The Object
Placement tab allows you
to do a number of things
with one or more loaded
objects. Moving right
across from left to right,
the functions are:
Export
This allows you to save all the currently loaded (or only the selected ones) parts as a single STL
or OBJ file.
Add Object
Clicking this allows you to add another object to the build platform. This can be handy when
you've got a few different parts to print and you'd like to print them all during the same print job
instead of one at a time. Go ahead and click the Add Object button and pick a new model to load – the
Orion Key Fob would be fine for this. You'll notice that when it's loaded, the Ignite object is moved a
bit to make room for the new part.
This would is a good time to show you what the Mesh and Collision columns do. Right-click
on the Ignite object. Notice that the Ignite object turns purple and the Orion Key Fob turns yellow.
The purple color highlights the object you're currently working with. Note that the Object Analysis
section of the Object Placement tab is now filled with information related to that selected object. This
section will be hidden if you've got more than one object selected.
Hold down your right mouse button and drag around – you can use this technique to manually
position parts. Notice that when you move the part so it "overlaps" with another, that both turn a light
blue color. This indicates that the models are colliding. The Collision columns will indicate colliding
models with a red "X" Now while you CAN slice and print objects that are colliding, don't expect
great results unless you've got a specific goal in mind.
Remove Object
This is basically the opposite of Add Object. It will remove whichever object is currently
selected.
Rostock MAX v2 Assembly Guide
257
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