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User's Guide
Compulite R & D
Version 2.0
February 1999

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Summary of Contents for Compulite Sabre

  • Page 1 User’s Guide Compulite R & D Version 2.0 February 1999...
  • Page 2: Table Of Contents

    Table of Contents Part 1 - General Chapter 1 Introduction ......................1-1 Common Terms ....................... 1-3 Editing terms....................... 1-4 Playback terms ......................1-4 Console Areas........................1-5 Text conventions.......................1-5 Using the User’s Guide ..................... 1-6 Output Conventions ......................1-6 Chapter 2 General Operation ....................2-1 The Editor Section ......................
  • Page 3 Relocating a spot on the TOPO map ................3-10 Removing a spot from the TOPO map ............... 3-10 Color key for TOPO display..................3-10 Chapter 4 Quick Start......................4-1 Setting Up Sabre....................... 4-2 Configuring Sabre ......................4-2 Patching ........................... 4-3 Patching and addressing moving lights ................ 4-3 Creating homogeneous beam movement ..............
  • Page 4 Memory Operations in the Editor ..................7-22 Renaming and exchanging memories ................. 7-22 Copying memories ....................7-22 Erasing memories...................... 7-23 Memory Operations menu....................7-24 Renaming memories....................7-24 Copying a memory ....................7-24 Deleting memories ....................7-25 Clear console......................7-25 Remain Dim ........................7-26 Sabre...
  • Page 5 Erasing a Loop assignment ..................10-5 Erasing an auto follow Loop assignment..............10-5 Links..........................10-6 Programming a Link between two memories ............. 10-6 Programming a Link among a group of memories............10-6 Erasing a Link assignment..................10-6 Viewing Links ......................10-7 Sabre...
  • Page 6 Disable B and D ...................... 12-10 Chapter 13 Controllers/Chasers, Submasters, & Joystick............. 13-1 Overview........................13-2 Assignment keys ....................... 13-2 Bump Buttons ......................13-3 Control priority......................13-3 Controller Displays ......................13-3 Stage display ......................13-3 LCD displays......................13-5 Assigning Memories ....................... 13-5 Sabre...
  • Page 7 Control Priority....................... 15-2 Default Control Priority ....................15-2 Device Priority Menu ..................... 15-3 Changing the playback device priority............... 15-3 Assigning the same priority code - LTP ..............15-4 Reassigning the default map ..................15-6 Editing Priority maps ....................15-6 Sabre...
  • Page 8 Overview........................18-2 Programming a Palette ....................18-2 Text for Palettes......................18-3 Examining Palettes ......................18-4 Viewing the Palette list....................18-4 Examining a selected Palette..................18-4 Modifying Palettes......................18-5 Adding a channel....................... 18-5 Adding a spot ......................18-6 Adding spot parameters ..................... 18-6 Sabre...
  • Page 9 Programming in the Effect Editor.................. 20-17 Adding Parameters....................20-17 Copying timing attributes ..................20-17 Assigning Effects to channels.................. 20-18 Assigning Effects to scrollers .................. 20-18 Returning to the Effect Editor.................. 20-18 Storing Effects as Memories ..................20-19 Examining memories and Effects................20-19 Sabre...
  • Page 10 Operating Macros ......................22-8 Operating Macros...................... 22-8 Operating Macros using the numeric keypad .............. 22-8 Chapter 23 Snap......................... 23-1 Overview........................23-2 Programming Snaps......................23-2 Overwriting Snaps..................... 23-3 Adding Text to Snaps...................... 23-4 Examining Snaps ......................23-4 Viewing the Snap list....................23-4 Sabre...
  • Page 11 Programming a relative motion leader ............... 25-9 Canceling the relative motion leader ................25-9 Change Venue ......................25-10 Updating a Library....................25-10 Updating selected spots in Library................25-11 Fine tuning spot positions..................25-11 Updating memories ....................25-11 Updating selected spots in a memory............... 25-12 Sabre...
  • Page 12 Copying the scroller setup ..................28-12 Back door to Channel Patch..................28-12 Part 8 - Communication Protocols Chapter 29 MIDI........................ 29-1 Configuring the System for MIDI..................29-2 Enabling/Disabling MIDI....................29-3 Turning MIDI on....................... 29-3 Turning MIDI off ...................... 29-3 The MIDI Menu ......................29-3 Sabre...
  • Page 13 Setting up the slave console..................29-7 Standard MIDI Codes ..................... 29-8 Chapter 30 SMPTE......................30-1 Overview........................30-2 Configuring Sabre for SMPTE operation................. 30-2 Configuring for the number of frames................ 30-3 Using the Internal SMPTE Clock ..................30-3 Color key for the SMPTE clock................. 30-4 Turning on the SMPTE function................
  • Page 14 Recording the system configuration ................A-6 Loading the system configuration ................A-7 Recording image files to the Hard Disk............... A-8 Loading image files from the Hard Disk ..............A-8 Back Door to Service Tools....................A-9 Appendix B Console Key Index ..................B-1 Sabre...
  • Page 15: Part 1 - General

    196 moving lights and up to 1024 channels for dimmers, color scrollers, or any other device controlled by DMX 512. Sabre includes many user friendly functions that allow you to customize the system to suit your needs.
  • Page 16 A description of Sabre’s default control and using LTP. Part 5 – Advanced Editing • Chapter 16 Q-Lists Arrange your memories in Q-Lists for efficient playback. Sabre supports 100 Q-Lists. • Chapter 17 Groups Program Groups for quick spot and channel selection. Sabre supports 999 Groups.
  • Page 17: Common Terms

    • Chapter 30 SMPTE Assign SMPTE time codes to Events using the live Teach function and enable Sabre for automatic operation using SMPTE. • Chapter 31 DMX Input Patch DMX Input channels to operate local console channels or macros.
  • Page 18: Editing Terms

    Common Terms Editing terms Here a few terms common to all Compulite consoles. • Channel - The control channel for DMX512 devices, which are not moving devices. These include conventional projectors, color scrollers, smoke machines, etc. • Delta - A tool for memory modification.
  • Page 19: Console Areas

    Console Areas Console Areas Editor section Numeric keypad for number selections All basic programming keys Keys for display control. Numeric Soft Key section 50 Numeric Soft Keys Numeric Soft key mode keys Parameter control The trackball 6 horizontal parameter wheels 2 vertical parameter wheels Parameter selection keys with LEDs Wheel bank selection keys, LED parameter displays...
  • Page 20: Using The User's Guide

    Patching. New users If you are new to lighting consoles or are unfamiliar with Compulite consoles, familiarize yourself with the information in chapters 2 – 13. These chapters provide general information and give you the building blocks to program and modify memories (cues), and play them back.
  • Page 21: Chapter 2 General Operation

    CHAPTER 2 GENERAL OPERATION This chapter includes: The Editor Section F Keys Programming memories Editor color key Editor error trapping Clearing the editor Numeric Soft Keys Temporary status Paging Viewing the NSKs Storing and erasing Parameter Control Crossfaders Controllers The Joystick General Master Submasters Freeing Assignments...
  • Page 22: The Editor Section

    Delay, wait in, and wait out time, from 'cut' to 999.9 seconds. • An automatic follow-on memory created by using the loop function. • Loops containing any number of memories. • Links between non-sequential memories. • Event assignments that automatically operate multiple functions • Parts • Text Sabre...
  • Page 23: Editor Color Key

    Modifying Memories). Editor error trapping Sabre has efficient error trapping, meaning that you cannot go too far wrong. An illegal key press is immediately recognized. If you make a mistake the system displays messages such as Illegal Number or Invalid Sequence.
  • Page 24: Numeric Soft Keys

    The LED of the current default mode remains on. The LED on the key of the temporary status blinks and the temporary selection is shown on the alphanumeric display. Once a Numeric Soft Key is hit, the blinking LED turns off and the Numeric Soft Keys revert to the current default mode. Sabre...
  • Page 25: Paging

    Keypresses Results/Comments 1. Select spots and move the beam to the desired position. 2. Press [ASSIGN] 3. Press the library category. 4. Press NSK [01] The LED for NSK 01 is on. The message Library 01 Stored is displayed. Sabre...
  • Page 26 The contents of the NSK in the selected NSK range selected range are erased. again Æ Æ Æ Æ [FREE] [NSK] [ None None The contents of the NSKs from the selected NSK to the last NSK are erased. Sabre...
  • Page 27: Parameter Control

    Parameter Control Parameter Control Sabre has 6 horizontal parameter wheels. Two LCD displays show the parameter to wheel assignments. Each wheel has 4 associated parameter keys. Pressing a Parameter key determines which parameter the wheel addresses. The selected parameter appears in brackets on the LCD display.
  • Page 28 6. Each parameter key has an LED. The LED is on the parameter is selected. 7. A parameter that appears between brackets < > can be immediately addressed with the wheel. 8. There is 1 sensitivity adjustable trackball for pan and tilt. The pan or tilt may be locked. Sabre...
  • Page 29: Crossfaders

    The level of the general master is displayed in the upper right corner of display monitor 1. Channels can be removed from General Master control. This is useful when using scrollers and DMX devices such as smoke machines. Sabre...
  • Page 30: Submasters

    Libraries, Groups, Palettes, Display Macros, and Effect Palettes (see above. You can lock [FREE] with a double hit. Any keypress releases the lock. To free more than 1 controller assignment and submaster assignment: Keypresses 1. Press and hold [FREE] 2. Press [DIM] or [XF] for multiple controllers Sabre...
  • Page 31: Menus

    3. Memory Operations Rename, copy, and delete memories. 5. Record Record Sabre’s memory contents to a floppy disk or to the hard disk. 7. Channel Patch Dimmer management includes soft patch, assigning dimmer curves, and testing channels or dimmers. Patching for DMX input.
  • Page 32: Accessing Menus

    (using the MORE FUNCTION key) until you see the option. Some of the console keys can be used instead of the F keys in the menus: MENU KEYPAD Thru [→] [CHANNEL] Channel [MEMORY] Memory Store [STORE] Next Previous [Enter] Enter Sabre...
  • Page 33: Text & The Alphanumeric Keyboard

    Delete text from the cursor position to the end of the text. Delete Enter Move the cursor to the beginning of the next line. Move the cursor back and clear the character. Backspace Move the cursor 3 positions to the right. Sabre...
  • Page 34: Using The Text Keyboard For Editing

    ALT A. Unlock the keyboard for editing functions by pressing ALT A again. This lock does not affect the functioning of the alphanumeric keyboard when [TEXT] has been selected on the console. ¾ ¾ Note To use the Print Screen function on the text keyboard, you must “unlock” the keyboard. Sabre...
  • Page 35: Getting Help

    S by going to the System Status window and selecting F2 Ignore. Keypresses Results/Comments The System Status window opens. The 1. Press [•] peripheral device status is displayed. 2. Press F1 and select the device 3. Press F2 Ignore 4. Press [STAGE] or [CLEAR] to return to the editor. Sabre...
  • Page 36: Disabling A Device

    However, if you go to the System Status window and tell the console to ignore or disable the Submaster Wing, all of the assignments on the Wing are released. Sabre...
  • Page 37: Chapter 3 Displays

    CHAPTER 3 DISPLAYS This chapter includes: Display control Display Formats Messages and commands Stage display Playback Display X-fade Exam Exam displays Display Macros Programming a Display Macro Adding text to a Display Macro Using Display Macros Deleting a Display Macro TOPO Positioning spots on the TOPO map Relocating a spot on the TOPO map...
  • Page 38: Display Control

    Print Screen, on the alphanumeric keyboard, generates hard copy of monitor 1. To print display on monitor 2, swap between the monitors. [SHIFT] [STAGE] toggles the displays on monitor 3. Monitor 3 offers 2 types of Stage displays: • Stage display showing 24 spots • Stage display with a full-screen channel display Sabre...
  • Page 39: Messages And Commands

    - velocity. The speed at which the mirror moves • cw - color wheel The parameter names are displayed on the Stage display and on the LED Wheels display. Intellabeam and Cyberlight special parameter modes are represented by icons. Sabre...
  • Page 40: The Playback Display

    The Controller area of the Playback display is located beneath the crossfader display. If the assignment is a Memory, the memory number is shown next to the controller number. If the assignment is a Group of lights (whether channels or spots), grp is displayed next to the appropriate controller number. Sabre...
  • Page 41: The X-Fade Exam Display

    When working in LTP control priority mode, it is important to know the order of the priority stack since the priority stack is fluid and changes with each playback operation, assignment, or bump to first priority. This information is shown in the controller area of the X-fade Exam display. Sabre...
  • Page 42: Exam Displays

    Information pertaining to the assignment on selected controllers. Q-Key Assignments The Q key assignment, showing the memory number and the contents of the memory Sequences for accessing the exam displays are contained in the discussion of the different functions. Sabre...
  • Page 43: Display Macros

    1. Press an F key to exclude the associated element from the Display Macro. The excluded element is displayed in gray. The default is to include all the display elements. If you change the default Sabre remembers and saves your preference.
  • Page 44: Adding Text To A Display Macro

    Display macro. Keypresses Results/Comments 1. Press [DISPLAY] Skip this step if the NSK mode is Snap. 2. Press [NSK 25] The monitor displays and LCD displays change according to the set up in the Display macro. Sabre...
  • Page 45: Deleting A Display Macro

    Example: Delete Display macro 25. Keypresses Results/Comments 1. Press [DISPLAY] Display appears in the command line. 2. Enter 25 on the keypad Sabre asks Are You Sure? 3. Press[ ERASE] 4. Press [ERASE] again. The message Display(s) Erased is displayed. Keypresses Results/Comments 1.
  • Page 46: Relocating A Spot On The Topo Map

    View the full screen TOPO display. 3. Press [ERASE] The selected spot is erased from the map. Color key for TOPO display Color What it means Spots selected in the editor. White Spots present in the editor. Yellow Spot output from controllers. Sabre...
  • Page 47: Chapter 4 Quick Start

    CHAPTER 4 QUICK START This chapter includes: Setting up Sabre Configuring Sabre Patching Patching spots Patching channels Patching Scrollers Programming a memory Playing back a memory Playing back chasers...
  • Page 48: Setting Up Sabre

    3. Plug the power cable into a power source. 4. Press and hold the [CE] and [CLEAR] keys while switching on the console. 5. Release the [CE] and [CLEAR] keys. Sabre goes through its boot up process and finally displays the main Service Tools menu.
  • Page 49: Patching

    Patching Patching Patching should be done before recording any memories. Sabre has 4 Patch menus: • Mix Output menu (menu 19) - Moving light management; patch devices to spot numbers, assign DMX output addresses, and define moving devices. • Patch (menu 1) - Flips and exchanges the x and y axes of the mirror movement to create homogeneous beam movement.
  • Page 50: Creating Homogeneous Beam Movement

    2. Select a scroller by entering the scroller number on the numeric keypad. 3. Press F2 To Channel. 4. Enter the channel number in answer to the prompt. 5. Press F1 Store. See Chapter 28 - Channel and Scroller Patching, for further information. Sabre...
  • Page 51: Programming Memories

    3. Move the fader so the memory is active on stage. 4. Press [SEQ]. The next memory is now on board. 5. Press [GO] to begin the crossfade from the active memory to the memory on board. See Chapter 12 - The A/B Crossfader, for further information. Sabre...
  • Page 52: Playback Chasers

    3. Press the [GO DIM] or [HOLD X-FADE] key for one of the controllers. The LEDs on both of the keys blink. 4. Press [GO DIM] to start the chaser. See Chapter 13 – Controllers, Submasters, and Joystick for further information. Sabre...
  • Page 53: Chapter 5 Selecting And Editing Spots

