Memory Map Pane
macros..
case the same step previously explained should be followed for each
.
file.
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4. Delete the LDF macro
macro to avoid duplicate of object files during the linking process.
Right-click on the
Remove.
5. The left pane needs to be sorted by Input Sections instead of LDF
macros. To do that, right-click on the left pane and select Sort
by/Input Sections. Additionally, change in the right pane the
Memory Map View Mode from Graphical to Tree mode.
Right-click on the Memory Map window, select View Mode and
then Memory Map Tree.
6. Map the new macros into memory. To do this, place each macro
into its corresponding memory section.
7. Repeat the same steps for processor
shared memory segment, shared.sm (place
SDRAM section).
8. Press Rebuild All.
9. Select one of the processors by clicking on the processor's name
tab. In this case,
recently created LDF macro,
memory segment. The red crosses denoting the "non-linked" sec-
tions have disappeared, indicating that the input sections have been
properly mapped into memory.
L
Also, note that the LDF macros that were moved from the Input
Sections window (left pane) to their corresponding sections in the
Memory Map window (right pane) have been automatically
replaced during linking process with the actual object files (.
used by the linker.
4-48
file per processor or shared memory segment, in which
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$COMMAND_LINE_OBJECTS
$COMMAND_LINE_OBJECTS
is selected first. Then, place (drag and drop) the
P0
VisualDSP++ 3.5 Linker and Utilities Manual
macro and click
(
P1
$OBJECTS_P1
$OBJECTS_SM
, in its corresponding
$OBJECTS_P0
for 16-Bit Processors
from the
$OBJECTS
) and for the
in the
)
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