Ldf Structure - Analog Devices VisualDSP++ 3.5 Manual

Linker and utilities manual for 16-bit processors
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LDF Structure

One way to produce a simple and maintainable
structure of your DSP system. Using your system as a model, follow these
guidelines.
• Split the file into a set of
DSP in your system.
• Place a
and define memory unique to a processor within the scope of the
corresponding
• If applicable, place a
global scope. This command specifies system resources available as
shared resources in a multi-processor environment.
Declare common (shared) memory definitions in the global scope
before the
more information.
Comments in the .LDF File
C style comments may cross newline boundaries until a
A
string precedes a single-line C++ style comment.
//
For more information on LDF structure, see:
"Link Target Description" on page 2-11
"Placing Code on the Target" on page 2-26
• Appendix C,
Processors"
• Appendix D,
VisualDSP++ 3.5 Linker and Utilities Manual
for 16-Bit Processors
PROCESSOR{}
command in the scope that matches your system
MEMORY{}
PROCESSOR{}
SHARED_MEMORY{}
commands. See
PROCESSOR{}
"LDF Programming Examples for Blackfin
"LDF Programming Examples for ADSP-21xx DSPs"
Linker Description File
file is to parallel the
.LDF
commands, one for each
command.
command in the
"Command Scoping"
file's
.LDF
for
is encountered.
*/
3-11

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