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Manuals and User Guides for Compulite Sabre. We have
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Compulite Sabre manual available for free PDF download: User Manual
Compulite Sabre User Manual (428 pages)
Brand:
Compulite
| Category:
Lighting Equipment
| Size: 1.58 MB
Table of Contents
Table of Contents
2
Part 1 - General
15
Common Terms
17
Editing Terms
18
Playback Terms
18
Console Areas
19
Text Conventions
19
Output Conventions
20
Using the User's Guide
20
Chapter 1 Introduction
15
Chapter 2 General Operation
21
The Editor Section
22
F Keys
22
Programming Memories
22
Editor Color Key
23
Editor Error Trapping
23
Clearing the Editor
23
Numeric Soft Keys
24
Temporary Status
24
Paging
25
Viewing the Nsks
25
Storing and Erasing
25
Parameter Control
27
Crossfaders
29
Controllers
29
The Joystick
29
General Master
29
Submasters
30
Freeing Assignments
30
Menus
31
Accessing Menus
32
Exiting the Menu Mode
32
Text & the Alphanumeric Keyboard
33
A Page of Text
33
Erasing Text
33
Moving the Cursor
33
Using the Text Keyboard for Editing
34
Getting Help
35
System Status
35
Color Key for System Status
35
What to Do in Case of Disconnection
35
Disabling a Device
36
Chapter 3 Displays
37
Display Control
38
Display Formats
38
Messages and Commands
39
Stage Display
39
The Playback Display
40
The X-Fade Exam Display
41
Exam Displays
42
Display Macros
43
Programming a Display Macro
43
Adding Text to a Display Macro
44
Using Display Macros
44
Deleting a Display Macro
45
Topo
45
Positioning Spots on the TOPO Map
45
Relocating a Spot on the TOPO Map
46
Removing a Spot from the TOPO Map
46
Color Key for TOPO Display
46
Chapter 4 Quick Start
47
Setting up Sabre
48
Configuring Sabre
48
Patching
49
Patching and Addressing Moving Lights
49
Creating Homogeneous Beam Movement
50
Patching Dimmers to Channels
50
Patching Scrollers to Channels
50
Programming Memories
51
Playback Memories on A/B
51
Playback Chasers
52
Chapter 5 Selecting and Editing Spots
53
Igniting Spots
54
Igniting DMX Spots
54
Igniting S-MIX or L-MIX Spots
55
Ignition Exam
56
Selecting Spots
57
Changing the Number Default Selection
57
Selecting Spots Using the Numeric Keypad
57
Selecting more than One Spot
57
Selecting Spots Using the Numeric Soft Keys
58
Canceling a Selection Using Nsks
59
Recalling the Last Selection
59
Selecting Spots in the Editor and on Stage
59
MIX Editing of Spots
60
Spot Parameters
60
Parameter Wheels
60
Trackball
61
Assigning Values to Pan and Tilt
62
Assigning Dimmer Values
62
Selecting Parameters and Assigning Values
63
Returning to Home Values
68
Copying Parameter Values
69
Copying a Spot Position
70
Releasing Spots/Parameters from the Editor
71
Releasing a Spot from the Editor
71
Releasing a Parameter from the Editor
71
Chapter 6 Selecting and Editing Channels and Scrollers
72
Changing the Number Default Selection
73
Selecting Channels
73
Selecting a Single Channel
73
Selecting Multiple Channels
74
Selecting a Range of Channels
74
Excluding Channels from a Range Selection
74
Recalling the Last Selection
75
Grabbing Channels in the Editor and on Stage
75
Assigning Intensity Levels
75
Releasing Channels from the Editor
76
Selecting and Editing Scrollers
77
Assigning Frame Values
77
Chapter 7 Programming Memories
79
Overview
80
Resetting the Editor
80
Programming with Spots
80
All if DIM
81
Programming with Channels
82
Programming with Scrollers
82
Sequential Memory Programming
83
Using the Copy Function
83
Copying All Parameters from the Editor
83
Copying Selected Parameters from the Editor
84
Copying Spot Parameters from a Memory
84
Copying Selected Parameters from a Memory
84
Copying Channel Intensities from the Editor
85
Copying Channel Intensities from a Memory
85
Copying Scroller Frames from the Editor
85
Copying Scroller Frames from a Memory
85
Using the Call Function
86
Using Call to Store Current Output
86
Using Call and Assignments to Program Memories
87
Examining Memories, Channels, & Spots
87
Examining Memories
87
Examining Channels
