1.1.5 Scrolling - Studer Vista 9 Operating Instructions Manual

Digital mixing system, sw v4.5
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Vista 9 Digital Mixing System

1.1.5 Scrolling

The Difference from the Layer Concept
1-10 Introduction
Most Vista installations will have more channels available in the DSP core
than there are physical faders on the console surface. Most manufacturers deal
with that fact by introducing 'layers'. The console surface can be switched
in order to show the different layers, all of which making all DSP channels
available to the user. The Vista operating philosophy has modified this con-
cept: Rather than thinking of layers sitting on top of each other, we think
of the layers being arranged on a horizontal line. The 'Layer' is now called
'Section'. The six sections are next to each other on an imaginary horizontal
line, as indicated by the 'Section Navigator' keys in the control bay.
As long as the user wants to switch to a specific section, there is no difference
in operation to the 'layer' concept. Changing to another section is accom-
plished by pressing one of the corresponding keys in the SEcTIoN NAvIgATor
area of the control bay (below right), or by pressing the arrow keys located
in each fader bay with ScroLL: SEcTIoN set to ON (below left).
Information on which section is currently displayed is given by the lit keys
(Control Bay) or the LEDs representing the different sections (Fader Bay).
Looking at the Graphical Controller with the 'strip setup' screen in the fore-
ground will also indicate the currently displayed section by putting a dark
background to the displayed channels.
Rather than just switching to another section, it is possible to scroll through
the sections by pressing any arrow key (for this purpose, ScroLL: SEcTIoN
has to be OFF on the fader bays). This will make the physical surface scroll
through all sections with a step size of one bay (10 channels). It is therefore
possible to move any channels close to the position of the operator, allowing
him to stay in the 'sweet spot' at all times. This concept can also be imagined
like moving a chair in front of an analog console. On Studer Vista, you move
the surface of an imaginary console six times larger than the physical console.
SW V4.5
Date printed: 26.10.10

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