Map(); Memory - Analog Devices VisualDSP++ 3.5 Manual

Linker and utilities manual for 16-bit processors
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The linker searches the executable files in the order specified in the
LINK_AGAINST()
linker stops searching.
Override the search order for a specific variable or label by using the
command (see
RESOLVE()
linker to use the specified resolver, thus ignoring
specific symbol.

MAP()

The
MAP(filename)
name. You must supply a file name. Place this command anywhere in the
LDF.
The
MAP(filename
the linker's
-Map
VisualDSP++, if a project's options (Link tab of Project Options dialog
box) specify the generation of a symbol map, the linker runs with
<
>
projectname
warning.

MEMORY{}

The
MEMORY{}
After declaring memory segment names with this command, use the mem-
ory segment names to place program sections via the
command.
The LDF must contain a
target system and may contain a
processor's scope. There is no limit to the number of memory segments
you can declare within each
see "Command Scoping" on page 3-12.
VisualDSP++ 3.5 Linker and Utilities Manual
for 16-Bit Processors
command. When a symbol's definition is found, the
"RESOLVE()" on page
LINK_AGAINST()
command outputs a map file (
) command corresponds to and may be overridden by
<
> command-line switch (see
filename
asserted and the LDF's
.xml
command specifies the memory map for the target system.
MEMORY{}
MEMORY{}
Linker Description File
3-40), which directs the
LINK_AGAINST()
for other symbols still applies.
.XML
command generates a
MAP()
command for global memory on the
command that applies to each
MEMORY{}
command.
For more information,
for a
) with the specified
on page
2-39). In
-Map
SECTIONS{}
3-29

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