on your audio interface or in your host) both Master and Cue outputs should be sent, and adjust their respective levels and panoramic positions. This is done on the Audio page of the Output properties for the Master. MASCHINE STUDIO - Manual - 451...
  • Page 452 Adjusts the overall volume level of the master output. This control is the same as the Master Volume slider in the Header, at the top right corner of MASCHINE’s window. Defines the panoramic position of the master output in the stereo field. MASCHINE STUDIO - Manual - 452...
  • Page 453 Mixer. To display the Master/Cue channel strip, do the following: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view: MASCHINE STUDIO - Manual - 453...
  • Page 454 The Master/Cue channel strip appears underneath. In this Master/Cue channel strip, do the following to configure the output of the Master chan- nel: Click Master in the strip’s header to show the controls for the Master channel. MASCHINE STUDIO - Manual - 454...
  • Page 455 This is equivalent to setting the Output parameter in the MAIN section (see above). In this Master/Cue channel strip, do the following to configure the output of the Cue channel: MASCHINE STUDIO - Manual - 455...
  • Page 456 To select another destination for the Cue output, click the first area under the level meter and select the desired destination in the menu. This is equivalent to setting the Output parameter in the MAIN section (see above). MASCHINE STUDIO - Manual - 456...
  • Page 457: Mono Audio Inputs

    Sound’s In- put properties. Configuring External Audio Inputs in the Input Properties. For more information on audio routing and sending external audio to Sounds, please read chapter 8 of the MASCHINE Manual. MASCHINE STUDIO - Manual - 457...
  • Page 458: Configuring External Inputs For Sounds In Mix View

    Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view: Open the extended view of the Mixer by clicking the down-pointing arrow on the left of the Mixer: MASCHINE STUDIO - Manual - 458...
  • Page 459 If the Mixer currently displays the Group channels, in the top row of the Mixer double- click the header of the Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single-click the header of the desired Group. MASCHINE STUDIO - Manual - 459...
  • Page 460 Audio Routing, Remote Control, and Macro Controls Audio Routing in MASCHINE ⇨ The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE STUDIO - Manual - 460...
  • Page 461 Sound name and select the desired external input in the menu. ⇨ This is equivalent to setting the Source parameter described above. Turn the little knob on its left to adjust the input gain. MASCHINE STUDIO - Manual - 461...
  • Page 462: Configuring External Inputs For Sounds In Maschine Studio

    Audio Routing, Remote Control, and Macro Controls Audio Routing in MASCHINE 8.1.5.2 Configuring External Inputs for Sounds in MASCHINE STUDIO All input channels, including individual mono channels can be found at the bottom of the input selection drop-down menus. Pressing the...
  • Page 463: Triggering Sounds Via Midi Notes

    By default and without any configuration, incoming MIDI notes on any MIDI port and any MIDI channel will trigger different pitches of the Sound slot currently focused — this can be useful to quickly test a Sound via MIDI! MASCHINE STUDIO - Manual - 463...
  • Page 464 1 and all incoming notes on channel 2 (according to the two rules described above). ▪ The MIDI input settings described here also affect other MASCHINE features: ◦ The preset selection via MIDI Program Change for Native Instruments and External Plug-ins. See section ↑8.2.4, Selecting VST/AU Plug-in Presets via MIDI Program Change for more information.
  • Page 465 Pages in the Control Area to know how to access the MIDI page of the Input properties in the software and from your controller. The MIDI input settings for Sounds and Groups provide following parameters: MASCHINE STUDIO - Manual - 465...
  • Page 466 Incoming MIDI notes outside this range will be ignored by the Group. Root Note parameter is also used when importing a single- channel MIDI file to the Group — see section ↑7.8.3, Importing MIDI to Patterns for more on this. MASCHINE STUDIO - Manual - 466...
  • Page 467 Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view: Open the extended view of the Mixer by clicking the down-pointing arrow on the left of the Mixer: MASCHINE STUDIO - Manual - 467...
  • Page 468 If MASCHINE is running as a plug-in you see a MIDI IN button instead. Click it to enable the MIDI input from the host. This is equivalent to enabling the Active button described above. MASCHINE STUDIO - Manual - 468...
  • Page 469: Triggering Scenes Via Midi

    DAW and sent back to MASCHINE for playback and trigger Scenes in the recorded order. To send MIDI Scene Change messages: Click the cog wheel Icon in the Header of the MASCHINE software. Select MIDI Scene Change. MASCHINE STUDIO - Manual - 469...
  • Page 470: Controlling Parameters Via Midi And Host Automation

    ▪ Absolute: The new parameter value is defined regardless of its current value. Automation vs. Modulation Although both deal with automatic change of MASCHINE parameters, automation and modula- tion have to be distinguished. The following table summarizes the main differences: MASCHINE STUDIO - Manual - 470...
  • Page 471 MIDI and host control can be configured in the Automation pane of the Assignment area: The Automation pane of the Assignment area. Click the down-pointing arrow in the bottom left corner of the Control area to reveal the Assignment area underneath: MASCHINE STUDIO - Manual - 471...
  • Page 472 Assignment field reads Learn (MIDI tab) or Enable (Host tab). If the parameter cannot be automated, its Assignment field is grayed out and inactive (see below to know which parameters can be automated). MASCHINE STUDIO - Manual - 472...
  • Page 473 ▪ In order to be automatable, a parameter must be controlled by a knob or a button in the soft- ware — most parameters controlled by selectors (e.g., for selecting an operating mode or a filter type) cannot be automated. Almost all parameters meeting this requirement are automatable, the only exceptions being: MASCHINE STUDIO - Manual - 473...
  • Page 474 ↑8.3, Creating Custom Sets of Parameters with the Macro Controls. Assigning Host Automation IDs to Parameters (MASCHINE as Plug-in) Click the down-pointing arrow in the bottom left corner of the Control area to open the Assignment area underneath. MASCHINE STUDIO - Manual - 474...
  • Page 475 Removing an automation ID is also straightforward: Click the non-empty Assignment field under any assigned parameter to remove the auto- ► mation ID currently assigned to that parameter. MASCHINE STUDIO - Manual - 475...
  • Page 476 On the left of the area, click the Automation tab to show the Automation pane, then in this pane click the MIDI tab. In this tab, the Assignment fields for automatable parameters read Learn. MASCHINE STUDIO - Manual - 476...
  • Page 477 MIDI control is already assigned to a parameter, when you assign it to another parame- ter its first assignment is automatically deleted. If you want to simply remove a MIDI assignment without recording a new one, do the following: MASCHINE STUDIO - Manual - 477...
  • Page 478: Selecting Vst/Au Plug-In Presets Via Midi Program Change

    8.2.4 Selecting VST/AU Plug-in Presets via MIDI Program Change If you have a Native Instruments or third-party VST/AU plug-in loaded in a Sound, you can re- motely switch presets (or patches, programs, etc.) in your plug-in via MIDI Program Change messages.
  • Page 479: Sending Midi From Sounds

    Sound Output properties replaces and ex- tends the features of the MIDI Out Module available in previous MASCHINE versions. The MIDI page of the Output properties for a Sound in the software. MASCHINE STUDIO - Manual - 479...
  • Page 480 MIDI data from the Sound to the host application. This notably allows you to record what you play on the pads as MIDI files in your host — e.g., for further editing, controlling other instruments, etc. MASCHINE STUDIO - Manual - 480...
  • Page 481 Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view: Open the extended view of the Mixer by clicking the down-pointing arrow on the left of the Mixer: MASCHINE STUDIO - Manual - 481...
  • Page 482 Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single-click the header of the desired Group. The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE STUDIO - Manual - 482...
  • Page 483 MIDI port in the menu. This is equivalent to setting the Dest. parameter described above. Click the little field on its right to select a MIDI channel. This is equivalent to the Channel parameter described above. MASCHINE STUDIO - Manual - 483...
  • Page 484: Creating Custom Sets Of Parameters With The Macro Controls

    MASCHINE, and without any limitation in number. The Macro Controls are available in the Macro properties. The Macro properties (here for a Sound) in the software. The Macro properties (here for a Sound) on the controller. MASCHINE STUDIO - Manual - 484...
  • Page 485: Macro Control Overview

    By doing this, you ensure that the parameter is always available on the same knob when you switch between the Master, Group, and Sound level (but not if you switch to another Sound or Group, of course). MASCHINE STUDIO - Manual - 485...
  • Page 486: Assigning Macro Controls

    Control Area. Click the down-pointing arrow in the bottom left corner of the Control area to reveal the Assignment area underneath: Click the Pages tab in the left part of the Assignment area: MASCHINE STUDIO - Manual - 486...
  • Page 487 Pages tab is grayed out and inactive. For more infor- mation on how to assign parameters of Native Instruments or External Plug-ins to Pa- rameter pages, please refer to ↑6.3.3, Setting Up Your Own Parameter Pages.
  • Page 488 This tool is similar to a menu containing several levels of submenus — with the notable differ- ence that every intermediary selection stays visible for faster switching. When assigning a new, unassigned Macro Control, do the following: MASCHINE STUDIO - Manual - 488...
  • Page 489 (i.e. at a lower level) are reset. Macro Assignment – Context Menu When the Assignment area is opened and the Pages tab is selected, right-click on an assigned or unassigned Macro slot to access the context menu. MASCHINE STUDIO - Manual - 489...
  • Page 490 Ctrl + V / Cmd + V position. Assignment Area Pages – Context Menu When the Assignment Area is opened and the Pages tab is selected, right-click on a Page opens a context menu. MASCHINE STUDIO - Manual - 490...
  • Page 491 The Control Area Assignment Pages context menu. The context menu contains the following items: Menu Item Description Keyboard Shortcuts Delete Deletes current Page with all assignments. Clear All Clears all the assignments, and deletes all of the Pages. MASCHINE STUDIO - Manual - 491...
  • Page 492: Controlling Your Mix

    Arrange view or point to the corresponding description in this manual. 9.1.1 Switching between Arrange View and Mix View You can switch the MASCHINE software at any time between the Arrange and Mix view: MASCHINE STUDIO - Manual - 492...
  • Page 493: Mix View Elements

    ► MASCHINE software. 9.1.2 Mix View Elements When you switch the MASCHINE software to Mix view, the Arranger, the Control area, and the Pattern Editor disappear and are replaced with the following three elements: MASCHINE STUDIO - Manual - 493...
  • Page 494 (3) Plug-in Strip: At the bottom, the Plug-in Strip displays the series of Plug-ins loaded in the focused channel (Sound, Group, or Master). You can directly adjust the parameters of each Plug-in in its own interface. See section ↑9.4, The Plug-in Strip for a detailed description. MASCHINE STUDIO - Manual - 494...
  • Page 495: The Mixer

    The Mixer in the MASCHINE software. The Mixer provides a classic mixing desk layout containing a certain number of channel strips. The particular channel strips displayed along with their precise layout depend on the following: MASCHINE STUDIO - Manual - 495...
  • Page 496: Displaying Groups Vs. Displaying Sounds

    If necessary, use the scroll bar to show hidden channels. Whether the scroll bar appears or not, the output strip at the far right of the Mixer is always visible. Mixer Displaying the Group Level The Mixer can display all Groups at once: MASCHINE STUDIO - Manual - 496...
  • Page 497 At any time you can switch between both display modes: To switch the Mixer display between all Groups of your Project and all Sound slots in a ► particular Group, double-click the background of any Group header at the top of the Mix- MASCHINE STUDIO - Manual - 497...
  • Page 498: Adjusting The Mixer Layout

    Click the arrow button at the bottom left of the Mixer to show and hide the channel de- ► tails in the Mixer. Minimizing/maximizing the Mixer. When the Mixer is minimized, the channel strips are shrinked to their headers: A channel strip in the minimized Mixer. MASCHINE STUDIO - Manual - 498...
  • Page 499: Selecting Channel Strips

    Sound). The header of the focused channel is highlighted. ▪ Setting the focus to a particular channel strip in the Mixer will automatically set the focus to the corresponding Sound, Group, or the Master in Arrange view, and inversely. MASCHINE STUDIO - Manual - 499...
  • Page 500: Managing Your Channels In The Mixer

    To open the channel’s context menu, right-click ([Ctrl]-click on Mac OS X) the back- ► ground of the channel header: Opening the context menu of a channel automatically sets the focus on that channel. MASCHINE STUDIO - Manual - 500...
  • Page 501 Groups. You cannot move Sounds and Groups via drag and drop in the Mixer. This is only possi- ble in Arrange view — see section ↑4.2.7, Moving Sounds ↑4.3.7, Moving Groups for more details. MASCHINE STUDIO - Manual - 501...
  • Page 502: Adjusting Settings In The Channel Strips

    For example, if a kick drum is too loud in a drum kit, while decreasing its level you can check at the far right how your change affects the overall Group level — and you can quickly adjust this Group level if needed. MASCHINE STUDIO - Manual - 502...
  • Page 503 Sound. Headers in the Mixer’s top row are for Groups, headers in the second row (Sound level only) are for Sounds. If the rest of a channel strip is currently not visible, its header additional- ly shows a mini level indicator in its top right corner. Following actions are available: MASCHINE STUDIO - Manual - 503...
  • Page 504 ▪ Click the little square left of a Plug-in to bypass it (the bypassed Plug-in is grayed out) or re-insert it in the signal chain. ▪ Drag and drop Plug-ins to move them across the list. MASCHINE STUDIO - Manual - 504...
  • Page 505 These controls are equivalent to the Dest., Level, and Order parameters in the page of the Sound’s and Group’s Output proper- ties, respectively (see ↑8.1.3, Setting Up Auxiliary Outputs for Sounds and Groups). MASCHINE STUDIO - Manual - 505...
  • Page 506: Using The Cue Bus

    Browser (or create one from scratch), add any Plug-ins, adjust any parameters in that channel, record Patterns for that Group as you see fit, and when you are ready, insert it back into your performance! The Cue bus is also used for following features: MASCHINE STUDIO - Manual - 506...
  • Page 507 Adjusting the Cue Channel in the Mixer All signals on the Cue bus arrive on the Cue channel strip. You can display the Cue channel strip in the Mixer as follows: MASCHINE STUDIO - Manual - 507...
  • Page 508: The Plug-In Chain

    Except for its horizontal layout, the Plug-in Chain has the same functionality as the Plug-in List found in the channel strips of the Mixer above — namely to organize the Plug-ins of that channel: MASCHINE STUDIO - Manual - 508...
  • Page 509: The Plug-In Strip

    ▪ Right-click (Mac OS X: [Ctrl]-click) a Plug-in name and use the Open…, Save As…, and Save As Default… (Native Instruments and External Plug-ins only) commands to manage your Plug-in presets. See section ↑6.1.9, Saving and Recalling Plug-in Presets ↑6.3.4,...
  • Page 510 Native Instruments product: ↑9.4.4, Custom Panels for Native Instruments Plug-ins. ▪ Native Instruments and External Plug-ins can also be undocked and opened in a floating window: ↑9.4.5, Undocking a Plug-in Panel (Native Instruments and External Plug-ins On- ly).
  • Page 511 Use the horizontal scroll bar to display the other Plug-in panels. If the MASCHINE window is not high enough for any Plug-in panel to be displayed entirely, a vertical scroll bar appears on the right of the panel to display the hidden part: MASCHINE STUDIO - Manual - 511...
  • Page 512: The Plug-In Header

