Adding User Texture Patterns - Sony MVS-6520 User Manual

Multi format switcher system with icp-series control panel
Hide thumbs Also See for MVS-6520:
Table of Contents

Advertisement

7
Press [OK].
The status area "Condition" column shows "Active."
8
Using either of the following methods, restart the
device.
• In the Engineering Setup >System >Initialize menu
(7315), with only the device for which you
registered the license being selected, press [Reset] in
the <Initialize> group and then press [Execute].
• Power off and on again.
After restarting, the licensed software is now available
for use.

Adding User Texture Patterns

You can add user created texture patterns to the repertory
of texture patterns with which the spotlighting function
enables the light falls on the image surface.
Notes
This function is not supported by the MKS-6570 or MVE-
8000A.
For details about spotlighting and texture patterns,
1 "Spotlighting Settings" (p.
The procedure for adding a texture pattern is as follows.
Prepare a texture file
(1 p. 319)
Create the texture package
Install the texture package
(1 p. 321)
Preparing a texture file
Create a texture file meeting the following conditions, and
save it on a removable disk.
File format: Windows bmp ("bitmap") (extension: bmp,
24-bit RGB)
File name: Alphanumeric (maximum 8 characters) +
extension (bmp)
Example: wood_01.bmp
Image size (horizontal × vertical): 128 × 128 to 1024 ×
1024 pixels
The maximum number of texture files that can be handled
by the system is related to the image size of the texture
files, as shown in the following table (when all images are
the same size).
208).
m
(1 p. 320)
m
Maximum number of texture files
handled
Dimension
128
(horizontal)
pixels
Dimension
(vertical)
128 pixels
64
256 pixels
32
512 pixels
16
1024 pixels
8
Notes
• Different image sizes can be combined, but this affects
the total number of texture files that can be handled.
• The number of texture files that can be handled may be
reduced, depending on the way in which they are stored
in memory.
• For a texture file with an image size outside the
specification, the minimum enclosing image size is
applied (see table above), and the region below and to
the right is filled with black.
Example: A 300 × 200 pixel texture file is treated as 512
× 256 pixels.
Texture Package menu
To create user texture patterns, use the Texture Package
menu.
256
512
1024
pixels
pixels
pixels
32
16
8
16
8
4
8
4
2
4
2
1
Installation and Device Setup
319

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents