Object File Types; Linker Command-Line Switches - Analog Devices VisualDSP++ 3.5 Manual

Linker and utilities manual for 16-bit processors
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Linker Command-Line Reference

Object File Types

The linker handles an object (file) by its file type. File type is determined
by the following rules.
• Existing files are opened and examined to determine their type.
Their names can be anything.
• Files created during the link are named with an appropriate exten-
sion and are formatted accordingly. A map file is formatted as text
and is given an
format and is given a
The linker treats object (
command line as object files to be linked. The linker treats executable
(
) and shared memory (
.DXE
to be linked against.
For more information on objects, see the
For information on executables, see the
macro. Both are described in
If link objects are not specified on the command line or in the
the linker generates appropriate informational or error messages.

Linker Command-Line Switches

This section describes the linker's command-line switches.
page 2-36
briefly describes each switch with regard to case sensitivity,
equivalent switches, switches overridden or contradicted by the one
described, and naming and spacing constraints for parameters.
The linker provides switches to select operations and modes. The standard
switch syntax is:
-switch [argument
2-34
extension. An executable is written in the ELF
.XML
extension.
.DXE
) and library (
.DOJ
) files on the command line as executables
.SM
$COMMAND_LINE_LINK_AGAINST
"Built-In LDF Macros" on page
]
VisualDSP++ 3.5 Linker and Utilities Manual
) files that appear on the
.DLB
$COMMAND_LINE_OBJECTS
Table 2-6 on
for 16-Bit Processors
macro.
3-21.
file,
.LDF

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