88
Examining Spots
89
Text for Memories
90
Fade Times
90
Assigning Fade Times to a New Memory
92
Assigning Fade Times to an Existing Memory
92
Assigning Fade Times to a Range of Memories
93
Assigning Fade Times to Non-Sequential Memories
93
Modifying Time Assignments
93
Converting Memories to an Editor Group
94
Converting a Memory to Group While Editor Is in Idle
94
Converting a Memory to Group When the Editor Is Active
95
Mask
96
Selecting Sequential Memories for Mask
96
Selecting Non-Sequential Memories
97
Assigning a Mask to a Controller
97
Using Mask for Controller Assignments
97
Using Mask with Libraries
97
Inserting a Memory
98
Programming a Blackout Cue
98
Programming in Blind Mode
99
Clearing the Blind Editor
99
Memory Operations in the Editor
100
Renaming and Exchanging Memories
100
Copying Memories
100
Erasing Memories
101
Memory Operations Menu
102
Renaming Memories
102
Copying a Memory
102
Deleting Memories
103
Clear Console
103
Remain DIM
104
Chapter 8 Memory Modification
105
Basic Memory Modification
106
Store Store
107
Editing Memories Live On-Stage
107
Delta
108
Creating a Delta Via Memory Modification
108
Creating a Delta with STORE STORE
109
Including Libraries in Delta
110
Examining a Delta
110
Function Keys for Delta Application
111
Applying Delta for Memory Modification
112
Automatic Delta Tracking
112
Erasing a Delta
115
Releasing Channels, Spots, Scrollers
115
Releasing Spots
115
Releasing Channels
115
Releasing Scrollers
115
Releasing Channels from a Range of Memories
116
Releasing Scrollers from a Range of Memories
116
Chapter 9 Libraries
117
Overview
118
Programming a Library
119
Overwriting a Library
119
Storing more than 1 Library
120
Programming a Library Using a Memory
120
Text for Libraries
121
Storing a New Library with Text
121
Adding Text to an Existing Library
121
Examining Libraries
121
Viewing the Library List
122
Examining a Selected Library
122
Library Tracking
122
Editing Libraries
123
Updating a Library
123
Adding Spots to a Library
123
Removing Spots from a Library
124
Updating a Library Via the STORE STORE Function
124
Erasing a Library
124
Programming Memories with Libraries
125
Using Libraries for Spot Selection
126
Copying from a Library
126
Chapter 10 Loops & Links
127
Loops
128
Programming an Automatic Continuous Loop
128
Programming a Manual Continuous Loop
129
Programming a Finite Loop
129
Programming an Autofollow Loop
130
Programming a Follow-On Cue
130
Exiting a Automatic or Manual Continuous Loop
131
Erasing a Loop Assignment
131
Erasing an Auto Follow Loop Assignment
131
Links
132
Programming a Link between Two Memories
132
Programming a Link Among a Group of Memories
132
Erasing a Link Assignment
132
Viewing Links
133
Chapter 11 Data Storage, Retrieval, & Printing
134
Navigating the Hard Disk
135
Navigating to a "Higher" Directory
135
Returning to the Root Directory
137
Recording Show Files
138
File Management on the Hard Disk
138
Recording a Show File to the Hard Disk
140
Recording to a Floppy Disk
141
Autosave
142
Determining the Number of Files Saved
142
Enabling the Autosave Function
143
Disabling the Autosave Function
143
Manually Triggering an Autosave
143
Restoring (Loading) Autosave Files
144
Locking and Unlocking Autosave Files
144
Deleting All Generations of Autosave Files
145
Loading Show Files
146
Selecting a Show File from the Hard Disk
146
Selecting a Show File from the Floppy Disk
147
Load Options
147
Load Warning Messages
148
Loading Qlists
148
Warning Difference
150
Deleting Show Files and Directories
151
Deleting a Show File
151
Deleting a Directory
151
Printing
152
Chapter 12 The Crossfaders
153
Overview
154
Assigning Memories
155
Sequencing Memories
157
Assigning the Editor Group
158
Adding Spots/Channels to Grp Assignment
158
Removing Spots/Channels from a Grp Assignment
158
Freeing Assignments
159
The Playback Keys
159
Modifying the Fade Rate
160
Using the Rate Wheels
160
Configuring the Crossfader
161
Configure B and D as Rate Faders
161
Configure as Split Crossfaders
161
Disable B and D
