Resolve() - Analog Devices VisualDSP++ 3.5 Manual

Linker and utilities manual for 16-bit processors
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LDF Commands
MEMORY{segment_commands}
Defines memory segments that apply only to this processor. Use
command scoping to define these memory segments outside the
PROCESSOR{}
Scoping" on page 3-12
PLIT{plit_commands}
Defines procedure linkage table (PLIT) commands that apply only
to this processor.
page 3-38.
SECTIONS{section_commands}
Defines sections for placement within the executable (
more information, see "SECTIONS{}" on page 3-42.
RESOLVE{symbol, resolver}
Ignores any

"RESOLVE()"

RESOLVE()
Use the
RESOLVE(symbol_name
LINK_AGAINST()
the search order for a specific variable or label. Refer to the
"LINK_AGAINST()" on page 3-28
The
RESOLVE(symbol_name
resolve a particular symbol (variable or label) to an address. The
is an absolute address or a file (.
the symbol. If the symbol is not located in the designated file, an error is
issued.
3-40
command. For more information, see
and
For more information, see "PLIT{}" on
LINK_AGAINST()
command.
,
resolver)
command for a specific symbol. This command overrides
,
resolver)
DXE
VisualDSP++ 3.5 Linker and Utilities Manual
"MEMORY{}" on page
command. For details, see the
command to ignore a
for more information.
command uses the
or .
) that contains the definition of
SM
"Command
3-29.
).
For
.DXE
to
resolver
resolver
for 16-Bit Processors

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