Shotbox Execution (Cross-Point Control Block); Shotbox Register Editing - Sony XVS-9000 User Manual

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The functions for the selected bank are assigned to the
memory recall buttons.
The register names (white characters on a dark blue
background) is displayed on the buttons of the
registers with a registered shotbox. Empty register
buttons display the register number (gray characters on
a black background).
2
Press the memory recall button with the registered
register you want to execute.
The selected button lights orange, and the shotbox
register is executed.
If auto run is set, the effects are executed at the same
time they are recalled.
When auto run is not set for the recalled register
Simply recalling the register does not execute the
effects. The region selection buttons on the numeric
keypad control block corresponding to the regions for
which effects are set turn on. Press the [RUN] button
in the utility/shotbox control block to execute the
effects.
Shotbox Execution (Cross-Point
Control Block)
You can assign shotbox registers to the cross-point buttons
on the cross-point control block, and then select them in
utility/shotbox mode. You can set assignments for each
button on utility/shotbox banks 1 to 10. The settings are
common to the M/E and PGM/PST banks.
For details about assigning a shotbox register, see
"Assigning Functions to Cross-Point Buttons of the Cross-
Point Control Block" (page 418).
To execute a shotbox register, you use the same procedure
as executing a utility.
For details, see "Utility Execution (Cross-Point Control
Block)" (page 336).
When auto run is not set for the recalled register
Simply recalling the register does not execute the effects.
The region selection buttons on the numeric keypad
control block corresponding to the regions for which
effects are set turn on. Press the [RUN] button in the
utility/shotbox control block to execute the effects.

Shotbox Register Editing

You can carry out the following editing on shotbox
registers.
• Lock: Write-protect the data contents of the register.
• Copy: Copy data between registers.
• Move: Move data between registers.
• Swap: Swap the contents of two registers.
• Delete: Delete the data contents of a register.
• Name: Attach a name to a register.
In the Shotbox menu, use the same procedure as when
editing an effect register.
However, it is not necessary to specify a region for shotbox
registers.
For details, see "Effect Register Editing" (page 322).
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