Recording Moves; Fader Moves; Null Lights; Punch Out - Euphonix CS3000 Operation Manual

Digitally controlled analog audio mixing systems
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Section 7: Automation

Recording Moves

Fader Moves

Null Lights

Aux Null Indicators

Punch Out

Initial Pass

Pan Move

SIDE NOTE:
Remember to select only the
object you intend to punch in!

Mute Move

7 - 10
At this point "Mix On" and "Punch" are lit, you have selected an object to
punch in (select fader for our example), and you've established your timecode
source. Play your tape, workstation, sequencer, etc... (whatever you're using as
a timecode source). The [Pass Rec] key (next to Mix On) will light when play
speed timecode is received. Your Automation system is now armed.
Now press channel 16's lower fader block key to record.
The center green fader null LED flashes, indicating the fader is at the null
point. Rotary control null lights flash red until you pass through the null point
at which time they flash green. The ON LED flashes red when recording a
mute.
A
Input
M1 M2
M1 M2
L1 L2
L1 L2
L3 L4
L3 L4
PAN BAL
ovld
BUS
A1 A2
PAN BAL
B
ovld
A3 A4
EQ•Dyn
A5 A6
1 L
A7 A8
Grp
ON
Move the fader up & down and observe that as you pass through the fader's
current null point, the green light flashes. The up and down arrows flash
indicating the direction of movement required to reach the null point, up if you
are below the null point or down if you are above the null point.
After you have made your automation moves, punch out by either pressing the
fader block attention key again or stop the timecode source (stop tape). The
Pass Rec light goes out and the null light stops flashing.
Remember that prior to this there was no automation data associated with
this fader since it has never been punched in. The first time an object is
punched-in, the level or position of an object at the punch-in point will auto-
matically be written throughout the entire mix. Subsequent write-out moves
can be done but require the WriteOut feature covered later in this section.
Locate to the beginning of your pass, press play and your moves will play back.
Observe the fader null arrows indicating level change. With channel 16
displayed in the left side of the status bar, observe that the corresponding DSC
moving fader follows any movement (more on moving faders later).
Now deselect the Fader object and select the Pan object. Locate to the start
point and press play. The Pass Rec key lights and you're ready for another
pass, this time on a Pan. Punch in using the fader block attention key (pan is
part of the fader block). Observe the Pan Null light flash indicating that it's
recording the moves. Move the pan around.
Punch out or stop tape, return to the start point and repeat the procedure for a
mute. Remember to select the [On/C] and deselect the Pan/B object key.
Pan Null Indicator
Fader Null Indicators
"ON" Indicator flashes red
Euphonix CS3000/2000 Operation Manual

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