    CHAPTER 5 SELECTING AND EDITING SPOTS The subjects included in this chapter are: Igniting spots Igniting DMX spots Igniting S-Mix or L-Mix spots Ignition exam Selecting spots Changing the number default selection Selecting spots using the numeric keypad Selecting more than one spot Selecting spots using the Numeric Soft Keys Canceling a selection using NSKs Recalling the last selection...
  • Page 54: Igniting Spots

    Keypresses Results/Comments 1. Select spots. 2. Press [IGNITE] 3. Enter 64 on the numeric keypad. The Reset command is transmitted to the 4. Press [ENTER] device. For more information on defining the ignition control, see Chapter 26 Spot Management. Sabre...
  • Page 55: Igniting S-Mix Or L-Mix Spots

    2. Press [IGNITE] [1] The lamp is struck Reset the device Keypresses Results/Comments 1. Select spots. 2. Press [IGNITE] [2] The device resets itself. Extinguish the lamp Keypresses Results/Comments 1. Select spots. The lamp is extinguished. 2. Press [IGNITE] [0] Sabre...
  • Page 56: Ignition Exam

    2. Press [EXAM 1] or [EXAM 2] 3. Press [UP 1] or [UP 2] to view the next page. Color key for Ignition Exam table: Type Color DMX  gray DMX with discrete step ignition  blue S-Mix  yellow Sabre...
  • Page 57: Selecting Spots

    [SPOT #] [SPOT #] [SPOT #]... (SPOT, functions as an "and" key) Select a group of spots. Æ Æ [SPOT] [# #] Select a range of spots. Æ Æ [SPOT # #] [EXCEPT #] Select all the spots in the range, excluding the designated spot. Sabre...
  • Page 58: Selecting Spots Using The Numeric Soft Keys

    2. Press NSK 12 Spot 12 is displayed in red on the stage display. 3. Press [→] 4. Press NSK 18 All spots from 12 to 18 are selected in the editor (displayed in red) and can be assigned parameter values. Sabre...
  • Page 59: Canceling A Selection Using Nsks

    The selection is canceled. Their NSK LEDs 13 and NSK 16 are extinguished. Recalling the last selection For editing speed Sabre offers a sequence that reselects the last of group of channels and/or spots that were active in the editor. Keypresses Results/Comments 1.
  • Page 60: Mix Editing Of Spots

    For example, the editor contains spot 1 at 75% intensity and spot 2 at 85%. Select both of the spots (channels) and begin to wheel up. Spot 2 reaches full intensity when spot 1 is at Sabre...
  • Page 61: Trackball

    The above example uses the dimmer parameter, however the explanation is valid for all the parameters. Sabre has 8 parameter wheels. The wheel labeled “Dimmer” is used for the dimmer parameter or pan. The wheel labeled “Iris” is reserved for the iris attribute and tilt.
  • Page 62: Assigning Values To Pan And Tilt

    Stage display and the wheels’ LCD display. 2. Press [DIM] Skip this step if [DIM] is active (LED on) 3. Use the dimmer wheel to The dimmer value is displayed in white on assign a value. the Stage display. Sabre...
  • Page 63: Selecting Parameters And Assigning Values

    [STEP DOWN], and assigning a value on the numeric keypad. The parameter remains selected. To select another parameter press a Parameter key. To select a new spot after finishing the parameter value assignments, you must press [SPOT #] or select a spot on the NSKs in Spot mode. Sabre...
  • Page 64 When using the parameter wheel to assign the gobo, the gobo wheel will move from gobo to gobo, with no stops in between. Discrete parameters are displayed as a single digit preceded by an icon. Thus step 4 is displayed like this: . Step 14, like this: Sabre...
  • Page 65 Example: Superscan Zoom E’s dimmer control channel controls both the dimmer and the shutter (strobe). Sabre controls this as 2 mixed steps; step 1 and the continuous control within step 1 controls the dimmer and step 2 controls the strobe rate.
  • Page 66 → direction of gobo wheel rotation (=) gobo shake (Cyberlight only) (-) gobo scan (Cyberlight only) » fast crossfade (jump in crossfade) ≈ proportional crossfade (fade in crossfade). Shutter (p8) ICON/FUNCTION MODE → strobe speed <> indicates shutter open   indicates shutter closed Sabre...
  • Page 67 The left wheelalso controls the parameter value. Example: Change the color wheel mode to half color proportional. Keypresses Results/Comments 1. Select spots 2. Press the key for cw The parameter modes appear on the lower LCD display. 3. Press the parameter key below the icon Sabre...
  • Page 68: Returning To Home Values

    Parameters may be included or excluded from the clears In the Mix Output menu/Define Device/Edit Init. (See Chapter 27 Mix Output Menu) Keypresses Results/Comments 1. Select spots. 2. Press [CL 1] or [CL 2] Returns the parameters defined under CL1 and/or CL2 to their home values. Sabre...
  • Page 69: Copying Parameter Values

    Select the copy function. Copy from appears 3. Press [COPY] in the command line. 4. Select the memory. 5. Select the spot you are copying from. 6. Press [ENTER] The values are copied to the selected spot. Sabre...
  • Page 70: Copying A Spot Position

    Example: if the sequence was [SPOT 3] [TB] [SPOT 5] [COPY] [LEADER], the system assumes it is copying the position of spot 3. The selected spots jump to the target 7. Press [ENTER] position. Sabre...
  • Page 71: Releasing Spots/Parameters From The Editor

    [ALL IF DIM] is active (LED on). To make sure that parameters you have released in the editor are not recorded into the memory, press [ALL IF DIM] to turn off the function or toggle All if Dim, in the System parameters menu, to No. Sabre...
  • Page 72: Chapter 6 Selecting And Editing Channels And Scrollers

    CHAPTER 6 SELECTING AND EDITING CHANNELS AND SCROLLERS This chapter includes: Changing the Number Default Selection Selecting Channels Selecting single channels Selecting multiple non sequential channels Selecting a range of channels Excluding channels from the range selection Recalling the last channel selection Grabbing channels in the editor and on-stage Assigning intensity levels Releasing a channel from the editor...
  • Page 73: Changing The Number Default Selection

    If the Number Selection default is channels, it is unnecessary to press [CHANNEL] before selecting the first channel number. Selecting a single channel Keypresses Results/Comments If the numeric selection default is channel, it is 1. Press [CHANNEL] unnecessary to press [CHANNEL]. 2. Enter a channel number on the keypad. Sabre...
  • Page 74: Selecting Multiple Channels

    5. Press [EXCEPT] red. 6. Select the channel being The excluded channel is released from the excluded. editor. A range of channels or a group of channels can be selected. 7. To exclude more channels repeat steps 5 and 6. Sabre...
  • Page 75: Recalling The Last Selection

    Selecting Channels Recalling the last selection For editing speed Sabre offers a sequence that reselects the last of group of channels that were selected (displayed in red) in the editor. To recall last channel selection: Press [CHANNEL] [•]. Grabbing channels in the editor and on stage The are some specialized channel selection key sequences that allow you to grab channels that are in the editor and “on stage”...
  • Page 76: Releasing Channels From The Editor

    A single channel, a range of channels, or a group of non-sequential channels can be released. Keypresses Results/Comments 1. Select the channel. The channels’ intensity fades to 0. When they 2. Press [RELEASE] reach 0 the channels are released from the editor and no longer appear on the Channel display. Sabre...
  • Page 77: Selecting And Editing Scrollers

    If the system is configured for at least 30 frames, you must enter frame 3 as 03. When moving from frame to frame using the wheel additional symbols are displayed. ← Indicates the position at less than half frame. ≡ Indicates half frame. → Indicates more than half frame Sabre...
  • Page 78 4. To assign a different frame value, press [FRAME] again and select a frame number. ¾ ¾ Note If you use the wheel to assign frame values, do not press [FRAME]. Just select the channel/s and move the wheel. Sabre...
  • Page 79: Chapter 7 Programming Memories

    CHAPTER 7 PROGRAMMING MEMORIES This chapter includes: Overview Assigning fade times to an existing Resetting the editor memory Programming with spots Assigning fade times to a range of All If Dim memories Programming with channels Assigning fade times to non- Programming with scrollers sequential memories Sequential memory programming...
  • Page 80: Overview

    9 – Libraries for information about programming Libraries and programming memories using Libraries. See Chapter 18 – Palettes for information about programming palettes and programming memories using Palettes. The example below shows how to select parameters and assign values to the selected parameter. Sabre...
  • Page 81: All If Dim

    Since this is a default selection, the LED of this key is lit when you power up the system. To cancel this function, press the key and the LED will extinguish. Sabre...
  • Page 82: Programming With Channels

    Enter the frame number as 2 digits. 4. Select 02 5. Press [=] Memory appears in the command line. 6. Enter 3 on the keypad Memory 3 Stored is displayed. The scroller 7. Press [STORE] channels remain in the editor. Sabre...
  • Page 83: Sequential Memory Programming

    1. Select spot 4. Select the target spot. Copy from appears in the command line. 2. Press [COPY] 3. Select spot 10 Select the spot being copied from. 4. Press [ENTER] The editor values are copied from spot 10 to spot 4. Sabre...
  • Page 84: Copying Selected Parameters From The Editor

    Select the spot being copied from. 6. Press [ENTER] The selected parameter values are copied from spot 10 in the selected memory to spot 4. Important! Do not copy parameters values from one type of spot to another type of spot! Sabre...
  • Page 85: Copying Channel Intensities From The Editor

    Example: Copy the frame assigned to scroller channel 5 to scroller channels 20 – 25. Keypresses Results/Comments 1. Select channels 20 – 25. Select the target channels. 2. Press [FRAME] Copy From appears in the command line. 3. Press [COPY] 4. Select channel 5. Select the channel being copied from. 5. Press [ENTER] Sabre...
  • Page 86: Using The Call Function

    [RESET] to clear the editor. ¾ ¾ Note You can press [+STORE] or [+] and [STORE] if you wish to record to the next memory number as defined by the increment in the System Parameters menu. Sabre...
  • Page 87: Using Call And Assignments To Program Memories

    Q List, appear at the top of the memory list. Viewing the memory list from the first memory Keypresses Results/Comments 1. Press [MEMORY] 2. Press one of the Exam keys. The Memory List is displayed on the monitor. Sabre...
  • Page 88: Examining Channels

    Free channels - channels not used in any memories • Selected channels Viewing free channels Keypresses Results/Comments 1. Press [CHANNEL] A list of channels that are not used in any 2. Press [EXAM 1], [EXAM 2] memory is displayed. or [EXAM 3] Sabre...
  • Page 89: Examining Spots

    3. Press [EXAM 1], [EXAM 2] or [EXAM 3] Viewing library assignments in memories When you examine a selected memory, library assignments are displayed on a light red field. To view the absolute value in the library, press the Exam key again. Sabre...
  • Page 90: Text For Memories

    Example: If memory 4 has a 6 count time-in assignment and memory 3 has no time-out assignment, memory 3 fades out in 6 counts when crossfading from memory 3 to memory Press [0] or [•] for a Cut (bump) fade time. Use [•] to enter fractional times like 1.5 seconds, 0.5 seconds, etc. Sabre...
  • Page 91 [WAIT] [WAIT] [WAIT] Wait – out When a go command is received, all the channels/spots fading to a lower intensity begin to count the assigned wait time before beginning their fade. Sabre...
  • Page 92: Assigning Fade Times To A New Memory

    2. Press [STORE] and record the memory with its time assignments. Assigning fade times to an existing memory Example 1: Assign a 10-second time-in to memory 1. Keypresses 1. Select memory 1 2. Press [TIME ] 3. Enter 10 on the keypad. 4. Press [STORE] Sabre...
  • Page 93: Assigning Fade Times To A Range Of Memories

    Keypresses Results/Comments 1. Select the memory for modification. The time assignment is displayed in the 2. Press [TIME] or [WAIT] command line. 3. Assign a new time value. 4. Press [STORE] The message Memory # Stored is displayed. Sabre...
  • Page 94: Converting Memories To An Editor Group

    3. Select spots for editing You may now choose to edit the group or (optional) record it as a new memory. 4. Press [=] and enter 5 on the numeric keypad The message Memory 5 Stored is displayed. 5. Press [STORE] Sabre...
  • Page 95: Converting A Memory To Group When The Editor Is Active

    The selected memory is converted to an editor group. Note that the original editor value for iris is retained and not overwritten by the value in the memory. 4. Press [=] and enter 6 on the numeric keypad. 5. Press [STORE] Memory 6 Stored is displayed. Sabre...
  • Page 96: Mask

    Example: Select the spots and channels in memories 1 - 3, assign values, and store the result as new memory. Keypresses 1. Press [MASK] [1 → 3] 2. Move the Dimmer wheel 3. Continue editing 4. Press [=] and enter a number on the keypad. 5. Press [STORE] Sabre...
  • Page 97: Selecting Non-Sequential Memories

    Libraries see Chapter 9. Keypresses Results/Comments 1. Press [MASK] Mask is in the command line. 2. Press [POSITION], [GOBO], Skip this step if the NSK mode is your selection. or [COLOR] 3. Press an NSK The spots are selected in the editor. Sabre...
  • Page 98: Inserting A Memory

    When viewing a selected memory, the message This Memory is a Blackout is displayed in red. Example: Record memory 8.5 as a blackout. Keypresses Results/Comments 1. Press [RESET] All spots and channels are cleared from the editor. 2. Press [=] and enter [8 • 5] on the keypad 3. Press [STORE] Sabre...
  • Page 99: Programming In Blind Mode

    Working in Blind mode does not disrupt the output from any playback source or the live editor. The Sabre contains 2 editors: the live editor and the Blind editor. When switching to Blind mode the channels and spots present in the Live editor are captured and displayed in Blind mode.
  • Page 100: Memory Operations In The Editor

    The channels and spots with their intensity/parameter values appear as an editor group. 3. Press [=] and enter 8 on the keypad. 4. Press [STORE Only the contents of the memory (channels, intensity assignments, scroller values, spots and their parameter values) are copied. Sabre...
  • Page 101: Erasing Memories

    Erasing a range of sequential memories Keypresses Results/Comments 1. Select a range of memories. The message Are You Sure? is displayed. 2. Press [ERASE] 3. Press [ERASE] The erase command is confirmed. The memories do not appear in the memory sheet any longer. Sabre...
  • Page 102: Memory Operations Menu

    100, 2 to 101, and 3 to 102, it is necessary to enter only memory 100 when answering the prompt for the new memory number. The system automatically copies the range of memories in sequential order. If you copy a range of memories that includes sub-decimal Sabre...
  • Page 103: Deleting Memories

    Keypresses Results/Comments A red warning is displayed: Make sure your 1. Press F4 Clear Console play is recorded on disk!!! Continue? Clears all the memory in the console. 2. Press F1 Yes Sabre...
  • Page 104: Remain Dim

    The flag REM DIM is displayed at the top of the screen on a red filed. 3. To cancel the blackout, Press The dimmer output of spots 1 - 7 is active. The REM DIM flag disappears. [REM DIM] again. Sabre...
  • Page 105: Chapter 8 Memory Modification

    CHAPTER 8 MEMORY MODIFICATION This chapter includes: Basic memory modification The STORE STORE function Editing memories live on-stage Delta Creating a Delta via memory modification Creating a Delta independent of memory modification Creating a Delta with STORE STORE Including libraries in Delta Examining a Delta Function keys for delta Application Applying Delta for memory modification...
  • Page 106: Basic Memory Modification

