Build Files
Library Files (.DLB)
Library files, the archiver's output, are in binary, executable and linkable
file (ELF) format. Library files (called archive files in previous software
releases) contain one or more object files (archive elements).
The linker searches through library files for library members used by the
code. For information on the ELF format used for executable files, refer to
"Format References" on page
Linker Output Files (.DXE, .SM, and .OVL)
The linker's output files are in binary, executable and linkable file (ELF)
format. These executable files contain program code and debugging
information. The linker fully resolves addresses in executable files. For
information on the ELF format used for executable files, see the TIS Com-
mittee texts cited in
L
The archiver automatically converts legacy input objects from
COFF to ELF format.
Memory Map Files (.XML)
The linker can output memory map files that contain memory and symbol
information for your executable file(s). The map contains a summary of
memory defined with
list of the absolute addresses of all symbols.
Loader Output Files in Intel Hex-32 Format (.LDR)
The loader can output Intel hex-32 format (
8-bit-wide PROMs. The files are used with an industry-standard PROM
programmer to program memory devices for a hardware system. One file
contains data for the whole series of memory chips to be programmed.
A-6
A-10.
"Format References" on page
commands in the
MEMORY{}
VisualDSP++ 3.5 Linker and Utilities Manual
A-10.
file, and provides a
.LDF
) files. These files support
.LDR
for 16-Bit Processors
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