Creating Lighting Fixtures With Multiple Light Sources - Autodesk 256B1-05A761-1301 - AutoCAD Revit Structure Suite 2010 User Manual

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3 Define the geometry of the light source for the lighting fixture.
4 Sketch solid geometry for the lighting fixture.
5 Click Family Properties panel
6 In the Family Types dialog, specify values for the parameters.
7 Click OK.
8 Click Load into Project to load the light fixture into the current project, or save the fixture and

Creating Lighting Fixtures with Multiple Light Sources

To create a lighting fixture that uses multiple light sources (such as a chandelier or a set of track lights),
create a nested family. The host family represents the hardware that supports the light sources (for example,
the hardware for a chandelier, or the track for a set of track lights). Then you create another lighting fixture
family that defines the light source (for example, the candles in a chandelier, or the can lights for a set of
track lights). This family is nested into the host family. For more information about nested families, see
Families Guide
A nested chandelier family
A nested track light family
The nested family (that defines the light sources) can be shared or not shared, depending on whether you
want to be able to schedule the light sources and control their photometric parameters individually. See
Sharing a Lighting Fixture Family
1170 | Chapter 19 Rendering
The names of all lighting fixture templates include the words Lighting Fixture. Be sure to select
the appropriate template for the type of lighting fixture that you want to create. For example,
to create a ceiling-based fixture for metric projects, use Metric Lighting Fixture ceiling based.rft.
Revit Architecture opens the Family Editor. The template defines reference planes and a light
source. For ceiling-based and wall-based fixtures, the template includes a ceiling or wall to host
the fixture. See
Family Editor
See
Defining the Geometry of a Light Source
See
Creating Solid and Void Geometry
TIP If you want the surface of the light bulb to display in a rendered image, create geometry for it.
Then apply a material to it, and, for its render appearance, select Glass Light Bulb On from the Render
Appearance Library. This render appearance models the surface of a light bulb that is turned on. It
is white, shiny, and emits the appropriate amount of light.
See
Parameters for Lighting Fixtures and Light Sources
exit the Family Editor.
on page 418
on page 1171.
on page 416.
on page 1180.
on page 320.
Types.
on page 1182.
The

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