    You can go directly to memory modification from memory exam. . Keypresses Results/Comments 1. Select a memory The contents of the memory are displayed. 2. Press [EXAM] 3. Press [CHANNEL] or [SPOT] The channels/spots are displayed in blue. 4. Continue from step 3 in the previous example. Sabre...
  • Page 107: Store Store

    STORE STORE STORE STORE Sabre is capable of quickly modifying an entire lighting picture using the STORE STORE function. Live editing using STORE STORE modifies memories or groups assigned to the A/B crossfader, the C/D crossfader, controllers, and Q keys. The STORE STORE operation also has options for updating libraries or creating a Delta.
  • Page 108: Delta

    5. Press [DIM] and assign 30% intensity If Delta is in the system a window opens giving 6. Press [DELTA] you the option of overwriting the current Delta or canceling. 7. Press [STORE] The modification to memory 20 and the Delta are stored. Sabre...
  • Page 109: Creating A Delta With Store Store

    2. Press [STORE] The STORE STORE window opens. If a Delta is exists, a red warning window opens. If 3. Press [F5 DELTA] you do not want to replace the current Delta, press [CLEAR] to cancel. 4. Press [STORE] Sabre...
  • Page 110: Including Libraries In Delta

    If the Delta contains libraries, pressing [DELTA] toggles between the library number and the actual values. The F key options displayed at the bottom of the screen are used when applying a Delta for memory modification. Exit the Delta exam by pressing [CLEAR]. Sabre...
  • Page 111: Function Keys For Delta Application

    + NEW View the memory live on-stage with the Delta modifications. This is only a preview and does not store the memory with the Delta TEST modifications. Return to editor by pressing this key again. Sabre...
  • Page 112: Applying Delta For Memory Modification

    Attempting to use the Delta tracking mode when the Delta was not created through memory modification results in the message: Incorrect Delta Mode. If a starting memory is not specified, as in the following key sequence, Delta tracking begins from the source memory of the Delta. Sabre...
  • Page 113 Track appears in the command line. 3. Press [DELTA] 4. Press [STORE] Sabre begins tracking through all memories, applying the changes as determined by the Delta. If there are a lot of memories to track through, a Wait message may be displayed. When the Delta tracking modification is complete, the range of memories modified is displayed.
  • Page 114 1 color wheel spot 2 gobo spot 3 gobo spot 3 gobo spot 5 dimmer spot 5 dimmer memory spot 1 color wheel memory 25 spot 1 color wheel spot 2 gobo spot 2 gobo Table 2- delta tracking Sabre...
  • Page 115: Erasing A Delta

    2. Select the channel you want to release. 3. Press [ZERO] Use the dimmer wheel and wheel down to 0% Press [RELEASE] Releasing scrollers Keypresses 1. Select a memory. 2. Select the scroller channel. 3. Press [FRAME] 4. Press [RELEASE] Sabre...
  • Page 116: Releasing Channels From A Range Of Memories

    Example: Release scroller channel 5 from memories 1 – 6. Keypresses Results/Comments Æ Æ 1. Press [MEMORY] [1 2. Select channel 5 3. Press [FRAME] 4. Press [RELEASE] 5. Press [STORE] Scroller channel 5 is released from the selected memories. Sabre...
  • Page 117: Chapter 9 Libraries

    CHAPTER 9 LIBRARIES This chapter includes: Overview Programming a library Overwriting a Library Storing more than 1 Library Programming a Library using a memory Text for Libraries Examining Libraries Editing Libraries Updating a Library Adding spots to a Library Removing spots from a Library Updating Libraries with STORE STORE Erasing a Library Programming memories using Libraries...
  • Page 118: Overview

    Gobo libraries include p6, p7, p13, and p15. [ASSIGN] Store Libraries using the NSKs in one of the Library modes. ¾ ¾ Note You can exclude parameters from libraries in the Mix Output menu/Define Device (see Chapter 27 Mix Output menu). Sabre...
  • Page 119: Programming A Library

    [POSITION], select [GOBO] or [COLOR]. Overwriting a Library If a library exits the warning Library Exists is displayed. You can overwrite the library. Keypresses Results/Comments Press the same NSK again to The message Library # Stored is displayed. update the library. Sabre...
  • Page 120: Storing More Than 1 Library

    Example: Record the color look in memory 12 as Color library 35. Keypresses Results/Comments 1. Select memory 12. 2. Press [ASSIGN] 3. Press [COLOR] Skip this step if the NSK mode is Color. 4. Press NSK [35] Color Library 35 has taken its parameter values from memory 12. Sabre...
  • Page 121: Text For Libraries

    To close this display and return to the Stage display press: [STAGE] if the exam display is on monitor 1. [TOPO] if the exam display is on monitor 2. [SHIFT] [STAGE] if the exam display is on monitor 3. Sabre...
  • Page 122: Viewing The Library List

    If there are more than 24 spots in the Library, press [→] to view the next page of the Tracking Sheet. Keypresses Results/Comments 1. Press [TRACK LIB] 2. Press [GOBO], [COLOR], or Skip this step if the NSK mode is the library category that you want. [POSITION] 3. Press an NSK. Sabre...
  • Page 123: Editing Libraries

    Updates the information in the library with the 5. Press [STORE] editor contents. If the modified spot/s are already present in the library, the message Library # Exists. Update? The message Library # Stored is displayed. 6. Press [STORE] Sabre...
  • Page 124: Removing Spots From A Library

    Skip this step if the NSK default mode is Gobo. 2. Press [GOBO] Skip this step if NSK mode is Gobo. 3. Press NSK 09 The system asks: Are You Sure? Confirm the command. The message: Library 4. Press NSK 09 again G-09 Erased is displayed. Sabre...
  • Page 125: Programming Memories With Libraries

    4. Select spots 1, 13, and 20. 5. Press [GOBO] Skip this step if the NSK mode is Gobo. 6. Press NSK [01] 7. Press [=] enter a number on the keypad – in this example Memory 2 Stored is displayed. 8. Press [STORE] Sabre...
  • Page 126: Using Libraries For Spot Selection

    3. Press [COPY] Select the copy function. Copy from appears in the command line. 4. Select the library. 5. Select the spot being copied. 6. Press [ENTER] The values are copied to the selected spot. Sabre...
  • Page 127: Chapter 10 Loops & Links

    Chapter 10 LOOPS & LINKS This chapter includes: Loops Programming an automatic continuous Loop Programming a manual continuous Loop Programming a finite Loop Programming an autofollow Loop Programming a follow-on cue Exiting a continuous automatic or manual Loop Erasing a Loop assignment Erasing an auto follow Loop assignment Links Programming a Link between two memories...
  • Page 128: Loops

    4. Press [LOOP] command line. 5. Press [STORE] A dash () is displayed in the Memory List, denoting an automatic continuous Loop. If the memory already has a Loop assignment, the message Loop Exists appears. To override, press [STORE] once more. Sabre...
  • Page 129: Programming A Manual Continuous Loop

    Up to 250 Loops are allowed. Example: Assign a Loop to run 5 times and then stop. Keypresses Results/Comments 1. Select a range of memories 2. Press [LOOP] 3. Select 5 4. Press [STORE] The number of Loops is displayed in the Memory List. Sabre...
  • Page 130: Programming An Autofollow Loop

    12 begins automatically. When memory 12 completes its fade the Loop sequence is complete. You can also program a follow-on cue by simply giving the follow-on memory a Delay time. Any memory with a Delay time is recognized as a follow-on cue. Sabre...
  • Page 131: Exiting A Automatic Or Manual Continuous Loop

    This erases the autofollow Loop only, leaving the basic Loop assignment intact. Keypresses Results/Comments 1. Select the first memory of the autofollow Loop assignment. 2. Press [LOOP] 3. Press [+] Both Loop assignments remain, but the link 4. Press [ERASE] between them is canceled. Sabre...
  • Page 132: Links

    6. Press [STORE] Store the selected link. Memories will sequence in the order determined by the links. Erasing a Link assignment Keypresses Results/Comments 1. Select memory with the Link assignment. 2. Press [LINK] 3. Press [ERASE] The link assignment is canceled. Sabre...
  • Page 133: Viewing Links

    Links 10-7 Viewing Links Keypresses Results/Comments 1. Press [LINK] The Memory List is displayed exactly as it will 2. Press [EXAM1]or [EXAM 2] run on the playback. or [EXAM 3] Sabre...
  • Page 134: Chapter 11 Data Storage, Retrieval, & Printing

    CHAPTER 11 DATA STORAGE, RETRIEVAL, & PRINTING This chapter includes: Navigating the Hard Disk Navigating to a “higher” directory Returning to the Root directory Recording Show Files File management on the hard disk Recording a show file to the hard disk Recording to a floppy disk Autosave Determining the number of files saved...
  • Page 135: Navigating The Hard Disk

    This is your directory tree: Opera Home Visitors Troupe A Troupe B Troupe A Troupe B You are here Pro a Pro b Pro a Pro b Pro a Pro b Pro a Pro b Figure 1 Navigating the Hard Disk Sabre...
  • Page 136 2. Press F1 Enter Opera you are here Home Visitors Troupe A Troupe B Troupe A Troupe B Pro a Pro b Pro a Pro b Pro a Pro b Pro a Pro b Figure 3 Navigating the Hard Disk Sabre...
  • Page 137: Returning To The Root Directory

    If this option is not displayed, press F3 Change Dir and then F4 Return to Root. In the example above, if you want to return to the Opera directory from your beginning position, pressing F4 Return to Root bumps you to the Opera directory. Sabre...
  • Page 138: Recording Show Files

    A prompt asking for the name of the new directory appears. 3. Type the name of the new There is space for 8 characters. directory on the alphanumeric keyboard or use the NSKs in Alpha mode. 4. Press F1 Enter The new directory is displayed. Sabre...
  • Page 139 5. Press F4 Make New Dir subdirectory appears. 6. Type the name of the sub directory on the alphanumeric keyboard or use the NSKs in Alpha mode. You are now working in the new subdirectory. 7. Press F1 Enter Sabre...
  • Page 140: Recording A Show File To The Hard Disk

    10. Press F1 Yes After receiving confirmation, the show file is recorded. A small dynamic display in the upper right corner of the screen shows the recording progress. When the recording is complete, the message Record Complete is generated. Sabre...
  • Page 141: Recording To A Floppy Disk

    The system enters the record mode and asks Are You Sure? If the diskette is write protected the message reads Diskette Protected . Correct the error and continue. When recording is complete the message 8. Press F1 Yes Record Complete displayed. Sabre...
  • Page 142: Autosave

    The item is now highlighted in red. 4. Select the number of This number determines how many generations. generations of backup files generated by the Autosave function are saved. The maximum number is 8. 5. Press F1 Store The Autosave function is automatically enabled. Sabre...
  • Page 143: Enabling The Autosave Function

    Manually triggering an Autosave An Autosave can be manually triggered in the Autosave Menu. 1. Enter the Autosave menu. While an Autosave is in progress a blue flag is 2. Press F3 Trigger Autosave displayed at the top of the screen. Sabre...
  • Page 144: Restoring (Loading) Autosave Files

    Results/Comments 1. Enter the Autosave menu. 2. Press F1 Restore 3. Enter the generation number. Sabre asks for confirmation of the command. 4. Press F1 Yes Restoring a previous generation erases all of the current data. When the restoration is complete, the message Please Warm Start is displayed.
  • Page 145: Deleting All Generations Of Autosave Files

    Keypresses Results/Comments 1. Enter the Autosave menu. The system prompts for a confirmation 2. Press F2 Delete All command. 3. Press F1 Yes All of the unlocked generations are deleted. The locked generations remain on the display. Sabre...
  • Page 146: Loading Show Files

    After loading is complete the Q List Exam is displayed. If you have made an error in entering the play number, the message Bad Play Number appears. Start again and enter the correct play number. Sabre...
  • Page 147: Selecting A Show File From The Floppy Disk

    Note that only the device table is loaded and not any patch assignments. Load Leader only. See Chapter 22 Leader - Change F6 F3 LEADER ONLY Venue function. Sabre...
  • Page 148: Load Warning Messages

    Example: QList 1 consists of memories 1 – 6. This QList is assigned to a controller. When loading from a different show file to QList 1 memories number 1 – 6 do not overwrite the memories assigned to a controller. Sabre...
  • Page 149 1. Enter the Load menu. 2. Go to the correct drive or directory. 3. Press F1 Play/Act Sabre prompts for the show file. 4. Enter the show file number. 5. Press F4 From QList Sabre automatically enters the default Q List number.
  • Page 150: Warning Difference

    Channel Patch is loaded. The default Channel Patch will be present after the load is complete. Clear When the configuration recorded in the show file is larger than the Sabre’s current configuration, the extraneous data is cleared. Example: the configuration in the show files is 512 channels. The current system configuration is 420 channels.
  • Page 151: Deleting Show Files And Directories

    2. Press F4 Delete Dir 3. Select the directory that you want to delete. 4. Use the arrow keys to select the directory. Confirmation is requested. 5. Press F1 Delete If the directory is not empty an error message is displayed. Sabre...
  • Page 152: Printing

    Libraries or a track sheet can be printed. Color Library (F5) Print all or some of the Libraries. Either the contents of the selected Libraries or a track sheet can be printed. Macro (F6, F1) Print a list of Macros and their contents. Sabre...
  • Page 153: Chapter 12 The Crossfaders

    CHAPTER 12 THE CROSSFADERS This chapter includes: Overview Assigning memories Assigning the Editor Freeing assignments The Playback Keys Modifying the Fade Rate Using the rate wheel Presetting a rate Overriding a fade in progress Returning to memory rate Configuring the Crossfader Disable B and D Configure B and D as Rate Faders Configure as split crossfaders...
  • Page 154: Overview

    12-2 Overview Overview Sabre has 2 crossfaders, the A/B and C/D crossfader. Each crossfader accepts memory assignments, loop assignments, and group assignments. Group assignments can include channels and spots The A/B crossfader supports automatic operation of Events assigned to memories and Part Qs.
  • Page 155: Assigning Memories

    2. Press [GO TO] for the A/B or fader and is faded up in 1 second. Mult appears in C/D crossfaders. the LED display and monitor display. 3. Press [SEQ] to enable automatic sequencing. Press [AUTO ASSIGN] for automatic Event operation. Sabre...
  • Page 156 The selection replaces the fade times displayed in the command line. 4. Press [GO TO] The selected memory is assigned to the active fader, fading in 8 seconds. 5. Press [SEQ] to enable automatic sequencing. Press [AUTO ASSIGN] for automatic Event operation. Sabre...
  • Page 157: Sequencing Memories

    Example: Memory 1 is assigned to A and memory 5 is assigned to B. You want memory 1 to remain assigned opposite memory 5 even after crossfading to memory 5. Disable [SEQ] [SEQ] disabled: Original assignment After 1 crossfade After 2nd crossfade Sabre...
  • Page 158: Assigning The Editor Group

    Select the channel number and press [ZERO]. To remove a spot: Select the channel and press [RELEASE]. To remove a spot parameter: Select spot, press the parameter key and press [RELEASE] The selections are released 3. Press [STORE] from the grp assignment. Sabre...
  • Page 159: Freeing Assignments

    A/B crossfader. When not active (LED off) events assigned to memories do not operate. Ù Ù This key is exclusive to C/D. When active (LED on) the memory sequence on C/D only C/D is reversed. Sabre...
  • Page 160: Modifying The Fade Rate

    The crossfade occurs in the modified rate 2. Press [GO] time. Overriding a fade in progress Keypresses Results/Comments 1. Press [GO] The crossfade begins. 2. Use the wheel to set the desired fade View the modified rate on the playback rate. display. Sabre...
  • Page 161: Configuring The Crossfader