162
Chapter 13 Controllers/Chasers, Submasters, & Joystick
163
Overview
164
Assignment Keys
164
Bump Buttons
165
Control Priority
165
Controller Displays
165
Stage Display
165
LCD Displays
167
Assigning Memories
167
Assigning a Single Memory
167
Assigning a Range of Memories
168
Assigning a Group of Memories
168
Fading Memory Assignments
168
Assigning Spots
169
Assigning a Range of Spots to a Controller
169
Adding a Spot to a Controller Assignment
170
Removing a Spot from a Controller Assignment
170
Removing a Parameter from a Controller Assignment
170
Assigning Spot Parameters
171
Assigning Channels
172
Assigning Channels with Full Range Fading
172
Assigning Channels with Proscribed Intensity
173
Adding Channels to Existing Assignments
173
Removing Channels from Existing Assignments
173
Assigning Scrollers
174
Freeing Controller Assignments
175
Freeing Selected Assignments
175
Freeing Assignments on a Range of Controllers
175
Blacking out Controller Output
176
Blackout All Controllers
176
Examining Controller Assignments
177
Chasers
178
Chaser Control
178
LED Color Codes
178
Display and Exam
179
Assigning Chasers
179
Chaser Rate
180
Fading Within Chasers
181
Joining Chasers to Respond to Go
182
Assigning Effects
182
Fading with LTP
183
Submasters
184
Assigning Channels and Spots to a Submaster
184
Releasing an Assignment
184
Submastering A/B and C/D
185
Canceling Submaster Control of a Crossfader
185
Joystick
186
Assigning Spots
186
Freeing Spots
186
Chapter 14 Q-Keys
187
Overview
188
Assignments to Q-Keys
188
Assigning Memories
188
Assigning Groups
190
Freeing Q-Keys
192
Playing Back Q-Key Assignments
192
Enabling/Disabling Pile on
192
Q-Keys Display
193
Chapter 15 Control Priority
194
Control Priority
195
Default Control Priority
195
Device Priority Menu
196
Changing the Playback Device Priority
196
Assigning the same Priority Code - LTP
197
Reassigning the Default Map
199
Editing Priority Maps
199
Erasing Priority Maps
199
Working with LTP
200
Enabling LTP
200
Disabling LTP
200
Changing the Priority Stack During Playback
201
Bumping A/B or C/D to Top Priority
201
Storing a Current Priority Configuration
202
Switching the Current Priority Map
202
Chapter 16 Q-Lists
203
Overview
204
Storing Memories in Q-Lists
204
Copying from Q-List to Q-List
205
Copying in the Editor
205
Examining Q-Lists
205
Assigning Loops to Q-Lists
206
Assigning Automatic Loops to Q-Lists
206
Assigning Manual Loops to Q-Lists
206
Assigning Finite Loops to Q-Lists
207
Changing the Default Q-List
207
Using the Numeric Keypad
207
Using the Numeric Soft Keys in Q-List Mode
207
Erasing Q-Lists
208
Playing Back Q-Lists
208
Assigning a Q-List
208
Fading to a Selected Memory in a Q-List
208
Fading to a Memory in the Default Q-List
209
Fading to a Memory from a Selected Q-List
209
Chapter 17 Groups
210
Overview
211
Programming Groups
211
Programming Groups in Blind Mode
211
Programming Groups Using Current Lighting State
211
Programming an Empty Group
212
Modifying Groups
213
Adding Spots and Channels to Groups
213
Removing Spots/Channels from Groups
213
Erasing Groups
213
Examining Groups
214
Text for Groups
214
Erasing Text
215
Using Groups
215
Releasing Spots and Channels from the Selection
215
Chapter 18 Palettes
217
Overview
218
Programming a Palette
218
Text for Palettes
219
Examining Palettes
220
Viewing the Palette List
220
Examining a Selected Palette
220
Modifying Palettes
221
Adding a Channel
221
Adding a Spot
222
Adding Spot Parameters
222
Modifying Assigned Values
223
Removing Elements from a Palette
224
Copying Palettes
225
Erasing a Palette
225
Applying Palettes
226
Palette Files
227
Loading Dedicated Palette Files
227
Loading Palettes from Show Files
228
Recording Dedicated Palette Files
228
Chapter 19 Filter
229
Overview
230
Programming a Filter
230
Programming a Filter Using Editor Selections
230
Programming a Filter from Library Parameters
231
Programming a Filter Using Memories
231
Modifying Filters
232
Adding Channels to a Filter
232
Adding Spots to a Filter
232
Adding Text to Filters
