Linking Process Rules - Analog Devices VisualDSP++ 3.5 Manual

Linker and utilities manual for 16-bit processors
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Linker Operation
The VisualDSP++ Project window displays the .
file, though the file provides linker command input.
Using directives in the
• Reads input sections in the object files and maps them to output
sections in the executable file. More than one input section may be
placed in an output section.
• Maps each output section in the executable to a memory segment,
a contiguous range of memory addresses on the target processor.
More than one output section may be placed in a single memory
segment.

Linking Process Rules

The linking process observes these rules:
• Each source file produces one object file.
• Source files may specify one or more input sections as destinations
for compiled/assembled object(s).
• The compiler and assembler produce object code with labels that
direct one or more portions to particular output sections.
• As directed by the
in the object code to an output section in the
• As directed by the
to a memory segment.
• Each input section may contain multiple code items, but a code
item may appear in one input section only.
• More than one input section may be placed in an output section.
• Each memory segment must have a specified width.
2-4
file, the linker:
.LDF
file, the linker maps each input section
.LDF
file, the linker maps each output section
.LDF
VisualDSP++ 3.5 Linker and Utilities Manual
file as a source
LDF
file.
.DXE
for 16-Bit Processors

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