    5. Place the cursor on bit C B/D Faders and toggle to 0 – Enable. 6. Place the cursor on bit D B/D Faders Usage and toggle to 1 – Split. 7. Store the change and Cold Start the desk. Sabre...
  • Page 162: Disable B And D

    1. Go to Service Tools 2. Press F3 System Config 3. Enter the passcode 4. Press F4 Special Functions 5. Place the cursor on bit C and toggle to 1 – Disable. 6. Store the change and Cold Start the desk. Sabre...
  • Page 163: Chapter 13 Controllers/Chasers, Submasters, & Joystick

    CHAPTER 13 CONTROLLERS/CHASERS, SUBMASTERS, & JOYSTICK This chapter includes: Overview Assigning Scrollers Assignment keys Freeing Controller Assignments Bump Buttons Freeing selected assignments Control priority Freeing assignments on a range of controllers Controller displays Blacking Out Controller Output Stage display Blackout all controllers X-Fade Exam display Examining Controller Assignments LCD displays...
  • Page 164: Overview

    Overview Overview The Sabre control desk has 24 controllers. Controllers are all-purpose faders that accept assignments of groups of spots, groups of channels, groups of spots and channels, memories, Effect memories, and spot parameters. Controllers support Q Lists and chaser assignments.
  • Page 165: Bump Buttons

    Controller assignments are displayed on the Stage display, the X-fade display, and on the LCD displays above the controllers. Stage display spot type controller parameter number assignment controller chaser level type - soft mem # group assigned assignment assign assign mode mode Figure 1 Controllers Playback Display Sabre...
  • Page 166 The display is dynamic if the chaser is running. Q List Qh denotes a hard run Q List assignment. Qs, denotes a soft run mode assignment. The display is dynamic if the Q List is running. Parameter The moving light’s short name and the parameter name. Sabre...
  • Page 167: Lcd Displays

    Example: Assign memory 2 to controller 20 in x-fade assignment mode. Keypresses Results/Comments 1. Select memory 2. 2. Press [ASSIGN] The message Dim/Fade Key Expected is displayed. 3. Press controller 20’s The memory number assigned and the assignment appear [XF] on the LCD display above the controller. Sabre...
  • Page 168: Assigning A Range Of Memories

    You can assign a memory to fade in. Keypresses Results/Comments 1. Select a memory 2. Press [SOFT] The memory is assigned. 3. Press [XF] or [DIM] The memory fades in to the level of the 4. Press [GO] controller handle.. Sabre...
  • Page 169: Assigning Spots

    Spots 1 6 and spots 10 16 are displayed in white. The message Dim/Fade Key Expected is 6. Press [ASSIGN] displayed. 7. Press [XF] or [DIM] The controller display and the LCD display show this assignment as grp . Sabre...
  • Page 170: Adding A Spot To A Controller Assignment

    2. Press the key of the parameter that you want to remove. The message Dim/Fade Key Expected 3. Press [FREE] appears. Free is displayed in the command line. 4. Press [XF] or [DIM] Controller 1 no longer controls parameter 2 of spot 13. Sabre...
  • Page 171: Assigning Spot Parameters

    Keypresses Results/Comments 1. Select spot 1. 2. Press the key of the parameter for assignment. The message Dim/Fade Key Expected 3. Press [ASSIGN] appears. 4. Press [DIM[ or [XF] The LEDs of both [DIM] and [XF] are illuminated. Sabre...
  • Page 172: Assigning Channels

    16 are displayed in white. The message Dim/Fade Key Expected 4. Press [ASSIGN] appears. The LED of the assignment key is lit. Grp and 5. Press controller 20’S [DIM] the assignment mode appear on the LCD or [XF] key display. Sabre...
  • Page 173: Assigning Channels With Proscribed Intensity

    The intensity is forced to 0%. The message Dim/Fade Key Expected is 3. Press [ASSIGN] displayed. Channel 8 is removed from the assignment on 4. Press controller 20’s [DIM] or controller 20, leaving the rest of the [XF] key assignment intact. Sabre...
  • Page 174: Assigning Scrollers

    [CHANNEL #] [FRAME] [#] [DIM] Doesn’t Jumps to the The last frame matter highest frame. [CHANNEL #] [@] [#] [FRAME] [#] Doesn’t Channel is assigned The last frame [DIM] matter in Fade mode. Scroller is assigned in Dim mode. Sabre...
  • Page 175: Freeing Controller Assignments

    The message Dim/Fade Key Expected is 1. Press and hold [FREE] displayed. Free is displayed in the command line. Lock [FREE] with a double hit. 2. Press [DIM] or [XF] for controllers 3. If you have locked [FREE] press to release the lock. Sabre...
  • Page 176: Blacking Out Controller Output

    You can blackout the entire controller output with one keypress. Keypresses Results/Comments 1. Press [ALL OFF] The LEDs of the controller keys flash and BO is displayed on a red field in the Access using [SHIFT] controller displays. 2. Re-instate the output by pressing the key again. Sabre...
  • Page 177: Examining Controller Assignments

    • Memory text • The contents of the assigned memory. Spot • The selected controller Parameter • This type of assignment is designated as grp in the Exam display. • The assigned parameter is displayed with the value FL. Sabre...
  • Page 178: Chasers

    The LEDs on the [GO] and [HOLD] keys flash slowly. Chaser assigned Chaser running The LEDs on the [GO] and [HOLD] keys flash quickly. The LED on the [GO] key flashes slowly. Hold Stepping The LEDs behave as for chaser running. Sabre...
  • Page 179: Display And Exam

    You can change the run mode at any time, even while the chaser is running. Keypresses Results/Comments 1. Press [SOFT] CH changes to CS on the LCD display and the X- 2. Press [DIM] or [XF] Fade Exam display. Sabre...
  • Page 180: Chaser Rate

    What happens Chase Rate Memory time [SHIFT] [DIM] Bumps to Cut. [SHIFT] [XF] Bumps to Hold [SHIFT] [XF] Bumps to memory [SHIFT] [XF] [XF] Bumps to Hold [SHIFT] [DIM] Hold Bumps to Memory [SHIFT] [DIM] [DIM] Bumps to Cut. Sabre...
  • Page 181: Fading Within Chasers

    Assigning a Q List See Chapter 16 – Q-Lists. Keypresses Results/Comments 1. Select the Q List. Select hard or soft run mode. 4. Press [HARD] or [SOFT] 2. Press [DIM] or [XF] The LEDs of both keys blink. Sabre...
  • Page 182: Joining Chasers To Respond To Go

    The LED of the key is extinguished. 3. Press [JOIN] Assigning Effects Effects are assigned as grps or memories. They are represented in the LCD display as grp or Mem. Effect Rate control is identical to Rate Control for chasers. Sabre...
  • Page 183: Fading With Ltp

    13-21 Fading with LTP When Sabre is working in LTP mode and the controllers are set to the same control priority, you can use this function to fade from look to look. For more information on LTP see Chapter 15 – Control Priority.
  • Page 184: Submasters

    Submasters Submasters There are 2 inhibitive Submasters on Sabre’s panel, located next to the General Master. Channels and spots can be assigned to these Submasters. When the channels or spots assigned to a Submaster are present in other active assignments, the level of the Submaster fader determines their dimmer output level.
  • Page 185: Submastering A/B And C/D

    The menu list is displayed. 2. Enter the System Parameters menu. 3. Move the cursor to highlight Submaster #1 Control 4. Press [ENTER] The highlight is now red. 5. Press F5 ALL The Submaster assignment disappears from the display. Sabre...
  • Page 186: Joystick

    1. Press [FREE] 2. Press [ASSIGN JS] The spots are freed from Joystick control. X and Y jump to the next device in control priority stack. If the spots are not assigned to a playback device they jump to tracking. Sabre...
  • Page 187: Chapter 14 Q-Keys

    CHAPTER 14 Q-KEYS Included in this chapter are: Overview Assignments to Q-Keys Assigning memories Assigning groups Freeing Q-Keys Playing Back Q-Key Assignments Enabling/disabling Pile On Q-Keys Display...
  • Page 188: Overview

    Example: Assign memory 20 to Q-Key (Numeric Soft Key) 1. Keypresses Results/Comments 1. Select memory 20. 2. Press [ASSIGN] 3. Press [Q-KEY] Skip this step if the NSK mode is Q-Key. 4. Press NSK 01 The key’s LED lights to show that an assignment is present. Sabre...
  • Page 189 Example: You have memories 1, 1.5, 1.6, 2, 2.5, 3, 7, 7.1..You want to assign these memories sequentially starting from Q-Key 1. Using the key sequence described below, the Q-Key assignments will be: Memory to Q-Key Memory to Q-Key Sabre...
  • Page 190: Assigning Groups

    14-4 Assignments to Q-Keys You can also select a starting memory number and Sabre assigns the next memories. The number of memories assigned depends upon the first NSK selection. Example: You select an unspecified range of memories beginning from memory 20 and select NSK 40. Sabre...
  • Page 191 2. Assign intensity. The message Dim/XF Key Expected is 3. Press [ASSIGN] displayed. 4. Press [Q-KEY] Skip this step if the NSK mode is Q-Key. 5. Press NSK 12 The key’s LED lights indicating that an assignment is present. Sabre...
  • Page 192: Freeing Q-Keys

    Q-Keys, the memory or grp assigned will remain on stage and all the other active Q-Key output will fade out. • If the Q-Key pressed is not active, the assignment will fade in and all the currently active Q-Key output will fade out. Sabre...
  • Page 193: Q-Keys Display

    This is a dynamic display that reflects any changes on- stage. Individual Q-Key assignments can be examined. This exam is identical to the controller assignment exam. [EXAM 1] or [EXAM 2] or [EXAM 2] [NSK] (select soft key). Output originating from the Q-Keys is displayed in bright blue. Sabre...
  • Page 194: Chapter 15 Control Priority

    CHAPTER 15 CONTROL PRIORITY Included in this chapter: Control Priority Default control priority Device Priority menu Changing the playback device priority Assigning the same priority code – LTP Reassigning the default map Editing Priority maps Erasing priority maps Working with LTP Enabling LTP Disabling LTP Changing the priority stack during playback...
  • Page 195: Control Priority

    Spot 1 gobo value 3 is assigned to controller 1. Spot 1 gobo value 6 is assigned to controller 8. Playback: Press [GO] starting the loop on C/D. Now raise controller 8; the gobo changes to gobo 6, but the positions do not change. Sabre...
  • Page 196: Device Priority Menu

    Changing the playback device priority You can change the priority of individual playback devices, while preserving a rigid control hierarchy. To do this change the position a playback device occupies in the hierarchy by assigning the playback device a new priority code. Sabre...
  • Page 197: Assigning The Same Priority Code - Ltp

    The last playback device operated determines the priority. An assignment to the playback tool, a go command, a fader/controller being moved from its 0% limit, and using a special function to bump a playback tool to highest priority are all considered an operation of a playback device. Sabre...
  • Page 198 1. Press F4 LTP Group Choose this option to assign a group of playback tools at the same control priority. Sabre prompts Set Group To #: 2. Use the arrows to position the cursor on a group. 3. Enter a number from 1 - 99 (priority code).
  • Page 199: Reassigning The Default Map

    2. Use the arrow keys to select a map. A confirmation request appears in the prompt. 3. Press F4 Erase 4. Press F1 Yes The map highlighted in red, on the map list, is erased and no longer displayed. Sabre...
  • Page 200: Working With Ltp

    Keypresses Results/Comments Prio is displayed in the command line. 1. Press [PRIO] LTP OFF is displayed on a gray field under the 2. Press [] controller display on the playback display. The LED of the [PRIO] button is extinguished. Sabre...
  • Page 201: Changing The Priority Stack During Playback

    The assignment on A/B is immediately active on stage. Keypresses Results/Comments 1. Press [SHIFT] [GO] The assignment on A/B or C/D is immediately active. Bumping a controller to first priority Keypresses Results/Comments 1. Press The controller assignment is immediately active. [SHIFT] and a [Bump Button] Sabre...
  • Page 202: Storing A Current Priority Configuration

    You can switch to a different priority map at any time. Keypresses Results/Comments 1. Press [PRIO] 2. Enter the priority map number on the keypad. The system now operates according to the 3. Press [ENTER] selected playback priority map. Sabre...
  • Page 203: Chapter 16 Q-Lists

    CHAPTER 16 Q-LISTS This chapter includes: Overview Storing memories in Q-Lists Copying a memory from Q-List to Q-List Copying in the editor Assigning Loops to Q-Lists Examining Q-Lists Assigning Loops to Q-Lists Assigning automatic Loops to Q-Lists Assigning manual Loops to Q-Lists Assigning finite Loops to Q-Lists Changing the Default Q-List Using the numeric keypad...
  • Page 204: Overview

    2. Press [ASSIGN] 3. Press [Q-LIST] NSK mode If the NSK mode is Q-List, skip this step. The message Memory # Stored is 4. Press the NSK. displayed. 5. Press [ASSIGN] and an NSK to continue storing to more Q-Lists. Sabre...
  • Page 205: Copying From Q-List To Q-List

    (taking into account time-in and delay assignments) of all of the memories in the Q- List. The red asterisk (*) preceding a Q-List denotes the current default Q-List. Keypresses Results/Comments 1. Press either [Q-LIST key 2. Press [EXAM 1] or The Q-Lists are displayed. [EXAM 2] or [EXAM 3] Sabre...
  • Page 206: Assigning Loops To Q-Lists

    List is completed, pressing Go initiates a crossfade to the first memory of the Q-List. Keypresses Results/Comments 1. Press either [Q-LIST] key 2. Enter 3 on the keypad or press NSK 03. 3. Press [LOOP] [LOOP] Q-List 3 Stored is displayed. 4. Press [STORE] Sabre...
  • Page 207: Assigning Finite Loops To Q-Lists

    Example: The default Q-List is Q-List 1. Change the default to Q-List 2. Keypresses Results/Comments 1. Press [Q-LIST] mode key Skip this step if the NSK mode is Q-List. 2. Press NSK 02 twice Q2 is displayed at the right of the command line. Sabre...
  • Page 208: Erasing Q-Lists

    Example: A Q-List containing memories 1 – 10 is assigned to a controller. The currently active memory is memory 5. You want to fade to memory 9. Keypresses Results/Comments 1. Select memory 9 2. Press [GO] for the controller. A fade takes place to memory 9 in the assigned Q-List. Sabre...
  • Page 209: Fading To A Memory In The Default Q-List

    Example: You want to fade to memory 9 from Q-List 20. Keypresses Results/Comments 1. Select Q-List 20. 2. Select memory 9 3. Press [Q-LIST] 4. Press [GO] for controller. The fade to memory 20 from Q-List 20 overrides any previous assignment on the controller. Sabre...
  • Page 210: Chapter 17 Groups

    CHAPTER 17 GROUPS This chapter contains: Overview Programming Groups Programming Groups in blind mode Programming Groups using current lighting state Programming an empty Group Modifying Groups Adding spots and channels to Groups Removing spots/channels from Groups Erasing Groups Examining Groups Text for Groups Erasing text Using Groups...
  • Page 211: Overview

    The command line: Spot from editor & stage . 2. Press [→] [→] 3. Press [ASSIGN] The command line reads: Assign . 4. Press [GROUP] Skip this step if the NSK mode is Group. 5. Press an NSK The LED on selected NSK is lit. Sabre...
  • Page 212: Programming An Empty Group

