Set Mode; Dyn Mode; Isolate Mode; Safe Modes - Euphonix CS3000 Operation Manual

Digitally controlled analog audio mixing systems
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Set Mode

Dyn Mode

Isolate Mode

Safe Modes

Set Safe

Euphonix CS3000/2000 Operation Manual
Set mode can be activated on individual objects and is shown in green on the
template. The first time you were introduced to the template, every object was
in Set. This is because nothing had been punched in and you had manual
control over every object. Set mode is also referred to as "manual mode". You
can adjust settings manually and their position will be saved to the mix
snapshot when the mix is saved. So as you adjust an aux send control, for
example, and then save the mix, the mix SnapShot will be updated with the
new position of the aux control. When the mix is loaded all controls come back
exactly as they were when you last saved that mix. Press the DSC [Tplt] key:
The template above is an example of the DSC screen after writing some
automation moves. Every time an object is punched in, it is marked red in the
template.
Dynamic mode can be activated on individual objects and is shown in red on
the template. An object must be in Dyn mode for it to be under automation
control. As mentioned, an object is automatically placed into Dyn mode the
first time it is punched in. It will remain in Dyn mode until you enter the
template screen and change it.
Isolate mode is activated on an entire channel only and is shown in yellow on
the template. In this mode the controls will operate manually (un-automated)
as in Set, however all controls are isolated from SnapShot Recall.
"Safe" applies to any of the three template modes. Safe mode is engaged
when the Safe key is lit along with a selected template mode key.
Set-Safe mode can be activated on individual objects and is represented in
grey. As mentioned, if an object in Set is punched in, it will automatically be
put into Dyn mode and become automated. Set-Safe, however, will prevent an
object from being automatically put into Dyn mode, thus preventing it from
being punched in. Essentially it locks the object into Set mode.
Section 7: Automation
7 - 21

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