232
Erasing Filters
233
Examining Filters
233
Viewing Filter Assignments
233
Viewing a Selected Filter
233
Viewing the Filter List
233
Filters and Playback Devices
234
Assigning a Filter to a Playback Device
234
Assigning an Invert Filter to a Playback Device
234
Removing a Filter Assignment
234
Filters and the Editor
235
Assigning a Filter to the Editor
235
Assigning an Invert Filter to the Editor
235
Removing a Filter Assignment from the Editor
235
Storing Memories with STORE STORE and Filters
236
Chapter 20 Effects
237
Overview
238
Accessing the Effect Editor
238
Exiting the Effect Editor
239
Effect Attributes
240
Primitive
240
Base
242
Size
243
Delta
244
Rate
245
Default Values for Rate, Size, and Delta
246
Offset
246
Duty Cycle
250
Programming in the Effect Editor
252
Adding Parameters
252
Copying Timing Attributes
252
Assigning Effects to Channels
253
Assigning Effects to Scrollers
253
Returning to the Effect Editor
253
Storing Effects as Memories
254
Examining Memories and Effects
254
Releasing an Effect from a Memory
255
Storing an Effect Palette
255
Assigning Text to an Effect Palette
256
Erasing Effect Palettes
256
Examining Effect Palettes
257
Using Effect Palettes
257
Storing Memories
257
Playing Back Effects
258
On the Crossfaders
258
On the Controllers
258
Loading, Recording, and Deleting Effect Files
259
Loading Effect Files
259
Loading Effect Files from a Show File
261
Recording Dedicated Effect Files
261
Deleting Effect Files
261
The Effects Package
262
Modifying Preprogrammed Effects
262
Using Effects for Programming
263
Freezing an Effect
263
Releasing the Freeze State
263
Programming Libraries Using Freeze Effect
263
Types of Primitives
264
Chapter 21 Part Qs
267
Overview
268
Programming Memories with Parts
269
Programming a Part with Spots
269
Programming a Part with Spot Parameters
269
Programming a Part with Channels
270
Programming a Part with Scrollers
270
Dividing a Memory into Parts
271
Adding a Part to a Memory
271
Modifying a Part
272
Removing Channels/Spots from Parts
272
Removing Part Assignments
272
Modifying Time Assignments
273
Using Part Assignments as Groups
273
Chapter 22 Macros
274
Overview
275
The Macro Menu
275
Programming a Macro for a Chaser
275
Modifying Macros
276
Linking Macros
276
Special Macros for Special Functions
277
Adding Text to Macros
279
Erasing a Macro
279
Programming Macros Live with Teach Macro
280
Operating Macros
281
Operating Macros Using the Numeric Keypad
281
Chapter 23 Snap
282
Overview
283
Programming Snaps
283
Overwriting Snaps
284
Adding Text to Snaps
285
Examining Snaps
285
Viewing the Snap List
285
Examining Selected Snaps
285
Operating Snaps in Non Forcing Mode
286
Using the Numeric Keypad
286
Using the Nsks
286
Operating Snap in Forcing Mode
286
Using the Numeric Keypad
287
Using the Nsks
287
Snaps and the A/B Crossfader
287
Disabling Snaps to A/B
287
Erasing a Snap
288
Using the Numeric Keypad
288
Using the Nsks
288
Chapter 24 Events
289
Overview
290
Changing the Q-List
290
Events for Crossfaders
290
Events for Controllers
292
Assigning Q-Lists
292
Assigning a Chaser
293
Events for the Joystick
295
Assigning Spots to the Joystick
295
Assigning Spots to the Joystick Using Groups
295
Freeing Joystick Assignments
296
Events for Macro
297
Events for Submasters
298
Deleting an Event
300
Deleting Events in the Editor
300
Adding Operations to an Event
301
Adding Text to an Event
301
Examining an Event
302
Playing Back Events
302
Assigning an Event to a Memory
302
Playing Back an Event Using the Editor
303
Chapter 25 Leader
304
Overview
305
The Leader Menu
305
Setting up for the Leader Function
305
Correcting Inaccurate Placement
306
Testing Leader Set up
306
Using Leader During Playback
307
Assigning Leader/Follower Spots
307
Adding Follower Spots Using the Numeric Keypad
308
Adding Follower Spots Using the Nsks
308
Releasing Follower Spots Assignment
309
Changing the Leader Assignment
309
Delay Assignments for Leader
310
Operating Leader
311
Relative Leader Motion
312
Programming a Relative Motion Leader