    6. Type the text on the keyboard or press [ALPHA] and type on the NSKs in the Alphanumeric mode. 7. Press [STORE] The first 8 characters of the text appear on the NSK Exam display. The full text appears on the individual Group exams. Sabre...
  • Page 213: Modifying Groups

    Erasing Groups Delete Groups by freeing the assignment on the Numeric Soft Keys. 1. Press [FREE] 2. Press the NSK of the Group you want to delete. To delete more than one Group, press and hold [FREE] or lock [FREE]. Sabre...
  • Page 214: Examining Groups

    4. Type the text on the keyboard or press [ALPHA] and type on the NSKs. The first 8 characters of the text appear on 5. Press [STORE] the NSK Exam display. The full text appears on the individual Group exams. Sabre...
  • Page 215: Erasing Text

    3. Select a spot/channel or a The result of releasing spots/channels is range of spots/channels. apparent only after the dimmer wheel or parameter wheel has been moved. You can release spots/channels from the editor after the selection using Group by using another Group. Sabre...
  • Page 216 1. Press [GROUP] Skip this step in the NSK mode is Group. 2. Press NSK 01 3. Press [EXCEPT] 4. Press NSK 02 The result of releasing spots/channels is apparent only after the dimmer wheel or parameter wheel has been moved. Sabre...
  • Page 217: Chapter 18 Palettes

    CHAPTER 18 PALETTES This chapter includes: Overview Programming a Palette Text for Palettes Examining Palettes Viewing the Palette list Examining a selected Palette Modifying Palettes Adding a channel Adding a spot Adding spot parameters Modifying assigned values Removing elements from a Palette Copying Palettes Erasing a Palette Applying Palettes...
  • Page 218: Overview

    Overview Palettes are a non-tracking database of spot parameter values, channel intensity values, and scroller frame values. Sabre supports 999 Palettes. Palette information for spot parameters is stored per spot type. Example: Cyberlight spots and Superscan Zoom are selected in the editor and have parameter value assignments.
  • Page 219: Text For Palettes

    1. Press [PALETTE] 2. Enter 6 on the keypad 3. Press [TEXT] 4. Type text. 5. Press [STORE] The text appears next to the Palette number in the Palette list display and on the NSK display in Palette mode Sabre...
  • Page 220: Examining Palettes

    Skip this step if the NSK mode is the Palette. 2. Press an [NSK] 3. Press [EXAM 1] or [EXAM 2] The contents of the Palette are displayed on or [EXAM 3] the selected monitor. 4. View the next or previous Palette by [+] or [-]. Sabre...
  • Page 221: Modifying Palettes

    Skip this step if the NSK mode is Palette 2. Press [NSK 10] 3. Press [CHANNEL] The contents of the Palette enter the editor. 4. Enter the channel number on the keypad and assign intensity. Palette # Stored is displayed. 5. Press [STORE] Sabre...
  • Page 222: Adding A Spot

    4. Assign a parameter value. 5. Press [ENTER] The contents of the Palette are in the editor. 6. Press [ASSIGN] 7. Press NSK [10] Update Palette Info? is displayed. 8. Press NSK [10] Palette # Stored is displayed. Sabre...
  • Page 223: Modifying Assigned Values

    7. Press NSK [10] again Keypresses Results/Comments 1. Select a channel and modify intensity. 2. Press [ASSIGN] 3. Press [PALETTE] 4. Press NSK [10] Update Palette Info? is displayed. 5. Press NSK [10] again Palette # Stored is displayed. Sabre...
  • Page 224: Removing Elements From A Palette

    1. Select the channels that you want to delete. 2. Press [FREE] 3. Press [PALETTE] Skip this step if the NSK mode is Palette. Update Palette Info? is displayed. 4. Press NSK [10] 5. Press NSK [10] Palette # Stored is displayed. Sabre...
  • Page 225: Copying Palettes

    Example: Erase Palette 10 Keypresses Results/Comments 1. Press [FREE] 2. Press [PALETTE] Skip this step if the NSK mode is Palette. 3. Press NSK [10] The system asks: Are You Sure? 4. Press NSK [10] Palette 10 Erased is displayed. Sabre...
  • Page 226: Applying Palettes

    3. Press NSK [10] The parameter, intensity, and scroller frame information is assigned to the selections in the editor if the spot type is identical to the spot in the Palette and the selected channels and scrollers are included in the Palette. Sabre...
  • Page 227: Palette Files

    Palettes renumbering them starting from 21. Keypresses Results/Comments After step 5 press Sabre prompts for a number. F2 To Palette # Enter 21, according to this example. Continue from step 6 as described Palette 1 is loaded as Palette 21, Palette 2 above.
  • Page 228: Loading Palettes From Show Files

    1. Go to the Load menu. 2. Enter the show file number 3. Press F6 More and then press F5 Palettes Only 4. Press F1 Load The warning that channel and scroller Palettes are not stored is displayed. 5. Press F1 Yes Sabre...
  • Page 229: Chapter 19 Filter

    CHAPTER 19 FILTER This chapter includes: Overview Programming a Filter Programming a Filter using editor selections Programming a Filter from library parameters Programming a Filter using memories Modifying Filters Adding channels to a Filter Adding spots to a Filter Adding Text to Filters Erasing Filters Examining Filters Viewing Filter assignments...
  • Page 230: Overview

    Example: Program a Filter with spots 1, 3, and 5. All of the parameters are included in the Filter. Keypresses Results/Comments 1. Select spots 1, 3, and 5. 2. Press [FILTER] Filter is added to the command line. 3. Select a Filter number on keypad. Filter # Stored is displayed. 4. Press [STORE] Sabre...
  • Page 231: Programming A Filter From Library Parameters

    The Filter contains the Gobo Library parameters. Programming a Filter using memories Example: Program Filter 1 based on memory 8. Keypresses Results/Comments 1. Select memory 8. 2. Press [FILTER] 3. Enter 1 on the keypad. Filter # Stored is displayed. 4. Press [STORE] Sabre...
  • Page 232: Modifying Filters

    Example: add text to Filter 20. Keypresses Results/Comments 1. Press Filter 20 to select the Filter. 2. Press [TEXT] 3. Type the caption on the alphanumeric keyboard. 4. Press [STORE] The text is displayed on the selected Filter Exam and the Filter Assignment display. Sabre...
  • Page 233: Erasing Filters

    Erasing Filters Keypresses Results/Comments 1. Select the Filter. A range of Filters can be selected. Sabre prompts for a confirmation command. 2. Press [ERASE] The Filter is erased. 3. Press [ERASE] Examining Filters You can view Filter assignments, selected Filters, or a list of Filters.
  • Page 234: Filters And Playback Devices

    3. Press [A], [B], [C], [D] for a crossfader. Press [DIM] or [XF] for a controller. Removing a Filter assignment Keypresses 1. Press [FILTER] 2. Press [FREE] 3. Press the assignment key of the playback device. 4. Press [CLEAR] Sabre...
  • Page 235: Filters And The Editor

    The Filter is Playback display is now on the 2. Press [FILTER] screen 3. Select the Filter. The Filter assignment is displayed as F. 4. Press [ENTER] Removing a Filter assignment from the editor Keypresses 1. Press [FILTER] 2. Press [RELEASE] Sabre...
  • Page 236: Storing Memories With Store Store And Filters

    The memory on A (which you are modifying using STORE STORE) contains all the parameters of spots 1 -12. Only the changes made in the values for yellow, cyan, and magenta will be stored when you press [STORE] [STORE]. Sabre...
  • Page 237: Chapter 20 Effects

    CHAPTER 20 EFFECTS This chapter includes: Overview Assigning text to an Effect Palette Accessing the Effect Editor Erasing Effect Palettes Exiting the Effect Editor Examining Effect Palettes Effect Attributes Using Effect Palettes Primitive Storing Memories Base Playing Back Effects Size On the Crossfaders Delta On the Controllers...
  • Page 238: Overview

    Effects are played back on the crossfaders, the controllers, or in the editor. The Effect Editor does not operate in Blind mode. Sabre provides you with pre-programmed Effect Palettes. The Effect Palettes are stored on the Hard Disk. The prefix ‘E’ is attached to Effect Palette files. You will probably want to edit the pre-programmed Effects changing Effect attributes such as Rate and Size.
  • Page 239: Exiting The Effect Editor

    X is displayed in red in the Effect Editor. 3. You can now assign a Primitive and modify the Effect attributes. (See below). Exiting the Effect Editor Keypresses Results/Comments 1. Press [EFFECT] The Stage display is on the monitor and the wheels return to Parameter control. Sabre...
  • Page 240: Effect Attributes

    50%, going from 50% to 0% to Full and back to 50%. This characteristic causes the Effect to “rest” at 50% when the Duty Cycle is not 1:1. It is recommended to use Sin onlu in conjunction with Cos to program a circle Effect. Sabre...
  • Page 241 1. Select spot 5 and press [Y] 2. Press [EFFECT] The Effect Editor is active and displayed on monitor 1. Effect attributes appear on the LCD displays. 3. Press [RELEASE] The Primitive assignment is released from the selected parameter. Sabre...
  • Page 242: Base

    Results/Comments 1. Select a spot/s. 2. Press the parameter key and The P key’s LED flashes. move the parameter wheel or assign a value on the keypad. 3. Press [STORE] [STORE] The new value is displayed on the monitor. Sabre...
  • Page 243: Size

    2. Use Offset wheel or enter a The new value is displayed on the monitor and value on the keypad. the LCD display. Assigning a negative size Keypresses Results/Comments 1. Press [NEG] for Size A minus sign precedes the Size value. Sabre...
  • Page 244: Delta

    Example: the Base is 50, Size is 50, Delta is B (Bottom). Base Figure 4 Bottom Delta Top Delta Example: the Base is 50, Size is 50, Delta is T (Top). Base Figure 5 Top Delta Center Delta Center Delta is seen in the example for the Base attribute. Sabre...
  • Page 245: Rate

    Example: 200 + 36. keypad. Assigning a negative rate A negative Rate value reverses the direction of the Effect. Keypresses Results/Comments 1. Press [NEG] for Rate The direction of the Effect is reversed. A minus sign precedes the Rate value. Sabre...
  • Page 246: Default Values For Rate, Size, And Delta

    The assignment of the spread depends on the order of the spot selection. If the spot selection was Spot 4 1, spot 1 receives value 9, spot 2 value 6, spot 3 value 3, and spot 4 value 0. In other words, spot 4 is the leading spot. Sabre...
  • Page 247 Example: The Spread Offset for channels 1 – 4 is: Channel 1 Offset 0, channel 2 Offset 25, channel 3 Offset 50, channel 4 offset 75. Adding 5% using <All> results in: channel 1 Offset 5, channel 2 Offset 30, channel 3 Offset 55, channel 4 Offset Sabre...
  • Page 248 Spot 4 is assigned Offset 75% ¾ ¾ Note When spot parameters are assigned a Spread Offset they are always in motion. When spot parameters are assigned Prt values they move as a groups depending on the Part assignment and Duty Cycle Sabre...
  • Page 249 75. Then, using <All> 5% was added to the values. Resetting the Offset value through <All> resets the values to 0, 25, 50, and 75. Resetting the Offset values through <Spd> resets the Offset for all the channels to 5 (the <All> value). Sabre...
  • Page 250: Duty Cycle

    B a s e 2 0 % 2 0 % Delta 10% Size 20% Offset 33% Duty cycle 1:3 4 0 % Spot 3 Primitve: Saw B a s e 2 0 % 2 0 % Delta 10% Size 20% Offset 66% Duty cycle 1:3 Sabre...
  • Page 251 (150). During the remainder of the cycle (150), the spots “rest”. Changing the Duty Cycle Keypresses Results/Comments 1. Press <On> or <Tot> and The modified Duty Cycle is displayed on the move the Duty Cycle wheel or monitor and the LCD. enter number on the keypad. Sabre...
  • Page 252: Programming In The Effect Editor

    The instructions below assume that you are in the Effect Editor. Keypresses Results/Comments 1. Press [Y] Select the target parameter. 2. Press [COPY] Synch with appears in the command line. 3. Press [X] Rate, Offset, and Duty Cycle values are copied from x to y. Sabre...
  • Page 253: Assigning Effects To Channels

    Effect Editor for further modification. Keypresses Results/Comments 1. Press [SPOT] or [CHANNEL] 2. Press [EFFECT] The participating spots are selected. 3. Press [EFFECT] The Effect Editor is active. All parameters with effect attribute assignments are selected and executing the Effect. Sabre...
  • Page 254: Storing Effects As Memories

    3. Press [EXAM] to view values. Examining Effects Keypresses Results/Comments 1. Select the memory 2. Press [EFFECT] 3. Press [EXAM 1], [ EXAM 2], or The Effect attributes and values are [EXAM 3] displayed. This exam display resembles the Effect Editor. Sabre...
  • Page 255: Releasing An Effect From A Memory

    4. Press an NSK The LED goes on. Effect # Stored is displayed. ¾ ¾ Note Instead of steps 2 – 4, you can use [=] [EFFECT] [###] [STORE]. In this case use the [EFFECT] key that usually opens the Effect Editor. Sabre...
  • Page 256: Assigning Text To An Effect Palette

    Results/Comments 1. Press [EFFECT] (next to [Y]) and enter the Effect number on the keypad. Æ The message Free Effect # or ? is displayed. 2. Press [ERASE] 3. Press [ERASE] again. The message Effect # Deleted is displayed. Sabre...
  • Page 257: Examining Effect Palettes

    2. Press [EFFECT] NSK mode. Skip this step if the NSK mode is Effect. 3. Press an NSK The Effect begins running. 4. Press [=] Mem appears in the command line. 5. Assign the memory number. 6. Press [STORE] Sabre...
  • Page 258: Playing Back Effects

    The LED is on, indicating that the Chase Rate function is active. 2. Press and hold [SHIFT] and Toggles between + rate and – rate. press [GO] 3. To modify the –MEM rate press [GO] to increase the rate or [HOLD] to decrease the rate. Sabre...
  • Page 259: Loading, Recording, And Deleting Effect Files

    The message Are You Sure? is displayed. 7. Press F1 Load 8. Press F1 Yes All Effects in the file are loaded to as they appear in the file; Effect 1 as Effect 1, Effect 2 as Effect 2, etc. Sabre...
  • Page 260 The prompt Start at Effect # is displayed. 7. Following the example above, enter number 21. 8. Press F1 Load You are prompted to confirm the command. Æ 9. Press F1 Yes In Effect mode NSK LEDs for 21 40 are lit. Sabre...
  • Page 261: Loading Effect Files From A Show File

    Keypresses Results/Comments 1. Go to the Delete menu. The files in the current directory are displayed. 2. Press F6 More and F1 Effect Sabre prompts for a file number. Files 3. Enter the file number. 4. Press F1 Delete Sabre...
  • Page 262: The Effects Package

    The Effects Package The Effects Package A predefined Effects Package is included on the Hard Disk. An Effects archive can be downloaded from our web site and loaded in Sabre. The archive is named – Compulite Effect package v1.0. Modifying preprogrammed Effects The basic effect attributes that you will probably need to change to suit your application are Size, Rate, and Base.
  • Page 263: Using Effects For Programming

    Skip this step if the NSK mode is Position. 5. Press an NSK The message Pos # Stored is displayed. 6. Press [FREEZE EFFECT] The Effect resumes. ¾ ¾ For one press access make a Macro for [FREEZE EFFECT]. Sabre...
  • Page 264: Types Of Primitives

