AT&T MERLIN LEGEND Release 3.1 System Programming Manual page 24

Communications system
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System Programming Console
Appendix E shows the button diagrams for the telephones used in the
communications system. Refer to this appendix when programming buttons for
other telephones.
When entering labels or filenames, the letters A through F are displayed on the
MLX-20L console screen. Additional letters can be entered by using line buttons
1 to 20 to represent letters G through Z. These letters are also displayed on the
top line of the console overlay.
Line 1
Top Sys Prog
Figure 1–3. Console Overlay
When programming lines/trunks you can select a block of 20 lines/trunks as
shown on the screen below, and toggle the green or red LED associated with
each line button on the console to program each line/trunk. The bottom line of
numbers next to each line button on the console overlay represents the twenty
lines/trunks associated with each line button. See Figure 1–3 above.
1–8
Programming Basics
Line 21
5
/ 25
10
/ 30
G
H
5 25 45 65
1O 30 50 70
L
4
/ 24
9 / 29
K
4 24 44 64
9 29 49 69
8 / 28
P
O
3 / 23
3 23 43 63
8 28 48 68
2 /
22
7 / 27
T
S
2 22 42 62
7 27 47 67
6 /
26
X
W
1 / 21
1 21 41 61
6 26 46 66
Switchhook Flash
Stop/Drop Entry
Pause
Line 14
Line 34
15
/
20
/
J
I
15 35 55 75
20 40 60 80
14 / 34
19
/
N
M
14 34 54 74
19 39 59 79
Q
13
/ 33
18
/
R
13 33 53 73
18 38 58 78
12 / 32
/
U
17
V
12 32 52 72
17 37 57 77
11 / 31
16
/
Z
Y
11 31 51 71
16 36 56 76

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