Sony MVS-6520 User Manual page 210

Multi format switcher system with icp-series control panel
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Linking and unlinking image and spotlight
The spotlight can move together with a DME image, or be
fixed in place.
Source: Place the light source in source coordinate space.
The spotlight is linked and moves when the image
moves.
Target: Place the light source in target coordinate space.
The spotlight does not move, even when the image
moves.
Image before movement
Coordinate axis = Source
Spotlight moves together
with image.
Selecting the lighted area
You can select the area lit by the spotlight.
FRGD: The light strikes the image foreground.
BKGD: The light strikes the image background.
Both: The light strikes both foreground and background.
Background
Foreground
No effect
BKGD selected
Surface Flat
For the currently selected light source only, you can
forcibly make the image surface effect flat.
210
Applying Special Effects (Lighting and Recursive Effects)
Spotlight
Coordinate axis = Target
Spotlight does not move,
even if image moves.
Spotlight
FRGD selected
Both selected
This is effective when you have selected texture as image
surface effect and want a flat effect for one light source
only.
Light shape
Creates the spotlight shape.
• Select the shape pattern
(1 p.
• Set the size, degree of deformation, softness, and
rotation.
Ring settings
Shines the light with a hole in the middle, like a doughnut.
Adjust the following parameters.
Offset: Distance to move the center of the ring from the
initial position (the position set when selecting the
light source in the <Spot Mode> group).
Radius: Inner side radius of the ring.
Angle: When an Offset is set, the rotation angle of the ring
around the initial center position.
Initial center position
Angle
Offset
Fill blending modes
Specifies the way in which the light is blended with the
image.
Mix: Light as if reflected from a mirror. The light can be
given a color.
Multiply: Light as if reflected from a dull surface (diffuse
reflection).
Relation between test spheres and parallel
rays
The following figure shows an example of the effect of
parallel rays on a test sphere.
Test sphere
The direction of a ray is defined by longitude and latitude.
419).
Angle: Rotation angle
Radius
Ray

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