    20-28 Types of Primitives Types of Primitives Ramp base time base time Power base time Sabre...
  • Page 265 Types of Primitives 20-29 Wave base time Step base time base time Sabre...
  • Page 266 Cosine base time Sine base time Some examples of how to use Primitives to program Effects: Shape Primitive Rate Offset Duty Cycle Circle Sine Cosine Figure 8 X Cosine R x 2 Triangle X Square X Trpz Trpz Sabre...
  • Page 267: Chapter 21 Part Qs

    CHAPTER 21 PART Qs This chapter includes: Overview Programming memories with Parts. Programming a Part with spots Programming a Part with spot parameters Programming a Part with channels Programming a Part with scrollers Dividing a memory into Parts Adding a Part to a memory Modifying a Part Removing channels/spots from Parts Removing Part assignments...
  • Page 268: Overview

    Part Q's are played back on the A/B crossfader only. At the Go command all of the Parts start crossfading at the same time. A wait-in time assigned to a Part causes the Part to begin fading after other Parts. Sabre...
  • Page 269: Programming Memories With Parts

    Assign a fade of 3 counts to the selected parameter in Part 1. Assign a wait time: the amount of time Part 1 will 5. Press [WAIT] [2] wait before commencing its fade. 6. Press [=] [1] The message Memory 1 Stored is displayed. 7. Press [STORE] Sabre...
  • Page 270: Programming A Part With Channels

    6. Press [TIME] [3] 7. Press [WAIT] [2] Assign a wait time: the amount of time Part 1 will wait before commencing its up fade. 8. Press [=] [1] The message Memory 1 Stored is displayed. 9. Press [STORE] Sabre...
  • Page 271: Dividing A Memory Into Parts

    4. Press [MEMORY] added to the last recorded memory. To add this Part to another memory, enter a memory number at this point. 5. Press [PART] [3] Assign a Part number. 6. Assign a fade time. 7. Press [STORE] Sabre...
  • Page 272: Modifying A Part

    Removing Part assignments Removing a Part assigns the channels and spots in the Part to Part 0. Example: Remove Part 3. Keypresses Results/Comments 1. Select memory 1. 2. Press [PART] [3] The message Memory 1 Stored is displayed. 3. Press [ERASE] Sabre...
  • Page 273: Modifying Time Assignments

    Example: Select the channels that are assigned to Part 6 in memory 8. Keypresses Results/Comments 1. Select memory 8. 2. Select Part 6. The channels and spots in Part 6 become a 3. Press [ENTER] group in the editor. Sabre...
  • Page 274: Chapter 22 Macros

    CHAPTER 22 MACROS This chapter includes: Overview The Macro menu Programming Macros Modifying Macros Linking Macros Dedicated function Macros Adding text to Macros Erasing Macros Using Teach Macro Operating Macros...
  • Page 275: Overview

    22-2 Overview Overview Sabre stores up to 999 Macros each containing up to 40 keystrokes each. Macros are programmed blind, in the Macro menu, or live using the Teach Macro function. There are options in the Macro menu for programming Macros for frequently used functions or special functions.
  • Page 276: Modifying Macros

    New entries are inserted in front of the cursor. The instructions below show deletion of an error. Keypresses Results/Comments 1. Press F3 Modify Sabre prompts for a Macro number. 2. Enter the Macro number in A window containing the selected Macro response to the prompt. opens.
  • Page 277: Special Macros For Special Functions

    3. Press the designated Macro again. This starts the record function. Load Keypresses 1. Select the Macro key designated as load. 2. Enter the play number of the show file you want to load. 3. Press the designated Macro key again. Sabre...
  • Page 278 If it is not active on-stage it does not fade in, i.e. nothing happens. This is how [PILE ON] works: • If the Macro is [PILE ON] On - the Q-Keys are always set to Pile On mode. • If the Macro is [PILE ON] Off - the mode is always Solo. Sabre...
  • Page 279: Adding Text To Macros

    3. Type the text 4. Press F1 Store Macro The text is stored and the system is ready for Macro programming. If the Macro exists, Sabre asks for a 5. Press F1 Store Macro confirmation command. Erasing a Macro Keypresses Results/Comments Sabre prompts for a Macro number.
  • Page 280: Programming Macros Live With Teach Macro

    F6 Exit After disabling the function, thus closing the Macro window. If you have opened the Teach Macro window to view the accumulated keystrokes, use this key to close the window and continue. This does not store the Macro! Sabre...
  • Page 281: Operating Macros

    Operate Macros 1 – 999 by pressing the required NSK in Macro mode. The Macro operates when the key is pressed. Operating Macros using the numeric keypad Keypresses Results/Comments The Macro list is displayed. 1. Press [F6] 2. Select the Macro. 3. Press [F6] The Macro is triggered. Sabre...
  • Page 282: Chapter 23 Snap

    CHAPTER 23 SNAP This chapter includes: Overview Programming Snaps Overwriting Snaps Adding text to Snaps Examining Snaps Viewing the Snap list Examining selected Snaps Operating Snaps in Non Forcing Mode Using the numeric keypad Using the NSKs Operating Snaps in Forcing Mode Using the numeric keypad Using the NSKs Snaps and the A/B Crossfader...
  • Page 283: Overview

    Example: Program Snap 9 using the Numeric Soft Keys. Keypresses Results/Comments 1. Make assignments to controllers and crossfaders 2. Press [ASSIGN] Skip this step if the NSK mode is Snap. 3. Press [SNAP] 4. Press NSK [09] The message Snap 10 Stored is displayed. Sabre...
  • Page 284: Overwriting Snaps

    Snap is displayed in the command line. 2. Press [SNAP] 3. Enter 35 on the keypad. The message Snap Exists appears. 4. Press [STORE] 5. Press [STORE] again. If you do not want to overwrite the Snap enter another number. Sabre...
  • Page 285: Adding Text To Snaps

    1. Press [EXAM 1], [EXAM 2] or [EXAM 3] 2. Press [SNAP] Skip this step if the NSK mode is Snap. 3. Press an NSK The assignments, assignment types, and assignment modes are displayed. This is a weak exam; any keypress bumps it out. Sabre...
  • Page 286: Operating Snaps In Non Forcing Mode

    Operating Snaps in Non Forcing Mode There are two Snap operation modes: non-forcing and forcing mode. Non-forcing mode Snaps do not change Sabre’s current output. Operating a Snap in the non forcing mode affects only controllers that are at 0% and C/D when there is no assignment.
  • Page 287: Using The Numeric Keypad

    2. Move the cursor to A/B in Snap 3. Press F1 Enter Now Snap commands do not change the 4. Press F2 No assignments on the A/B crossfader. To return A/B to Snap control follow the above procedure and press F1 Yes. Sabre...
  • Page 288: Erasing A Snap

    Using the numeric keypad Keypresses Results/Comments Snap appears in the command line. 1. Press [SNAP] 2. Enter 25 on the keypad Sabre asks Are You Sure? 3. Press [ERASE] The message Snap(s) Deleted is displayed. 4. Press [ERASE] again. Using the NSKs Keypresses Results/Comments Æ...
  • Page 289: Chapter 24 Events

    CHAPTER 24 EVENTS This chapter includes: Overview Changing the Q-List Events for crossfaders Events for controllers Assigning Q-Lists Assigning a chaser Events for the Joystick Assigning spots to the Joystick Assigning spots to the Joystick using Groups Freeing Joystick assignments Events for Macro Events for Submasters Deleting an Event...
  • Page 290: Overview

    You can change the default Q-List from the Event menu. Keypresses Results/Comments 1. Press F4 Change Q-List Sabre prompts for a Q-List number. 2. Enter the new default Q-List number. The default Q-List is displayed under the 3. Press F1 Enter Event List.
  • Page 291 24-3 F1 A/B F1Q-List F2 Mem # F3 Go F4 Hold Mem # Manual Hold Figure 1 Events for A/B F1 Q-List F2 Mem # F3 Go F4 Hold Mem # Manual Hold Hold Figure 2 Events for C/D Sabre...
  • Page 292: Events For Controllers

    QList. The Memory List is displayed. 7. Press F1 Memory # 8. Enter a memory number at the prompt. 9. Press F4 X-fade or F5 Dim The Event is displayed in the Event List. Sabre...
  • Page 293: Assigning A Chaser

    2. Enter an Event number at the prompt. 3. Press F3 Cntrlrs 4. Enter a controller number at the prompt. 5. Press F1 Xf or F2 Dim or F3 Hard or F4 The Event is displayed in the Event List. Soft or F5 Sleep Sabre...
  • Page 294 F2 Mem # Hard Soft Thru # Hard Soft Figure 3 Events for memory assignments F1 Q-List # Mem # Hard Soft Thru # Hard Soft Figure 4 Events for Q-Lists and controllers F2 Group # Figure 5 Events for Groups Sabre...
  • Page 295: Events For The Joystick

    2. Enter an Event number at the prompt. 3. Press F4 JS 4. Press F3 Group # The Group List is displayed. 5. Enter a Group number at the prompt. 6. Press F1 Store The Event is displayed in the Event List. Sabre...
  • Page 296: Freeing Joystick Assignments

    3. Press F4 JS 4. Press F5 Free JS The Event is displayed in the Event List. F4 J.S. Group # Free J.S Spot # Spot # Store Except Store & Spot # Store Spot # Store Figure 6 Events for Joystick Sabre...
  • Page 297: Events For Macro

    A/B crossfader. When the Event is triggered manually in the editor or by SMPTE, the Macro operates immediately. F5 Macro Start of End of fade fade Figure 7 Macro Events can operate at the Start or at the End of the crossfade. Sabre...
  • Page 298: Events For Submasters

    Example: Programming an Event to Submaster the crossfaders Keypresses Results/Comments 1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F1 Sub 1 or F2 Sub 2 4. Press F2 A/B or F3 C/D Sabre...
  • Page 299 3. Press F1 Sub 1 or F2 Sub 2 The Submaster is no longer assigned to A/B or 4. Press F5 All C/D. F1 Sub 1 F2 Sub 2 Assign Free Spot # Group # Figure 8 Events for Submasters 1 & 2 Sabre...
  • Page 300: Deleting An Event

    You can also delete single Events or a range of Events in the editor. Keypresses Results/Comments 1. Press [EVENT] 2. Select the range of Events – Æ Æ The message Are You Sure? is displayed. 3. Press [ERASE] The message Events Erased is displayed. 4. Press [ERASE] Sabre...
  • Page 301: Adding Operations To An Event

    3. Type the text on the alphanumeric keyboard. The text is displayed with the Event. 4. Press F1 Store Keypresses 1. Press [EVENT] and enter the Event number. 2. Press [TEXT] 3. Type the text on the alphanumeric keyboard. 4. Press [STORE] Sabre...
  • Page 302: Examining An Event

    Chapter 26). 2. You can operate Events directly in the editor. 3. Events can be assigned SMPTE time codes and operated via SMPTE. Sabre has a simple Teach Me function for assigning SMPTE time codes to Events (see Chapter 30 SMPTE).
  • Page 303: Playing Back An Event Using The Editor

    Example: In the editor, assign Event 3 to memory 10. Keypresses Results/Comments 1. Go to the Event menu. Sabre prompts for an Event number. 2. Enter the Event number for assignment. 3. Press F3 Assign to mem # Event 3 is assigned to memory 10 and is thus 4.
  • Page 304: Chapter 25 Leader

    CHAPTER 25 LEADER Included in this chapter are: Overview The Leader menu Setting up for the Leader function Correcting inaccurate placement Testing the Leader set up Using Leader during playback Assigning leader/follower spots Adding follower spots using the numeric keypad Adding follower spots using the NSKs Releasing follower spots assignment Changing the Leader assignment...
  • Page 305: Overview

    25-2 Setting up for the Leader function Overview The Leader function creates the underlying structure for three different functions: 1. Leader/Follower - where you designate one spot as a leader and other spots as followers. The Leader spot controls the pan and tilt of the follower spots. Leader and followers can be programmed to preserve a spatial relationship or staggered time operation.
  • Page 306: Correcting Inaccurate Placement

    Correcting inaccurate placement 25-3 the selected spot is highlighted and the current x/y values are displayed. The x/y parameters for that point are stored. The 4. Press F1 Store Current program advances to the next corner. Use the trackball to focus the spot on the point and store. 5.
  • Page 307: Using Leader During Playback

    25-4 Assigning leader/follower spots You can also check all of the spots at the same time. Keypresses Results/Comments 1. Press F3 Test 2. Press F5 All Go To All of the spots included in the leader set up will go to the designated point. 3.
  • Page 308: Adding Follower Spots Using The Numeric Keypad

    Adding follower spots using the numeric keypad 25-5 Assigning leader/follower spots using the numeric soft keys You must assign a leader spot before assigning follower spots. If you attempt to assign follower spots before assigning a leader spot, the message DEFINE LEADER FIRST! is displayed.
  • Page 309: Releasing Follower Spots Assignment

    25-6 Releasing follower spots assignment Releasing follower spots assignment Example: cancel the follower assignment to spots 3 - 4 Releasing follower spots assignment on the numeric keypad Keypresses Results/Comments 1. Select spots 3 - 4 2. Press [LEADER] 3. Press [ERASE] The selected spots are released from their follower assignments.
  • Page 310: Delay Assignments For Leader

    Delay assignments for Leader 25-7 Changing the Leader using the NSKs To change the leader assignment it is necessary to clear all of the leader/follower assignments. Keypresses Results/Comments 1. Press [LEADER/FOLLOW] 2. Press NSK 04 All of the follower assignments are cleared. Spot 4 is highlighted in light red and labeled LEADER red on the NSK Exam display.
  • Page 311: Operating Leader

    25-8 Operating Leader Assigning a relative delay (spatial display) Keypresses Results/Comments 1. Select a spot or a range of spots. 2. Press [WAIT] If the current display was not the leader table, it is now displayed. The prompt in the command line reads: Spot # Rel.
  • Page 312: Relative Leader Motion

    Programming a relative motion leader 25-9 Relative Leader Motion In the basic leader function both the leader and the followers move along the same path. The relative leader motion function allows the leader and followers' paths to run parallel. When used in conjunction with the effect function, some truly impressive stage pictures can be created.
  • Page 313: Change Venue

    25-10 Updating a Library Change Venue The change venue function uses the leader set up as a database for modifying position libraries and memories. This is predicated on the fact that you have redefined the leader set When you have finished set up and focusing in a new venue, redefine the leader set up of the show.
  • Page 314: Updating Selected Spots In Library

    Updating selected spots in Library25-11 Updating selected spots in Library You may chose to update only selected spots from a library. Example: update the information for spots 3 - 6 in Position library 12. Keypresses Results/Comments 1. Press [POSITION] Skip this step if the NSK mode is Position. 2.
  • Page 315: Updating Selected Spots In A Memory

    25-12 Updating selected spots in a memory Updating selected spots in a memory Keypresses Results/Comments 1. Select the library for modification. 2. Select the spot. The update will only apply to the selected spot/s. More than one spot may be selected at this time. 3.
  • Page 316: Chapter 26 System Configuration

    CHAPTER 26 SYSTEM CONFIGURATION Included in this chapter are: Configuring the System in Service Tools Toggling the CRT number Configuring the number of spots Special Functions Special Numbers The System Parameters Menu User Definable Options The Default Device List for moving lights...
  • Page 317: Overview

    Special Numbers. The channel, dimmer, spot, scroller configuration can also be protected by toggling bit W – Protect All (in Special Functions) to yes. The password can be obtained from your Compulite distributor. Use the console arrow keys to move the cursor F4 Enter &...
  • Page 318: Communication Params

