Chapter 8
Figure 8-3
218
CPU
Ravin
Memory read
Simplified rendering pipeline setup
The Drawing Engine also supports the usage of display lists, which makes it
possible to decouple CPU and graphics controller efficiently and do rendering in
parallel to other CPU activities.
Preliminary User's Manual S19203EE1V3UM00
Coordinate
transformation
Edge setup
Texture setup
Antialiased
rasterisation
Texturing
Colorization
(rasterop)
Blending
Memory write
Drawing Engine