Chapter 12 Dmes; Overview; Three-Dimensional Transforms - Sony XVS-G1 User Manual

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DMEs
* The DME function is not supported in version 1.0.

Overview

DME function
DME (Digital Multi Effects) allows you to add three-
dimensional transforms such as image movement,
rotation, magnification and shrinking, as well as special
effects.
Multiple DME channels can be also combined, which
allows you to create complex and advanced effects.
To use the DME function, the following options are
required.
• XKS-G1600 GPU Pack
• XZS-G1610 3D DME License
When the system signal format is 2160P, the DME
function must be enabled for use.
For details about setting GPU functions, see "Setting a
GPU" (page 286).
Enhanced function mode
Depending on the DME effect, an enhanced function DME
may be required.
To use an enhanced function DME, set the DME channel
to enhanced function mode.
When the system signal format is 2160P, only DME
channel 1 can be set to enhanced function mode. When the
system signal format is 1080P or 1080i, only DME
channels 1 and 2 can be set to enhanced function mode.
When enhanced function mode is enabled, the number of
DME channels that can be used is reduced.
For details about setting enhanced function mode, see
"Setting DME Channel Enhanced Function Mode"
(page 286).
DME channels
The number of DME channels that can be used will vary,
depending on the system signal format.
Chapter
2160P format:
Up to two channels
Maximum of one channel when DME channel 1 is set
to enhanced function mode.
1080P or 1080i format:
Up to four channels
Maximum of three channels when DME channel 1 or
2 is set to enhanced function mode.
Maximum of two channels when both DME channels
1 and 2 are set to enhanced function mode.
External input (Ext In)
The signal that is input on DME Ext In (AUX bus output)
is set in the Home > Setup > Switcher > DME Interface
menu (19103.31) menu.
For details about Ext In settings, see "Setting a DME
External Input (Ext In)" (page 311).

Three-Dimensional Transforms

An operation that moves, rotates, or resizes an image in
three-dimensional space is called a three-dimensional
transform.
Three-dimensional space
Source space and target space
Images are arranged in one of two types of space: source
space and target space.
Source space: Three-dimensional space with the image as
reference
The X- and Y-axes are defined along the plane of the
image, and the Z-axis is defined perpendicular to the
plane of the image. When you move an image, the
coordinate axes also move.
Target space: Three-dimensional space with the monitor
screen as reference
The X- and Y-axes are defined as the horizontal and
vertical to the plane of the monitor screen, and the Z-
axis is defined perpendicular to the plane of the
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