Yamaha CS1D Operating Manual page 323

Digital audio mixing system software v1.41
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[Procedure]
Storing a scene
Here's how to save the current mix settings as a new
scene.
Hint
Each scene of the PM1D system includes the settings
of all controls of the CS1D (except for display bright-
ness and analog volume settings), as well as the fol-
lowing settings for functions in the display.
All INPUT functions
All OUTPUT functions
EFFECT functions
GEQ functions
Before you perform the following procedure, make
sure that the SCENE MEMORY block SCENE
MEMORY [PREVIEW] switch (4) is turned off
(NORMAL mode).
1. Use the panel controllers of the CS1D to set the mix
parameters.
2. If necessary, use the SCENE MEMORY [0]–[9]
switches or the SCENE MEMORY [ /DEC]/[ /
INC] switches to select the save destination scene
number.
When you select a new scene number, the number
shown in the [SCENE NUMBER] indicator will
blink.
This blinking indicates that the displayed scene num-
ber is different than the mix parameters currently
being controlled on the CS1D.
3. Press the SCENE MEMORY [STORE] switch.
The SCENE STORE popup window will appear,
allowing you to assign a title to the scene and store it.
Assign a title or comment as necessary. (For details
on inputting text, refer to "CS1D Operation Manual
(Basic Operation)"
p.20.)
4. Use the [CURSOR] switch to move the cursor to the
STORE button in the screen, and press the
[ENTER] key.
A message confirming the store operation will
appear in the display. When you select OK, the cur-
rent mix parameter settings will be stored in the
scene number you selected in step 2.
Hint
If desired, a message can ask you to confirm the store
operation when you press the SCENE MEMORY
[STORE] switch.
This setting is made in the display (UTILITY func-
tion PREFERENCE screen).
If there are any changes in a UNIT, PATCH, or
NAME library that is linked with that scene, a
popup window for the corresponding library will
appear following the SCENE STORE popup win-
dow. Store the library as necessary.
Recalling a scene
Here's how to load a saved scene into memory.
Before you perform the following procedure, make
sure that the SCENE MEMORY block SCENE
MEMORY [PREVIEW] switch (4) is turned off
(NORMAL mode).
1. Use the SCENE MEMORY [0]–[9] switches or the
SCENE MEMORY [ /DEC]/[ /INC] switches to
select the scene number that will be loaded.
When you select a new scene number, the number
shown in the [SCENE NUMBER] indicator will
blink.
2. Press the SCENE MEMORY [RECALL] switch.
A message confirming the recall operation will
appear in the display. When you select OK, the scene
of the number you selected in step 1 will be recalled.
Hint
If desired, a message can ask you to confirm the recall
operation when you press the SCENE MEMORY
[RECALL] switch.
This setting is made in the display (UTILITY func-
tion PREFERENCE screen).
By pressing the SCENE MEMORY [RECALL
UNDO] switch, you can return to the state immedi-
ately prior to performing the recall operation. How-
ever when the Undo operation is not available, such
as immediately after power-on or during PREVIEW
mode, pressing the [RECALL UNDO] switch will
cause a message of "CANNOT UNDO!" to appear.
Using PREVIEW mode
By using PREVIEW mode you can check or modify the
contents of a scene stored in memory without affecting
the internal signal processing of the system.
1. Turn on the SCENE MEMORY [PREVIEW] switch
to make the switch LED light.
The SCENE MEMORY block will be in PREVIEW
mode.
2. Use the SCENE MEMORY [0]–[9] switches or the
SCENE MEMORY [ /DEC]/[ /INC] switches to
select the scene number that you wish to load.
When you select a new scene number, the number
shown in the [SCENE NUMBER] indicator will
blink.
3. Press the SCENE MEMORY [RECALL] switch.
Only the settings of the scene selected in step 2 will
be loaded, and shown by the LEDs and the display in
the CS1D panel.
Internal signal processing of the system will not
change; it will remain as it was before the recall oper-
ation was performed.
SCENE MEMORY block
93

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