Examining An Event; Playing Back Events; Assigning An Event To A Memory - Compulite Sabre User Manual

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Examining an Event

Examining an Event
Keypresses
1. Press [EVENT]
2. Press [EXAM 1], [EXAM 2],
or [EXAM 3]

Playing Back Events

The are three ways to playback Events:
1. You can assign Events to memories. Crossfading, on A/B, to memories with Event
assignments triggers the Event. The operation of Events assigned to memories is
influenced by the toggle Auto Assignment on Go in the System Parameters menu (see
Chapter 26).
2. You can operate Events directly in the editor.
3. Events can be assigned SMPTE time codes and operated via SMPTE. Sabre has a
simple Teach Me function for assigning SMPTE time codes to Events (see Chapter 30
SMPTE).

Assigning an Event to a memory

One Events can be assigned to each memory. Assign Events to a memory in the Event
menu or the editor.
An Event can be assigned to more than 1 memory. This is useful if you have, for instance,
programmed an Event that gives a Go command to a show curtain chaser assigned on a
controller. You will probably want this Event to operate each time the show curtain closes.
Therefore you could assign it to the preset, the intermission cue, and the memory that is
active when the final curtain is brought in.
Example: In the editor, assign Event 3 to memory 10.
Keypresses
1. Select memory 10.
2. Select Event 3
3. Press [STORE]
Sabre
Results/Comments
The list of Events and their contents are
displayed. If there are corresponding SMPTE
assignments and text they are also displayed.
This is a strong display.
Results/Comments
Event 3 is assigned to memory 10 and is thus
displayed on the Memory List. Event 3 is
operated when the Go command, that begins
the crossfade to memory 10, is given.

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