NEC µPD72257 Preliminary User's Manual page 259

Graphics controllers
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Drawing Engine
Bit
Bit name
TEXTURE
17
FILTERY
TEXTURE
16
FILTERX
TEXTURE
15
CLAMPY
TEXTURE
14
CLAMPX
13
BC2
12
BDI
11
BSI
10
BDF
9
BSF
READFORMAT
4
3
PATTERN
2
SOURCEL5
TEXTURE
1
ENABLE
PATTERN
0
ENABLE
Function
001
16 bpp RGB(565)
B
010
32 bpp RGB(8888)
B
011
16 bpp aRGB(4444)
B
100
16 bpp aRGB(1555)
B
Linear filtering on texture V axis
0
no filtering on texture V axis
1
linear filtering on texture V axis
Linear filtering on texture U axis
0
no filtering on texture U axis
1
linear filtering on texture U axis
Clamp instead of mask V coordinate
0
mask texture V coordinate
1
clamp texture V coordinate
Clamp instead of mask U coordinate
0
mask texture U coordinate
1
clamp texture U coordinate
Blend color 2 instead of framebuffer pixel
0
use pixel from framebuffer as destination
1
use colour 2 as destination
dst factor will be inverted (meaning 1-a or 1-1 depending on BDF)
0
use blend factor as specified through BDF
1
invert destination blend factor (1-x)
src factor will be inverted (meaning 1-a or 1-1 depending on BSF)
0
use blend factor as specified through BSF
1
invert source blend factor (1-x)
dst factor is alpha (factor is 1 per default)
0
use 1.0 as destination blend factor
1
use alpha as destination blend factor
rc factor is alpha (factor is 1 per default)
0
use 1.0 as source blend factor
1
use alpha as source blend factor
Bit 3 of the texture buffer format. See READFORMAT above for description.
Limiter 5 is used as pattern index instead of the default U limiter
Pixel source is read from texture and used as an alpha to blend between DRWCOLOR1
and DRWCOLOR2.
0
disable texture
1
enable texture
Pixel source is a pattern colour (blend of DRWCOLOR1 and DRWCOLOR2 depending
on DRWPATTERN and pattern index)
0
disable pattern
1
enable pattern
Preliminary User's Manual S19203EE1V3UM00
Chapter 8
259

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