    Use the vertical scroll bar to display the rest of the Plug-in. 9.4.1 The Plug-in Header For all types of Plug-ins (Internal, Native Instruments, and External) the Plug-in panel displays a Plug-in Header at the top: MASCHINE STUDIO - Manual - 512...
  • Page 513 The Plug-in Header at the top of the Plug-in panel. The Plug-in Header can contain following elements, from left to right: (1) Open Plug-in Window button (Native Instruments and External Plug-ins only): Click the little arrow icon to open/close the Plug-in interface in an external window. See section ↑9.4.4, Cus-...
  • Page 514: Panels For Drumsynths And Internal Effects

    The only exceptions are the Compressor, the Gate, and the Limiter: their panels contain an additional level meter not available in the Control area (gain reduction for the Com- pressor, and input level for the Gate and the Limiter). MASCHINE STUDIO - Manual - 514...
  • Page 515: Panel For The Sampler

    Parameter modulation is not indicated in the panel for Internal Plug-ins. As a conse- quence, the value of modulated parameters might change even if their control element doesn’t move in the panel. See section ↑7.5, Recording and Editing Modulation more on modulating parameters. MASCHINE STUDIO - Manual - 515...
  • Page 516 Control area, and the Reverse button from the Pitch/Envelope page in the Control area. For more details, see section ↑6.2.1, Page 1: Voice Settings / Engine ↑6.2.2, Page 2: Pitch / Envelope, respectively. MASCHINE STUDIO - Manual - 516...
  • Page 517 These provide the same parameters as the PLAY RANGE LOOP sections found in the Zone page of the Sample Editor. For more details, see section ↑14, Sampling and Sample Mapping. Sampler – ZONE Pane MASCHINE STUDIO - Manual - 517...
  • Page 518: Custom Panels For Native Instruments Plug-Ins

    9.4.4 Custom Panels for Native Instruments Plug-ins The panels for Native Instruments Plug-ins provide an extra feature: one or two custom views that group the most important parameters of the Plug-in into a clear and concise interface while retaining the overall feel and look of each Native Instruments product: ▪...
  • Page 519 Controlling Your Mix The Plug-in Strip ▪ ABSYNTH 5’s Default view shows the main elements of the Perform window of AB- SYNTH 5: MASCHINE STUDIO - Manual - 519...
  • Page 520 Controlling Your Mix The Plug-in Strip ▪ MASSIVE’s Default view shows specific parts of the Synth view (the eight Macro Controls at the top and the Modulation pages underneath): MASCHINE STUDIO - Manual - 520...
  • Page 521 ▪ GUITAR RIG’s Default view shows a mini Rack with a reduced version of the Global Header at the top: As with all other Plug-ins, the panel for Native Instruments Plug-ins shows the Plug-in Header at the top containing a button for opening the Plug-in in a floating window as well as the name of the current preset and the Quick Browse icon —...
  • Page 522: Undocking A Plug-In Panel (Native Instruments And External Plug-Ins Only)

    Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) You can undock the panel of a Native Instruments or External Plug-in and open it in its own floating window by clicking the little diagonal arrow in the Plug-in Header: Click the little diagonal arrow to open the Plug-in in a floating window.
  • Page 523 The Plug-in floating window is the same as in Arrange view — see section ↑6.3.1, Open- ing/Closing Plug-in Windows for more on this. Undocking a Native Instruments Plug-in When you open a Native Instruments Plug-in its own floating window, following things addi- tionally happen: MASCHINE STUDIO - Manual - 523...
  • Page 524 Edit view, which shows the full interface of the original Native Instruments product: Closing the Plug-in’s Floating Window To dock a Native Instruments or External Plug-in back into the Plug-in Strip and close its ► dedicated floating window, click the little diagonal arrow in the Plug-in placeholder (Na- tive Instruments Plug-ins) or in the header of the generic Plug-in panel (External Plug- ins) in the Plug-in Strip.
  • Page 525: Controlling Your Mix From Your Controller

    Controlling Your Mix from Your Controller Controlling Your Mix from Your Controller Your MASCHINE STUDIO controller provides a dedicated Mix mode. The Mix mode provides an overview of your channels via a mixing desk layout, similarly to the Mixer in the software’s Mix view (see section ↑9.2, The...
  • Page 526 The Mix mode displaying Group channels. The channel strips on the displays represent the Groups of your Project. At the top of the dis- plays you see the headers of all your Groups. The focused channel is highlighted. MASCHINE STUDIO - Manual - 526...
  • Page 527 If you select another Group (by pressing its Group button), the displays directly switch to the Sound slots of the newly focused Group. MASCHINE STUDIO - Manual - 527...
  • Page 528: Adjusting The Level And Pan In Mix Mode

    Sounds, you can mute or solo your channels directly in Mix mode. To do this: To mute a channel in Mix mode, press MUTE + the Button 1–8 above the desired chan- ► nel(s). MASCHINE STUDIO - Manual - 528...
  • Page 529: Plug-In Icons In Mix Mode

    Instrument and Effect Plug-ins are represented by different icons (these icons are similar to those in the Plug-in List of the Arrange view). On the displays you can see up to seven Plug-in icons in each channel. Any additional Plug-in won’t be shown. MASCHINE STUDIO - Manual - 529...
  • Page 530: Using The Drumsynths

    We describe here the specific handling and parameters of the Drumsynths. For a de- scription of the features and characteristics of Plug-ins in general (including the Drum- synths), please refer to section ↑6.1, Plug-in Overview. MASCHINE STUDIO - Manual - 530...
  • Page 531: Drumsynths - General Handling

    Plug-in Strip of the Mix view. Common Parameter Pages in the Control Area (Arrange View) In Arrange view, the parameters of all Drumsynths are grouped in similar ways in the Control area: MASCHINE STUDIO - Manual - 531...
  • Page 532 MAIN section. The other sections on the page differ with each Drumsynth and engine. Common Layout in the Plug-in Strip (Mix View) In Mix view, the Plug-in panels of all Drumsynths have a similar layout in the Plug-in Strip: MASCHINE STUDIO - Manual - 532...
  • Page 533 ▪ In the bottom part of the panel you find the other parameters adjusting the sound of the selected engine. For more information on the various Plug-in panels found in the Plug-in Strip, please re- fer to section ↑9.4, The Plug-in Strip. MASCHINE STUDIO - Manual - 533...
  • Page 534: Shared Parameters

    Pitch Range, Tuning, and MIDI Notes All Drumsynths can be played chromatically: the pitch of the sound will be affected by the notes that you play on your MIDI keyboard (or on your pads in Keyboard mode). MASCHINE STUDIO - Manual - 534...
  • Page 535: The Kicks

    Tune parameter is set in percents (from 0 % to 100 %). 10.2 The Kicks The Kick Drumsynth can generate a myriad of kick sounds. The Kick in the Control area (Main page depicted). MASCHINE STUDIO - Manual - 535...
  • Page 536 The Kick provides following engines: ▪ Sub (default): ↑10.2.1, Kick – Sub. ▪ Tronic: ↑10.2.2, Kick – Tronic. ▪ Dusty: ↑10.2.3, Kick – Dusty. ▪ Rasper: ↑10.2.5, Kick – Rasper. ▪ Snappy: ↑10.2.6, Kick – Snappy. MASCHINE STUDIO - Manual - 536...
  • Page 537: Kick - Sub

    55.00. The default value is 43.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE STUDIO - Manual - 537...
  • Page 538 Adjusts the level of the attack. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default value is 50.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE STUDIO - Manual - 538...
  • Page 539: Kick - Tronic

    ↑9.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Kick Plug-in. If you change this setting, please refer to ↑10.2, The Kicks. MASCHINE STUDIO - Manual - 539...
  • Page 540 0.0 to 100.0 % (default: 70.0 %). Increase Gain to get a more distorted drum sound. Tone Adjusts the color of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 25.0 %). MASCHINE STUDIO - Manual - 540...
  • Page 541 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE STUDIO - Manual - 541...
  • Page 542: Kick - Dusty

    Available values range from 0.0 to 100.0 % (default: 40.0 %). Increase the value to produce richer high frequencies. Noise Adjusts the amount of noise, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 10.0 %). MASCHINE STUDIO - Manual - 542...
  • Page 543: Kick - Grit

    The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view) — for more information please refer to section 9.4 “The Plug-in Strip” in the MASCHINE 2.0 Manual. MASCHINE STUDIO - Manual - 543...
  • Page 544 Gate on and setting the Decay parameter to a high value while playing short notes can result in a punchier, more aggressive character than simply using short Decay values with Gate off. AERO Section MASCHINE STUDIO - Manual - 544...
  • Page 545 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE STUDIO - Manual - 545...
  • Page 546: Kick - Rasper

    0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. CRISPNESS Section Mode Selects from two different crispness modes: Select A (default) for a tambourine-like sound, and select B for a snare-like sound. MASCHINE STUDIO - Manual - 546...
  • Page 547: Kick - Snappy

    The Snappy kick is an acoustic bass drum emulation that provides control over the mic oscilla- tion before the hit via the Snap control. It’s capable of a mid-range bass drum sound that can be tweaked via the extended punch parameters. MASCHINE STUDIO - Manual - 547...
  • Page 548 Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount Adjusts the amount of punch, measured as a percentage. Available values range from 0.0 to 100.0 % (default). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE STUDIO - Manual - 548...
  • Page 549: Kick - Bold

    ↑10.1.5, Pitch Range, Tuning, and MIDI Notes for more informa- tion on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Kick Plug-in. If you change this setting, please refer to ↑10.2, The Kicks. MASCHINE STUDIO - Manual - 549...
  • Page 550 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE STUDIO - Manual - 550...
  • Page 551: Kick - Maple

    Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. ROOM Section Mode Selects from two different noise types that simulate the room in which the drum is played. Available modes are A (default) and B. MASCHINE STUDIO - Manual - 551...
  • Page 552: Kick - Push

    The Push kick is an acoustic bass drum emulation that provides an aggressive and brazen sound. It is essential for mixes where a dirty, tight and powerful kick is required. Its versatility also allows for noisy and clicky kicks. MASCHINE STUDIO - Manual - 552...
  • Page 553 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE STUDIO - Manual - 553...
  • Page 554: The Snares

    10.3 The Snares The Snare Drumsynth can generate a multitude of snare sounds. The Snare in the Control area (Main page depicted). MASCHINE STUDIO - Manual - 554...
  • Page 555 The Snare provides following engines: ▪ Volt (default): ↑10.3.1, Snare – Volt ▪ Bit: ↑10.3.2, Snare – Bit ▪ Pow: ↑10.3.3, Snare – Pow ▪ Sharp: ↑10.3.4, Snare – Sharp ▪ Airy: ↑10.3.5, Snare – Airy MASCHINE STUDIO - Manual - 555...
  • Page 556: Snare - Volt

    77.00. The default value is 65.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE STUDIO - Manual - 556...
  • Page 557 Available values range from 0.0 to 100.0 % (default: 25.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE STUDIO - Manual - 557...
  • Page 558: Snare - Bit

    Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage (default: 50.0 %). MASCHINE STUDIO - Manual - 558...
  • Page 559 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE STUDIO - Manual - 559...
  • Page 560: Snare - Pow

    Available values range from 0.0 to 100 % (default: 50.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE STUDIO - Manual - 560...
  • Page 561: Snare - Sharp

    ↑9.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Snare Plug-in. If you change this setting, please refer to ↑10.3, The Snares. MASCHINE STUDIO - Manual - 561...
  • Page 562 100.0 % (default: 40.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE STUDIO - Manual - 562...
  • Page 563: Snare - Airy

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 52.00 to 76.00. The default value is 64.00. For more details see Pitch Range, Tuning, and MIDI Notes. MASCHINE STUDIO - Manual - 563...
  • Page 564 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE STUDIO - Manual - 564...
  • Page 565: Snare - Vintage

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 61.00 to 79.00. The default value is 70.00. For more details see Pitch Range, Tuning, and MIDI Notes. MASCHINE STUDIO - Manual - 565...
  • Page 566 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE STUDIO - Manual - 566...
  • Page 567: Snare - Chrome

    84.00. The default value is 72.00. For more details see Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE STUDIO - Manual - 567...
  • Page 568 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE STUDIO - Manual - 568...
  • Page 569: Snare - Iron

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 46.00 to 70.00. The default value is 58.00. For more details see Pitch Range, Tuning, and MIDI Notes. MASCHINE STUDIO - Manual - 569...
  • Page 570 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE STUDIO - Manual - 570...
  • Page 571: Snare - Clap

    Adjusts the pitch of the drum played by the middle C, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see Pitch Range, Tuning, and MIDI Notes. MASCHINE STUDIO - Manual - 571...
  • Page 572 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE STUDIO - Manual - 572...
  • Page 573: 10.3.10 Snare - Breaker

    Adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 75.0%). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE STUDIO - Manual - 573...
  • Page 574 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE STUDIO - Manual - 574...
  • Page 575: The Hi-Hats

    Using the Drumsynths The Hi-hats 10.4 The Hi-hats The Hi-hat Drumsynth can generate a variety of hi-hat sounds. The Hi-hat in the Control area (Main page depicted). The Hi-hat panel in the Plug-in Strip. MASCHINE STUDIO - Manual - 575...
  • Page 576: Hi-Hat - Silver

    ↑9.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Hi-hat Plug-in. If you change this setting, please refer to ↑10.4, The Hi-hats. MASCHINE STUDIO - Manual - 576...
  • Page 577 Adusts the mix between an oscillator bank and white noise as the signal source, measured as a percentage. Available values range from 0.0 % (oscillator bank only) to 100.0 % (white noise only). The default value is 10.0 %. MASCHINE STUDIO - Manual - 577...
  • Page 578: Hi-Hat - Circuit

    The parameters described below are presented as they appear in the Control area (Ar- range view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view). See ↑9.4, The Plug-in Strip for more information on this. MASCHINE STUDIO - Manual - 578...
  • Page 579 Saturate Adjusts the amount of analog-style saturation applied to the sound for increased thickness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 19.0 %). MASCHINE STUDIO - Manual - 579...
  • Page 580: Hi-Hat - Memory

    10.4.3 Hi-hat – Memory The Memory hi-hat is similar to a typical sample-based cymbal but with a modern twist, using analyzed and reconstructed timbres rather than just a recorded sample. MASCHINE STUDIO - Manual - 580...
  • Page 581 Adjusts the frequency curve of the sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 71.5 %). Higher settings produce a brighter sound; lower settings produce a more boxy sound. MASCHINE STUDIO - Manual - 581...
  • Page 582: Hi-Hat - Hybrid

    It provides authentic acoustic features such as sizzling available through the Rattle parameter, and special electronic characteristics provided by the Metallic parameter. By automating these parameters you can create great sounding hi-hat figures. MASCHINE STUDIO - Manual - 582...
  • Page 583 Available values range from 0.0 to 100.0% (default: 80.0%). Character Adjusts a wider range of timbers from noisy to metallic, measured as a percentage. Available values range from 0.0 to 100.0% (default: 25.0%). MASCHINE STUDIO - Manual - 583...
  • Page 584: Creating A Pattern With Closed And Open Hi-Hats

    Plug-ins with different settings in two different Sounds (one for the closed hi-hat, one for the open hi-hat), then assigning both Sounds to the same Choke group, and leaving both as Master in the group, you can recreate mutually exclusive hi-hat sounds that cancel each other out MASCHINE STUDIO - Manual - 584...
  • Page 585: The Toms

    Plug-in — your changes will seamlessly apply to all your hi-hat variants! 10.5 The Toms The Tom Drumsynth can generate a variety of tom sounds. The Tom in the Control area (Main page depicted). MASCHINE STUDIO - Manual - 585...
  • Page 586 Each engine has a different character and set of parameters, as detailed in the following sec- tions. The Tom provides following engines: ▪ Tronic (default): ↑10.5.1, Tom – Tronic. ▪ Fractal: ↑10.5.2, Tom – Fractal. ▪ Floor: ↑10.5.3, Tom – Floor. MASCHINE STUDIO - Manual - 586...
  • Page 587: Tom - Tronic

