Graphic Map Configuration - INIM Electronics Prime Programming Manual

Anti-intrusion control panels and security systems
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Programming manual

Graphic map configuration

The Prime supervision functions are based on graphic maps which can accessed by the end-
user through an Alien keypad or web interface. The user, by means of access to a graphic
map, can view the supervised partition and also access the security system functions.
The Alien keypad can manage up to 10 maps (revisions below 2.00 can manage up to 5 maps)
and the web interface up to 20. Each map accepts a maximum of 20 objects/buttons
represented by icons.
In order to use the graphic maps it is necessary to use an SDcard in micro-SD format.
The card must inserted into the slot on the Alien keypad, for the configuration and access to the Alien
keypad maps, or inserted into the slot on the PrimeLAN Ethernet interface board for the web accessible
maps.
The programming of the maps of an Alien keypad is uniquely linked to the SDcard used.
Changing the SDcard or using it in several keypads causes the programming to be completely lost and
can cause keypad malfunction.
Exclusively using the Prime/STUDIO software, access to the map configuration is achieved
through the sections:
• Graphic maps of the Alien keypad - click-on the Keypads button on the menu on the left,
from the "Programming" section on the right select the "Touch-screen" keypad and access
the "Alien Maps" section:
• Graphic maps of the Web interface - click-on the PrimeLAN settings button on the menu
on the left then go to the "Programming - Alien Maps" section on the right.
A field, located in the centre of both sections, shows the images of the current maps.
Above this is a bar with the icons of the objects to be inserted and the buttons to edit the
current map.
To the left of this you will find the graphic-map tree with the objects inserted.
The construction of a new map is carried out as follows:
1. Add a new map by clicking on the
2. Associate an image with the map by selecting a file by means of the
3. Insert an object from among those available on the icons bar.
The objects are inserted by clicking on the respective icon on the bar and then by click-
ing on the point on the map where you wish to place it.
4. Load the configured map in the control panel by means of the
If, instead, you intend to change the maps that are already programmed in the control panel,
you must first read the configuration by means of the
changes.
Buttons
Left-clicking on any one of the icons positioned on the map will highlight the icon which will then be shown in a
Object icons
frame that allows you to resize or reposition it.
Right-clicking on any one of the icons positioned on the map or map tree on the left allows you to delete the
object concerned or change its settings; in this case a window will open showing all the editable settings (refer
to Table 20-2: Map object settings).
Button to show or hide the map tree located to the left of the displayed map.
Graphic map configuration
button.
Table 20-1: Map configuration buttons
Programming Alien
button.
button.
button and then implement the
Programming Web interface
20
Chapter
Note
Note
Via software
NEW MAP
81

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