    10. Enter the console’s ID number Return to the main System Configuration 11. Press F6 Enter & Exit menu. Sabre prompts for a confirmation. All information entered under Communication 12. Press F6 Store parameters is stored. Toggling CRT number You can configure the console for 1, 2, or 3 monitors.
  • Page 319: Configuring For Channels, Spots, Dimmers

    6. Press F6 Enter & Exit. Confirmation is requested. If you have made a configuration error, the system beeps and an error message is displayed. Correct the error and store again. 7. Press F6 Store Configuration to confirm. Sabre...
  • Page 320: Special Functions

    Toggle to 1 to enable the B and D faders. When enabled you must choose their function as defined in bit D. B/D faders usage 0 – Rate Toggle to 0 to use the B and D faders as 1 - Xfader Rate faders. Sabre...
  • Page 321 Remote Control. Spare SMPTE 0 - No Toggle to 0 when not using SMPTE. 1 - Yes Toggle to 1 to enable SMPTE. Sabre cannot be configured for SMPTE using an outboard generator and DMX Input at the same time. Sabre...
  • Page 322: Special Numbers

    A Panel layout The panel layout is 0. version C Max. number Sabre supports up to 32 frames per scroller. scroller frames The default is 30 frames per second. The legal entries are 12 - 50 D SMPTE frames/ frames per second.
  • Page 323 G Special # 7 If you need 2 connectors for channels make sure that bit H is 1, 2, 3, H Chann on connector (0 - 6) 4, or 5. The system automatically recognizes the next connector as a channel connector also. Sabre...
  • Page 324: System Parameters

    Configure for MIDI control in Service Tools/Config Sys/special Functions. The channel for the MIDI synchronization function MIDI sync out channel operates. Requires a numeric entry from 1 – 16. G. M. Blackout Toggle to enable or disable the G.M. BO key. Sabre...
  • Page 325 If more than one spot is selected the display jumps to the page where the highest selected spot is displayed. The auto jump option can be set for either CRT 1 or CRT 2. Sabre...
  • Page 326: Exit To Service Tools

    2. Press Confirm the exit command. F1 Exit To Service Tools Print menu screen The print option (F6) operates as print screen. This is useful for documentation, as it contains important information such as the system configuration. Sabre...
  • Page 327: Default Device List

    6. Turn off the power In order to "teach" the system the new default device list, the system must be cold started. 7. Cold start Sabre. If you check the device list, you will find your 8. Press F1 Cold Start customized list.
  • Page 328 CHAPTER 27 SPOT MANAGEMENT AND PATCHING This chapter includes: The Mix Output menu Mix Output menu display Patching spot numbers Assigning output addresses Device definitions The Device Pools Default Device List The Patch menu Assigning a new patch position Returning to the default position...
  • Page 329: Mix Output Menu

    Dev stands for device. The two letter short name of the assigned device appears here. • Spt is the spot number by which a particular instrument is accessed. • Out is the DMX address or High End/S-Mix address output of that particular instrument. Sabre...
  • Page 330 The first column is the name of the device. • The second column is its label. Sabre’s default Device List is divided into three types of devices: • DMX - DMX devices are operator programmable. DMX devices appear in the upper section of the Device List.
  • Page 331: Patching Spot Numbers

    The default connector definitions are determined by the number of spots in the System Configuration and by which connector is defined for channels. The channel connector is defined in Service Tools/config system/special numbers/H. Define the connector dedicated to channels before defining connectors in this menu. Sabre...
  • Page 332 The connector transmitting High End protocol shows HE and is displayed in blue. When you use the Auto Setup option to set up the output addresses, Sabre defines the connectors for DMX spots, S-Mix, and High End as it sees fit.
  • Page 333 4 - 6. 5. Press F1 Set Address The default is address 1. Change this if necessary. After pressing store, Sabre automatically 6. Press F1 Store advances to the next spot keeping the same connector assignment. 7. Repeat from step 5.
  • Page 334 Mix Output Menu 27-7 Using the auto set up option When the selected spots are High End or S-Mix devices, Sabre distributes the assignments to connectors. Remember! High End devices are limited to 24 per connector. Keypresses Results/Comments 1. Press F1 Set Address 2.
  • Page 335: Device Definitions

    N is "nibble". This applies only to high-resolution pan and tilt (X1 and Y1). • LDR stands for leader. This defines the beam angle. • Stp defines the parameter as a discrete or mixed step parameter. • I stands for invert. • X stands for crossfade. • L is for library. Sabre...
  • Page 336 Lo – for 16-bit parameters. parameter definition. 10. When the definition is The device now appears in the device list completed, press F1 Store and can be assigned spot numbers. It is expedient to save the device in the Users Device Pool. Sabre...
  • Page 337 Example: Channel 1 from 0% - 50% controls the iris and from 50% - 100% strobes and controls the strobe rate. Therefore, step 1 provides control of the iris from open to closed and step 2 provides control of the strobe function. Sabre...
  • Page 338 Step values may be entered in bits or in a range of 1-255 or percentage. The spacebar on the percentage alphanumeric, the decimal point, or F5 toggle between absolute and percentage. 7. Press F1 Store Clear the window by moving the cursor to another parameter. Sabre...
  • Page 339 2. DMX is set to control channel according to specifications and time is set to 99. 3. DMX is set to control channel according to specifications and time is set to any value except 99. Example 1: DMX set at 99. Superscan Zoom uses the ignition definition. Contr Time Value ignite Sabre...
  • Page 340 [HOME], [CL1], or [CL2] is pressed. Spot Patch menu and Leader menus also access the home definition. For example, the iris is set at full in the home definition and the dimmer is set at FL; when converting a Sabre...
  • Page 341 1. Go to the Mix Output menu. 2. Press F2 Select Device 3. Press F5 Define Device 4. Place the cursor on the gb 5. Press ERASE 6. Press the parameter key for 7. Press F1 Store The parameter disappears from the LCD display. Sabre...
  • Page 342 1 & 2 Sabre contains 2 extra wheel banks for your convenience. It is not allowed to assign more than 1 parameter per wheel to the same wheel bank. Example: If the group of parameters assigned to wheel 1 are magenta, cyan yellow, and the color wheel, only 1 of these parameters can be assigned to bank C (color).
  • Page 343: Defining An External Dimmer

    There are 4 steps when defining an External Dimmer: 1. Define the device as having an External Dimmer. 2. Patch the device to a spot number. 3. Assign the Out address. 4. Patch the spot number to the dimmer, in the Channel Patch menu. Sabre...
  • Page 344 3. Press F4 Select Spot # 4. Using the example above, enter 5 on the keypad. 5. Press F2 Thru Spot # 6. Using the example above, enter 6 on the keypad. 7. Press F1 Store Spot numbers 5 and 6 control yokes. Sabre...
  • Page 345 If a range of channels is selected in the editor, the channels that are identified as external dimmers are ignored. Æ Example: Select channels 1 20 and Sabre skips over channels 5 and 6 since they are now considered part of moving lights and are accessed through spot numbers. Sabre...
  • Page 346: The Device Pools

    The System Pool contains 32 pre-defined devices. These represent all the devices defined, at present, for the Sabre lighting console. There is room for 36 devices. Any device can be selected from the System Pool and added to the Device List.
  • Page 347 Pool 4. Use the arrow keys to select the desired device, from the User Pool. 5. Press F1 Put In Device List The device from the User Pool will replace the highlighted device in the Device List. Sabre...
  • Page 348 4. Put the new device in the User’s Pool (see above). 5. Load Mix Device only from The original Device List for show 2 is show 2. restored. 6. Add the new device in the User’s pool to the Device List. Sabre...
  • Page 349: The Patch Menu

    Positions 5 - 8 swap the x and y axes. Assigning a new patch position If you have selected a range of spots, Sabre turns on one lamp at a time. So, if the range of spots is spots 1 - 6, first spot 1 is turned on.
  • Page 350: Chapter 28 Channel And Scroller Patching

    CHAPTER 28 CHANNEL AND SCROLLER PATCHING This chapter includes: Channel Patch Connector information Soft patching dimmers to channels Clearing patch assignments Restoring the default patch Exchanging dimmers Assigning dimmer curves Disabling General Master control Enabling General master control Viewing free dimmers Testing channels and dimmers Scroller Patch Selecting a scroller...
  • Page 351: Channel Patch

    The default dimmer curve is Curve 2 Connector Information Sabre can be configured to use 1 or 2 output connectors for DMX channels. When the console is configured for up to 512 dimmers, 1 output connector is reserved for channels.
  • Page 352: Soft Patching Dimmers To Channels

    6. Enter the final dimmer number in the range. 7. Press F3 To Channel Sabre prompts for a channel number. 8. Enter the channel number 9. Press F1 Store The soft patch channel number appears in red on a white background.
  • Page 353 Results/Comments 1. If necessary, press [@] to toggle the connector. 2. Press F1 Assign Dimmer Sabre prompts for a dimmer number. 3. Select dimmer 1. Sabre prompts for a channel number. 4. Press F3 To Channel 5. Enter the channel 101 on the numeric keypad.
  • Page 354: Clearing Patch Assignments

    Keypresses Results/Comments 1. If necessary, press [@] to toggle the connector. Sabre prompts for a dimmer number. 2. Press F1 Assign Dimmer 3. Enter a dimmer number. 4. Press This allows selecting a range of dimmers. Use F1 Thru Dimmer F2 &...
  • Page 355: Restoring The Default Patch

    Keypresses Results/Comments 1. If necessary, press [@] to toggle the connector. 2. Press F4 Exchange Sabre prompts: Exchange Dimmer #: Dimmers 3. Enter the dimmer number in response to the prompt 4. Press F1 With Dimmer 5. Enter the number on the numeric keypad.
  • Page 356: Assigning Dimmer Curves

    A range of dimmers or a group of non- the numeric keypad. sequential dimmers can be selected. The selected dimmer/s are displayed in yellow. 4. Press F5 Disable G.M. They do not respond to changes in the General Master level. Sabre...
  • Page 357: Enabling General Master Control

    [FULL] or assign intensity using the dimmer wheel. 5. Go to the next or previous The previously selected intensity is assigned channel or dimmer by to the new channel/dimmer selection. pressing F1 Previous or [-] and F2 Next or [+]. Sabre...
  • Page 358: Scroller Patch

    Scroller Patch 28-9 Scroller Patch Through the Scroller Patch menu, Sabre controls DMX 512 color scrollers in a unique way. This is menu number 13 The luminaire mounted with a scroller is considered a two parameter device, the dimmer of the fixture being one parameter and the scroller the second parameter. To take advantage of the unique scroller functions, scrollers must be patched to control channels in the Scroller menu.
  • Page 359: Selecting A Scroller

    3. Select the first frame of the The system automatically recognizes the dark gel next gel frame as the continuation of the dark gel. 4. Press F1 On A small, red 'd' appears between the two frame numbers in the frame table. Sabre...
  • Page 360: Canceling A Dark Gel Assignment

    The little 'd' denoting dark gel disappears from the frame table. Changing the number of frames Sabre offers the option of changing the number of frames for individual scrollers. The default is the maximum number of frames as defined in Service Tools, system configuration, special numbers.
  • Page 361: Copying The Scroller Setup

    Keypresses Results/Comments 1. Select the scroller you want to copy 2. Press F1 Copy to Scroller Sabre prompts for the scroller number you are copying to. 3. Enter the scroller number on the numeric keypad 4. Press F1 Store Number of frames, frame value modification, and dark gel assignments are copied to the selected scroller.
  • Page 362: Chapter 29 Midi

    CHAPTER 29 MIDI This chapter includes: Configuring the System for MIDI Enabling/Disabling MIDI Turning MIDI on Turning MIDI off The MIDI menu Enabling keys and controllers Editing MIDI data for keys and controllers MIDI Macro MIDI Sync Enabling/disabling MIDI Sync Setting up the master console Setting up the slave console Standard MIDI codes...
  • Page 363: Configuring The System For Midi

    Configuring the System for MIDI Configuring the System for MIDI To configure Sabre for MIDI communication, you must enable the bits A and K in the Special Functions configuration under Config Sys in Service Tools. You must also define the MIDI communication channel in the System Parameters menu.
  • Page 364: Enabling/Disabling Midi

    Enabling/Disabling MIDI 29-3 Enabling/Disabling MIDI When MIDI is enabled, Sabre either transmits or receives MIDI commands. When MIDI is disabled, Sabre ignores all MIDI communication. You can easily turn on or turn off the MIDI function from the console panel.
  • Page 365: Enabling Keys And Controllers

    The Input and Output keys' display has 3 columns: 1. Key 2. Message - the message information can be note on, N/A (not active) note off, or control change. 3. Data - the MIDI code in the data column can be changed. Sabre...
  • Page 366: Midi Macro

    3. Transmit MIDI commands to This transmission should contain no more console than 16 commands. Store the macro. The macro appears in blue 4. Press F1 Store and is a collection of MIDI codes. Sabre...
  • Page 367: Midi Sync

    • Pressing [GOTO] • Manually moving the fader. If the receiving console is not a Compulite console, the following keys on the receiving console must be programmed with the identical MIDI codes as in the MIDI menu of Sabre: •...
  • Page 368: Setting Up The Slave Console

    1. Configure the system for MIDI as described above. 2. Go to the System Parameters menu. 3. Set a channel for MIDI I/O . 4. If the receiving console is a Compulite console, enable the input keys mentioned above. Sabre...
  • Page 369: Standard Midi Codes

    29-8 Standard MIDI Codes Standard MIDI Codes MIDI code chart for decimal to hexadecimal equivalents Decimal Decimal Decimal Decimal Decimal Decimal Decimal Decimal Sabre...
  • Page 370 Eb-8 :123 :124 :125 Gb-1 Gb-2 Gb-5 Gb-8 :126 :127 Ab-1 Ab-2 Ab-5 Bb-1 Bb-2 Bb-5 Db-0 Db-3 Db-6 Eb-0 Eb-3 Eb-6 :100 :101 Gb-0 Gb-3 Gb-6 :102 :103 Ab-0 Ab-3 Ab-6 :104 :105 Bb-0 Bb-3 Bb-6 :106 :107 Sabre...
  • Page 371: Chapter 30 Smpte

    CHAPTER 30 SMPTE Overview Configuring Sabre for SMPTE operation Configuring for the number of frames Using the Internal SMPTE Clock Color key for the SMPTE clock Turning on the SMPTE function Turning off the SMPTE function Starting the SMPTE clock...
  • Page 372: Overview

    Configuring Sabre for SMPTE operation NOVRAM bit O - SMPTE must be toggled to 1 (Yes) for Sabre to recognize SMPTE communication. NOVRAM Bit P- SMPTE Interface- lets Sabre know whether an external SMPTE generator or Sabre’s internal SMPTE clock is being used.
  • Page 373: Configuring For The Number Of Frames

    30-3 Configuring for the number of frames It is recommended to configure Sabre for the number of SMPTE frames per second. If you do not configure the system for the number of frames, Sabre defaults to 30 frames per second.
  • Page 374: Color Key For The Smpte Clock

    The clock starts running. Stopping the SMPTE clock Keypresses Results/Comments 1. Press [SMPTE] The clock is displayed in yellow on a red field. The clock stops. The clock is now displayed in 2. Press [WAIT] gray on a yellow field. Sabre...
  • Page 375: Resetting The Smpte Clock To 0

    The SMPTE clock is displayed in the 2. Press [TIME] command line. 3. Enter the time on the keypad. Enter the time in the following format, using 2 digits for each unit: hour.minutes.seconds.frames. The clock shows the selected time. 4. Press [WAIT] Sabre...
  • Page 376: Setting The Clock To A Selected Time And Starting