    60.00. The default value is 36.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE STUDIO - Manual - 587...
  • Page 588 Available values range from 0.0 to 100.0 % (default: 10.0 %). At 0.0 % there is no frequency modulation so the other FM controls (FM Freq Decay) have no effect. MASCHINE STUDIO - Manual - 588...
  • Page 589: Tom - Fractal

    The parameters described below are presented as they appear in the Control area (Ar- range view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view). See ↑9.4, The Plug-in Strip for more information on this. MASCHINE STUDIO - Manual - 589...
  • Page 590 Impact Adjusts the amount of attack, measured as a percentage. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default value is 80.0 %. MASCHINE STUDIO - Manual - 590...
  • Page 591 Adjusts the mix between the tone oscillator and the feedback oscillator bank, measured as a percentage. Available values range from 0.0 % (tone oscillator only) to 100.0 % (feedback oscillator bank only). The default value is 5.0 %. MASCHINE STUDIO - Manual - 591...
  • Page 592 Available values range from 0.0 to 100.0 % (default: 50.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE STUDIO - Manual - 592...
  • Page 593: Tom - Floor

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 48.00 to 62.00. The default value is 48.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE STUDIO - Manual - 593...
  • Page 594 Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE STUDIO - Manual - 594...
  • Page 595: Tom - High

    MIDI note numbers and cents. Available values range from 57.00 (NOTE A2) to 71.00 (NOTE B3). The default value is 57.00. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 50.0%). MASCHINE STUDIO - Manual - 595...
  • Page 596: The Percussions

    10.6 The Percussions The Percussion Drumsynth can generate a variety of percussion sounds. MASCHINE STUDIO - Manual - 596...
  • Page 597 As in every Drumsynth, the engine can be selected via the Engine selector on the Main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The Percussion provides following engines: MASCHINE STUDIO - Manual - 597...
  • Page 598: Percussion - Fractal

    108.00. The default value is 84.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Note that the pitch of this instrument is heavily dependent on the settings on the Advanced page (see below). MASCHINE STUDIO - Manual - 598...
  • Page 599 Adjusts the amount of attack, measured as a percentage. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default value is 60.0 %. Advanced Page Advanced page contains parameters controlling the individual oscillators. MASCHINE STUDIO - Manual - 599...
  • Page 600 Adjusts the amount of amplitude modulation within the feedback oscillator bank, measured as a percentage. Amplitude modulation tends to add brash, bright overtones. Available values range from 0.0 to 100.0 % (default: 18.6 %). MASCHINE STUDIO - Manual - 600...
  • Page 601: Percussion - Kettle

    ↑9.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Percussion Plug-in. If you change this setting, please refer to ↑10.6, The Percussions. MASCHINE STUDIO - Manual - 601...
  • Page 602 (soft attack) to 100.0 % (maximum attack). The default value is 60.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE STUDIO - Manual - 602...
  • Page 603: Percussion - Shaker

    C, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE STUDIO - Manual - 603...
  • Page 604 Adjusts the duration of the envelope’s hold stage, i.e. the time only) during which the envelope is held at its highest point, measured as a percentage. Available values range from 0.0 % (default) to 100.0 %. MASCHINE STUDIO - Manual - 604...
  • Page 605 Available values range from 0.0 to 100.0 % (default: 35.0 %). Advanced Page Advanced page contains parameters only when the Shaker engine is in Performer mode (see Mode parameter above). These parameters further adjust the envelope. ENVELOPE Section MASCHINE STUDIO - Manual - 605...
  • Page 606 -4.00 to 4.00 (default: 0.00). On your controller, coarse adjustment (changing the value in steps of 1.0) occurs by default when the knob is moved. Fine-tuning can be achieved by holding the SHIFT button while turning the knob. MASCHINE STUDIO - Manual - 606...
  • Page 607: The Cymbals

    From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. 10.7 The Cymbals The Cymbal Drumsynth can generate a variety of cymbal sounds. MASCHINE STUDIO - Manual - 607...
  • Page 608 As in every Drumsynth, the engine can be selected via the Engine selector on the Main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The Cymbal provides following engines: MASCHINE STUDIO - Manual - 608...
  • Page 609: Cymbal - Crash

    Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Impact Adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). MASCHINE STUDIO - Manual - 609...
  • Page 610 Selects from three different modes Metallic, Normal, or Soft (default: Metallic). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page Like with all other engines and Drumsynths, the Modulation page contains one parameter: locity. MASCHINE STUDIO - Manual - 610...
  • Page 611: Cymbal - Ride

    MIDI note numbers and cents. Available values range from 0.00 to 1.00. The default value is 0.30. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). MASCHINE STUDIO - Manual - 611...
  • Page 612 Adjusts the length of the sound tail through an envelope. Available values range from 0.0 to 100.0% (default: 100.0%). Modulation Page Like with all other engines and Drumsynths, the Modulation page contains one parameter: locity. MASCHINE STUDIO - Manual - 612...
  • Page 613 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE STUDIO - Manual - 613...
  • Page 614: Using Effects

    At each Project level (Sound, Group and Master) it is possible to add effects in form of Plug- ins. Each Sound, each Group and the Master can have an unlimited number of insert effects loaded in their Plug-ins slots. In each Plug-in slot you can load an Internal, Native Instruments or External Effect Plug-in.
  • Page 615 Arranger), click the desired Sound slot in the Sound List (on the left of the Pat- tern Editor), and click the SOUND tab in the top left corner of the Control area. MASCHINE STUDIO - Manual - 615...
  • Page 616 In the Plug-in List each Plug-in has its own slot. Click the “+” icon under the last Plug-in in the list (or at the top if the list is empty). The Plug-in menu opens and shows a list of all available Effect Plug-ins. MASCHINE STUDIO - Manual - 616...
  • Page 617 Click the desired entry in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (for Native Instruments products) or External (for third-party products) submenu at the top of the list.
  • Page 618 First, display the Plug-in List in Mix view: Click the Mix View button (showing three little faders) at the left of the Arranger to switch from Arrange view to Mix view: MASCHINE STUDIO - Manual - 618...
  • Page 619 Group at the top of the Mixer. If the Mixer is cur- rently displaying Sound channel strips, double-click the header of the desired Group at the top of the Mixer. MASCHINE STUDIO - Manual - 619...
  • Page 620 For more information on the Mixer and the Mix view in MASCHINE, please refer to sec- tion ↑9.2, The Mixer. Adding an Effect on the Controller Press the PLUG-IN button to enter Control mode and display the Plug-in slots. MASCHINE STUDIO - Manual - 620...
  • Page 621 On the left display, turn Knob 1 to select the TYPE from Internal, or External. The right display shows the list of available Internal, Native Instruments or External Plug- ins, respectively. If you have selected the first Plug-in slot of a Sound, turn Knob 2 to set the SUBTYPE Effect.
  • Page 622 ▪ For all details on the parameters for each MASCHINE effect, please refer to chapter ↑12, Effect Reference. ▪ For additional, specific information on VST/AU plug-ins, please read ↑6.2.6, Page 6: Veloc- ity / Modwheel. MASCHINE STUDIO - Manual - 622...
  • Page 623: Other Operations On Effects

    First, open the source slot’s Plug-in menu and select Cut. channel (Sound, Group, or Then open the Plug-in menu of the desired slot in the target Master) channel (Sound, Group, or Master) and select Paste. MASCHINE STUDIO - Manual - 623...
  • Page 624 For detailed information on these topics, please refer to ↑6.1, Plug-in Overview. You will find more details on the specific operations available for Native Instruments and External Effects in section ↑6.2.6, Page 6: Velocity / Modwheel.
  • Page 625: Using The Side-Chain Input

    + Button 3 (EDIT). You will find more details on Plug-in operation in section ↑6.1, Plug-in Overview. You will find more details on the specific operations available for Native Instruments and External Effects in section ↑6.2.6, Page 6: Velocity / Modwheel.
  • Page 626 The following Internal, Native Instruments, and External Plug-ins support side-chaining: ▪ Internal Plug-ins: Compressor, Maximizer, Limiter, Gate, Filter. ▪ AU plug-ins (Native Instruments and External): Any AU plug-in with side-chain input. ▪ VST plug-ins (Native Instruments and External): Any VST plug-in with multiple inputs.
  • Page 627 In the selector display these outputs are labeled as follows: For Groups: [Group name] (e.g., Drums) For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 the Sound 4 of Group A1) Gain Adjusts the input level of the side-chain signal fed into the Plug-in. MASCHINE STUDIO - Manual - 627...
  • Page 628: Applying Effects To External Audio

    MASCHINE plug-in, please refer to your host documentation. When this is done, go directly to section ↑11.2.2, Step 2: Set up a Sound to Receive the External Input. MASCHINE STUDIO - Manual - 628...
  • Page 629 Close. Audio signals coming from external sources plugged in the inputs selected here will now → be routed to the MASCHINE inputs shown in the first column. MASCHINE STUDIO - Manual - 629...
  • Page 630 Any audio source plugged into the first input of your audio interface will be available on the In 1 L input of MASCHINE, and so on. ↑2.6.2, Preferences – Audio Page for more information on the Audio page of the Preferences panel. MASCHINE STUDIO - Manual - 630...
  • Page 631: Step 2: Set Up A Sound To Receive The External Input

    Group mode). You can then select the desired input. You can do this via two methods: using the Master sec- tion of your controller, or using the Input properties on the displays. MASCHINE STUDIO - Manual - 631...
  • Page 632 Should the level meter above go up to the red clipping LEDs, simply turn the Master en- coder counterclockwise to attenuate the level of the incoming signal. ▪ If you press another input button at the left of the level meter, you select another external input for the selected Sound. MASCHINE STUDIO - Manual - 632...
  • Page 633 You will now see two parameters at the bottom of the left display: SOURCE (which selects the source) and GAIN (which adjusts the level of the input). Turn Knob 1 to set the SOURCE Ext. MASCHINE STUDIO - Manual - 633...
  • Page 634: Step 3: Load An Effect To Process An Input

    ↑11.2.2, Step 2: Set up a Sound to Receive the External Input above, the Plug-in List should be empty: Click the “+” icon at the top of the Plug-in List. The Plug-in menu opens and shows a list of all available Instrument and Effect Plug-ins. MASCHINE STUDIO - Manual - 634...
  • Page 635 Click the desired effect in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (Native Instruments products) or External (third-party products) submenu at the top of the list.
  • Page 636: Creating A Send Effect

    Choose the empty Sound you want to use as send effect: On the left of the Arranger click the Group containing that Sound, on the left of the Pattern Editor click the desired Sound slot, and click the SOUND tab in the top left corner of the Control area. MASCHINE STUDIO - Manual - 636...
  • Page 637 Click the desired effect in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (Native Instruments products) or External (third-party products) submenu at the top of the list.
  • Page 638 Group containing the empty Sound you want to use. If the Group in question is in another bank, before you select the Group you first need to press SHIFT + the corresponding Group button A–H to select its Group bank. MASCHINE STUDIO - Manual - 638...
  • Page 639 Plug-in Browser and browse the available Instrument and Effect Plug-ins. Turn Knob 1 (TYPE) to choose between MASCHINE internal instruments and effects (In- ternal), VST/AU plug-ins from Native Instruments (NI) or VST/AU plug-ins from third-party manufacturers (External). Turn Knob 2 to set SUBTYPE to Effect.
  • Page 640: Step 2: Route Audio To The Send Effect

    Effect), you can send the output of any other Sounds and Groups to that Sound or Group. For this purpose, each Sound and each Group is equipped with an addi- tional two auxiliary outputs available in its Output properties. MASCHINE STUDIO - Manual - 640...
  • Page 641 + the pad of that Sound (or simply press its pad if pads are in Group mode). Press Button 5/6 to select OUTPUT. The Output properties are shown in the displays of your controller (in the example under- neath we show the Output properties of a Sound). MASCHINE STUDIO - Manual - 641...
  • Page 642 ↑8.1.3, Setting Up Auxiliary Outputs for Sounds and Groups. You can repeat the process to route more Sounds/Groups to the same send effect, or route the same Sound/Group to another send effect send using MASCHINE STUDIO - Manual - 642...
  • Page 643: A Few Notes On Send Effects

    ▪ Use Patterns: You can create Patterns for your send effects to make them more lively. Sim- ply record some automation in Control or Step mode for the desired effect parameters — or even record notes for effects requiring incoming notes (e.g., the vocoder mentioned above). MASCHINE STUDIO - Manual - 643...
  • Page 644: Creating Multi-Effects

    To use several Sounds plugged in series, use the procedure described in the previous section ↑11.3, Creating a Send Effect to send the output of each Sound to the input of the next one in the sequence. MASCHINE STUDIO - Manual - 644...
  • Page 645 In the MASCHINE Library there are already a number of multi-effect Groups tagged Multi MASCHINE STUDIO - Manual - 645...
  • Page 646 Using Effects Creating Multi-Effects Groups of the Multi FX type in the LIBRARY pane. MASCHINE STUDIO - Manual - 646...
  • Page 647: Effect Reference

    ▪ Distortion effects: Distortion, Lofi, and Saturation. See section ↑12.6, Distortion Effects. ▪ Performance FX: Designed for spontaneous, tactile control in recording or live performance, these complex multi-effects alter motion, space, dynamics, and more for added expression. See section ↑12.7, Perform MASCHINE STUDIO - Manual - 647...
  • Page 648: Dynamics

    Sound or a Group, it also provides a Side-Chain Input page (in the Con- trol area and on your controller). The Compressor panel in the Plug-in Strip. Main Page The Compressor in the Control area: Main page. MASCHINE STUDIO - Manual - 648...
  • Page 649 OUTPUT Section Gain Gain to adjust the volume of the resulting signal; sometimes called “make-up gain” as it can be used to compensate for any reduction in the signal induced by the settings above. MASCHINE STUDIO - Manual - 649...
  • Page 650 Effect Reference Dynamics The Compressor on the controller: MAIN page. Side-Chain Input Page The Compressor in the Control area: Side-Chain Input page. MASCHINE STUDIO - Manual - 650...
  • Page 651 On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. MASCHINE STUDIO - Manual - 651...
  • Page 652: Gate

    If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). MASCHINE STUDIO - Manual - 652...
  • Page 653 Hold Hold parameter is used to determine how long the gated signal is held; lower values will result in a more "choppy" effect. MASCHINE STUDIO - Manual - 653...
  • Page 654 The Gate on the controller: MAIN page. Side-Chain Input Page The Gate in the Control area: Side-Chain Input page. MASCHINE STUDIO - Manual - 654...
  • Page 655 On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. MASCHINE STUDIO - Manual - 655...
  • Page 656: Transient Master

    (no threshold) but rather affects all parts of the signal. This retains the musical character of your sound while keeping operation simple and intuitive: Adjust the desired amount of ac- centuation for the attack and/or sustain phases and you’re all set! MASCHINE STUDIO - Manual - 656...
  • Page 657 Sharpens/softens the attack phases in your signal. With the knob at the middle position, the attack phases are not altered. From this position, turning the Attack knob to the left softens the attack phases, while turning it to the right sharpens them. MASCHINE STUDIO - Manual - 657...
  • Page 658: Limiter

