Analog Devices VisualDSP++ 3.5 Manual page 296

Linker and utilities manual for 16-bit processors
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Linking for Overlay Memory
SECTIONS
{
dxe_reset { INPUT_SECTIONS($OBJECTS(IVreset))
} >MEM_PROGRAM
dxe_itab
// Processor and application specific assembly language
// instructions, generated for each symbol that is resolved
// in overlay memory.
PLIT
{
P0 = PLIT_SYMBOL_OVERLAYID;
P1.L = PLIT_SYMBOL_ADDRESS;
P1.H = PLIT_SYMBOL_ADDRESS;
JUMP _OverlayManager;
}
#define LIBS libsmall535.dlb libc535.dlb libm3free535.dlb
libevent535.dlb libio535.dlb libcpp535.dlb libcpprt535.dlb
libdsp535.dlb libsftflt535.dlb libetsi535.dlb idle535.doj
$LIBRARIES = LIBS, librt535.dlb;
$OBJECTS = crts535.doj, $COMMAND_LINE_OBJECTS crtn535.doj;
PROCESSOR P0 {
$P0_OBJECTS = main.doj , manager.doj;
OUTPUT(mgrovly.dxe)
OUTPUT( $COMMAND_LINE_OUTPUT_FILE )
SECTIONS
{
program
{
// Align all code sections on 2 byte boundary
INPUT_SECTION_ALIGN(2)
INPUT_SECTIONS
INPUT_SECTION_ALIGN(1)
C-18
{ INPUT_SECTIONS($OBJECTS(IVpwrdwn))
( $OBJECTS(program) $LIBRARIES(program) )
VisualDSP++ 3.5 Linker and Utilities Manual
for 16-Bit Processors

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