    A/B Rate wheel. movement is needed to increment or decrement the time. 3. Press [WAIT] to stop the clock. Press [RESET] or [CLEAR] to continue running from new time setting. Sabre...
  • Page 377: Assigning Time Codes Using Teach

    The Teach function can be used to assign SMPTE time codes to memories and Events. The Teach function uses Sabre’s internal SMPTE clock. Each time the time code is stored to an Event or a memory the result is live on stage.
  • Page 378: Assigning Time Codes To Memories

    7. Press [GO] or [GO TO] for Memory # Stored is displayed. A/B, C/D, or [GO] Exiting the Teach function Keypresses Results/Comments 1. Press [SMPTE] The Teach display at the top of the screen 2. Press [TEACH MACRO] disappears. Sabre...
  • Page 379: Manually Assigning Smpte Time

    You can assign time codes to single memories or a range of memories. In the examples below the time assignment is an absolute value. When assigning a value to a range of memories Sabre takes into consideration memory fade times when calculating the SMPTE assignments.
  • Page 380: Modifying Assignments For Memories

    SMPTE codes are not assigned to memories within the selected range that do not already have SMPTE assignments. ¾ ¾ When modifying the SMPTE time assignments for memories it is convenient to have the Memory List displayed on one of the monitors. Sabre...
  • Page 381 The results of the examples above are illustrated in the following table. Memory Time In Original SMPTE Modified SMPTE assignment assignment Example 1 Example 2 01:00:04.00 00:00:44.00 02:00:04.00 01:00:08.00 00:00:48.00 02:00:08.00 01:00:12.00 00:00:52.00 02:00:12.00 01:00:16.00 00:00:56.00 02:00:16.00 01:00:20.00 00:01:00.00 02:00:20.00 Sabre...
  • Page 382 2. Press [SMPTE] The time assignment for the first memory in the range is displayed in the command line. 3. Press [@] 4. Press [•] [30] 5. Press [STORE] The SMPTE assignments for memories that already have SMPTE assignments are updated. Sabre...
  • Page 383 5. Press [STORE] The SMPTE assignments are updated. The result of the example above is illustrated in the following table. Memory Time In Original SMPTE Modified SMPTE Modified by assignment assignment 00:00:04.00 00:00:04.00 00:00:08.00 00:00:12.00 00:00:12.00 00:00:20.00 00:00:16.00 00:00:28.00 00:00:20.00 00:00:36.00 Sabre...
  • Page 384: Assigning Smpte Codes To Events

    Example: Assign SMPTE time 1 hour and 35 minutes. Keypresses Results/Comments Æ 1. Select Events 1 2. Press [SMPTE] 3. Enter [1] [•] [35] [•] [0] on the keypad. Æ The SMPTE time for Events 1 5 is 4. Press [STORE] 01:35:00:00. Sabre...
  • Page 385: Quick Reference For Assignment & Modification

    #] [SMPTE] [-] [-] [time value] [STORE] Erasing SMPTE assignments Keypresses Results/Comments 1. Select memories or Events. One or a range of memories and Events can be selected. 2. Press [SMPTE] The time code assignments are erased. 3. Press [ERASE] Sabre...
  • Page 386: Playing Back Events And Memories

    If you are using an external SMPTE generator execute steps 1 and 2 only. The SMPTE counter (clock) is displayed as soon you complete step 2, if the SMPTE generator is already running. If the SMPTE generator is not active, turn it on after step 2. Sabre...
  • Page 387: Chapter 31 Dmx Input

    CHAPTER 31 DMX INPUT This chapter includes: Overview Configuring the System for DMX input Patching DMX Input Patching DMX input channels Assigning DMX input as playback submasters Clearing input patch assignments Returning the default patch Examining DMX input assignments Assigning Macros to DMX input...
  • Page 388: Overview

    7. Press F6 Enter & Exit The main Config Sys menu is displayed. 8. Turn off Sabre and switch Sabre now boots up. After major changes in back on. the system configuration it is recommended to restart the system.
  • Page 389: Patching Dmx Input

    There is a special Input Patch Table located in the Channel Patch menu. The extent of the patch table depends on the DMX input configuration. Each row of the Input Patch Table contains 4 lines. CHAN Sabre’s DMX channels. The input channel controlling the DMX channel. INPUT MACRO If there are Macros assigned to the DMX input channels, the Macro number appears.
  • Page 390: Patching Input Channels

    19 controller 2 controller 11 controller 20 controller 3 controller 12 controller 21 controller 4 controller 13 controller 22 controller 5 controller 14 controller 23 controller 6 controller 15 controller 24 controller 7 controller 16 Q keys submaster Sabre...
  • Page 391: Clearing Input Patch Assignments

    3. Press F1 Yes Examining DMX input assignments Isolate selected inputs for examination. Keypresses Results/Comments Sabre prompts: Exam assignment of input #: 1. Press F4 Exam 2. Select the input number on the numeric keypad. 3. Press F1 Enter The patch assignments for the selected input channel are displayed.
  • Page 392 6. Press This selection determines whether the F1 STORE UP assigned Macro operates on the up fade or the down fade of the input channel. F2 STORE DOWN Sabre...
  • Page 393: Chapter 32 Ethernet

    CHAPTER 32 ETHERNET This chapter includes: Ethernet A Typical Ethernet Configuration Network Settings Mapping the Network Drives Disabling/Enabling local output Assigning an ID number Virtual Connector Editing Assigning IP addresses What Are Virtual Connectors?
  • Page 394: Ethernet

    DMX, as well as on Ethernet. The console accepts up to 1 DMX input string in standard DMX. Sabre fully supports all Compulite Ethernet related peripheral equipment, as well as remote file server access. The Ethernet peripheral equipment includes:...
  • Page 395: Network Settings

    Network Drive J: Mapped to………...N/A Network Drive K: Mapped to………..N/A Network Drive L: Mapped to………...N/A Local Outputs Enabled……..…………Yes System’s ID Number…………………### Active VC Configuration: Type Output Input Connectors 3H 1C NETWORK SETTINGS- Enter Edit VC Table Figure 1 Network Settings menu Sabre...
  • Page 396: Mapping The Network Drives

    File Server. The console can be mapped to any or all of the PCs that serve the network. The Compulite File Server Application program must be open (on the Server) to map successfully. If the application is not open the message Connection Failed is displayed.
  • Page 397: Assigning An Id Number

    4. Assign the Communication type for each entry using the F Keys. You can also clear the assignment by pressing F5 Clear 5. When the VC editing is complete The console now operates according press F1 OK to the modified VC Table. Sabre...
  • Page 398: Assigning Ip Addresses

    If such an environment exists, Compulite peripherals should be assigned IP address containing the existing <netid> and allocated unique <hostid> numbers. 2. Is the planned TCP/IP network a Compulite only network? In other words, will it support only Compulite equipment? In this case, any IP address can be used, so long as all the equipment shares the same <netid>.
  • Page 399: What Are Virtual Connectors

    Å netid hostid> Example: A theatrical network contains 2 Sabre Consoles 10 E-MIX units for Ethernet distributed DMX 2 CompuLINK units for remote video and remote control A WIN95 File server PC We select a class C network address, where <netid> = 198.16.114...
  • Page 400 The numbering of Virtual Connectors is not dependent on the number of existing physical connectors, so unique information can be sent to many peripherals. The Virtual Connector space is global to the network. For further information about Ethernet, consult the documentation supplied with the Ethernet peripherals: VideoLINK, CompuLINK, and E-Mix. Sabre...
  • Page 401: Appendix Aservice Tools

    APPENDIX A SERVICE TOOLS This chapter includes: Accessing Service Tools Main Menu Diagnostics Upgrading Software Using the Software Upgrade option Upgrading software under Disk Operations Disk operations Formatting diskettes Filer Recording the system configuration Loading the system configuration Recording image files to the Hard Disk Loading image files from the Hard Disk "Back Door"...
  • Page 402: Accessing Service Tools

    Accessing Service Tools Accessing Service Tools Service Tools is a special part of the Sabre where you configure the system, format disks, carry out hardware tests, and upgrade Sabre’s software. The System Configuration function appears in Chapter 26 - System Configuration.
  • Page 403: Upgrading Software

    Press any key , which returns you to the main Service Tools menu. 7. Press any key. The first page of Service Tools is now displayed. 8. Press F1 Cold Start It is imperative to cold start the system after flashing new software. Sabre...
  • Page 404: Upgrading Software Under Disk Operations

    The OSi is loaded. 16. Press F1 Load Files 17. Select SBRD**.tim 18. Press F6 Program Flash 19. Turn the power off. 20. Turn the power on. 21. Press F1 Cold Start It is imperative to cold start after flashing new software. Sabre...
  • Page 405: Disk Operations

    ← or Page Down goes to the previous page. [SHIFT] F6 Change Drv toggles between the Floppy Drive and the hard Drive. F2 Sel/Desel selects or deselects the files subdirectories, and directories. ¾ ¾ Note Before entering Filer you should, if necessary, change drives. Sabre...
  • Page 406: Recording The System Configuration

    The system prompts for a text label. 9. Press F4 Record S.T. Config 10. Optional - Enter text 11. Press F1 Enter The new Config file is displayed in the file lost of the current directory. Sabre...
  • Page 407: Loading The System Configuration

    5. Press [RESET] – Exit The main Disk Operations menu is displayed. The files in the selected directory are 6. Press F5 Load Config displayed. 7. Enter the file name (3 digits) at the prompt. 8. Press F5 Load File Sabre...
  • Page 408: Recording Image Files To The Hard Disk

    2. Press F6 Disk Operations 3. If necessary change drives to drive C:\ 4. Press F2 Load Imf The Hard Disk files are displayed. 5. Select a directory and press F2 Select. 6. Press F1 Load Files 7. Press F6 Program Flash Sabre...
  • Page 409: Back Door To Service Tools

    3. Press F1 Exit to Service Tools 4. Use any of the functions in Service Tools and return to the system either via warm start, if no configuration changes have been made, or via cold start, if configuration changes have been made. Sabre...
  • Page 410: Appendix Bconsole Key Index

    APPENDIX B CONSOLE KEY INDEX This appendix contains a short description of the keys and other console features on Sabre. The appendix is arranged alphabetically.
  • Page 411 Use with [EXAM] to display NSK status and contents. Assignment key for crossfader A. Assign memories, loops, or [ A ] groups of spots/channels. Free assignment on A. [ALL] Enters all parameters of the selected spot/s to the editor. Sabre...
  • Page 412 Go to the blind editor. In blind mode you can program or modify memories without disturbing the output on stage. Press a second time to exit Blind mode. The General Master blackout button blacks out the dimmer output [B.O.] of the entire board. When active the LED is on. Sabre...
  • Page 413 Copy scroller frame assignments. Copy channel intensity assignments. [ D ] Assignment key for crossfader D. Assign memories, loops, or groups of spots/channels. Free assignment on D. [DELTA] A memory modification tracking function. Sabre...
  • Page 414 Display Exams on monitor 2. In menus use as an arrow key to → move the cursor left. EXAM 3 Display Exams on monitor 2. In menus use as an arrow key to ← move the cursor left. [EXCEPT] Exclude channels, spots, Groups from a selected range. Sabre...
  • Page 415 Raising or lowering the fader affects the dimmer level only. To temporarily blackout the output from the controller, press this key. To return the output, press again. Also functions as a Go key for chaser and Q-List assignments. Sabre...
  • Page 416 Change the Bump Buttons to on/off buttons. [LATCH] [LEADER] Designate one spot as Leader and the other spots as followers. The Leader 'masters' the x/y parameters of all the follower spots. Enable/disable the Leader function. View the Leader assignment display. Sabre...
  • Page 417 Select parameters. Selected parameters appear in red on the Stage display and are bracketed on the Wheels’ LED display. When bracketed the wheel accesses the parameter. [PARAM RETURN] When in the Effects editor, temporarily toggle the parameter keys from Effect attributes to parameter selection. Sabre...
  • Page 418 These Submasters can also submaster the A/B or C/D crossfaders. This function is assigned through the System Parameters menu. [SEQ] (A/B) When activated (LED on), the next memory in the numerical sequence is automatically loaded into the crossfader at its zero limit. Sabre...
  • Page 419 Helpful when using Print Screen to print the display on monitor 2.. Teach Macro allows you to program a Macro live. The Teach [TEACH MACRO] Macro function provides a way to program Macros for menu functions (not including the Macro menu). Sabre...
  • Page 420 Parameters menu or by using [FINE TUNING] There are 6 wheels for Parameter and Effect attribute control. Each wheel having 4 parameter assignments. There are 2 vertical wheels. One for dimmer and pan and one for iris and tilt. Sabre...
  • Page 421 Index -, B-2 base, 20-6 beam movement, 27-22 @, B-2 Beat, B-3 beeper, 26-9 +Store, 7-8, B-2 Big, B-3 +Store increment, 7-8, 26-10 big spots, 26-5, 26-9 blackout controller, 13-14 =, B-2 blackout cue, 7-20 1, B-2 Blind, B-3 2, B-2 blind mode, 7-21 51-100, B-2 boot floppy, A-5...
  • Page 422 27-3 remove a spot, 13-8 device pool, 27-19 remove parameter, 13-8 Device Priority x-fade, 13-2 change, 15-9 Controllers change priority stack, 15-8 assign spots, 13-7 LTP, 15-7 copy, 7-6 store current map, 15-9 copy, 7-5 device priority menu, 2-11 Sabre...
  • Page 423 20-27 file server, 32-4 E-Mix, 32-2 filer, A-5 enabling output, 32-4 filter, 19-2 Enter, B-5 Filter, B-6 erase Filter -, B-6 effect palette, 20-21 Fine Tuning, 2-8, 5-9, B-6 erase finite loop, 10-3 dark gel assignment, 28-11 Flash, B-6 Sabre...
  • Page 424 Intellabeam, 5-14 load menu, 2-11 Intellabeam, 5-3, 13-9 Load menu intensity, 6-4 warning messages, 11-15 invert filter, 19-6 Load menu IP addresses, 32-6 warning difference, 11-17 Iris, B-7 load options, 11-14 load show file, 11-13, 11-14 locked files, 11-11 Sabre...
  • Page 425 20-11 delta tracking, 8-8 OSi files, A-4 memory operations menu, 2-11 output addresses for spots, 27-4 Memory Operations menu output connectors, 27-4 clear console, 7-25 overwrite memory, 7-3 copy memory, 7-24 delete memory, 7-25 rename memories, 7-24 Sabre...
  • Page 426 11-4, 11-5 monitor 1 & 2, 3-2 printer menu, 2-11 Prio, B-9 priority, 15-3 scroller priority maps, 15-6 effect, 20-18 programming scroller menu, 2-11 effects, 20-17 Scroller Patch changing the number of frames, 28-11 dark gel, 28-10 Sabre...
  • Page 427 23-7 moving the cursor, 2-13 exam, 23-4 palettes, 18-3 forcing mode, 23-5 snap, 3-8, 23-4 non forcing mode, 23-5 Text, B-11 operate, 23-5 events, 24-13 overview, 23-2 for macros, 22-6 overwrite, 23-3 tilt, 5-10 programming, 23-2 Time, B-11 Sabre...
  • Page 428 X Lock, 5-9, B-11 upgrade software, A-3 XF, 13-2 USA system, 7-3 x-fade exam, 3-2, 3-5 user device pool, 27-20 x-fade exam display, 13-4 user’s device pool, 27-9 Y, B-11 VideoLINK, 32-2 Y Lock, 5-9, B-11 virtual connectors, 32-5, 32-7 Zero, B-11 Sabre...

Table of Contents