    Limiter introduces a small latency (or processing delay, see chapter ↑18, Glossa- for a definition). If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). MASCHINE STUDIO - Manual - 658...
  • Page 659 0 dB; if you want to make your signal louder, dial the Knob to the left. Available values range in decibels from -40.0 dB to 0.0 dB (default: 0.0 dB). MASCHINE STUDIO - Manual - 659...
  • Page 660 Available values range in decibels from -40.0 dB to -0.3 dB (default: -0.3 dB). The Limiter on the controller: MAIN page. Side-Chain Input Page The Limiter in the Control area: Side-Chain Input page. The Modulation page contains one parameter: Velocity. MASCHINE STUDIO - Manual - 660...
  • Page 661 On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. MASCHINE STUDIO - Manual - 661...
  • Page 662: Maximizer

    Limiter, but it is specifically designed for increasing the perceived volume. If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). MASCHINE STUDIO - Manual - 662...
  • Page 663 Controls the compression knee; higher values tend to result in faster and more aggressive gain control. Turbo Turbo intensifies the effect the Maximizer has on the signal by causing the maximizing algorithm to be applied twice. MASCHINE STUDIO - Manual - 663...
  • Page 664 Effect Reference Dynamics The Maximizer on the controller: MAIN page. Side-Chain Input Page The Maximizer in the Control area: Side-Chain Input page. MASCHINE STUDIO - Manual - 664...
  • Page 665 On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. MASCHINE STUDIO - Manual - 665...
  • Page 666: Filtering Effects

    DJ-style cut-and-boost effect. Please note that in the Control area and on your controller the EQ parameters are spread over two pages. The EQ panel in the Plug-in Strip. MASCHINE STUDIO - Manual - 666...
  • Page 667 This determines how much the selected frequency is increased/ attenuated by. HIGH-MID Section Freq Frequency selector for the second mid-frequency band. Ranges from 40 Hz to 16 kHz. Gain This determines how much the selected frequency is increased/ attenuated by. HIGH Section MASCHINE STUDIO - Manual - 667...
  • Page 668 Width / Output Page The EQ in the Control area: Width / Output page. Parameter Description LOW-MID Section Width Bandwidth control for the first mid-frequency band. HIGH-MID Section Width Bandwidth control for the second mid-frequency band. MASCHINE STUDIO - Manual - 668...
  • Page 669: Filter

    If this effect is used in a Sound or a Group, it provides a Side-Chain Input page (in the Control area and on your controller). The Filter panel in the Plug-in Strip. MASCHINE STUDIO - Manual - 669...
  • Page 670 Source: LFO Speed Defines the speed of the modulation in hertz ranging from 0.03 Hz up to 16 Hz. LFO Shape Defines how the LFO evolves over time. Source: LFO Sync MASCHINE STUDIO - Manual - 670...
  • Page 671 Smooth Smooths the shape of the envelope. Shape Change the shape of the envelope here. The Filter on the controller: MAIN page. Side-Chain Input Page The Filter in the Control area: Side-Chain Input page. MASCHINE STUDIO - Manual - 671...
  • Page 672 On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. MASCHINE STUDIO - Manual - 672...
  • Page 673: Cabinet

    The Cabinet Emulation is a cabinet and microphone component that proves full control over all the (post-amp) stages of recording a guitar tone. Cabinet Emulation includes the four cabinet types, and the variable positioning of six different microphones. The Cabinet Emulation effect in the Plug-in Strip. MASCHINE STUDIO - Manual - 673...
  • Page 674 ▪ Dynamic 421 ▪ Dynamic 441 ▪ Ribbon 121 ▪ Condenser 47 ▪ Condenser 67 Distance Adjusts the distance of the microphone from the cabinet. Available values range from 0.0 to 100.0% (default: 0.0%). MASCHINE STUDIO - Manual - 674...
  • Page 675: Modulation Effects

    (thereby making it sound as if there were several voices). It works by splitting the audio signal up into two versions and slightly detuning one of them. The Chorus panel in the Plug-in Strip. The Chorus in the Control area. MASCHINE STUDIO - Manual - 675...
  • Page 676: Flanger

    Classic flanger effect with LFO and envelope modulation. The Flanger sounds a bit like the Chorus, but the difference between them is that the Flanger modulates the signal faster, it is equipped with a feedback mechanism, and can be synchronized to the tempo of the Project. MASCHINE STUDIO - Manual - 676...
  • Page 677 LFO, LFO Sync, and Envelope. Depending on your selection, the parameter to the right will change. Speed (LFO) Defines the speed of the LFO in a range from 0.03 Hz up to 8 Hz. MASCHINE STUDIO - Manual - 677...
  • Page 678 The Flanger on the controller. 12.3.3 FM modulates the frequency of the audio signal based on FM synthesis. High frequency set- tings are useful for adding a subtle “gritty” texture to the input signal. MASCHINE STUDIO - Manual - 678...
  • Page 679 “gritty” and crackling. DEPTH Section Contour Contour determines the extent to which the input volume affects the intensity of the effect. Amount Determines the amount of the FM effect. MASCHINE STUDIO - Manual - 679...
  • Page 680: Freq Shifter

    With high frequencies it sounds like a pitch shifter; with low frequencies it sounds like a spe- cial chorus. The Freq Shifter panel in the Plug-in Strip. The Freq Shifter in the Control area. MASCHINE STUDIO - Manual - 680...
  • Page 681: Phaser

    Inverts the settings of the Freq Shifter. lets you adjust the amount of the effect in relation to the dry original audio signal. The Freq Shifter on the controller. 12.3.5 Phaser Classic phaser with LFO and envelope modulation. MASCHINE STUDIO - Manual - 681...
  • Page 682 This defines how much the Phaser gets modulated by the modulation source. Source Here you can select the modulation source of the Phaser: available options are LFO, LFO Sync, and Envelope. Depending on your selection, the parameter to the right will change. MASCHINE STUDIO - Manual - 682...
  • Page 683: Spatial And Reverb Effects

    This is a special reverb for getting cold and metallic sound. Ice includes a bank of self-oscillat- ing filters for interesting and colorful effects. In the Project “Come Into My Disco” from the MASCHINE factory library, you can hear how it creates deep soundscapes during the break in Scene 6. MASCHINE STUDIO - Manual - 683...
  • Page 684 The “ICE” factor: higher values sound more metallic. Size Adjust the size of the virtual room here. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE STUDIO - Manual - 684...
  • Page 685: Metaverb

    Like the Reverb, the Metaverb adds spatial room information. However, in contrast to the Re- verb it has a much more “synthetic” sound, which is particularly suited for melodic content. The Metaverb panel in the Plug-in Strip. The Metaverb in the Control area. MASCHINE STUDIO - Manual - 685...
  • Page 686: Reflex

    The Metaverb on the controller. 12.4.3 Reflex This is a special resonating reverb. At moderate settings the Reflex can be useful to emulate small, “tight” rooms. At more extreme settings, it can produce interesting artificial, metallic textures. MASCHINE STUDIO - Manual - 686...
  • Page 687 With this parameter, you can soften the metallic character of Reflex. Size Adjust the size of the virtual room here. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE STUDIO - Manual - 687...
  • Page 688: Reverb (Legacy)

    It is particularly suited to drum sounds, but also useful to add a more “natural” sound for all sorts of other signals. The Reverb panel in the Plug-in Strip. MASCHINE STUDIO - Manual - 688...
  • Page 689 Setting the EQ’s High controls to generous values will further increase the effect. lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE STUDIO - Manual - 689...
  • Page 690: Reverb

    The Plate Reverb panel in the Plug-in Strip. 12.4.5.1 Reverb Room The Room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the Room Size, and Pre Delay parameters to create special effects. MASCHINE STUDIO - Manual - 690...
  • Page 691 20.2s (default: 1.0s). Reverb Size Adjust the size of the simulated room. Turn clockwise to increase the perceived size of the room and reverb reflections. Available values range from 0.0 to 100.0% (default: 20.0%). COLOR Section MASCHINE STUDIO - Manual - 691...
  • Page 692 OUTPUT Section Adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 50.0%). EQ page page contains parameters to adjust the EQ of the reverb. MASCHINE STUDIO - Manual - 692...
  • Page 693: 12.4.5.2 Reverb Hall

    When used with a high Reverb Time setting it provides a very lush reverb making it also suitable for ambient or experimental music. Modulate the Room Size, and Pre Delay rameters to create special effects. The Reverb effect in the Plug-in Strip. MASCHINE STUDIO - Manual - 693...
  • Page 694 This effect causes the sound to become gradually muffled and warmer. Available values range from 0.0 to 100.0% (default: 50.0%). Modulation Sets the modulation amount. A value of 0 turns the delay modulation off. Available values range from 0.0 to 100.0% (default: 40.0%). MASCHINE STUDIO - Manual - 694...
  • Page 695 20.0 kHz to 2.0 kHz (default: 20.0 kHz). Low Shelf Adjusts the low-frequency content in the reverberated signal. Available values range in decibels from -0.0 dB to -12.0 dB (default: -0.0 dB). MASCHINE STUDIO - Manual - 695...
  • Page 696: 12.4.5.3 Plate Reverb

    Controls the low-frequency content in the reverberated signal. High Damp Adjusts the damping of the high frequencies in the reverberated signal. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE STUDIO - Manual - 696...
  • Page 697: Delays

    Beat Delay is used in various Groups here and offers a lot of rhythmic sonic possibilities. Please note that in the Control area and on your controller the Beat Delay parameters are spread over two pages. The Beat Delay panel in the Plug-in Strip. MASCHINE STUDIO - Manual - 697...
  • Page 698 Defines the basic frequency of the feedback circuit: lower values result in a deeper sound, whereas higher values brighten the sound. Split Controls the difference in frequency between left and right channel. At full left, this control is disabled. OUTPUT Section MASCHINE STUDIO - Manual - 698...
  • Page 699 The Beat Delay on the controller: MAIN page. Unit Page The Beat Delay in the Control area: Unit page. Parameter Description UNIT Section Unit Defines the unit used by the Time Offset parameters on the Main page. MASCHINE STUDIO - Manual - 699...
  • Page 700: Grain Delay

    As a unique experimental effect, it is best experienced firsthand. Please note that in the Control area and on your controller the Grain Delay parame- ters are spread over two pages. The Grain Delay panel in the Plug-in Strip. MASCHINE STUDIO - Manual - 700...
  • Page 701 Creates a more “dense” cloud: higher values create feedback- like effects. The amount of modulation introduced to the grain cloud. lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE STUDIO - Manual - 701...
  • Page 702 The Grain Delay in the Control area: Output page. Parameter Description OUTPUT Section Stereo This parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo). MASCHINE STUDIO - Manual - 702...
  • Page 703: Grain Stretch

    Grain Stretch The Grain Stretch effect uses granular synthesis to manipulate the speed and pitch of the in- coming signal. The Grain Stretch panel in the Plug-in Strip. The Grain Stretch in the Control area. MASCHINE STUDIO - Manual - 703...
  • Page 704 When on, grain size is corrected by the pitch. Size Adjusts the size of the grains. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. The Grain Stretch on the controller. MASCHINE STUDIO - Manual - 704...
  • Page 705: Resochord

    In String mode, the 6 combs are centered around one frequency and can be spread for an intense chorus-like effect. Depending on your selection the other parameters in the Pitch area will change. MASCHINE STUDIO - Manual - 705...
  • Page 706 Decay With Decay you adjust how fast the Resochord fades out. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. The Resochord on the controller. MASCHINE STUDIO - Manual - 706...
  • Page 707: Distortion Effects

    The Distortion in the Control area. Parameter Description MAIN Section Drive Determines the basic amount of distortion. Color At lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. MASCHINE STUDIO - Manual - 707...
  • Page 708: Lofi

    Lofi The Lofi effect reduces the bit depth (or bit resolution) and Sample rate of the audio signal for an interesting “vintage” effect at subtle settings, and heavy digital distortion at extreme set- tings. MASCHINE STUDIO - Manual - 708...
  • Page 709 Reduces the aliasing introduced by the Lofi effect. Stereo Widens the stereo field of the effect. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE STUDIO - Manual - 709...
  • Page 710: Saturator

    The Saturator panel (here in Tube mode) in the Plug-in Strip. Classic Mode The Classic mode is the legacy mode. It combines compression and saturation to increase the overall loudness and add additional harmonics. MASCHINE STUDIO - Manual - 710...
  • Page 711 Determines how closely the Saturator responds to the input volume. Higher values create a more distorted sound. Drive Adjusts the amount of distortion introduced by the Saturator. The Saturator in Classic mode on the controller. MASCHINE STUDIO - Manual - 711...
  • Page 712 The Tube mode emulates the smooth saturation of overdriven tube amplifiers. It is equipped with a feedback-driven dynamic compression and an additional EQ section allowing you to fine adjust the frequency content to be processed. MASCHINE STUDIO - Manual - 712...
  • Page 713 Adjusts the level of the input signal. This directly affects the amount of tube distortion. EQ Section Bypass Enable this button to bypass the section. Bass Adjusts the level of the low frequency band. Treble Adjusts the level of the high frequency band. MASCHINE STUDIO - Manual - 713...
  • Page 714: Analog Distortion

    The Analog Distortion be used to add grit to Drums and Percussion, Lead Synths and Guitars. The Analog Distortion panel in the Plug-in Strip. The Analog Distortion in the Control area (Main page depicted). MASCHINE STUDIO - Manual - 714...
  • Page 715: Perform Fx

    Available values range from 0.0 to 100.0% (default: 100.0%). 12.7 Perform FX Designed for spontaneous, tactile control in recording or live performance, these eight complex multi-effects alter motion, space, dynamics, and more for added expression. MASCHINE STUDIO - Manual - 715...
  • Page 716: Filter

    An analog-modeled High, Low, and Band-pass filter capable of yielding raw, natural-sounding results using saturation and resonance. Roll off the highs for a thick, murky veil, or use the resonance to create sounds that float into self-oscillation infinity. MASCHINE STUDIO - Manual - 716...
  • Page 717 Effect Reference Perform FX Filter Perform FX in the Plug-in Strip. Filter Perform FX in the Control area. Main Page Parameter Description MODE Section Mode Select an effect. TOUCHSTRIP Section MASCHINE STUDIO - Manual - 717...
  • Page 718: Flanger

    A comb filter effect with more than a few tricks up its sleeve. Get performance-ready flanger or phaser effects, or expose its wild side – setting higher decay and frequency values unleashes ping-pong delay-like flutter effects. MASCHINE STUDIO - Manual - 718...
  • Page 719 Effect Reference Perform FX Flanger Perform FX in the Plug-in Strip. Flanger Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE STUDIO - Manual - 719...
  • Page 720: Burst Echo

    A warm, versatile echo with plenty of character, designed for spontaneous splashes of echo. Strong, responsive attacks that taper off into hazy trails are perfect for dub and can also be tweaked for more extreme sound design. MASCHINE STUDIO - Manual - 720...
  • Page 721 Effect Reference Perform FX Burst Echo Perform FX in the Plug-in Strip. Burst Echo Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE STUDIO - Manual - 721...
  • Page 722 Adjusts the LP and HP filter in the feedback loop. At 0%, the filter is fully open. At higher values, the HPF frequency increases and LPF frequency decreases for more aggressive filtering. Wet Level Adjusts the volume of the delayed signal. MASCHINE STUDIO - Manual - 722...
  • Page 723: Reso Echo

    12.7.4 Reso Echo A complex resonant echo with advanced feedback and saturation that verge on psychedelic tendencies. Echoes range from a tight, punchy resonant hum to ambiguous howling sounds from another dimension. MASCHINE STUDIO - Manual - 723...
  • Page 724 Effect Reference Perform FX Reso Echo Perform FX in the Plug-in Strip. Reso Echo Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE STUDIO - Manual - 724...
  • Page 725 Setup Page COLOUR Saturation Controls the amount of saturation applied to the feedback path. Resonance Controls the resonance of the filters in the filter bank. More resonance emphasizes the "singing" effect. MASCHINE STUDIO - Manual - 725...
  • Page 726: Ring