312
Canceling the Relative Motion Leader
312
Change Venue
313
Updating a Library
313
Updating Selected Spots in Library
314
Fine Tuning Spot Positions
314
Updating Memories
314
Updating Selected Spots in a Memory
315
Chapter 26 System Configuration
316
Overview
317
Accessing Service Tools
317
Configuring in Service Tools
317
Communication Params
318
Toggling CRT Number
318
Configuring for Channels, Spots, Dimmers
319
Special Functions
320
Special Numbers
322
System Parameters
324
Definable Parameters
324
Exit to Service Tools
326
Print Menu Screen
326
Default Device List
327
Chapter 27 Spot Management and Patching
329
MIX Output Menu
329
MIX Output Menu Display
329
Patching Spot Numbers
331
Assigning Output Addresses
331
Device Definitions
335
Defining an External Dimmer
343
The Device Pools
346
The Patch Menu
349
Assigning a New Patch Position
349
Returning to the Default Position
349
Chapter 28 Channel and Scroller Patching
350
Channel Patch
351
Connector Information
351
Soft Patching Dimmers to Channels
352
Clearing Patch Assignments
354
Restoring the Default Patch
355
Exchanging Dimmers
355
Assigning Dimmer Curves
356
Disabling General Master Control
356
Enabling General Master Control
357
Viewing Free Dimmers
357
Testing Channels and Dimmers
357
Scroller Patch
358
Selecting a Scroller
359
Patching a Scroller to a Control Channel
359
Defining a Dark Gel Frame
359
Canceling a Dark Gel Assignment
360
Changing the Number of Frames
360
Setting up Frames
360
Copying the Scroller Setup
361
Back Door to Channel Patch
361
Chapter 29 MIDI
362
Configuring the System for MIDI
363
Enabling/Disabling MIDI
364
Turning MIDI on
364
Turning MIDI off
364
The MIDI Menu
364
Enabling Keys and Controllers
365
Editing MIDI Data for Keys and Controllers
365
MIDI Macro
366
MIDI Sync
367
Enabling/Disabling MIDI Sync
367
Setting up the Master Console
367
Setting up the Slave Console
368
Standard MIDI Codes
369
Chapter 30 SMPTE
371
Overview
372
Configuring Sabre for SMPTE Operation
372
Configuring for the Number of Frames
373
Using the Internal SMPTE Clock
373
Color Key for the SMPTE Clock
374
Turning on the SMPTE Function
374
Turning off the SMPTE Function
374
Starting the SMPTE Clock
374
Stopping the SMPTE Clock
374
Resetting the SMPTE Clock to 0
375
Resetting and Starting the Clock
375
Setting the SMPTE Clock to a Selected Time
375
Setting the Clock to a Selected Time and Starting
376
Setting the Clock Using the A/B Rate Wheel
376
Assigning Time Codes Using Teach
377
Assigning Time Codes to Events
377
Assigning Time Codes to Memories
378
Exiting the Teach Function
378
Manually Assigning SMPTE Time
379
Units of Time Format
379
Assigning SMPTE Code to Memories
379
Modifying Assignments for Memories
380
Assigning SMPTE Codes to Events
384
Quick Reference for Assignment & Modification
385
Erasing SMPTE Assignments
385
Playing Back Events and Memories
386
Enabling the Console for Playback
386
Chapter 31 DMX Input
387
Overview
388
Configuring the System for DMX Input
388
Patching DMX Input
389
Patching Input Channels
390
Assigning DMX Input as Playback Submasters
390
Clearing Input Patch Assignments
391
Returning the Default Patch
391
Examining DMX Input Assignments
391
Assigning Macros to DMX Input
391
Chapter 32 Ethernet
393
Ethernet
394
A Typical Ethernet Configuration
394
Network Settings
395
Mapping the Network Drives
396
Disabling/Enabling Local Output
396
Assigning an ID Number
397
Virtual Connector Editing
397
Assigning IP Addresses
398
What Are Virtual Connectors
399
Appendix Aservice Tools
401
Accessing Service Tools
402
Main Menu
402
Diagnostics
402
Upgrading Software
403
Using the Software Upgrade Option
403
Upgrading Software under Disk Operations
404
Disk Operations
405
Formatting Diskettes
405
Filer
405
Recording the System Configuration
406
Loading the System Configuration
407
Recording Image Files to the Hard Disk
408
Loading Image Files from the Hard Disk
408
Back Door to Service Tools
409
Appendix Bconsole Key Index
410
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