Stereo Link; Spectrum Analyzer; Smpte Time Code; Sound Modeling - Roland VM-C7100 Owner's Manual

V-mixing console
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Slope
An attribute of a filter, indicating the number of dB that the signal
level changes one octave away from the cutoff frequency (i.e., at
half or at double the frequency).
For example, a -24 dB/octave filter produces a steeper attenuation
around the cutoff frequency than a -6 dB/octave filter does.
SmartMedia
A type of memory card used by this system. SmartMedia is a
format of small flash memory cards, and can hold several
megabytes of data in a card measuring 45 mm x 37 mm. The data
can be rewritten repeatedly, and no battery is required to maintain
the data. It is used mainly as a storage medium for digital cameras.
* SmartMedia is a trademark of Toshiba Corporation.
Flash memory
Memory card

SMPTE time code

A signal format defined by the Society of Motion Picture and
Television Engineers (United States) for the purpose of
synchronizing multiple video/audio devices. The time location is
expressed as "hours:minutes:seconds:frames," and is widely used
on professional equipment to manage absolute time. "SMPTE" is
often used to mean this time code itself (e.g., "SMPTE data").
Solo
A function that lets you choose a specific channel and selectively
listen only to that sound. On this mixer, more than one channel can
be soloed simultaneously.

Sound modeling

Technology that simulates the structure or material etc. of an actually
existing object by means of other methods. This system uses Roland's
proprietary Composite Object Sound Modeling (COSM) technology.
COSM
Source
An audio signal that is recorded, played back, or mixed.
S/PDIF
An abbreviation for Sony/Philips Digital Interface Format. A high-
speed transmission protocol for two-channel digital audio data,
defined in the consumer equipment specification of the AES/EBU.
On this system, S/PDIF connectors are provided for the
"CONTROL ROOM DIGITAL" of the console and for the
"DIGITAL (S/PDIF)" located on the rear panel of the processor.
These allow digital connections to consumer DAT recorders or
CD/MD equipment.
Coaxial
Optical
Speaker modeling
A function with which the tonal changes that occur when sound is
broadcast through a specific type of speaker can be simulated by
digital signal processing. This makes it possible to reproduce the
sounds heard through different brands of speaker or from a home
television set, while actually using only one type of monitor
speakers. The process of checking the final mixdown through
several different monitor speakers can now be performed using
only one pair of speakers. This system uses Roland's proprietary
Composite Object Sound Modeling (COSM) technology.
COSM
Speaker simulator
The portion of a guitar amp simulator algorithm that simulates the
resonance of a speaker cabinet. You can specify the type of cabinet,
diameter and number of speakers, the mic that picks up the sound
of the speakers, etc. Twelve types of guitar speaker can be
simulated.
This system also provides a "Speaker Modeling" algorithm that
simulates various monitor speakers, which is a different function
that should not be confused with the "Speaker Simulator."

Spectrum analyzer

A device that divides the frequency spectrum into narrow bands,
and displays a level meter for each function band to analyze the
frequency distribution. This system has a built-in spectrum
analyzer that can be switched between 31, 15, and 10 bands.
SR
An abbreviation for Sound Reinforcement. The activity or system
by which voices or instrumental sounds in a concert, live club, or
theatre are picked up by mic or direct line, mixed, adjusted,
amplified, and sent from a speaker system at the desired balance
and volume. This term is often used in the more restrictive sense
described above, in contrast to PA (Public Address) which is
broadly used to include simple amplification.
Status
On this system, refers to the state (on/off, etc.) of the following four
items of an input channel.
Mute: The signal of a channel for which this is on will be silenced.
Solo: Only the sound of the channel for which this is on will be
heard selectively.
Audio: This switches the state of the track on the external recording
device (record, playback, etc.).
Automix: Specifies whether fader movements will be recorded or
not.
The status can be switched using the status buttons located above
the faders. To select the item, press the CH STATUS MODE buttons
[MUTE][SOLO][AUDIO][AUTO-MIX].

Stereo link

Channel link
Store
The operation of preserving the entire current state or the auto-mix
data as a project on a memory card. If when storing, you specify a
project that already contains existing data, the existing data will be
overwritten and erased. On this system, "save" refers to the
operation of registering the current state in an EZ routing template
or in the library, and "store" is used when handling an entire project.
On this system, the contents of the temporary area are maintained
by an internal battery, so that the most recent condition will not be
lost even when the power is turned off. However auto-mix data is
an exception, and will be lost when the power is turned off. For this
reason you must be sure to store auto-mix data to a project on a
memory card.
Temporary area
Project
Save

Sub frame

1/100th of a frame. (A frame is the smallest unit used by MTC
(MIDI Time Code) to indicate the current time.)
Frame
Glossary
245

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