    Using the additional plate reverb, tweak a knob or Smart Strip to hand-pick in- dividual notes and keep them ringing into the stratosphere. Ring Perform FX in the Plug-in Strip. Ring Perform FX in the Control area. MASCHINE STUDIO - Manual - 726...
  • Page 727 REVERB Rev Time Controls the decay time of the plate reverb. Rev Mix Controls the dry/wet mix of the plate reverb. Dry/Wet Controls the dry/wet mix of the overall effect. MASCHINE STUDIO - Manual - 727...
  • Page 728: Stutter

    (e.g. a pad) as source material. 12.7.6 Stutter Turn the intensity up, and down again with Stutter. This beat-mangling effect adds creative dy- namics like glitches, fills, and expressive pitch-bending crescendos to drum patterns and more. MASCHINE STUDIO - Manual - 728...
  • Page 729 Effect Reference Perform FX Stutter Perform FX in the Plug-in Strip. Stutter Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE STUDIO - Manual - 729...
  • Page 730 Quantization is especially meaningful if direction is set to Reverse or Both, since it's during reverse playback where a poorly timed loop will sound completely off-time. MASCHINE STUDIO - Manual - 730...
  • Page 731: Tremolo

    Instantly add expression with multiple modes, Rate, and Depth ranges, and use the Stereo knob to create auto-pan motion effects. Tremolo Perform FX in the Plug-in Strip. Tremolo Perform FX in the Control area. MASCHINE STUDIO - Manual - 731...
  • Page 732 Attk/Rel Controls the speed at which the effect comes on after turning the effect on and tails off after releasing the effect. Stereo Controls the stereo width of the modulation. MASCHINE STUDIO - Manual - 732...
  • Page 733: Scratcher

    Scratcher warps your sounds with turntable motion effects that can get other-worldly. Apply a ‘brake’ to a sound, then scratch with it – just like on vinyl. Or use the pitch shifter delay to thicken the sound and create alien-sounding sweeps. MASCHINE STUDIO - Manual - 733...
  • Page 734 Effect Reference Perform FX Scratcher Perform FX in the Plug-in Strip. Scratcher Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE STUDIO - Manual - 734...
  • Page 735 Controls a frequency shifter in the delay feedback loop. At 12 o'clock, the frequency shifter is disabled. Swirling, alien and metallic sounds can be made by enabling the frequency shifter and increasing the feedback. Wet Level Controls the level of the delay effect. MASCHINE STUDIO - Manual - 735...
  • Page 736: Creating A Song Using Scenes

    This is how Scenes work: ▪ Only one Scene is played at a time. ▪ In each Scene (i.e. each column of the Arranger), you can choose to play one particular Pattern of each Group. MASCHINE STUDIO - Manual - 736...
  • Page 737 ▪ If a Clip is shorter than the Scene it is placed in, it is automatically repeated until the end of the Scene (the last repetition might be shortened). These repetitions are automatically generated and cannot be edited. They reference the same Pattern as the original Clip MASCHINE STUDIO - Manual - 737...
  • Page 738: Arranger Overview

    13.1.1 Arranger Overview In the MASCHINE software, the Arranger is where you define what should play with what, and when. This overview of the Arranger introduces you its main parts and control elements. MASCHINE STUDIO - Manual - 738...
  • Page 739 (see section ↑13.1.4, Jumping to Another Playback Position in Your Project). Drag the Loop Range (9) or any of its border in the timeline to adjust the part of your song that will be looped. MASCHINE STUDIO - Manual - 739...
  • Page 740 ▪ The Pattern mode lets you create and delete Clips: ↑13.1.5, Creating and Removing Clips. ▪ The Grid mode lets you adjust the Perform Grid used for transitions between Scenes: ↑13.3.2, Jumping to Other Scenes. MASCHINE STUDIO - Manual - 740...
  • Page 741: Navigating The Arranger

    Arranger while keeping the left border of the display at a fixed position in the song. ▪ Double-click the main part (1) to reset the zoom and display all Scenes. MASCHINE STUDIO - Manual - 741...
  • Page 742 The classic scroll bar right of the Arranger. You can also adjust the height of the Arranger in order to display more/less Groups at once by dragging its bottom right corner vertically with your mouse: MASCHINE STUDIO - Manual - 742...
  • Page 743: Following The Playback Position In Your Project

    Project currently displayed in the Arranger and you might loose track of the playback position. To prevent this, you can force the Arranger to follow the playhead: MASCHINE STUDIO - Manual - 743...
  • Page 744 Project (with the same zoom factor) as soon as the playhead reaches the end of the portion displayed. You can press ARRANGE again to leave Arrange mode: the Follow function will stay active. MASCHINE STUDIO - Manual - 744...
  • Page 745: Jumping To Another Playback Position In Your Project

    At any time you can jump to another position in your Project: Click anywhere in the timeline to move the playhead to that position in the Project. ► Depending on the playback state, the following will happen: MASCHINE STUDIO - Manual - 745...
  • Page 746 ▪ If playback is on, the playhead jumps to the same relative position in the previous/next Pat- tern Grid division. This allows seamless jumps that don’t break the rhythm of your music. If the Pattern Grid is set to (i.e. disabled) or QUICK, the jumps are based on bars. MASCHINE STUDIO - Manual - 746...
  • Page 747: Creating And Removing Clips

    Pattern in the selected Scene,” while “deleting a Clip” means “removing the reference to the Pattern from the Scene.” In the Arranger, each column represents a Scene and each row represents a Group. MASCHINE STUDIO - Manual - 747...
  • Page 748 Scene. ▪ The corresponding Pattern will now be played by that Scene. ▪ Additionally this Pattern is loaded in the Pattern Editor, ready to be modified. MASCHINE STUDIO - Manual - 748...
  • Page 749 Creating and Removing Clips on the Controller Creating a Clip Creating a Clip is done in Pattern mode. First select the Scene in which you want to create a Clip: Press and hold SCENE to enter Scene mode. MASCHINE STUDIO - Manual - 749...
  • Page 750 Scene is extended to include the entire Clip. If the Clip is shorter than the Scene, the Clip is automatically repeated in order to fill the entire Scene. ▪ The corresponding Pattern will now be played by that Scene. MASCHINE STUDIO - Manual - 750...
  • Page 751: Managing Scenes

    “sections” in your composition. For example, the intro section of your song would probably include the intro Drum Pattern, the intro Bassline Pattern, and the intro Melody Pat- tern all playing together. This is the purpose of a Scene, which is essentially just a “snapshot” MASCHINE STUDIO - Manual - 751...
  • Page 752: Scene Management Overview

    In the software, all Scene management operations can be done in the Scene Manager: To open the Scene Manager, click the Scene Manager button (a down-pointing arrow) at ► the right of the Project name in the Arranger. MASCHINE STUDIO - Manual - 752...
  • Page 753 Closing the Scene Manager To close the Scene Manager, click anywhere outside it. ► MASCHINE STUDIO - Manual - 753...
  • Page 754 Press Button 1 (SCENE) to enter Scene Arrange mode. You can also press BACK under the jog wheel. Button 1 lights up and the SCENE label underneath is highlighted to indicate that the → controller is in Scene Arrange mode. MASCHINE STUDIO - Manual - 754...
  • Page 755 ◦ Vertically, only one Group bank is shown: At any time you will see the Group bank containing the focused Group. The eight Groups are represented in the leftmost col- umn by their bank letter and index number (5). The focused Group is highlighted. MASCHINE STUDIO - Manual - 755...
  • Page 756 Scene selection and manipulation rather than on their arrangement. To enter Scene mode on your controller, press and hold SCENE (you can pin it by press- ► ing Button 1 at the same time). MASCHINE STUDIO - Manual - 756...
  • Page 757: Selecting Scenes And Scene Banks

    In addition, the Scene mode provides useful Scene management commands similar to those of the Scene Arrange mode. These are described in the following sections. 13.2.2 Selecting Scenes and Scene Banks You can select the desired Scene via the Scene Manager or directly in the Arranger. MASCHINE STUDIO - Manual - 757...
  • Page 758 If it is not already selected, select the Scene bank containing the desired Scene by click- ing its pad grid on the right. The selected Scene bank is surrounded by a white border, and the left part of the Scene Manager displays the Scene slots in that bank. MASCHINE STUDIO - Manual - 758...
  • Page 759 Selecting Scenes and Scene Banks on the Controller Selecting a Scene Bank To select a Scene located in another Scene bank than the one currently selected, you fist need to select that other Scene bank: MASCHINE STUDIO - Manual - 759...
  • Page 760 Scene. If playback is on the playhead jumps according to the Perform Grid settings — see section ↑13.3.2, Jumping to Other Scenes. ▪ If you have selected a Scene within the current Loop Range via the Page buttons, the Loop Range and the playback position stay untouched. MASCHINE STUDIO - Manual - 760...
  • Page 761: Creating Scenes

    Scene Manager — it will be located in the last non-empty Scene bank right after the last Scene slot. Creating a Scene in the Scene Manager Open the Scene Manager (see ↑13.2.1, Scene Management Overview). MASCHINE STUDIO - Manual - 761...
  • Page 762 Arranger — in the Arranger the new Scene is inserted at the location corresponding to its order of appearance in the Scene Manager. MASCHINE STUDIO - Manual - 762...
  • Page 763 ↑13.1.5, Creating and Removing Clips. Inserting a New Scene after the Current Scene on the Controller You can also insert a new Scene right after a particular Scene: Press and hold SCENE to enter Scene mode. MASCHINE STUDIO - Manual - 763...
  • Page 764: Deleting Scenes

    Scene: This will only remove its content — the Scene will stay in your ar- rangement, but empty. For more information on clearing Scenes, see section ↑13.2.9, Clearing Scenes. Alternate Method Alternatively, you can delete Scenes as follows in the Scene Manager: MASCHINE STUDIO - Manual - 764...
  • Page 765 If the desired Scene bank is already selected (or if there is only one Scene bank), this alternate method can be simplified as follows: Press ERASE SCENE + pad to delete the corresponding Scene! MASCHINE STUDIO - Manual - 765...
  • Page 766 To delete a Scene on your controller: Press and hold SCENE to enter Scene mode. Press SHIFT + Left/Right Arrow to select the desired Scene bank. Press the pad corresponding to the Scene you want to delete. MASCHINE STUDIO - Manual - 766...
  • Page 767: Creating And Deleting Scene Banks

    If the last Scene bank contains at least one Scene (even empty), you can create an additional Scene bank after that last bank. To do this: Open the Scene Manager (see ↑13.2.1, Scene Management Overview). MASCHINE STUDIO - Manual - 767...
  • Page 768 If the last Scene bank is empty, there is no “+” symbol under its pad grid and you can- not create any new Scene bank. Deleting a Scene Bank To delete a Scene bank: Open the Scene Manager (see ↑13.2.1, Scene Management Overview). MASCHINE STUDIO - Manual - 768...
  • Page 769 Press Button 8 once more to create another Scene bank. A new empty Scene bank is created and its content appears on the right display. → If the last Scene bank is empty, you cannot create any new Scene bank. MASCHINE STUDIO - Manual - 769...
  • Page 770: Naming Scenes

    Renaming Scenes in the Arranger To rename a Scene in the Arranger: Double-click the Scene name at the top of the Arranger: You can also right-click ([Ctrl]-click on Mac OS X) the Scene slot or the corresponding cell MASCHINE STUDIO - Manual - 770...
  • Page 771 If necessary, select the Scene bank containing the desired Scene by clicking its pad grid on the right. On the right of the Scene slot, click the little pen icon: You can also right-click ([Ctrl]-click on Mac OS X) the Scene slot or the corresponding cell MASCHINE STUDIO - Manual - 771...
  • Page 772: Changing The Scene's Color

    In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered. 13.2.7 Changing the Scene’s Color You can change the color of each Scene in the software. To do this: MASCHINE STUDIO - Manual - 772...
  • Page 773: Moving Scenes

    In that case the color (even unchanged) will be consid- ered as a custom color and will follow the Scene as you move it. 13.2.8 Moving Scenes Reordering Scenes is essential to organize your Scenes and arrange your song. MASCHINE STUDIO - Manual - 773...
  • Page 774 The Scene takes its new place. On your controller in Scene mode, you can now select this → Scene via the pad corresponding to its new location. In the Scene Manager, you can also: MASCHINE STUDIO - Manual - 774...
  • Page 775: Clearing Scenes

    While deleting a Scene removes it entirely from your arrangement, clearing it only re- moves its content — the Scene stays in your arrangement, but empty. For more info on deleting Scenes, see section ↑13.2.4, Deleting Scenes. To clear a Scene: MASCHINE STUDIO - Manual - 775...
  • Page 776: 13.2.10 Duplicating Scenes

    Scene in the Timeline, you will also see the other linked Scenes become highlighted, too. This reminds you that any change you make to this Scene will be made to all the highlighted Scenes, too. MASCHINE STUDIO - Manual - 776...
  • Page 777: 13.2.10.2 Duplicating Scenes

    Patterns being played in the new Scene without affecting the original Scene (for example, you could change the verse Drum Pattern to the chorus Drum Pattern in this Scene, and the original Scene will still contain the verse Drum Pattern). MASCHINE STUDIO - Manual - 777...
  • Page 778 To duplicate a Scene on the hardware: Hold SCENE. Press Button 4 DUPLICATE. The Scene will be duplicated according to the setting in the Preferences. See → ↑2.6.4, Preferences – Default Page for more information. MASCHINE STUDIO - Manual - 778...
  • Page 779: 13.2.10.3 Link When Duplicating Scenes

    Link when duplicating a Scene on the Hardware To link when duplicating a Scene on the hardware: Press and hold DUPLICATE, then press SCENE. Select the Scene you want to link and duplicate by pressing the pad. MASCHINE STUDIO - Manual - 779...
  • Page 780: 13.2.10.4 Making Scenes Unique

    The Scene will become independent of any Scenes it was linked to and the Patterns can → be edited without affecting any the original Scenes. Making a Scene Unique on the Hardware To make a Scene unique on the hardware: MASCHINE STUDIO - Manual - 780...
  • Page 781: 13.2.11 Adjustable Scene Length

    Arranger, and a Truncated Clip marker will appear on the right-hand side of the Scene to indicate that a section of the Clip is hidden: ▪ If a Scene has been manually shortened, only the visible part of the Clip within the set length will be audible. MASCHINE STUDIO - Manual - 781...
  • Page 782: 13.2.11.1 Adjusting The Length Of A Scene Using The Software

    Click and drag the Scene end marker to the right. ► The Clip will be repeated if the adjustment is longer than the referenced Pattern. → To shorten a Scene: Click and drag the Scene end marker to the left. ► MASCHINE STUDIO - Manual - 782...
  • Page 783: 13.2.11.2 Adjusting The Length Of A Scene Using The Controller

    Turn Knob 4 to adjust the length of the Scene as required. Turning the knob left will shorten the Scene, turning it right will lengthen the Scene. Press SHIFT and turn Knob 4 to change the Scene length in smaller increments. The Scene length is adjusted accordingly. → MASCHINE STUDIO - Manual - 783...
  • Page 784: 13.2.12 Enabling Scene Auto Length

    To enable Auto Length for a Scene using your controller: Press SCENE to access the Scene page. Press the corresponding pad to select a Scene. Press Button 3 AUTO LENGTH to enable Auto Length. MASCHINE STUDIO - Manual - 784...
  • Page 785: 13.2.13 Looping

