Part 1 - General; Chapter 1 Introduction - Compulite Sabre User Manual

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The Compulite Sabre offers designers and operators quick and easy access to the
parameters of automated luminaries, conventional dimmers, and color scrollers. Sabre
controls up to 196 moving lights and up to 1024 channels for dimmers, color scrollers, or
any other device controlled by DMX 512.
Sabre includes many user friendly functions that allow you to customize the system to suit
your needs.
This User's Guide contains 32 chapters and 2 appendices.
The User's Guide is divided into 8 parts.

Part 1 - General

Chapter 1 Introduction

Chapter 2 General Operation
A concise overview of operational features, such as the Editor, Playback Devices, Soft
Keys, Display Formats, and On Line Help.
Chapter 3 Displays
Descriptions of the different displays available in Sabre and operating instructions for
Display control.
Chapter 4 Quick Start
This chapter provides operating instructions for the most basic functions on Sabre. Its
purpose is to provide quick instruction to operators familiar with lighting consoles.
Part 2 – Basic Programming
Chapter 5 Selecting and Editing Spots
Operating instructions for basic moving light (spot) selection, advanced selection
sequences, spot parameter selection, and assigning parameter values.
Chapter 6 Selecting and Editing Channels and Scrollers
Operating instructions for basic channel and scroller selection, advanced selection
sequences, and assigning dimmer and frame values.
Chapter 7 Programming Memories
Basic programming functions, including using the Call function, how to convert
memories to editor groups, assigning Fade Times, programming in Blind mode, and
inserting memories.
Chapter 8 Modifying Memories
Operating instructions for basic memory modification, quick modification for
memories assigned to playback devices using the STORE STORE function, and Delta
tracking modification.
Chapter 9 Libraries
Operating instructions for programming, modifying, and using Libraries.
Chapter 10 Loops & Links
Programming memories with Loops to run as Chasers on the controllers or on the
crossfader. Linking non-sequential memories.
CHAPTER 1
INTRODUCTION

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