Working With Overlays
Overlays appear in the memory map window in two places: "run" space
and "live" space. Live space is where the overlay is stored until it is
swapped into run space. Because multiple overlays can exist in the same
"run" space, the overlays display as multiple blocks on top of each other in
cascading fashion.
Figure 4-26
shows an overlay in live space, and
overlay in run space.
Figure 4-26. Graphical Memory Map Showing an Overlay in Live Space
Overlays in a "run" space appear one at a time in the graphical memory
map. The scroll bar next to an overlay in "run" space allows you to specify
an overlay to be shown on top. You can drag the overlay on top to another
output section to change the "run" space for an overlay.
VisualDSP++ 3.5 Linker and Utilities Manual
for 16-Bit Processors
Expert Linker
Figure 4-27
shows an
4-33
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