    To adjust the Loop range using the software: Drag the left or right end of the Loop marker to make it longer. ► The Loop range is elongated. → To move the Loop using the software: MASCHINE STUDIO - Manual - 785...
  • Page 786: 13.2.13.2 Setting The Loop Range Using The Controller

    When the Loop is activated the Scenes within the Loop range are repeated. 13.2.13.2 Setting the Loop Range Using the Controller Set the start, end and position of the loop using the dedicated Loop page. To set the loop range using MASCHINE STUDIO: Press and hold SHIFT RESTART (LOOP) to access the Loop screen.
  • Page 787: Playing With Scenes

    Creating a Song Using Scenes Playing with Scenes The start and end points of the loop range are set to the range of the whole song. → Activating or Deactivating a Loop Using MASCHINE STUDIO To activate a Loop using the controller: Press SHIFT RESTART (LOOP) to activate or deactivate the loop.
  • Page 788 Scene in the Arranger’s top row or in the Scene Manager. If you select a Scene within the Loop Range, the Loop Range is left untouched. For more information on selecting Scenes, see section ↑13.2.2, Selecting Scenes and Scene Banks. MASCHINE STUDIO - Manual - 788...
  • Page 789 Your adjustments are quantized according to the Pattern Grid. If the Pattern Grid resolution is set to Quick mode, the quantization will use bars instead. If the Pattern Grid is disabled (i.e. set to Off) you can freely adjust the Loop Range at the maximum resolution. MASCHINE STUDIO - Manual - 789...
  • Page 790 Press Button 7 and 8 to select the Scene bank containing the Scene you want to loop. Press the pad of the Scene you want to loop. The Scene is selected and the Loop Range is set to this Scene. → MASCHINE STUDIO - Manual - 790...
  • Page 791 + the desired pad as described above. Manually Adjusting the Loop Range You can adjust the Loop Range manually from your controller at any time without switching your controller to Scene or Scene Arrange mode. MASCHINE STUDIO - Manual - 791...
  • Page 792 Quick mode, the quantization uses bars instead. If the Pattern Grid is disabled (i.e. set to Off) you can freely adjust the Loop Range at the maximum resolution. For more information on the Pattern Grid, see section ↑7.1.6, Adjusting the Pattern Grid and the Pattern Length. MASCHINE STUDIO - Manual - 792...
  • Page 793: Jumping To Other Scenes

    3 will cause the new Scene to start playing on its beat 3. This ensures that the global groove of your track is not interrupted! In the software, the Perform Grid and the Retrigger setting can be adjusted in the MASCHINE Header: MASCHINE STUDIO - Manual - 793...
  • Page 794 Scene (Retrigger disabled). Adjusting the Perform Grid on the Controller To adjust the Perform Grid: Press and hold GRID to enter Grid mode (or pin it by pressing GRID + Button 1). MASCHINE STUDIO - Manual - 794...
  • Page 795 The next time you select a new Scene or group of Scenes for looping, the new loop will → start from the beginning of the first Scene (Retrigger enabled) or from the same position as where it left the current Scene (Retrigger disabled). MASCHINE STUDIO - Manual - 795...
  • Page 796: Triggering Scenes Via Midi (Maschine Plug-In Only)

    1, PC 1 will trigger Scene slot 2, etc. Please refer to the documentation of your host to know in which range it sends Program Change numbers. To enable or disable the Scene MIDI Change feature, do the following: MASCHINE STUDIO - Manual - 796...
  • Page 797: The Arrange Grid

    ▪ Scene length ▪ Song Clip start / length ▪ Playhead relocation The Arrange Grid setting is located at the bottom left corner of the Arranger area and can be activated/deactivated by toggling the Grid symbol. MASCHINE STUDIO - Manual - 797...
  • Page 798 GRID button to access the Grid page. Press Button 3 to select ARRANGE. Press Button 5, or the corresponding pad to select an Arrange Grid value. The selected Arrange Grid value is applied. → MASCHINE STUDIO - Manual - 798...
  • Page 799: Quick Grid

    To enable the Quick Grid on your controller: Press GRID to access the Grid page. Press Button 3 to select ARRANGE. Turn Knob 4 to enable the QUICK Grid. Quick Grid is enabled and globally applied to all Patterns. → MASCHINE STUDIO - Manual - 799...
  • Page 800: Sampling And Sample Mapping

    Samples in only one Sound. All this can be done in the Sample Editor. Make sure you check out the tutorial videos regarding sampling on the Native Instruments website (http://www.native-instruments.com). Before recording an external source please consult the documentation that came with your audio interface for information on connecting audio devices and instruments.
  • Page 801 With your controller in Control mode, press the pad of the desired Sound to put it under focus. For more details on how to set the focus to a Sound, please see section ↑2.3.1, Setting the Focus on a Group or a Sound. MASCHINE STUDIO - Manual - 801...
  • Page 802: Recording A Sample

    Sample Editor in the software, and inversely. The page currently displayed in the Sample Editor / Sampling mode is also in sync. 14.2 Recording a Sample MASCHINE provides everything you need to record your own Samples. MASCHINE STUDIO - Manual - 802...
  • Page 803: Opening The Record Page

    The Record page in the software. Opening the RECORD Page on the Controller In Sampling mode, press Button 1 to access the RECORD page. ► RECORD page looks as follows: MASCHINE STUDIO - Manual - 803...
  • Page 804: Selecting The Source And The Recording Mode

    In 1–4. ▪ If SOURCE is set to Ext. Mono, you can select either of MASCHINE’s eight external mono inputs: the left (“L”) or right (“R”) channel of each input pair In 1–4. MASCHINE STUDIO - Manual - 804...
  • Page 805 RECORD- section: Any input level reaching the slider position will start the recording! Double-click the slider to reset the threshold to its default value (-12 dB). MASCHINE STUDIO - Manual - 805...
  • Page 806 Selecting the Source and the Recording Mode on Your Controller At the bottom of the left display, the parameters in the RECORDING section allow you to ad- just which source should be recorded and how the recording should start and stop. MASCHINE STUDIO - Manual - 806...
  • Page 807 MASCHINE’s eight external mono inputs: the left (“L”) or right (“R”) channel of each input pair 1–4. SOURCE is set to INTERNAL you can select the output of any available Group or the Master. MASCHINE STUDIO - Manual - 807...
  • Page 808 (START), the input signal level exceeding this threshold will start the recording. You can then manually stop the recording by pressing Button 5 (STOP) again. This is useful to record a singer or an instrumentalist, for example. MASCHINE STUDIO - Manual - 808...
  • Page 809 MONITOR in order to send the input signal to the Cue bus of MASCHINE, allowing you to hear on a separate channel (e.g., your headphones) the audio source that is about to be recorded. MASCHINE STUDIO - Manual - 809...
  • Page 810: Arming, Starting, And Stopping The Recording

    Cancel. ◦ Once the recording has started, click Stop to stop the recording (it stops immediately) Cancel to cancel the recording (the recorded audio will not be saved). MASCHINE STUDIO - Manual - 810...
  • Page 811 ↑14.5, Mapping Samples to Zones. Note that any events for that Sound in the current Pattern will remain. As a conse- quence, your recording might directly start to play at the pitch defined by the existing events! MASCHINE STUDIO - Manual - 811...
  • Page 812 Until then Button 5 flashes, the label under it reads WAITING, and a WAITING FOR INPUT… message appears underneath. During this waiting phase you can also start the recording manually by pressing Button 5 (WAITING) or cancel the recording by pressing Button 6 (CANCEL). MASCHINE STUDIO - Manual - 812...
  • Page 813 ↑14.5, Mapping Samples to Zones. Note that any events for that Sound in the current Pattern will remain. As a conse- quence, your recording might directly start to play at the pitch defined by the existing events! MASCHINE STUDIO - Manual - 813...
  • Page 814: Checking Your Recordings

    (4)), a playhead indicator (white vertical line) shows you the cur- rent play position within the waveform. ▪ Right-click (Mac OS X: [Ctrl]-click) anywhere in the waveform to open a context menu with the following commands: MASCHINE STUDIO - Manual - 814...
  • Page 815 Any existing Zones will be replaced. ▪ Click and hold the little play icon in the bottom right corner to listen to the Sample on the Cue bus without loading it in the waveform nor in the Zone page. MASCHINE STUDIO - Manual - 815...
  • Page 816 (via the MASCHINE interface or in your operating sys- tem). Checking Your Recordings on the Controller You can visualize the last recordings you have made in the current Sound on the right display of your controller: MASCHINE STUDIO - Manual - 816...
  • Page 817 ▪ Press the fully lit pad (the focused Sound slot) to listen to the displayed recording on the Cue bus (see section ↑9.2.6, Using the Cue Bus for more information). ▪ Press Button 6 (DELETE) to delete the selected recording. MASCHINE STUDIO - Manual - 817...
  • Page 818: Location And Name Of Your Recorded Samples

    Sample of the Zone currently selected (see section ↑14.5.3, Selecting and Managing Zones in the Zone List for more infor- mation on selecting Zones), and all your actions in that page will affect this particular Sample. For example: MASCHINE STUDIO - Manual - 818...
  • Page 819: Using The Edit Page

    Samples. 14.3.1 Using the Edit Page In the Sample Editor, click the Edit tab at the top to open the Edit page. ► Edit page looks as follows: The Edit page in the software. MASCHINE STUDIO - Manual - 819...
  • Page 820 (see below) and via the controls in the SELECTION RANGE section (6). ▪ Context menu: Right-click (Mac OS X: [Ctrl]-click) anywhere in the waveform to open a con- text menu with the following commands: MASCHINE STUDIO - Manual - 820...
  • Page 821 Alterna- tively you can use the scroll wheel of your mouse when hovering the waveform display (1) to zoom in/out. (5) PLAY RANGE section MASCHINE STUDIO - Manual - 821...
  • Page 822 ▪ Turn Knob 5 to zoom in on the waveform of the Sample and Knob 6 to scroll through it. ▪ Above the waveform, the information bar indicates the name and length of the Sample. MASCHINE STUDIO - Manual - 822...
  • Page 823 Adjusts the end point of the play range in the Sample. Hold SHIFT when turning the Knobs to adjust the parameters in finer increments. In the waveform on the right display, the regions outside the play range are grayed out. MASCHINE STUDIO - Manual - 823...
  • Page 824 Knobs to adjust the parameters in finer increments. On the right display, the selection range is highlighted. Changing the play range automatically resets the selection range to the new play range. MASCHINE STUDIO - Manual - 824...
  • Page 825: Audio Editing Functions

    This deletes the part of the Sample that is outside of the selected region. NORM. (Normalize) This adjusts the level of the selected region to the maximum possible value without clipping. REVERSE This reverses the selected region of the Sample. MASCHINE STUDIO - Manual - 825...
  • Page 826 The stretch controls at the bottom of the Edit page. These controls allow you to adjust the parameters of the time stretching / pitch shifting func- tion before applying it to the selected region. Pitch shifting and time stretching can be applied independently. MASCHINE STUDIO - Manual - 826...
  • Page 827 AUTO DTCT is disabled, you can directly define the tempo of the original audio (in BPM). NEW BPM Defines the target tempo of the time-shifted audio (in BPM). (Beat Mode only) MASCHINE STUDIO - Manual - 827...
  • Page 828 Audio Editing Functions on the Controller EDIT page additionally provides several audio editing functions to process your Sample. Audio editing functions on the right display of the controller. Use Button 5 and 6 to select the desired audio function. MASCHINE STUDIO - Manual - 828...
  • Page 829 This offset can notably waste some of the available headroom. SILENCE This silences the selected region of the Sample. This deletes the selected region from the Sample and places it into the clipboard for later use. MASCHINE STUDIO - Manual - 829...
  • Page 830 / pitch shifting function before applying it to the selected region. Use Knob 1–8 to adjust the parameters. Pitch shifting and time stretching can be applied in- dependently. Parameters for the Stretch function. Following parameters are available via Knob 1–8: MASCHINE STUDIO - Manual - 830...
  • Page 831 (in BPM) derived from the number of bars you have set and the computed tempo value. AUTO DTCT is disabled, you can directly define the tempo of the original audio (in BPM). MASCHINE STUDIO - Manual - 831...
  • Page 832: Slicing A Sample

    Sample Editor in the software and its equivalent the SLICE page of the Sampling mode on your controller allow you to slice your Samples in various ways. The typical workflow for slicing your Samples is as follows: MASCHINE STUDIO - Manual - 832...
  • Page 833: Opening The Slice Page

    In the software, slicing a Sample is done in the Slice page of the Sample Editor. In the Sample Editor, click the Slice tab at the top to open the Slice page. ► Slice page looks as follows: MASCHINE STUDIO - Manual - 833...
  • Page 834 The Slice page in the software. Opening the SLICE Page on Your Controller In Sampling mode, press Button 3 to access the SLICE page. ► SLICE page looks as follows: The SLICE page 1 on the controller. MASCHINE STUDIO - Manual - 834...
  • Page 835: Adjusting The Slicing Settings

    Grid mode only) amount of Slices: 4, 8, 16 or 32. When MODE is set to Grid (see above), SLICES lets you choose the length of the Slices in note values: 4th, 8th,16th or 32nd notes. MASCHINE STUDIO - Manual - 835...
  • Page 836 (BPM Mode) Selects how the tempo is defined: If you select Auto, MASCHINE will calculate the tempo automatically. If you select Manual, you can enter the tempo in BPM manually. MASCHINE STUDIO - Manual - 836...
  • Page 837 Selecting and Pre-Listening the Slices with the Pads At any time, the proposed Slices are also available on your pads: The fully lit pad indicates the selected Slice, while the dim lit pads indicate the other Slices. MASCHINE STUDIO - Manual - 837...
  • Page 838 Grid mode only) amount of Slices: 4, 8, 16 or 32. When MODE is set to GRID (see above), SLICES lets you choose the length of the Slices in note values: 4th, 8th,16th or 32nd notes. MASCHINE STUDIO - Manual - 838...
  • Page 839 DETECT, a second section of parameters is available at the bottom of the left display: the ENGINE section. When MODE is set to DETECT, press the Right Page button to show the ENGINE section. ► MASCHINE STUDIO - Manual - 839...
  • Page 840: Live Slicing

    If necessary, the start and end points of the slices can then be fine- tuned using Edit mode. Live Slicing is only available from your MASCHINE controller. 14.4.3.1 Live Slicing Using MASCHINE STUDIO To manually add Slices to a sample using the pads on your controller: MASCHINE STUDIO - Manual - 840...
  • Page 841: 14.4.3.2 Delete All Slices

    Sampler. Press Button 3 to select SLICE to enter the Slice mode. Turn Knob 1 to select Manual mode. Press Button 4 EDIT. Press Button 8 to select DELETE ALL to delete all slices. MASCHINE STUDIO - Manual - 841...
  • Page 842: Manually Adjusting Your Slices

    You can directly adjust your Slices manually by selecting Manual in the MODE selector, or start from MASCHINE’s proposed Slices as described in section ↑14.4.2, Adjusting the Slicing Settings and fine-adjust these Slices manually — in that case the MODE lector automatically switches to Manual. MASCHINE STUDIO - Manual - 842...
  • Page 843 ▪ When the entire Sample or a particular Slice is played back, a playhead indicator (white ver- tical line) shows you the current play position within the waveform. ▪ Context menu: Right-click (Mac OS X: [Ctrl]-click) anywhere in a Slice to open a context menu with the following commands: MASCHINE STUDIO - Manual - 843...
  • Page 844 Alternatively you can use the scroll wheel of your mouse when hovering the waveform display (1) to zoom in/ out. MASCHINE STUDIO - Manual - 844...
  • Page 845 Slices and start slicing ▪ from scratch again. SLICE REMOVE buttons are mutually exclusive. With SLICE REMOVE enabled, you can still prelisten to your individual Slices by pressing the corresponding pads on your controller! MASCHINE STUDIO - Manual - 845...
  • Page 846 Slice and the end point of the previous Slice are still joined, moving the start point of the Slice simultaneously moves the end point of the previous Slice, so that both Slices stay joined. MASCHINE STUDIO - Manual - 846...
  • Page 847: Applying The Slicing

