Linking Environment; Project Builds - Analog Devices VisualDSP++ 3.5 Manual

Linker and utilities manual for 16-bit processors
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Linking Environment

Linking Environment
The linking environment refers to Windows command-prompt windows
and the VisualDSP++ IDDE. At a minimum, run development tools (such
as the linker) via a command line and view output in standard output.
VisualDSP++ provides an environment that simplifies the processor pro-
gram build process. From VisualDSP++, you specify build options from
the Project Options dialog box and modify files, including the Linker
Description File (
allows you to choose whether to build a library (
(
) file, or an image file (.
.DXE
appear in the Output window.

Project Builds

The linker runs from an operating system command line, issued from the
VisualDSP++ IDDE or a command prompt window.
VisualDSP++ environment with the Project window and an .
in an editor window.
The VisualDSP++ IDDE provides an intuitive interface for processor pro-
gramming. When you open VisualDSP++, a work area contains everything
needed to build, manage, and debug a DSP project. You can easily create
or edit an .
LDF
on the target.
For information about the VisualDSP++ environment, refer to the
VisualDSP++ User's Guide for the appropriate target architecture or
online Help. Online Help provides powerful search capabilities. To
obtain information on a code item, parameter, or error, select text
in an VisualDSP++ IDDE editor window or Output window and
press the keyboard's F1 key.
2-6
). The Project Options dialog box's Type option
.LDF
LDR
file, which maps code or data to specific memory segments
VisualDSP++ 3.5 Linker and Utilities Manual
.DLB
or others). Error and warning messages
) file, an executable
Figure 2-2
shows the
file open
LDF
for 16-Bit Processors

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