    ↑14.4.2, Adjusting the Slicing Settings), you can apply the slicing in order to actually cut the original Sample and create these Slices. This is done via the three elements at the bottom right of the Slice page: MASCHINE STUDIO - Manual - 847...
  • Page 848 ↑5.1.3, Adjusting the Base Key for more information on the base key). Any previous content in the Sound will be replaced. ◦ The Sample Editor will be replaced by the Pattern Editor in Keyboard view. MASCHINE STUDIO - Manual - 848...
  • Page 849 ◦ If Slices are exported to a Sound, the sequence of notes will contain one note for each pitch. Any existing notes for that Sound will be replaced. Notes for other Sounds in the Pattern will stay untouched. MASCHINE STUDIO - Manual - 849...
  • Page 850 Sound slot of that Group. Any Sound loaded in that Sound slot will be replaced. When applying a sliced sample to a Sound in an otherwise empty Group, the root note of the Sounds in that Group is set to C-2, matching the key zones of the slices. MASCHINE STUDIO - Manual - 850...
  • Page 851 Press Button 8 (APPLY…) to export the Slices to any Sound or Group in your Project. ► The displays switch to a Selection mode allowing you to choose a destination for the ex- → ported Slices. Selecting a target for the exported Slices. MASCHINE STUDIO - Manual - 851...
  • Page 852 Slices on the pads. Additionally, depending on the setting of the Pattern Crea- tion selector in the Slice page of the software, notes will be automatically created for each Slice (see below). MASCHINE STUDIO - Manual - 852...
  • Page 853: Mapping Samples To Zones

    Samples depending on how hard you hit the pads. You can adjust various playback settings for the Sample of each Zone individually. The set of all Zones define the Sample Map (or “Map” for short) of the Sound. MASCHINE STUDIO - Manual - 853...
  • Page 854: Opening The Zone Page

    Zone tab to show the Zone page. The Zone page (here for an empty Sound). Opening the ZONE Page on Your Controller In Sampling mode, press Button 4 to access the ZONE page. ► MASCHINE STUDIO - Manual - 854...
  • Page 855: Zone

    Sampling and Sample Mapping Mapping Samples to Zones The ZONE page on the controller. 14.5.2 Zone Page Overview The Zone page provides following elements: Zone page: an overview. (1) Zone List button: Shows/hides the Zone List (4). MASCHINE STUDIO - Manual - 855...
  • Page 856: Selecting And Managing Zones In The Zone List

    (6) Zone settings: Displays the parameters for the focused Zone. See section ↑14.5.6, Adjusting the Zone Settings for a detailed description of the available parameters. 14.5.3 Selecting and Managing Zones in the Zone List The Zone List shows all Zones of the focused Sound. MASCHINE STUDIO - Manual - 856...
  • Page 857 You can add a new Zone to the Zone List in two ways: Drag a Sample from the Browser’s LIBRARY FILES pane or from your operating system ► onto the empty area in the Zone List. MASCHINE STUDIO - Manual - 857...
  • Page 858 Zone. Again, you have two methods at your disposal: Drag a Sample from the Browser’s LIBRARY FILES pane or from your operating system ► onto the desired entry in the Zone List. MASCHINE STUDIO - Manual - 858...
  • Page 859 ▪ The focused Zone is automatically selected. It is highlighted in the color of the Sound and its waveform and parameters are displayed in the Slice page’s Sample view and Zone set- tings as well as on the Edit Slice pages. MASCHINE STUDIO - Manual - 859...
  • Page 860 After you have selected the Zone(s) you want to remove, you can also use the context menu: Select the Zone(s) you want to remove. Right-click ([Ctrl]-click on Mac OS X) any of the selected Zones. A menu opens up. MASCHINE STUDIO - Manual - 860...
  • Page 861 Zone in the Zone List, respectively. The waveform of the Sample in this focused Zone appears on the right display, and the → Zone settings appear at the bottom of the left display. MASCHINE STUDIO - Manual - 861...
  • Page 862: Selecting And Editing Zones In The Map View

    The Map view is visible when the Sample View button (showing a little waveform icon at the right of the Zone tab) is disabled. Disable the Sample View button to see the Map view. The Map view contains following elements: MASCHINE STUDIO - Manual - 862...
  • Page 863 ▪ You can select multiple Zones at once: All your mouse actions within the Map view (mov- ing, resizing, etc.) will affect all selected Zones — see the next paragraph for more details on the available selection and edit commands in the Map. MASCHINE STUDIO - Manual - 863...
  • Page 864 Sample via the Zone settings at the bottom of the Zone page, as well as process the Sample’s audio material on the Edit page and/or slice the Sample on the Slice page. MASCHINE STUDIO - Manual - 864...
  • Page 865 Removes the selected Zone(s) from the Sample Map. You can also adjust the key and velocity ranges in the Zone settings at the bottom of the Zone page. See ↑14.5.6, Adjusting the Zone Settings for a detailed description. MASCHINE STUDIO - Manual - 865...
  • Page 866: Editing Zones In The Sample View

    The Sample view is visible when the Sample View button (showing a little waveform icon at the right of the Zone tab) is enabled. Enable the Sample View button to see the Sample view. The Sample view contains following elements: MASCHINE STUDIO - Manual - 866...
  • Page 867 (white vertical line) shows you the current play position within the waveform. ▪ Context menu: Right-click (Mac OS X: [Ctrl]-click) anywhere in the waveform to open a con- text menu with the following commands: MASCHINE STUDIO - Manual - 867...
  • Page 868 Settings). Note that the loop will always stay within the play range. Therefore, when moving the Sample’s start and end points closer to each other (see above), keep in mind that it might also shrink the loop! MASCHINE STUDIO - Manual - 868...
  • Page 869: Adjusting The Zone Settings

    Adjusts the playback’s end point in the Sample of the focused Zone. (2) LOOP section The parameters in the LOOP section allow you to define and adjust a portion that will play in loop while the note is held. MASCHINE STUDIO - Manual - 869...
  • Page 870 (3) TUNE / MIX section TUNE / MIX section contains parameters controlling pitch- and level-related aspects of the Sample playback. Parameter Description TUNE Sets the tuning of the focused Zone. GAIN Sets the gain of the focused Zone. MASCHINE STUDIO - Manual - 870...
  • Page 871 Zone in the Map. VEL HI (Highest Velocity) Defines the highest velocity of the focused Zone. Alternatively, you can drag the higher border of the Zone in the Map. MASCHINE STUDIO - Manual - 871...
  • Page 872 PLAY RANGE page allow you to adjust the portion of Sample that will be played back when the Zone is triggered. The ZONE page on the controller – page 1 of 5: PLAY RANGE parameters. MASCHINE STUDIO - Manual - 872...
  • Page 873 Sampler’s TYPE selector to ADSR in the PITCH / GATE section (Parameter page 2, see ↑6.2.2, Page 2: Pitch / Envelope). START (Knob 2) Adjusts the start point of the loop. MASCHINE STUDIO - Manual - 873...
  • Page 874 The ZONE page on the controller, page 3 of 5: TUNE / MIX parameters. Parameter Description TUNE (Knob 1) Sets the tuning of the focused Zone. GAIN (Knob 2) Sets the gain of the focused Zone. MASCHINE STUDIO - Manual - 874...
  • Page 875 Adjusts how fast the Sample/Slice dies down. Hold SHIFT when turning the Knobs to adjust the parameters in finer increments. Page 5 – MAP Parameters page contains the parameters defining the key and velocity ranges of the Zone. MASCHINE STUDIO - Manual - 875...
  • Page 876: Adding Samples To The Sample Map

    Sample Map of the Map view (the biggest part in the middle of the Zone page). Once your mouse is hovering the Sample Map, and before you release the mouse button: ▪ Drag your mouse horizontally to choose the root key of the new Zone. MASCHINE STUDIO - Manual - 876...
  • Page 877 Sampling mode and press Button 4 (ZONE) to open the ZONE page. Press Button 6 (ADD). Your controller automatically switches to the Browser with the SAMPLE type preselected. Button 1 and 2 are inactive so that you can only select and load Samples. MASCHINE STUDIO - Manual - 877...
  • Page 878 Sampling mode and the new Zone is selected and appears on the right display, ready to be tweaked. While in the Browser you can press Button 6 (CANCEL) to return to Sampling mode without loading any new Sample. MASCHINE STUDIO - Manual - 878...
  • Page 879: Komplete Kontrol Integration

    Switching the Keyboard Focus to/from a MASCHINE Instance KOMPLETE KONTROL Integration MASCHINE supports the KOMPLETE KONTROL S-SERIES keyboards from Native Instruments. The KOMPLETE KONTROL S-SERIES keyboards are tightly integrated into the MASCHINE workflows. From your KOMPLETE KONTROL S-SERIES keyboard you can do the following in MASCHINE: ▪...
  • Page 880 Switching the Focus from the MASCHINE Instance: Controller Menu You can call the connected KOMPLETE KONTROL S-SERIES keyboard from any running MA- SCHINE instance, may it run as a standalone application or as a plug-in in your DAW. MASCHINE STUDIO - Manual - 880...
  • Page 881 Bring the desired MASCHINE instance to the front in your operating system (or open its user interface in your DAW). Open the Controller submenu in the MASCHINE menu and select your KOMPLETE KON- TROL S-SERIES device from the menu: MASCHINE STUDIO - Manual - 881...
  • Page 882 MASCHINE instance at a time. ▪ The second section (below the separator line) lists all KOMPLETE KONTROL S-SERIES keyboards. It works in exactly the same way as the first section described above, with the same features and restrictions. MASCHINE STUDIO - Manual - 882...
  • Page 883 This On-Screen Overlay is common to the MASCHINE and KOMPLETE KON- TROL applications: All instances of both applications will be listed here. With one or more MASCHINE and/or KOMPLETE KONTROL instance(s) running, do the follow- ing on your KOMPLETE KONTROL S-SERIES keyboard: MASCHINE STUDIO - Manual - 883...
  • Page 884 Now your KOMPLETE KONTROL S-SERIES keyboard focuses on the selected instance. If → another KOMPLETE KONTROL S-SERIES keyboard was already focused on that instance, its focus is automatically removed from that instance. MASCHINE STUDIO - Manual - 884...
  • Page 885 In these hosts, the INSTANCE button of your keyboard is disabled. If your keyboard is currently focused on a MASCHINE instance, pressing SHIFT INSTANCE disconnects your keyboard from that MASCHINE instance and re-enables auto-focus: MASCHINE STUDIO - Manual - 885...
  • Page 886: Controlling The Transport In Maschine

    When your KOMPLETE KONTROL S-SERIES keyboard is focused on the MASCHINE software, the buttons in the TRANSPORT section of your keyboard can control various transport func- tions in MASCHINE. The TRANSPORT section on your keyboard. MASCHINE STUDIO - Manual - 886...
  • Page 887 PLAY (RESTART) Restart playback at the beginning of the Loop Range Record SHIFT (COUNT-IN) Record with Count-in STOP Stop SHIFT STOP Metronome on/off Loop Range LOOP + Control encoder Move the whole Loop Range MASCHINE STUDIO - Manual - 887...
  • Page 888 Control encoder (used for focusing and selecting items in the on-screen overlay): ▪ Control encoder. SHIFT + Control encoder. ▪ LOOP (+ Navigate Left/Right) + Control encoder. ▪ MASCHINE STUDIO - Manual - 888...
  • Page 889 Disabling MASCHINE Transport Functions on Your Keyboard If needed, you can disable your keyboard’s transport functions in MASCHINE (they are enabled by default). This is done in the Transport Control section of the Hardware page in the Preferen- panel: MASCHINE STUDIO - Manual - 889...
  • Page 890 Enabling/disabling your keyboard’s transport functions in MASCHINE. To enable or disable the transport functions of your keyboard in MASCHINE, click the ► Enabled check box in the Transport Control section of the Hardware page in the Preferen- panel. MASCHINE STUDIO - Manual - 890...
  • Page 891: Navigating And Controlling Your Sounds Within A Group

    MASCHINE family) as follows: ▪ If the Control area in the MASCHINE software currently displays the Plug-ins of the fo- cused Sound, Knobs 1–8 on your keyboard mirror the parameters of the selected Parameter page. MASCHINE STUDIO - Manual - 891...
  • Page 892 This can be of importance depending on the Sound(s) you plan to con- trol from your keyboard. This is done via the Velocity Scaling menu in the Hardware page of Preferences panel when your keyboard is connected and focused on that MASCHINE in- stance: MASCHINE STUDIO - Manual - 892...
  • Page 893 Visual Feedback on the Leftmost Display When your keyboard is in Instrument mode, the leftmost display shows you at any time the Pa- rameter page / Plug-in / Sound slot / Group currently selected: MASCHINE STUDIO - Manual - 893...
  • Page 894 For example, if the first Sound slot of Group B1 is under focus, the PAGE field reads B1.1. Navigating Parameter Pages, Plug-ins, Sounds, and Groups You can quickly switch to another Parameter page, Plug-in, Sound or Group directly from your KOMPLETE KONTROL S-SERIES keyboard: MASCHINE STUDIO - Manual - 894...
  • Page 895 PAGE field reads EMPTY, and PRESS BROWSE appears in the other displays. Press BROWSE and select the desired Plug-in preset from the MASCHINE Library to load it at the end of the Plug-in List. MASCHINE STUDIO - Manual - 895...
  • Page 896 Sample, it will be loaded into Sound slot 1 of a new Group appended to the Group List. If you load an Effect preset, it will be loaded into the selected Plug-in slot of the Master. MASCHINE STUDIO - Manual - 896...
  • Page 897 You can also disable the Light Guide completely — all LEDs above the keybed will be off. The Light Guide can be enabled/disabled via the Enabled check box available in the Light Guide section of the Hardware page in the Preferences panel: MASCHINE STUDIO - Manual - 897...
  • Page 898: Browsing Your Maschine Library

    When your KOMPLETE KONTROL S-SERIES keyboard is focused on a MASCHINE instance: Press BROWSE in the NAVIGATE section of your keyboard to open an on-screen overlay ► and browse your MASCHINE Library. MASCHINE STUDIO - Manual - 898...
  • Page 899 TROL software, both in appearance and use. We will focus here on the few differences be- tween both. For all details and procedures on using the on-screen overlay browser from your KOMPLETE KONTROL S-SERIES keyboard, please refer to the KOMPLETE KONTROL Manual. MASCHINE STUDIO - Manual - 899...
  • Page 900 NAVIGATE section (see the KOMPLETE KONTROL Manual for more details). Reminder: At any time, dim lit arrow buttons on the keyboard indicate the possible movements within the on-screen overlay! MASCHINE STUDIO - Manual - 900...
  • Page 901 Note that in this case the focus won’t automatically move to the next sec- tion. MASCHINE STUDIO - Manual - 901...
  • Page 902 This is to prevent you from losing changes by accidentally loading a new Project without saving the old one. ▪ If it is a Group, it will be loaded into the Group in focus. MASCHINE STUDIO - Manual - 902...
  • Page 903: Using The Perform Features

    ► focused Filetype. 15.5 Using the Perform Features Your KOMPLETE KONTROL S-SERIES keyboard provides a dedicated PERFORM section, and of course it perfectly integrates into the Perform features of MASCHINE. MASCHINE STUDIO - Manual - 903...
  • Page 904 MASCHINE family (but the Scale and Chord parameters are synchronized be- tween all devices). If you disconnect and re-connect your keyboard, the state of the Scale and Chord engine and SCALE button is recalled for each Group. MASCHINE STUDIO - Manual - 904...
  • Page 905 (ignoring the octave number). For more information on the Root Note on controllers from the MASCHINE family, see section Scale and Chord Parameters. ▪ Knob 2 controls the Scale Type. This parameter is shared with MASCHINE controllers. MASCHINE STUDIO - Manual - 905...
  • Page 906 Keys outside the scale Off * Off ** * This has priority over the information coming from the loaded KOMPLETE 10 Instrument (if any), except for control notes, which are never hidden by the Scale engine. MASCHINE STUDIO - Manual - 906...
  • Page 907 Sound, the Arp feature can be used regardless of whether the focused Group is in Group or Keyboard mode (and the Note Repeat feature is not available as such). To adjust the Arp parameters and configure the arpeggio you want to use, do the following: MASCHINE STUDIO - Manual - 907...
  • Page 908 When your keyboard is connected to a MASCHINE instance, Arp Edit mode shows the same Knob layout and section names as on the MASCHINE STUDIO or MASCHINE (MK2) controller except for the Preset selection (Knob 1), which is included in the...
  • Page 909: Using The Touch Strips

    The way Pitch and Modulation data is interpreted can vary with the Plug-in loaded in the focused Sound. For example, MASCHINE’s Sampler Plug-in lets you configure various destinations for the Modulation data (in the MODWHEEL DESTINATION section of the Velocity / Modwheel page, in the Control area). MASCHINE STUDIO - Manual - 909...
  • Page 910 You can adjust the behavior of each touch strip, i.e. how it reacts to your actions. These behav- iors can be selected and adjusted in the Pitch Strip Modulation Strip sections of the Hard- ware page in the Preferences panel: MASCHINE STUDIO - Manual - 910...
  • Page 911 Controller menu at the top of the Hardware page in order to see its set- tings! For more information, see section Controller Menu in the Hardware Page of the Preferences Panel. MASCHINE STUDIO - Manual - 911...
  • Page 912 When you remove your finger, the value moves back to the default position. In Spring mode, the following additional settings are available for the modulation strip: MASCHINE STUDIO - Manual - 912...
  • Page 913 LED. You can play it in the same way as Ball mode (see above), however in this case the ball adopts its movement to a steady beat instead of slowing down and stopping. This ena- bles you to create tempo-synced modulations with the modulation strip. When using KOM- MASCHINE STUDIO - Manual - 913...
  • Page 914 ◦ Divisions menu: Lets you select the number of sections the modulation strip is divided into. The parameters available in the section depend on the selected behavior: MASCHINE STUDIO - Manual - 914...
  • Page 915: Recording Modulation From Your Keyboard

    To do this, your keyboard must be in Instrument mode. You cannot record modulation when your keyboard is in Scale Edit or Arp Edit mode. For more information on these modes, see section ↑15.5, Using the Perform Features. MASCHINE STUDIO - Manual - 915...
  • Page 916 The Auto-write mode of your keyboard and that of any MASCHINE controller simultane- ously connected are independent from each other: You can enable and use Auto-write mode on either device without affecting the functionality of the other device. MASCHINE STUDIO - Manual - 916...
  • Page 917 Knobs 1–8, even if you don’t rotate them. In particular, this allows you to overwrite existing modulation events while keeping the last modulation value you have record- This option is the same as for MASCHINE STUDIO. For all details, please refer to sec- tion Touch Auto-Write Option.
  • Page 918 The Touch Auto-write check box in the Hardware page of the Preferences panel. To enable or disable the Touch Auto-write option, click the Touch Auto-write check box in ► Touch-Sensitive Knobs section of the Hardware page in the Preferences panel. MASCHINE STUDIO - Manual - 918...
  • Page 919: Adjusting The Settings For Your Keyboard In The Maschine Preferences

    KOMPLETE KONTROL S-SERIES keyboard is selected in the Con- troller menu at the top of the Hardware page in order to see its settings! For more infor- mation, see section Controller Menu in the Hardware Page of the Preferences Panel. MASCHINE STUDIO - Manual - 919...
  • Page 920 Adjusting the Settings for Your Keyboard in the MASCHINE Preferences The Hardware page of the Preferences panel for the KOMPLETE KONTROL S-SERIES keyboards. The available parameters are listed in the table below. Each of them is described in detail in the corresponding section. MASCHINE STUDIO - Manual - 920...
  • Page 921: Arp Hold Mode

    To use the Hold function from your hardware: Press SHIFT PAD MODE to enter keyboard mode. Press and hold NOTE REPEAT to access the arpeggiator. Press Button 3 HOLD to use enable the arpeggiator latch function. MASCHINE STUDIO - Manual - 921...
  • Page 922: 15.10 Support For Komplete Kontrol S88

    15.10 Support for KOMPLETE KONTROL S88 MASCHINE 2.4 supports the new flagship of the S-Series keyboard line, KOMPLETE KON- TROL S88 from Native Instruments. KOMPLETE KONTROL S88 delivers an expansive, profes- sional-grade Fatar keybed for true piano feel across 88 fully-weighted, hammer-action keys.
  • Page 923: Troubleshooting - Getting Help

    You will need all the memory and processing power available for your audio software. ▪ It is not recommended to run the laptop on battery, as built-in power management systems might slow the clock rate of the CPU in an effort to extend battery life. MASCHINE STUDIO - Manual - 923...
  • Page 924: The Maschine Software Crashes

    The version number of your software is displayed in the About dialog for all Native Instruments ap- plications. This dialog can be opened by clicking the NI logo in the upper right corner of the...
  • Page 925: Getting Help

    16.2 Getting Help If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help! The links in the following sections can also be reached from the Service Center applica-...
  • Page 926: Registration Support

    16.2.4 User Forum In the Native Instruments User Forum, you can discuss product features directly with other users and with experts moderating the forum. Please be aware that the Technical Support team does not participate in the forum. If you’re encountering an issue that can’t be solved by other users, contact Native Instruments’...
  • Page 927: Appendix: Tips For Playing Live

    Have a look at the CPU meter in the MASCHINE software’s Header to en- sure it never turns red. If necessary, increase the Latency value (see ↑2.6.1, Preferences – General Page). MASCHINE STUDIO - Manual - 927...
  • Page 928: Name And Color Your Groups, Patterns, Sounds And Scenes

    Something unexpected or even plain mistakes can be the key for inspiring tracks and performances as well as just jamming around with your Sounds and Samples! MASCHINE STUDIO - Manual - 928...
  • Page 929: Basic Techniques

    Note Repeat is also interesting to use with tonal Sounds and you can access it from Keyboard mode to create synthesizer-like arpeggios. ↑5.4.1, Note Repeat for more information. MASCHINE STUDIO - Manual - 929...
  • Page 930: Set Up Your Own Multi-Effect Groups And Automate Them

    You can adjust the start point of a Sample in the Sampler’s Parameter pages (see ↑6.2.1, Page 1: Voice Settings / Engine). If you load a long audio file, you can create interesting variations by tweaking (…or modulating) the start point. MASCHINE STUDIO - Manual - 930...
  • Page 931 Control Lane contains a MIDI pane allowing you to create MIDI tracks for the desired Sounds: These MIDI tracks will send MIDI data to the outside world — both in real-time and when ex- porting the Pattern as MIDI file. MASCHINE STUDIO - Manual - 931...
  • Page 932 MASCHINE’s factory li- brary is already completely tagged, as well as factory libraries of any Native Instruments prod- ucts installed on your computer. You can also import your own files to the Library and tag them as well.
  • Page 933 An effect modifies the audio material it receives. MASCHINE already includes many different effects. You may also use VST/AU plug-in effects by Native Instruments or any third-party man- ufacturer. Effects can be loaded as Plug-ins in any Plug-in slot of the Sound, Group, and Mas- ter levels.
  • Page 934 Group view in the Pattern Editor, the pads of your controller automatically switch to Group mode, and inversely. Insert Effect An insert effect is an effect directly inserted in the signal path of the audio to be processed. MASCHINE STUDIO - Manual - 934...
  • Page 935 If this is the case, gradually increase the latency until the playback is clean. MASCHINE STUDIO - Manual - 935...
  • Page 936 Modulation pane of the Control Lane, at the bottom of the Pattern Editor. Additionally, modulation of continuous parameters is indicated on the ring around their knob in the Control area. MASCHINE STUDIO - Manual - 936...
  • Page 937 Each Sound, each Group, and the Master can hold any number of Plug-ins. Plug-ins can be instruments or effects, and they can be internal (included with MASCHINE), from other Native Instruments products (instruments or effects), or external (third-party VST/AU plug-ins). Instru- MASCHINE STUDIO - Manual - 937...
  • Page 938 A Sample is any piece of audio that can be used e.g. to build a drum kit or a melodic instru- ment, or as a distinct loop in your song. You can load one or several Samples into Sound slots. MASCHINE STUDIO - Manual - 938...
  • Page 939 Generally speaking, a sequencer is a hardware unit or software tool that arranges musical se- quences, e.g. drum patterns or chord progressions. Hardware sequencers typically function as a set of steps, where every step can be filled with musical content. The steps are then played MASCHINE STUDIO - Manual - 939...
  • Page 940 16, highlighting each step during playback. Select a Sound and put events at chosen steps in the sequence by pressing the corresponding pads. By repeating the process Sound by Sound you can build up the whole Pattern. MASCHINE STUDIO - Manual - 940...
  • Page 941 Sample Editor, Zones are represented by rectangles. You can build up complex sets of Zones to make your Sound react differently according to the pitch and velocity of the played notes. MASCHINE STUDIO - Manual - 941...
  • Page 942 The set of all Zones in a Sound is the Sample Map: It is the “map” of all Samples included in the Sound along with the individual key ranges and velocity ranges at which these Samples are triggered. MASCHINE STUDIO - Manual - 942...
  • Page 943 [29] introduction Audio input [437] [628] showing and hiding [33] Audio interface [928] Bussing point [932] [68] selecting inputs and outputs Bypassing [68] settings Plug-in slots [292] AUTO button [396] Autoload [149] definition [931] MASCHINE STUDIO - Manual - 943...
  • Page 944 Pattern (controller) Chorus [675] Pattern content (software) [418] Classic saturation [710] [197] Sound Clear Count-in [356] [775] Scene (software) [66] length Clip CPU power [927] [747] creating [933] definition adjusting the output [451] [747] removing MASCHINE STUDIO - Manual - 944...
  • Page 945 [69] Drum program files [229] importing Duplicate [211] Group [418] Pattern (software) Sound [197] Duplicating [779] Link when Duplicating [780] Making Scenes Unique [776] Scene Linking [777] Scenes [776] Scenes (software) Dynamics effects [648] MASCHINE STUDIO - Manual - 945...
  • Page 946 Compressor [688] Reverb [636] creating a send effect [710] Saturator [933] definition [636] [939] send effect Distortion [707] [656] Transient Master [666] [666] [669] Filter EQ (Filter mode) [307] [676] Flanger Equalizer [666] [678] MASCHINE STUDIO - Manual - 946...
  • Page 947 [388] quantizing Filtering effects [666] resizing (controller) [364] [381] Flanger [676] [376] resizing (software) [678] [372] selecting (controller) Frequency Shifter [680] [371] selecting (software) transposing (controller) [382] [376] transposing (software) Events vs. notes [366] MASCHINE STUDIO - Manual - 947...
  • Page 948 Input properties (MIDI page) Header [30] [181] introduction [935] definition load with Patterns [151] Help [923] [484] Macro properties Host automation [470] [215] moving HP2 (Filter mode) [307] [644] [930] multi-effect muting and soloing [249] [207] naming MASCHINE STUDIO - Manual - 948...
  • Page 949 Keyboard mode (controller) [237] Locking a mode (controller) [53] [383] quick erasing events Lofi [708] [374] selecting notes Loop Range Keyboard view selecting (controller) [790] [935] definition [787] selecting (software) LP2 (Filter mode) [307] MASCHINE STUDIO - Manual - 949...
  • Page 950 [66] signature Group [215] [66] volume [420] Pattern MIDI [23] [295] Plug-in [470] automation [775] Scene (controller) [107] connecting external equipment Scene (software) [773] [470] controlling parameters via [200] Sound exporting from Pattern [423] MASCHINE STUDIO - Manual - 950...
  • Page 951 [378] [366] editing with the mouse [364] [381] [382] moving (controller) [376] moving (software) nudging (controller) [364] [381] [382] [378] nudging (software) [387] paste (controller) [385] paste (software) quantizing [388] [364] [381] resizing (controller) MASCHINE STUDIO - Manual - 951...
  • Page 952 [327] [344] adjusting length (controller) [343] adjusting length (software) [416] color [419] copying and pasting (controller) [411] creating (controller) [410] creating (software) [418] cut/copy/paste content (software) cut/copy/paste events/notes (controller) [387] [385] cut/copy/paste events/notes (software) MASCHINE STUDIO - Manual - 952...
  • Page 953 [937] definition [387] paste events/notes (controller) Pattern Grid [342] [385] paste events/notes (software) Pattern Length [343] [419] pasting (controller) Pattern Manager [405] [388] quantizing events/notes Pattern mode [407] [350] recording in Control mode (controller) MASCHINE STUDIO - Manual - 953...
  • Page 954 Project definition [938] [938] Plug-in slot definition [292] introduction [29] bypassing [221] muting [292] rendering audio from [219] Plug-ins saving with Samples [314] External [314] Native Instruments Preferences [62] [68] :Routing [68] Audio page MASCHINE STUDIO - Manual - 954...
  • Page 955 Replace mode (controller) [351] Reset [201] Sound slot Resize [364] [381] events/notes (controller) [376] events/notes (software) [344] Pattern (controller) Pattern (software) [343] Resochord [705] Result list [167] [170] in FILES pane [120] [143] in LIBRARY pane MASCHINE STUDIO - Manual - 955...
  • Page 956 (effect) [708] [70] selecting Sampler Plug-in [300] [304] Amplitude Envelope Sampling [822] editing (controller) [818] editing (software) mapping (controller) [854] [853] [854] mapping (software) [802] recording (software) [832] slicing (software) Sampling mode (controller) [801] MASCHINE STUDIO - Manual - 956...
  • Page 957 [371] events/notes (software) [775] moving (controller) Semitones [773] moving (software) [382] transposing events/notes by naming [770] Send effect [636] [793] Retrigger [939] definition [760] selecting (controller) Send MIDI Clock [73] [111] MASCHINE STUDIO - Manual - 957...
  • Page 958 [437] [628] input and output routing [68] [463] settings Input properties (MIDI page) Stand-alone application [58] [30] [181] introduction [484] Step Macro properties [940] moving [200] definition Step Grid [346] [249] muting and soloing MASCHINE STUDIO - Manual - 958...
  • Page 959 Text search [142] using in Browser Threshold [652] [658] Transient Master [656] Transpose [382] events/notes (controller) [376] events/notes (software) Triggering Scenes via MIDI [469] Troubleshooting [923] Tube saturation [712] TYPES Filter [120] Undo [51] [53] MASCHINE STUDIO - Manual - 959...
  • Page 960 Index Velocity scaling [90] View [32] switching VST plug-ins [314] Zone [941] definition ZONE page [854] controller [854] software MASCHINE STUDIO - Manual - 960...

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